Some BN's noticed a while ago that we do not specify what the allowed snap is for a dash. Although we currently have the following rule in the RC:
This rule does of course make sense since a higher-snapped hyperdash followed by a higher-snapped dash can be very harsh to play even for rain players. So with this proposal I want to give 2 options to do with this odd situation:
So in terms of RC edits this would result in either:
I am more supporting the 2nd option because when you actually test dashes at 61 ms or below they are barely playable to me and when testing a higher-snapped hyperdash followed by a higher-snapped dash it does play really harsh.
Basic hyperdashes must not be used more than four times between consecutive fruits. If higher-snapped hyperdashes are used, they must not be used in conjunction with other hyperdashes or higher-snapped dashes.
This rule does of course make sense since a higher-snapped hyperdash followed by a higher-snapped dash can be very harsh to play even for rain players. So with this proposal I want to give 2 options to do with this odd situation:
- Small change by removing the underlined part of the rule. This seems like the most logical change since we allow any kind of dash snapping right now.
- Add a new rule which sets an allowed snap for dashes. Currently we have a rule for hyperdashes to be allowed at 62 ms, adding dashes to this same rule would be a possibility since in my opinion using a snap below between 124 and 62 ms is way to snappy and is something we only see at Overdose level.
So in terms of RC edits this would result in either:
Basic hyperdashes must not be used more than four times between consecutive fruits. If higher-snapped hyperdashes are used, they must not be used in conjunction with other hyperdashes
or higher-snapped dashes.Hyperdashes and Dashes may be used if the time between the ticks of the desired snapping is 62 ms or higher. As an example, 1/6 hyperdashes and dashes would be allowed at 160 BPM and below, whereas 1/8 hyperdashes and dashes would be allowed at 120 BPM and below.
I am more supporting the 2nd option because when you actually test dashes at 61 ms or below they are barely playable to me and when testing a higher-snapped hyperdash followed by a higher-snapped dash it does play really harsh.