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The Prodigy - No Good (Start The Dance)

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Topic Starter
whymeman
This map has been deleted on the request of its creator. It is no longer available.
minyeob
[Some hope for me]
Fine

[No good for me]
56:010(1)~(5) Change the location like this.
1:07:203(2),(3) Remove this then insert the break
1:49:202(1) move right a bit.
1:55:495(4) move down a bit.
2:10:090(3) move down a bit.
2:41:551(4,5,6,7) Move left a bit.
2:58:515(6,7,8,9) Move down a bit.
3:11:762(4) move down a bit.

[No hope for me]
32:024(6~12)
This difficulty is <technically> fine.

Skyripper
[Some Hope For Me] This is really clean, good job, more hitsounds though
00:22:48 (2) - Make this start later and end where 3 is
00:54:35 - () - Add some hitsound variance to this section. Maybe switch it to the 'soft' set and add whistles and things
03:06:57 - () - ^

[Start the Dance] Less overall difficulty, more hitsounds
00:54:25 - This stream of death (although slow) is a little overkill and overmapped. Consider toning it down and spicing it up with hitsounds
01:47:33 - This section is very fun, good job
02:18:78 - Go ahead and unstack this, it will be more fun
02:36:16 (2) - Move over to match slider end
Maybe make the spinner at the end shorter

[No Good for Me] More hitsounds
00:24:55 (5) - Make it a clap and the 6 a finish. It will be awesome
00:31:38 (2,3) - Little higher to match slider end
01:32:63 (5,6) - ^

Nice map overall! good job d00d

stars
Yuukari-Banteki
[Some Hope]
01:56:43 (2,3) - line these up horizontally with the end of 1
02:00:98 (1) - stack on fading 3
02:59:75 (3,1,2,3...) - the constant rhythm is getting to me, can you break it up just a little by this point in time?

[No Good]
00:46:90 (3,4,5...) - this is getting repetitive
01:01:38 (1,2,3,1...) - ^
01:36:56 (1,2,3,4...) - ^
01:48:87 (4) - center between 1 and 3
02:02:63 (1,2,3,4...) - getting repetitive
02:47:12 (8,1,2,3) - having encountered these notes, i know what the next 15sec or so will look like, and this is my first pass of the song. please remap
more hitsounds?


[No Hope]
00:29:62 (10) - start this on the white tick? or maybe add a note first (this applies to all other sections like this)
01:21:36 (2,3,4,5,6,7,8,9,10,11,12,13...) - repetitive much?
02:09:05 (1,2,3,4) - break up this rhythm please somewhere in the middle here
02:42:78 (1,2,3,4,5...) - repetitive
03:20:03 (7) - really awkward place to end the song


[Marathon]
00:32:93 (8) - new combo
00:48:97 (1,2,3,4,5,6,7...) - getting repetitive
00:54:76 (1,2,3...) - soft sampleset?
01:27:66 (14,1,2,3,4...) - repetitive
02:34:09 (1,2,3,4,5,1...) - ^
02:39:05 (9) - new combo
02:50:33 (2,3,4,5,6,7) - getting repetitive
02:53:74 (14,1,2,3,4...) - ^
03:07:19 (1,2,3...) - soft sampleset + more hitsounds
03:35:54 (14,1,2,3,4...) - repetitive
03:46:92 (1,2,3) - YAY new pattern!
04:46:93 (2,3,4,5) - getting repetitive
Topic Starter
whymeman
Did some reconstructing and decided to have only two difficulties for this map. :o
Gabi
awesome song and map

[Good for me]
01:57:46 (5) - move 1 grid to the left

[No Good for me]
00:29:62 (4) - imo this is abit inconsistant snapping, i would advice fixing it :$
02:57:27 (6,7,8) - if you move all of those 1 grid to the right they would align under the previous combo. however it's up to you.

i would suggest cutting the mp3 since it goes on for so long

great stuff i love it :D

starz*
Topic Starter
whymeman

Gabi wrote:

awesome song and map

[Good for me]
01:57:46 (5) - move 1 grid to the left

[No Good for me]
00:29:62 (4) - imo this is abit inconsistant snapping, i would advice fixing it :$
02:57:27 (6,7,8) - if you move all of those 1 grid to the right they would align under the previous combo. however it's up to you.

i would suggest cutting the mp3 since it goes on for so long

great stuff i love it :D

starz*
I see... but one problem..... how do I cut the .mp3 file? ._. ;;

Edit: Thanks for taking a look into my map :-3
Gabi
here, i have uploaded it for you. it's 3.46mins

http://www.mediafire.com/download.php?c5owjjhthtn

New offset : 230

not sure why you got a new offset, so to be sure about it check with a BAT to confirm it.

