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Hana - Aerodynamics Girls and Boys Poem (Short Ver.)

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IamKwaN
From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable
00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8
00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
Topic Starter
kajiyatta

IamKwaN wrote:

From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P
it's original ver not cut ver~

[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable
00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8
00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy fixed

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

about NC, I usually put it at long white line unless I have special reason.
[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
thanks for modding & star~
minyeob
Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

[Normal]
01:19:966 (1) - There's no new combo @_@


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~
Topic Starter
kajiyatta

minyeob wrote:

Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

this original song name in Japanese is "空気力学少女と少年の詩" so, "空気力学少女" means "Aerodynamics Girls", "少年" means "Boys", and "詩" means "Poem Song I suppose. of course "詩" and "歌" is alike, so perhaps not necessary "Poem", but these already Ranked maps doesn't thave same title, so I decided to mix both of titles. but finally fixed the title lol..

[Normal]
01:19:966 (1) - There's no new combo @_@ fixed


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~ fixed
thanks for modding!
Suzully
Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
Topic Starter
kajiyatta

Suzully wrote:

Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
修正しました。ありがとうございます  :)
Yuki-kun
Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ?
00:25:900 (8) - Remove clap on start of slider.
00:36:779 (9) - NC here. NC following vocal in this part is better than music.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) -
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175
00:05:460 (1,2) - Same here.
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird.

[Easy]
Seem fine.

Nice map. Good luck :3
Topic Starter
kajiyatta

Yuki-kun wrote:

Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ? fixed
00:25:900 (8) - Remove clap on start of slider. fixed
00:36:779 (9) - NC here. NC following vocal in this part is better than music. your suggestion is right, but I just suppose following music seems better basically than vocal. and in below about NC, it is same.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) - maybe it's already symmetric.
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427 I suppose this part doesn't hear music, so maybe blank better.
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175 fixed
00:05:460 (1,2) - Same here. fixed
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird. fixed

[Easy]
Seem fine.

Nice map. Good luck :3
thanks for modding~
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem ..
soft-hitclap2.wav doesn't fit the song imo
00:00:186 - 00:10:570 no drums sound here..why do you still add clap?
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo

[Easy]
00:43:043 (2) - whistle sounds better than clap
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced

[Normal]
00:42:713 (2,3,4) - clap sounds noisy

[hard]
01:05:625 - add a note here for vocal?
01:34:801 (3,4) - a jump here is good
nice flow but spacing is boring,try adding more jumps next time

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10
00:43:702 -why not use 1.8x?no overlaping is better imo
01:04:059 - add a note here must be fun
01:08:757 (5) - why not continue using rotate by 90°?
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly
01:34:801 (7,8) - same with hard
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future

good luck
Topic Starter
kajiyatta

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem .. I use tha same title already Ranked map.
soft-hitclap2.wav doesn't fit the song imo I like it sorry
00:00:186 - 00:10:570 no drums sound here..why do you still add clap? I suppose it's nice but deleted bacause it is second suggestion
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo current seems better

[Easy]
00:43:043 (2) - whistle sounds better than clap fixed
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced some remapped

[Normal]
00:42:713 (2,3,4) - clap sounds noisy fixed

[hard]
01:05:625 - add a note here for vocal? to be symmetrical better
01:34:801 (3,4) - a jump here is good just consider.
nice flow but spacing is boring,try adding more jumps next time ok

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10 I know you mean, but I usuall put NC per 8 beats.
00:43:702 -why not use 1.8x?no overlaping is better imo fixed
01:04:059 - add a note here must be fun this part becoms calm, so it's useless
01:08:757 (5) - why not continue using rotate by 90°? just seems ok
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps some fixed
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly yeah but it's my favorite part.
01:34:801 (7,8) - same with hard current seems fine
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future I don't have a intention of making harder in this map because I'm noob mapper and player, if I can't pass the map I made, it's quite stupid..

good luck
thanks for modding~
BounceBabe
Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed

Hard

01:00:350 - Add circle would fit good

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better

00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


GL
Topic Starter
kajiyatta

BounceBabe wrote:

Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed music is calm down, so no fixed.

Hard

01:00:350 - Add circle would fit good fixed

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better[/color]
00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


about spacing, I'll make enough consistence and beautiful, but need some random jumping I suppose. all same spacing bored experinced payer, I know your suggestion to follow the consistence spacing, but sorry I'll keep them.

