.
http://puu.sh/1LLelthose wrote:
[Extra]
- You don't use a specific combo colour to determine a specific slider velocity. All slider velocity changes should be intuitive, and right now it appears you have a lot of new combo spam that is not required.
Well, I like it. Not changing a thing.- 01:23:444 (1,2,3) - Silence these slider ends or make them end 1/4 earlier at red.Silenced. The crash cymbals have the same length as 00:16:309 (1,2,3) - and personally I don't see why they should be any different. Deleted whistle from the end but didn't silence.
thank you for moddingBounceBabe wrote:
Hard
00:09:811 (1) - Remove NC sorry to distinguish
00:19:541 (1,2,1,2,3,4,5) - Put them some Grids down to make the spacing better just for highlight them
00:41:433 (4) - Spacing, move it closer Hard players can read that. that's ok
01:24:406 - Add a circle here, fits good imo what?
01:32:190 (1) - Remove NC i just highlight that to follow music
Thank you for moddingCharles445 wrote:
[Fang's Hyper]
Faster sliders than Another?... Okay... haha.. idk about another when i mapping this diff
00:15:649 (1) - This looks a little funny, make it curve properly? little fixed
00:57:162 (1,2,3,4,5,6,7,8) - Please don't have 185 bpm streams like this in the hyper. Making them kicksliders is alright like (9,10) oh.. i was worried about this stream. fix that
I disagree.Aqo wrote:
ah...? Nice map but this [Another] feels like a [Normal]. Need more diff for spread >.<
That's not what I meant. I meant this [Another] does not go in line with others in this game. To give a few examples:Charles445 wrote:
I disagree.Aqo wrote:
ah...? Nice map but this [Another] feels like a [Normal]. Need more diff for spread >.<
The -prototype- version of Evans is designed to follow a simpler beat. This allows it to be used for easier difficulties in the original games. With its simplistic design, it makes sense that there s no [Extra] - the song is not complicated enough.