Click on the Timing -> Resnap all notes

listen thru your song and adjust notes

also you should reconsider some kiai timings, the notes become really hard to see
Topic Starter
whymeman

Gabi wrote:

here, i have uploaded it for you. it's 3.46mins

http://www.mediafire.com/download.php?c5owjjhthtn

New offset : 230

not sure why you got a new offset, so to be sure about it check with a BAT to confirm it.

Click on the Timing -> Resnap all notes

listen thru your song and adjust notes

also you should reconsider some kiai timings, the notes become really hard to see
I see....

Thanks alot for the help. I'll get right to it :)
ztrot
nice took me a sec to feel the beat xD
STAR FOR YOU!
fufe
hard
00:54:85 (1,2,3,4,5,6) - distance snap screwed you? Dunno if that was intentional or not because of 7
02:25:605 redo break
03:05:19 (3,4,5,6,7) - so mean lol...

Just a quickie i dont have mod-eagle eye right now. Tis map is so mean lol
Sleep Powder

ztrot wrote:

nice took me a sec to feel the beat xD
STAR FOR YOU!
ztrot thats not a mod post lol

[Good For Me]
Add hitsounds after first break?
Just a little like 1 hitsound every 3 seconds
I don't like the sudden bpm changes.

02:27:54 (1,2,3) - - Make this an equilateral triangle?

[No Good for Me]
01:36:23 (3) - Move this one up on level 3 grid
01:38:91 (6) - Move right one and then down one on level 3 grid
02:49:78 (x) - Add a note here?


Nice song~
Topic Starter
whymeman
00:54:85 (1,2,3,4,5,6) - distance snap screwed you? Dunno if that was intentional or not because of 7.
Well, the distance snap seems to be functioning fine so far at 1.0x. But thanks for checking it out.

02:25:605 redo break
Done. 8-)

03:05:19 (3,4,5,6,7) - so mean lol...
Lol, my map is angry :lol:
Topic Starter
whymeman
[Good For Me]
Add hitsounds after first break? Just a little like 1 hitsound every 3 seconds
I would try to, but because this part is more relaxed, it makes it harder to add more hitsounds then there is now. And the other problem is to make the hitsounds work with the beat as well.

I don't like the sudden bpm changes.
I can understand, but if I took that out, then the map wouldn't be as fun or "epic". :- o

02:27:54 (1,2,3) - - Make this an equilateral triangle?
Done.

[No Good for Me]
01:36:23 (3) - Move this one up on level 3 grid
I think the slope between 1, 2, and 3 are even here. I even checked with a ruler ^_^;;

01:38:91 (6) - Move right one and then down one on level 3 grid
Fixed.

02:49:78 (x) - Add a note here?
That small gap there was acually intentional as the few notes after uses the bass beats >:-3 .

Nice song~[/color][/quote]
fufe
00:54:85 (1,2,3,4,5,6) - distance snap screwed you? Dunno if that was intentional or not because of 7.
Well, the distance snap seems to be functioning fine so far at 1.0x. But thanks for checking it out.

Not sure if i caught what i was referring to. Vertical spaces are larger than horizontal spaces. (due to a rounding error-or so everyone tells me)
Topic Starter
whymeman

fufe wrote:

00:54:85 (1,2,3,4,5,6) - distance snap screwed you? Dunno if that was intentional or not because of 7.
Well, the distance snap seems to be functioning fine so far at 1.0x. But thanks for checking it out.

Not sure if i caught what i was referring to. Vertical spaces are larger than horizontal spaces. (due to a rounding error-or so everyone tells me)
Now I see it. I must have got the time confused.
PandaCath
[Good for Me]
Nothing obvious.

[No Good for Me]
02:18:023 (1, 2, 3) Very hard to tell these are spaced rhythmically different from each other unless you look at the timeline, which you won't have one when you're playing for real.
Topic Starter
whymeman

PandaCath wrote:

[Good for Me]
Nothing obvious.

[No Good for Me]
02:18:023 (1, 2, 3) Very hard to tell these are spaced rhythmically different from each other unless you look at the timeline, which you won't have one when you're playing for real.
Hmm.... so it doesn't fit then. Well, that's taken care of. Thanks.
Gens
[Overall]
-

whymeman wrote:

Did some reconstructing and decided to have only two difficulties for this map.
Whyyyy poor newbies :(
IMO you need an [Easy].