GL
thanks for modding
Topic Starter
kajiyatta
double post...
merchat7
M4M, sorry for delay. I'm a bit surprise you request this beatmap, I thought this was close to getting a bubble.

[General]

- Apparently, there's suppose to be another u in kukirikigaku so kuukirikigaku. This is based of English websites and romanization tools, but it seems the ranked versions doesn't do this. Just something to consider.
- I feel like there should be a kick drum or bass drum sound to put on places like 00:13:372, 00:18:647, 00:34:471, 00:57:548, etc.

[Easy]

00:00:186 (1,1,2) - I'm not too fond of the whistle at end of the repeating sliders and begin of the normal slider as there isn't really anything in music to indicate there should be one (guitar play 1/2 earlier/later on the red ticks), so I think you should remove the whistles at end of 00:00:186 (1,1) - and begin of 00:06:779 (2). The whistle on 00:00:186, 00:02:283 are fine since they accommodate with the start of the guitar phase. Whistles fit well then.
00:00:186 (1,1,1,2) - I'm not too fond of the slider ticks sound in this diff in general as it's quite oblivious some sounds are missing. Like I expect a clap sound on 00:01:834 too, etc. So my proposal for this section as you can't keep a consistent hitsound rhythm is to remove the slider ticks sound from these sliders then add whistles so that hitsounding doesn't sound empty here. So on repeat and end of 00:02:823 (1) - and on 00:08:757 (2) - They follow the accents of the guitar. Incase you're wondering why I want you to change for this part and not for the others. There is no drum sound in music here, so it makes it even more oblivious that drum sounds are missing, the other parts, as drums play in music, it mask this a little so I think it's fine, but here, it feel really off to me. Be sure to remove clap from 00:04:801 (2) -
00:18:317 (3) - Honestly, I prefer a note on 00:16:999 instead of here so you can keep a more consistent hitsound pattern since you have a clap sound on 00:11:724 and 00:14:361.
00:20:625 (2) - Since you don't have a note on 00:20:295 which follow the same drum pattern. I think you should remove clap at end of this slide so that the pattern is more consistent. Incase you don't understand why. Let's say there are 4 white ticks. There is drum in music on all those white ticks. A few ways to keep conssitent is, clap on all white ticks or clap every 2 white ticks (which is what I want you to do here).
00:41:724 (2) - I don't really find the whistle fitting here. The only thing that indicate a whistle here is vocal and vocal is 1/2 earlier.
00:45:680 (2) - Whistle is a pretty loud sound here, since this is a calm part, I recommend removing some whistle (this one). After thinking a bit, I like it more if you do whistle/low volume finish at end for 00:43:702 (1) - and at begin for 00:46:339 (3) - as they follow the cymbal sound in music.
00:57:548 (2) - Whistle at repeat. I think you should hear what sound I'm following with the whistle here.
01:02:164 (1) - I feel you should have clap at begin and end to emphasize the vocal (kick drum/bass drum sound at begin if you decide to add it).
01:07:438 (1) - Finish here
01:10:076 (1,2) - To emphasis the sound on the repeat more, I think you should remove from clap from end of both sliders. If you add the custom kick/bass drum sound, use it instead of clap at begin of 01:11:394 (2) -
01:27:548 - Please do repeating slider here too like 01:30:185 (2) -
01:28:537 (1) - Whistle on repeat
01:31:175 (1) - Whistle at end
01:32:164 (2,4) - Keep the clap, consider adding finish on (2) and whistle/finish on begin of (4) [whistle if you feel finish is too loud].

I think you should have try a different hitsounding pattern, or make sure you have a hitosund on all 2nd and 4th white ticks (use longer sliders to keep star rating low). It feel really off to my ear when I hear clap then pause then clap then pause. Your rhythm and pattern is fine, but I feel there's a better way to hitsound this. But as some people already look at this and think it's fine, the main thing that bothers me the most is the slider tick sound at begin, I hope you change that. I double checked all my suggestions, if you fix all, I think this diff would be better.

