1. I was not interpreting your words wrongly. Perhaps you have phrased your words poorly so that they do not accurately reflect your actual thoughts. i'm saying that there are instances where if you hit left/right fast enough they register as the being pressed at the same time. This probably doesn't happen in any ranked map, which probably would make any tag map possible, but I mean that if auto uses the same inputs(left, right taps) to adjust, then there will be a distance where auto can't go left and right fast enough, because both buttons would be pressed at exactly the same time (a process known as key jamming).
2. Talking about auto's ability to SS certain maps is by no definition off-topic. It's related to auto, test mode, and the ability to catch beats by said auto mode. I was trying to ascertain whether the speed at which the ryuuta can move is related to the latency between their keyboard and the game and how much distance the game allows the ryuuta to move based on the frames that move per second, and if key-jamming would be an issue if auto used the same input methods as regular players. If that is off-topic, might as well lock this whole thread for being off-topic.
3. Please don't respond in a rude and ungrateful way.
In case you completely missed the point of my last post. My comment is that even if hyperfruits are fixed, I'm not entirely sure it will still make the map possible by regular inputs, because input triggers don't like to work the faster you go and if auto will move according to your latency, it will mean it will still miss, due to incorrect ryuuta placement, because of latency between your input and the games. I was hoping that someone would clarify whether I was wrong about this issue or not.
Do people move faster/ slower based off their latency? And if so, how do we know how fast auto should go? It would move faster or slower based off the resources available.
Edit: Final Point in this post: If pixel jumps are technically possible without a hyperdash, then auto would be able to hit them regardless. It wouldn't be that useful in preventing them in the maps if this feature was included, because as you know, auto is pixel perfect. And on the flipside, if a pixel jump is possible without hyperdash, then we can't claim it should be a hyperdash, because it's just very difficult to hit. I guess that's my nod to the hyperdash's being fixed issue in tech support.
Edit 2: I see you've completely changed the request entirely.... Oh well answering this question about latency still applies. Does someone with less resources take more ms to move with the same input as someone with more resources?