- Waah lower down the beat volume please.

- There's no Fade-Out on the MP3 which could be a little strange. O_o

[All difficulties]
01:19:67 - Why the fountain?

[Good For Me]
- What's up with the random velocity changes? It's fine though.
02:01:05 (1) - wtf @ reverse arrow

[No Good For Me]
No problems here, except that I'd like to see more sliders on the 2x'd sections.
(What a trip, man. @_@ I won't be FCing this soon)

~ ~ ~

So yeah, not many problems here.
Starred~
Topic Starter
whymeman

Gens wrote:

[Overall]
-

whymeman wrote:

Did some reconstructing and decided to have only two difficulties for this map.
Whyyyy poor newbies :(
IMO you need an [Easy].

- Waah lower down the beat volume please.

- There's no Fade-Out on the MP3 which could be a little strange. O_o

[All difficulties]
01:19:67 - Why the fountain?

[Good For Me]
- What's up with the random velocity changes? It's fine though.
02:01:05 (1) - wtf @ reverse arrow

[No Good For Me]
No problems here, except that I'd like to see more sliders on the 2x'd sections.
(What a trip, man. @_@ I won't be FCing this soon)

~ ~ ~

So yeah, not many problems here.
Starred~
[All difficulties]
01:19:67 - Why the fountain? Well, have some complains about the kiai being "blinding" to the players so I only kept the fountains to show that the part is in double BPM.


[Good For Me]
- What's up with the random velocity changes? It's fine though.
02:01:05 (1) - wtf @ reverse arrow - I know. I saw it and lol'ed. But i'll make sure that is fixed.

[No Good For Me]
No problems here, except that I'd like to see more sliders on the 2x'd sections. - It would be hell if I used sliders for that. Tried it before and it didn't work.....

and the double BPM isn't really randomly thrown in. That's why I try to use the kiai as a "warning". [Good For Me] is supposed to be the easier version of the map. I thought I could make a map like how Red Sign was set up unless someone else says otherwise...

And yes, I do wish there was a fade out for the MP3 also, but its the best I can get it for now....
Shinde
All Difficulties
The song has a really heavy beat, but I still feel you have the Hitsounds up too loud. I would take it down between 2 and 3 notches.
I really feel this song needs an easier difficulty. You could even make it shorter and end it at 1:41:195 since an easy-normal difficulty for this song would probably be fairly boring/repetative if you mapped the full 3+ minutes.

General
The Offset seemed fine for me. I was getting between ~4ms late to 2ms early on playthroughs on Good For Me. Color choice for the notes was good and the shades didn't blend into the background, which made me happy.

[Good For Me]
0:44:919 (1) - Try removing this and see if you like the feel of this combo better.
2:48:230 (3,4,5,6,7) - Can you respace this somehow? It looks a bit odd.

I like the use of Kiai spray as a warning. I hate ninja tricky parts/changes so that helped.

[No Good For Me]
All fine to me. Jump spacing kills me.

I liked the use of clap hitsounds. Catchy. ;o I didn't really see much of anything wrong with this though.

Star'd. But seriously, consider adding an easier difficulty. You had 4 before right? I think you should bring the easier of the two back.
Topic Starter
whymeman

Shinde wrote:

All Difficulties
The song has a really heavy beat, but I still feel you have the Hitsounds up too loud. I would take it down between 2 and 3 notches.
I really feel this song needs an easier difficulty. You could even make it shorter and end it at 1:41:195 since an easy-normal difficulty for this song would probably be fairly boring/repetative if you mapped the full 3+ minutes.

General
The Offset seemed fine for me. I was getting between ~4ms late to 2ms early on playthroughs on Good For Me. Color choice for the notes was good and the shades didn't blend into the background, which made me happy.

[Good For Me]
0:44:919 (1) - Try removing this and see if you like the feel of this combo better.
2:48:230 (3,4,5,6,7) - Can you respace this somehow? It looks a bit odd.

I like the use of Kiai spray as a warning. I hate ninja tricky parts/changes so that helped.

[No Good For Me]
All fine to me. Jump spacing kills me.

I liked the use of clap hitsounds. Catchy. ;o I didn't really see much of anything wrong with this though.

Star'd. But seriously, consider adding an easier difficulty. You had 4 before right? I think you should bring the easier of the two back.
I see....