[Normal]

00:01:504 (3) - I'm fine with the whistle pattern here, but as I suggest in Easy to follow the guitar. I suggest removing whistle from begin of this slider.
00:06:779 (3) - ^
00:10:735 (1,2,3) - Consider finish at end of (1), on (2,3) with lower volume (50%). If you do this, do it for Hard & Insane as well. I didn't suggest for Easy as you don't have note on 00:12:383.
00:19:636 (2) - ^ same thing
00:14:361 (2) - Consider finish here as well with 50% volume at begin. Remember that finish suggestion normally applies to all diff, unless stated otherwise.
00:42:383 (1) - I find s:c1 clap better here.
00:43:043 (3) - Sound better to me if whistle is remove here.
00:43:702 (1) - Same as Easy, I find the whistle (slider tick sound) too loud or too much for a calm part, I think you should remove them. Put whistle at end of this slider.
00:46:999 (4) - Whistle at begin, s:c1 clap at repeat.
00:58:207 (3) - Whistle at begin, I won't repeat again.
01:02:164 (1) - Clap at begin and end, won't repeat gain
01:07:438 (1) - Finish at begin, won't repeat again for other diffs.
00:55:570 (3,1) - After some consideration, I find finish at end of these sliders quite nice. Applies to other diff as well.
00:58:207 (3,4) - Same as 00:10:735, finish at end of (3), begin and end of (4). Note that if you don't really like the finish, you can use whistle instead.
01:28:537 - 01:33:153 - Whistle every 1st and 3rd white tick. Don't put when there's finish. Do something similar for Hard & Insane.

Good, I decide to do most of my general hitsound modding on this diff. Remember that most of the hitsound suggestion here applies to the other diffs.

[Hard]

SPOILER
00:00:845 (3) - Add a whistle on the start.
00:02:164 (5) - Add a whistle on the start.
00:04:801 (5) - Add a whistle on the start
00:05:460 (1) - Remove the whistle on the start, add a whistle on the end.
00:06:779 (4) - Remove the whistle on the start, add a whistle on the end
00:10:076 (5) - Add a whistle on the start.
00:11:394 (3) - Add a whistle on the start
00:11:889 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 00:12:218), add a whistle on the end.
00:12:713 (5) - Add a whistle on the start,
00:13:372 (1) - Add a whistle.
00:13:537 (2) - Add a whistle.
00:13:867 (4) - Add a whistle on the start.
00:14:526 (6) - Add a whistle.
00:14:856 (8) - Add a whistle on the start.
00:15:350 (9) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:328 (5) - Add a whistle on the end.
00:17:658 (6) - Add a whistle on the end.
00:18:647 (1) - Add a whistle on the start.
00:19:142 (2) - Add a whistle on the start.
00:19:636 (3) - Add a whistle on the end.
00:20:131 (4) - Add a whistle on the start.
Do something similar for Insane. I don't this for Easy/Normal as you can't really follow the guitar properly there.
00:41:229 (5,6) - I was expecting more this rhythm http://puu.sh/27Tmh. I notice Insane don't do this rhythm either, perhaps do this for Insane instead. I find it follow the song better and allows for a fun jump pattern.
00:43:702 - Remember what I mention in the other diffs about whistle.
00:55:240 (3) - Blanket with (1)? http://puu.sh/27TtD

Mainly hitsound to consider.

[Insane]

- Any particular reason for od7? Most Insane of this level use od8.

00:03:317 (2,3) - I prefer the flow with this ctrl+g
00:04:306 (6,7) - ^

Hm, I'm a bit tired right now, took a bit longer to hitsound mod than expected.

I'll come recheck later, I'll see how you change the hitsound first.
Topic Starter
kajiyatta

merchat7 wrote:

M4M, sorry for delay. I'm a bit surprise you request this beatmap, I thought this was close to getting a bubble.

[General]

- Apparently, there's suppose to be another u in kukirikigaku so kuukirikigaku. This is based of English websites and romanization tools, but it seems the ranked versions doesn't do this. Just something to consider. if XAT says this meant, I'll change.
- I feel like there should be a kick drum or bass drum sound to put on places like 00:13:372, 00:18:647, 00:34:471, 00:57:548, etc.

[Easy]

