I love dark fang too xD
thank you for nice diff!
now pending~
압박해서 죄송 ㅠ
thank you for nice diff!
now pending~
압박해서 죄송 ㅠ
[Ranger] wrote:
[Fang's Hyper]
00:19:875 - 여기에 노트 추가해보시면 어떨까요?i use 3 hit reverse slider instead add a note
00:20:524 - ^^
No change sorry ;_;TMAstraf wrote:
Fang's Hyper:
00:09:821 Maybe a little bit distance
00:10:794 This is a bit to far away from last circle
01:25:064 the Same like first
all fixed except writeSonnyc wrote:
Fang's Hyper:
-- 맵셋 상으로 저는 이 난이도를 하드로 취급하겠습니다. 아무튼, AR7 부탁합니다. Standard 난이도는 4인데, 격차가 너~무 크네요
00:21:497 (3,4) - 음악상 두개의 리듬이 서로 바뀌었습니다. 3연타 -> 클릭 -> 3연타 순서입니다.현재박자 유지하겟습니다.
00:33:659 (3) - 4번쨰 점 1칸 내리는게 더 곡선 같네요
00:57:172 (1,2,3) - 이 노트들만 간격이 0.24x이네요. 수고스럽겠지만 0.30x과 더 가까이 맞출수 있으리라고 봅니다.
01:10:794 (7) - 2칸 오른쪽으로 하는게 슬라이더 끼리의 거리를 통일시킬수 있을거 같아요
01:20:361 (4) - (6)의 끝에 놓는건 어떨까요?거리 유지를 위해 어쩔 수 없이..
01:42:091 (8) - (7)과 줄이 되게 해주세요
All fixbbj0920 wrote:
[DF Hyper]
00:07:226 - whistle
01:00:740 (4) - whistle
01:21:821 (1) - finish
01:39:983 (1) - finish
thank you for moddingKitagami wrote:
Fang's Hyper
Wah, I think I can't find anything else o.o
- 00:03:497 (4) - I don't know... This slider disturbs the flow in my opinion... How about doing something like this?:
accept your opinion
Please, don't do the exactly same thing (only if doing, ofc, lol), since the spacing is totally wrong and I changed it like this just to check the flow.
Not exaaaaactly like this, but you know, something like this "S" (not a perfect one) format formed by those two sliders. Something like this one 00:13:064 (1,2)- 00:27:983 (3,4) - And so again, I think this blanket looks a bit odd, since the tail of 00:27:983 (3) ends to one side and 00:28:470 (4) starts on the other side. See what I'm talking about here:
아뇨 태고는 넣을계획이 없어서;; 죄송합니다wzxxzw wrote:
이곡의 태고맵을 만들어도 되나요
http://puu.sh/1LLelthose wrote:
[Extra]
- You don't use a specific combo colour to determine a specific slider velocity. All slider velocity changes should be intuitive, and right now it appears you have a lot of new combo spam that is not required.
Well, I like it. Not changing a thing.- 01:23:444 (1,2,3) - Silence these slider ends or make them end 1/4 earlier at red.Silenced. The crash cymbals have the same length as 00:16:309 (1,2,3) - and personally I don't see why they should be any different. Deleted whistle from the end but didn't silence.
thank you for moddingBounceBabe wrote:
Hard
00:09:811 (1) - Remove NCsorry to distinguish
00:19:541 (1,2,1,2,3,4,5) - Put them some Grids down to make the spacing betterjust for highlight them
00:41:433 (4) - Spacing, move it closerHard players can read that. that's ok
01:24:406 - Add a circle here, fits good imowhat?
01:32:190 (1) - Remove NCi just highlight that to follow music
Thank you for moddingCharles445 wrote:
[Fang's Hyper]
Faster sliders than Another?... Okay...haha.. idk about another when i mapping this diff
00:15:649 (1) - This looks a little funny, make it curve properly?little fixed
00:57:162 (1,2,3,4,5,6,7,8) - Please don't have 185 bpm streams like this in the hyper. Making them kicksliders is alright like (9,10)oh.. i was worried about this stream. fix that
I disagree.Aqo wrote:
ah...? Nice map but this [Another] feels like a [Normal]. Need more diff for spread >.<
That's not what I meant. I meant this [Another] does not go in line with others in this game. To give a few examples:Charles445 wrote:
I disagree.Aqo wrote:
ah...? Nice map but this [Another] feels like a [Normal]. Need more diff for spread >.<
The -prototype- version of Evans is designed to follow a simpler beat. This allows it to be used for easier difficulties in the original games. With its simplistic design, it makes sense that there s no [Extra] - the song is not complicated enough.