0:44:919 (1) - Try removing this and see if you like the feel of this combo better. (That pause gap here seems nice.)
2:48:230 (3,4,5,6,7) - Can you respace this somehow? It looks a bit odd. (Fixed the shape)

Alright then. I'll try to work on making an easier level. Thanks for taking a look at it.
mosluv
I don't like how the normal-sliderslide sounds on Easy & Good. A silent one sounds better in my opinion. You don't have to change it, just wanted to say it D:!

Easy:
The sped up sliders might be too hard for easy.

Good:
03:18:85 (1,2,1,2) - I think these should be removed. Sounds good ending on the spinner.

No Good:
02:41:81 (8) - New combo.

I love No Good for me, so fun ^o^! Awesome map. :D
Topic Starter
whymeman

Nexy wrote:

I don't like how the normal-sliderslide sounds on Easy & Good. A silent one sounds better in my opinion. You don't have to change it, just wanted to say it D:!

Easy:
The sped up sliders might be too hard for easy.

Good:
03:18:85 (1,2,1,2) - I think these should be removed. Sounds good ending on the spinner.

No Good:
02:41:81 (8) - New combo.

I love No Good for me, so fun ^o^! Awesome map. :D
Thanks. I'll get right to it.

and about this....

Good:
03:18:85 (1,2,1,2) - I think these should be removed. Sounds good ending on the spinner.
I don't want to end up making the spinner too long. People complained about that before so i'm trying to avoid that problem.

And for the sliders, not sure if silencing them would make things easier... (Tried it but it ended out kinda odd for me...)
Gens

whymeman wrote:

And yes, I do wish there was a fade out for the MP3 also, but its the best I can get it for now....
Here, take this new MP3.
[attachment=0:98c8c]The_Prodigy_-_No_Good_(Start_The_Dance) [short ver.].mp3[/attachment:98c8c]

Offset seems to be the same? O_o
Anyways, hope this helps.
Topic Starter
whymeman
Thanks Gens. I'll take a look at it right away.

(Edit: Works perfectly. Thanks again.)
eee
good for me
vytalibus
Offset: 255 ms. (Yes, you're off by +25 ms. The beats are a bit hard to interpret, but here's what I came up with.)
BPM: 145.00 (Apparently, with the offset I gave above, I've managed to get a flat 145 BPM instead.)
Topic Starter
whymeman

vytalibus wrote:

Offset: 255 ms. (Yes, you're off by +25 ms. The beats are a bit hard to interpret, but here's what I came up with.)
BPM: 145.00 (Apparently, with the offset I gave above, I've managed to get a flat 145 BPM instead.)
I see.... so 145BPM was right then. I was close but also way off. Thanks for taking a look into it vytalibus. I'll make sure to get on it when I get on Osu. (Currently stuck on a different computer... :cry: )
Topic Starter
whymeman
Alight, got the timing tweaked.
Yuukari-Banteki
for some reason the mp3 disappeared. it makes it relli hard to mod so ill come back later k?
Topic Starter
whymeman

Saturos-fangirl wrote:

for some reason the mp3 disappeared. it makes it relli hard to mod so ill come back later k?
Might have to redownload the whole map again since the .mp3 was changed recently. But i'll make sure to take care of that tomorrow as soon as I can. :o
Topic Starter
whymeman
Okay, I did a full submission so it shouldn't cause any problems like that again.
Takuma
This map is really awkward.. Must you use x2 sliders in every map? They feel okay at some times, but you start using them at unpredictable times. this goes for when you choose to slow down too. ( ̄へ ̄)

[No Good For Me]
- Not a fan of the huge spacing change at some parts. Maybe you could tone some down a bit.

[Good For Me]
- Please redo all the breaks.
00:23:84 (3) - New combo.
01:48:66 (2,3) - They are spaced differently on the timeline, however they are very similar as if 1/2ths on the grid. This goes for all the others like this.
01:50:32 (3,4) - ^
01:53:63 (4,5,6) - Readjust the (5) to make it even throughout the combo.

[Easy For Me]
01:37:70 (1) - I think this a weird place to end.

Starred.
Topic Starter
whymeman
[No Good For Me]
- Not a fan of the huge spacing change at some parts. Maybe you could tone some down a bit. Its part of the map. If I shaved some of it off, then it wouldn't be as Insane like its supposed to.