00:00:186 (1,1,2) - I'm not too fond of the whistle at end of the repeating sliders and begin of the normal slider as there isn't really anything in music to indicate there should be one (guitar play 1/2 earlier/later on the red ticks), so I think you should remove the whistles at end of 00:00:186 (1,1) - and begin of 00:06:779 (2). The whistle on 00:00:186, 00:02:283 are fine since they accommodate with the start of the guitar phase. Whistles fit well then.
00:00:186 (1,1,1,2) - I'm not too fond of the slider ticks sound in this diff in general as it's quite oblivious some sounds are missing. Like I expect a clap sound on 00:01:834 too, etc. So my proposal for this section as you can't keep a consistent hitsound rhythm is to remove the slider ticks sound from these sliders then add whistles so that hitsounding doesn't sound empty here. So on repeat and end of 00:02:823 (1) - and on 00:08:757 (2) - They follow the accents of the guitar. Incase you're wondering why I want you to change for this part and not for the others. There is no drum sound in music here, so it makes it even more oblivious that drum sounds are missing, the other parts, as drums play in music, it mask this a little so I think it's fine, but here, it feel really off to me. Be sure to remove clap from 00:04:801 (2) -
another fixed under my opinion and your suggestions.
00:18:317 (3) - Honestly, I prefer a note on 00:16:999 instead of here so you can keep a more consistent hitsound pattern since you have a clap sound on 00:11:724 and 00:14:361. fixed
00:20:625 (2) - Since you don't have a note on 00:20:295 which follow the same drum pattern. I think you should remove clap at end of this slide so that the pattern is more consistent. Incase you don't understand why. Let's say there are 4 white ticks. There is drum in music on all those white ticks. A few ways to keep conssitent is, clap on all white ticks or clap every 2 white ticks (which is what I want you to do here). at end, there is a drum sound here so still added clap.
00:41:724 (2) - I don't really find the whistle fitting here. The only thing that indicate a whistle here is vocal and vocal is 1/2 earlier. deleted it.
00:45:680 (2) - Whistle is a pretty loud sound here, since this is a calm part, I recommend removing some whistle (this one). After thinking a bit, I like it more if you do whistle/low volume finish at end for 00:43:702 (1) - and at begin for 00:46:339 (3) - as they follow the cymbal sound in music.
00:57:548 (2) - Whistle at repeat. I think you should hear what sound I'm following with the whistle here. declined volume.
01:02:164 (1) - I feel you should have clap at begin and end to emphasize the vocal (kick drum/bass drum sound at begin if you decide to add it). I don't think it doesn't need to emphsize the vocal.
01:07:438 (1) - Finish here fixed
01:10:076 (1,2) - To emphasis the sound on the repeat more, I think you should remove from clap from end of both sliders. If you add the custom kick/bass drum sound, use it instead of clap at begin of 01:11:394 (2) - hmmm... ok.
01:27:548 - Please do repeating slider here too like 01:30:185 (2) - another fixed
01:28:537 (1) - Whistle on repeat fixed
01:31:175 (1) - Whistle at end fixed
01:32:164 (2,4) - Keep the clap, consider adding finish on (2) and whistle/finish on begin of (4) [whistle if you feel finish is too loud]. added finish

I think you should have try a different hitsounding pattern, or make sure you have a hitosund on all 2nd and 4th white ticks (use longer sliders to keep star rating low). It feel really off to my ear when I hear clap then pause then clap then pause. Your rhythm and pattern is fine, but I feel there's a better way to hitsound this. But as some people already look at this and think it's fine, the main thing that bothers me the most is the slider tick sound at begin, I hope you change that. I double checked all my suggestions, if you fix all, I think this diff would be better. surely this diff have missed some hit sound at backbeat, but not playable and weird I suppose. if so much notes and long slider are added, it's diifcult for newbie.

[Normal]

00:01:504 (3) - I'm fine with the whistle pattern here, but as I suggest in Easy to follow the guitar. I suggest removing whistle from begin of this slider. fixed
00:06:779 (3) - ^ fixed
00:10:735 (1,2,3) - Consider finish at end of (1), on (2,3) with lower volume (50%). If you do this, do it for Hard & Insane as well. I didn't suggest for Easy as you don't have note on 00:12:383. finish is loud and maybe useless I suppose.
00:19:636 (2) - ^ same thing^
00:14:361 (2) - Consider finish here as well with 50% volume at begin. Remember that finish suggestion normally applies to all diff, unless stated otherwise. there is no finish at back music here.
00:42:383 (1) - I find s:c1 clap better here. fixed
00:43:043 (3) - Sound better to me if whistle is remove here. to follow the music, keep tis whistle
00:43:702 (1) - Same as Easy, I find the whistle (slider tick sound) too loud or too much for a calm part, I think you should remove them. Put whistle at end of this slider. fixed
00:46:999 (4) - Whistle at begin, s:c1 clap at repeat. it's not cosistence
00:58:207 (3) - Whistle at begin, I won't repeat again. fixed
01:02:164 (1) - Clap at begin and end, won't repeat gain ame as Easy
01:07:438 (1) - Finish at begin, won't repeat again for other diffs. fixed
00:55:570 (3,1) - After some consideration, I find finish at end of these sliders quite nice. Applies to other diff as well. ok
00:58:207 (3,4) - Same as 00:10:735, finish at end of (3), begin and end of (4). Note that if you don't really like the finish, you can use whistle instead. finish is loud no added.
01:28:537 - 01:33:153 - Whistle every 1st and 3rd white tick. Don't put when there's finish. Do something similar for Hard & Insane. I prefer current hit-sound than whistle.

Good, I decide to do most of my general hitsound modding on this diff. Remember that most of the hitsound suggestion here applies to the other diffs.

[Hard]

SPOILER
00:00:845 (3) - Add a whistle on the start.
00:02:164 (5) - Add a whistle on the start.
00:04:801 (5) - Add a whistle on the start
00:05:460 (1) - Remove the whistle on the start, add a whistle on the end.
00:06:779 (4) - Remove the whistle on the start, add a whistle on the end
00:10:076 (5) - Add a whistle on the start.
00:11:394 (3) - Add a whistle on the start
00:11:889 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 00:12:218), add a whistle on the end.
00:12:713 (5) - Add a whistle on the start,
00:13:372 (1) - Add a whistle.
00:13:537 (2) - Add a whistle.
00:13:867 (4) - Add a whistle on the start.
00:14:526 (6) - Add a whistle.
00:14:856 (8) - Add a whistle on the start.
00:15:350 (9) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:328 (5) - Add a whistle on the end.
00:17:658 (6) - Add a whistle on the end.
00:18:647 (1) - Add a whistle on the start.
00:19:142 (2) - Add a whistle on the start.
00:19:636 (3) - Add a whistle on the end.
00:20:131 (4) - Add a whistle on the start.
Do something similar for Insane. I don't this for Easy/Normal as you can't really follow the guitar properly there.
I tried this hit sound, but I hear weird especilly 00:10:375~. it has no pattern and so randomly, I got confused.
00:41:229 (5,6) - I was expecting more this rhythm http://puu.sh/27Tmh. I notice Insane don't do this rhythm either, perhaps do this for Insane instead. I find it follow the song better and allows for a fun jump pattern. of course I did it first, but after some time I changed current rhythm.
00:43:702 - Remember what I mention in the other diffs about whistle. fixed
00:55:240 (3) - Blanket with (1)? http://puu.sh/27TtD fixed

Mainly hitsound to consider.

[Insane]

- Any particular reason for od7? Most Insane of this level use od8. tjis diff based on standard Insane I supose, maybe OD8 seems difficult.

00:03:317 (2,3) - I prefer the flow with this ctrl+g fixed
00:04:306 (6,7) - ^ fixed

Hm, I'm a bit tired right now, took a bit longer to hitsound mod than expected.

I'll come recheck later, I'll see how you change the hitsound first.
thanks for modding~
merchat7
Recheck,sorry slight delay

- I suggest adding finish to those places because I notice that most places contain only claps and some finish. Since default whistle hitsound doesn't fit too well in Easy & Normal, I suggest instead to follow the soft cymbal sounds in music with a reduced volume finish for a more interesting hitsound pastern.
- To expand on this, for Hard & Insane, I think you should add whistle to guitar at begin - 00:20:460. Then at kiai, get a kick drum sound to follow the drums 00:54:911 - 00:55:076 - etc.. Naturally, add these kicks drum sound to Easy & Normal as well if possible.
- The whistle pattern I gave you on Hard is intended to follow guitar, but maybe I was a bit tired so I didn't give you an optimal pattern. I checked out some ranked map to get an idea of how you can do the hitsound and I really like how in Aenna mapset, at kiai the hitsound is much more intense and the whistle patterns which follow guitar. I also notice in Patchouli mapset, the use of kick drums. This is why I suggest these two things.