[Good For Me]
- Please redo all the breaks. (done)
00:23:84 (3) - New combo. (done)
01:48:66 (2,3) - They are spaced differently on the timeline, however they are very similar as if 1/2ths on the grid. This goes for all the others like this.
01:50:32 (3,4) - ^
(done)
01:53:63 (4,5,6) - Readjust the (5) to make it even throughout the combo. (done)

[Easy For Me]
01:37:70 (1) - I think this a weird place to end. (fixed)
tieff
Good job.

[Good for me]
00:53:01 (x) - Add a note?
01:06:04 (1) - Add whistle on start, remove whistle from return?
02:08:73 (x) - Note here?
02:08:84 (x) - ^
02:18:46 (1,1) - Spacing? Becouse some people can hit very early...
02:27:56 (1) - Normal hitsound.
02:30:66 (5,1) - ^
02:34:18 (1) - ^
02:37:28 (5,1) - ^

[No Good For Me]
Cool diff.
00:33:35 (7) - New combo?
02:27:56 (1) - Normal hitsound on start.
02:30:66 (9) - Normal.
02:30:87 (1) - Normal on start.
02:34:18 (1) - ^
02:37:28 (8) - Normal.
02:37:49 (1) - Normal on start.

Star'd.
Topic Starter
whymeman
[Good for me]
00:53:01 (x) - Add a note? (I'll have to leave that part as is. If I place a note there, then it would be an unnesscisary jump with (7).
01:06:04 (1) - Add whistle on start, remove whistle from return? (I thought I forgot something....)
02:08:73 (x) - Note here?
02:08:84 (x) - ^
(Tried that and it didn't work....)
02:18:46 (1,1) - Spacing? Becouse some people can hit very early... (People would hit it early if they don't check the timing circles before hitting the note.)
02:27:56 (1) - Normal hitsound.
02:30:66 (5,1) - ^
02:34:18 (1) - ^
02:37:28 (5,1) - ^
(I wasn't thinking to miss something like that.... )

[No Good For Me]
Cool diff.
00:33:35 (7) - New combo? (Well, that can work...)
02:27:56 (1) - Normal hitsound on start.
02:30:66 (9) - Normal.
02:30:87 (1) - Normal on start.
02:34:18 (1) - ^
02:37:28 (8) - Normal.
02:37:49 (1) - Normal on start.
(Done)
Topic Starter
whymeman
Okay...... I noticed some of the file names was not up to date so I had to do a full submission ~_~ ...
Metroid
I don't think any difficulty should have kiai areas, there is just no place in the song which kiai time would fit.

Easy For Me - The BG is ugly...
00:33:15 (2) - This shouldn't touch the 1.
00:48:25 (1) - it needs a finish on the start.

Good For Me -Can you add warning SB to parts with bigger spacing and x2 BPM please?
01:01:49 (1) - Add a finish?
01:19:685 - Random kiai second of about 3 milliseconds or something?
02:54:020 - Same as ^.

No Good For Me - Can you add warning SB to parts with bigger spacing and x2 BPM please?
Same kiai thing.
02:59:84 (1) - Random 1 item combos aren't really good.

starred' for lack of errors..
Topic Starter
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
~

[Easy For Me]:
Everything seems fine here. Seeing the II's girl's face slowly fading up looks a bit ominous, but it's fine~ :)

Though the first part before the music actually picks up (The beginning), the hitsounds seem a bit loud. It's just a suggestion though.

[Good For Me]:
00:15:77 (7) - Suggestion: Have this (7) placed like 00:19:08 (7) - ?

I suppose a Storyboard warning to where some of the speed-ups or slow-downs will go won't hurt...perhaps you can even do subtle ones, such as a very weak strobe. What do you think?
Nevermind, noticed the creative use of Kiai.

Kind of ends strange but it's nice overall.

[No Good For Me]:
She kind of looks like she's from a Hentai Game :V

Great~

I'm a bit wondering on how the relevance of three anime girls to this song, but that isn't really something to truly complain about.

I'm somewhat on the fence around here...So talk to me once back that you replied with your opinion, and I'll go get for a bubble.

Star...

EDIT: I just can't resist from telling you this despite your objections but...I'm so glad that storyboard isn't during play, since there's so many commands for it. :D
Topic Starter
whymeman
[Easy For Me]:
Everything seems fine here. Seeing the II's girl's face slowly fading up looks a bit ominous, but it's fine~

Though the first part before the music actually picks up (The beginning), the hitsounds seem a bit loud. It's just a suggestion though. I'll check into that.