[Easy]

00:13:372 (1) - After some consideration, I think you should add whistle at begin here
00:18:647 (1) - ^, even if the focus is changed to drum here, I think continuing the whistle pattern from before is better.
01:25:900 (1) - Add whistle on finish? (keep finish). Seems better with the hitsound pattern I gave you

[Normal]

00:13:372 (1) - Same as Easy
00:18:647 (1) - ^
00:19:636 (2) - I can definitely hear cymbal at begin here, so it sound odd to me that you don't have a finish sound here (applies to Hard & Insane as well).
01:26:599 - end - add whistle in same places as Easy

[Hard]

00:01:669 - I don't agree with this place being 5% volume, guitar plays here so I think it should go back to normal (40%)
01:15:350 (1) - Hmm, i prefer this ending on 01:17:493

[Insane]

- Maybe it'll be a bit more clear if I give you the .osu with how I think you should do the hitsound. This is also easier for me as I can see clearly what works and what doesn't. Download this http://puu.sh/29slv. Note that due to a bug, some note accidentally got moved, I try to put them back in the same spot, please double check if you use the .osu file. Also remember that you can adjust the hitsound to your liking. This is what I think hitsound should sound like, but you many not agree with all of it. Here's the .osu

Insane
00:00:845 (3) - Add a whistle on the start.
00:01:339 (4) - Add a whistle.
00:02:164 (7) - Add a whistle on the start.
00:02:823 (1) - Add a whistle on repeat #1 (at 00:02:987).
00:03:317 (2) - Add a whistle.
00:03:647 (4) - Add a whistle.
00:03:812 (5) - Add a whistle on the start, add a whistle on the end.
00:04:306 (6) - Add a whistle.
00:04:636 (8) - Add a whistle.
00:04:801 (9) - Add a whistle on the start.
00:05:131 (10) - Add a whistle on the start.
00:06:120 (3) - Add a whistle on the start.
00:06:449 (4) - Add a whistle on the end.
00:07:438 (7) - Add a whistle on the start.
00:08:098 (1) - Add a whistle on repeat #1 (at 00:08:262).
00:08:592 (2) - Add a whistle.
00:09:087 (5) - Add a whistle on the start, add a whistle on the end.
00:09:581 (6) - Add a whistle.
00:09:911 (8) - Add a whistle.
00:10:076 (9) - Add a whistle on the start.
00:10:405 (10) - Add a whistle on the start.
00:10:735 (1) - Add a whistle on the end.
00:12:054 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:12:383), add a finish on the end.
00:13:372 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:13:536).
00:13:867 (2) - Add a whistle on the start, add a whistle on the end.
00:14:361 (3) - Add a whistle on the end.
00:14:856 (4) - Add a whistle.
00:15:185 (6) - Add a whistle.
00:15:350 (7) - Add a whistle on the start.
00:15:680 (8) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:988 (7) - Add a whistle on the start.
00:18:647 (1) - Add a whistle.
00:18:812 (2) - Add a whistle.
00:19:142 (4) - Add a whistle on the start.
00:19:636 (5) - Add a finish.
00:20:131 (8) - Add a finish on repeat #1 (at 00:20:295).
00:22:438 (5) - Add a whistle on the start, add a whistle on the end.
00:23:098 (7) - Add a whistle on the end.
00:23:922 (1) - Add a whistle on the start, add a whistle on the end.
00:25:076 (5) - Add a whistle on the start, add a whistle on the end.
00:25:570 (6) - Add a whistle on repeat #1 (at 00:25:734).
00:26:065 (7) - Add a whistle.
00:26:559 (1) - Add a whistle on repeat #1 (at 00:26:723).
00:27:713 (5) - Add a whistle on the start, add a whistle on the end.
00:28:372 (7) - Add a whistle on the end.
00:29:196 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:29:360).
00:30:350 (4) - Add a whistle on the start, add a whistle on the end.
00:31:010 (6) - Add a whistle on the start, add a whistle on the end.
00:31:669 (8) - Add a whistle.
00:32:988 (4) - Add a whistle on the start.
00:33:317 (5) - Add a whistle.
00:33:812 (7) - Move node #1 to {x:256 y:240}, move node #2 to {x:256 y:152}.
00:34:471 (2) - Add a whistle on the start.
00:35:625 (5) - Add a whistle on the start, add a whistle on the end.
00:36:120 (6) - Add a whistle on the end.
00:36:614 (8) - Add a whistle.
00:36:779 (9) - Add a whistle on the end.
00:38:262 (4) - Add a whistle on the start.
00:38:592 (5) - Add a whistle on the start.
00:38:922 (6) - Add a whistle on the end.
00:40:900 (4) - Add a whistle on repeat #1 (at 00:41:064), add a whistle on the end.
00:41:394 (5) - Add a whistle on repeat #1 (at 00:41:558).
00:41:889 (6) - Add a whistle on the start.
00:43:702 (1) - Remove the whistle on the end.
00:44:361 (2) - Add a whistle on the start, add a whistle on the end.
00:45:186 (3) - Add a clap on the end.
00:45:680 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:45:844), add a finish and remove the whistle on the end, move node #1 to {x:20 y:244}, move node #2 to {x:44 y:192}.
00:46:339 (5) - Add a finish on the start, remove the whistle on the end.
00:46:999 (7) - Add a finish on the start.
00:48:977 (5) - Add a whistle on the start, move node #1 to {x:368 y:252}, move node #2 to {x:352 y:220}, move node #3 to {x:296 y:188}, move node #4 to {x:240 y:220}, move node #5 to {x:224 y:252}.
00:50:295 (1) - Add a whistle on the start.
00:54:911 (3) - Add a finish on the start, add a finish on repeat #1 (at 00:55:075), move node #1 to {x:116 y:184}, move node #2 to {x:53 y:121}.
00:55:570 (5) - Add a finish on the start, add a finish on repeat #1 (at 00:55:734).
00:56:559 (8) - Add a finish on the start.
00:56:889 (1) - Add a finish on the start, add a finish on the end.
00:57:713 (2) - Add a finish on the start, move node #1 to {x:280 y:220}, move node #2 to {x:368 y:220}.
00:58:207 (3) - Add a finish on the end, move node #1 to {x:304 y:300}, move node #2 to {x:304 y:344}, move node #3 to {x:348 y:368}.
00:58:867 (6) - Add a whistle on the start, add a finish on the end.
01:00:186 (3) - Add a finish on the start.
01:00:845 (5) - Add a finish on the start, add a finish on the end.
01:01:504 (7) - Add a finish.
01:01:669 (8) - Add a finish.
01:02:164 (1) - Add a finish on the start, add a finish on repeat #1 (at 01:02:328).
01:02:823 (3) - Add a finish on the start, add a finish on the end.
01:03:977 (6) - Add a finish.
01:05:460 (3) - Add a finish on the start, add a finish on repeat #1 (at 01:05:624).
01:05:955 (4) - Add a finish on repeat #1 (at 01:06:119), add a finish on the end.
01:06:944 (6) - Move to {x:76 y:92}, add a finish.
01:08:098 (3) - Add a finish on the start, add a finish on the end.
01:08:427 (4) - Add a finish on the end.
01:08:757 (5) - Add a finish on repeat #1 (at 01:08:921).
01:09:251 (6) - Add a finish on repeat #1 (at 01:09:415), add a finish on the end.
01:09:911 (8) - Add a finish.
01:10:570 (2) - Add a whistle on the start, add a whistle on the end.
01:11:394 (5) - Add a whistle on the start.
01:11:889 (6) - Add a whistle on the start, add a clap on repeat #1 (at 01:12:053), add a whistle on the end.
01:12:548 (8) - Add a clap.
01:16:669 (5) - Add a whistle on the start.
01:19:306 (4) - Add a whistle on the start.
01:24:746 (4) - Move node #1 to {x:204 y:184}, move node #2 to {x:248 y:164}, move node #3 to {x:287 y:184}.
01:25:900 (1) - Add a whistle on repeat #1 (at 01:26:064).
01:26:394 - Add a slider from here until 01:26:558 and then repeat it once, with a whistle on the start, with a finish on repeat #1 (at 01:26:558), with a finish on the end.
01:26:394 (2) - Remove this slider.
01:26:889 (3) - Add a finish on the start.
01:27:383 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 01:27:547), add a whistle on the end.
01:27:878 (5) - Add a whistle on the start, add a whistle on the end.
01:28:207 (6) - Add a whistle on the start.
01:29:032 (2) - Add a whistle.
01:29:196 (3) - Move to {x:388 y:144}.
01:29:361 (4) - Add a whistle.
01:29:526 (5) - Add a whistle on the start, add a whistle on repeat #1 (at 01:29:690).
01:30:021 (6) - Add a whistle on the start, add a whistle on the end.
01:30:515 (7) - Add a whistle on the start, add a whistle on the end.
01:31:175 (1) - Add a whistle on the end.
01:31:669 (2) - Add a whistle on the start, add a whistle on the end, move node #1 to {x:108 y:140}, move node #2 to {x:204 y:140}, move node #3 to {x:252 y:216}.
01:32:164 (3) - Add a whistle on repeat #1 (at 01:32:328).
01:32:658 (4) - Add a whistle on the end.
01:33:153 (5) - Add a whistle on the start.
01:33:482 (6) - Add a whistle on the start, add a whistle on the end.
01:34:306 (4) - Add a whistle.
01:34:636 (6) - Add a whistle.
00:03:647 (4) - Just expanding on my previous suggestion, stack at begin of (1) for a jump ?
00:04:636 (8) - ^ on (5). The only downside to doing this is hidden mod, but I think this jump plays quite nicely.
00:18:317 (8) - I find not having a jump to (1) like how 00:15:680 (8) - there is no jump to (1), plays better here.
00:26:065 (7,8) - x:348 y:236
00:36:120 (6,7) - I prefer circle first then slider here.http://puu.sh/29oAX (8) is stacked on (6). If you don't like this jump, just put (8) under (7) so that there is no jump. Other pattern is fine too.
01:02:164 (1,2) - Try this? http://puu.sh/29oKf. Repeating slider > hit circles, ctrl+g on (5). Especially with this pattern, I find adding clap on 01:02:164 and 01:02:823 important or it doesn't work as well. Once again, doesn't have to be like this, test and see what you like.
01:04:471 (10) - Maybe change to hit circles and something like this http://puu.sh/29oUG
01:08:757 (5) - I don't hear anything for a jump here, ctrl+g?
01:11:065 (3,4) - I think adding some jumps here would be better. http://puu.sh/29po7
01:13:043 (2,3,4,5,6,7,8,9,10) - This pattern seems like a big difficulty jump to the rest of the beatmap. Reduce the spacing by just a bit (10~%)?
01:16:339 (3,6) - I find having jumps at these two places would be perfect.So something like this? http://puu.sh/29pAF
01:33:812 (1,2,3,4,5,6) - (1,2,3) - 3grids right (4,5,6) 3 grids left? I find jump to (4) a little too big.