[Good For Me]:
00:15:77 (7) - Suggestion: Have this (7) placed like 00:19:08 (7) - ? Well, that is a good idea, but I find it a better idea to have a change in patterns to keep the map interesting.

Well, for the BG's of each difficulty, its supposed to relate to the difficulty and to the song itself. When you put it into a deep though "No Good" is kinda like a theme about someone that is mad at someone or with the current status of their life. I try my best to find the best BG possible to fit with the song and make it look neat at the same time. And even if one of the BG's did somehow end up being based on something from a hentai game, at least it has no obsene content.

Though I "could" make [Good For Me] longer, the fact that its supposed to be an "Easy" map makes the choice a bit tacky since long easy maps can easily get tired out on the first few plays. For now, its the best I can do till I get back on osu! again (in the game) to do some editing. But i'll make sure to get to those touch ups and I see about the whole "We need a warning about the speed up" SB thing (Though I wonder about how people played without it in some maps... Oh and btw Kirby, you might need to redownload.... [Easy For Me] is acually now [Good For me] and swiching it over, [Good For Me] is now [Hard For Me]... ^_^;;

But i'm really thankful for you to take the time to check on my map. :)
Topic Starter
whymeman
Well, i'm going to be working on the SB for a while, so the updates might look funny for a bit till its fixed up.

Okay..... I think I got it? ;<_<
CheeseWarlock
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
whymeman
The SB is fine except the third slow down on [Hard For Me], where by the time you notice the SB you've already gotten a sliderbreak. I like how the kiai time storyboard effect, though. And the opening fade-in seems a bit odd and unnecessary, as most people (myself included) just skip it, causing it to go from about 5% visible to 100% visible at once. :/

It's hard to find a better background... I am trying but having a rough time till I can acually find one. The fade was suppose to give the map a dramtic "feel" to it, but when you suggest about it now, it does seem a bit pointless since the BG is already showing in the song slection... :- l But i'll make sure to check into it again and fix it. I'm still learning how the use the SB as best as I can.

To be honest though, I found this map dragged on a bit. The song isn't interesting enough (to me) to merit 3 minutes of mapping. The third speed up/slow down made me think, "awww maaaan. Again?!" Which is not a good reaction to what's supposed to be the exciting part of the map. Or maybe I just don't "get" The Prodigy. Maybe I'm missing the subtleties of the music

I do try my best to not drag out the map by changing patterns and shapes of the notes and altering the flow of the map so it doesn't end up being "boring". From before, it wasn't as interesting without the double BPM, carfully placed jumps, and the pattern changes. I know its not a crowd pleaser or anything like a "James" or "DJPop" or some other famous mapper's map, but I am trying my best to make it challenging and fun to play at the same time without the "WTH is this?!" insane parts that are a bit overkill. But if its a problem for other people, then i'll check into it.

And I don't get the backgrounds either. No matter how I think about it, autistic Fina, sad winter girl, and sad violin girl just don't resonate with the song. It's an angry song, and they're not angry images. And they don't have enough similarity to make me think of them as a "progression" of images. I don't find it fits the song OR looks neat, really.

Well, I know the song has an "angry" tone but I though there was a depression side to it as well. Maybe I can try finding a better background for [No Good For Me] that can show a better expression.... and at least I got a better and more informative comment about the BG instead of "The BG is ugly" crap...


Edit: Doing a [frantic] background image search....
Topic Starter
whymeman
This map has been deleted on the request of its creator. It is no longer available.
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
whymeman

mrtn wrote:

timing seems fine to me

[easy for me]
spacing is pretty cramped, I'd space it out some more. easy players will probably click way to fast now.
02:20:53 - reinsert break
(Done)

[hard for me] (done)
01:19:75 - speed up in this section is out of place This one should be okay. I wanted it to appear before it starts. Though I do want to make sure the players can see it as well.
02:01:08 - ^ (Checked)
02:54:05 - ^ (Checked)

[no good for me] (done)
the speedups are out place again imo...

good job, starred
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
whymeman
Easy:
00:45:77 (2,3,4,5,1) - nazi issue: make a straight line (This one, I can do with)

Hard:
nothing

No good:
02:10:96 - the end of this slowdown felt random, I probably would have went to the spinner (Tried doing some reworking but it didn't work out as planned...)
02:59:22 (9,10,11) - I disliked how stacking made this look (Well, it was either that or a HUGE stack of notes)
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