Just some suggestions to make the beatmap funner. Still prefer od8 for this, I find it only take a few play counts for me to get 100% accuracy and i know there are lots of people who can play better than me, but it's fine if not.

Well, I really love this song. Hitsound have some rooms for improvement, but the rest seems good to me.

Here's a star, I don't mind if you also kudosu this post, hitsound modding sure take a long time.

Good luck!
Topic Starter
kajiyatta

merchat7 wrote:

Recheck,sorry slight delay

- I suggest adding finish to those places because I notice that most places contain only claps and some finish. Since default whistle hitsound doesn't fit too well in Easy & Normal, I suggest instead to follow the soft cymbal sounds in music with a reduced volume finish for a more interesting hitsound pastern.
surely whistle isn't contained this part, but it's calm part I suppose so added whistle not finish.
- To expand on this, for Hard & Insane, I think you should add whistle to guitar at begin - 00:20:460. Then at kiai, get a kick drum sound to follow the drums 00:54:911 - 00:55:076 - etc.. Naturally, add these kicks drum sound to Easy & Normal as well if possible.
- The whistle pattern I gave you on Hard is intended to follow guitar, but maybe I was a bit tired so I didn't give you an optimal pattern. I checked out some ranked map to get an idea of how you can do the hitsound and I really like how in Aenna mapset, at kiai the hitsound is much more intense and the whistle patterns which follow guitar. I also notice in Patchouli mapset, the use of kick drums. This is why I suggest these two things.
of course I know these Ranked maps and how awesome, but this time I want to add hit-sound in consistence not to follow the guiter,because I'm pretty fond of.

[Easy]

00:13:372 (1) - After some consideration, I think you should add whistle at begin here
00:18:647 (1) - ^, even if the focus is changed to drum here, I think continuing the whistle pattern from before is better.
01:25:900 (1) - Add whistle on finish? (keep finish). Seems better with the hitsound pattern I gave youall fixed

[Normal]

00:13:372 (1) - Same as Easy
00:18:647 (1) - ^
00:19:636 (2) - I can definitely hear cymbal at begin here, so it sound odd to me that you don't have a finish sound here (applies to Hard & Insane as well).
01:26:599 - end - add whistle in same places as Easy
all fixed
[Hard]

00:01:669 - I don't agree with this place being 5% volume, guitar plays here so I think it should go back to normal (40%) fixed
01:15:350 (1) - Hmm, i prefer this ending on 01:17:493 current hears nice I suppose.

[Insane]

- Maybe it'll be a bit more clear if I give you the .osu with how I think you should do the hitsound. This is also easier for me as I can see clearly what works and what doesn't. Download this http://puu.sh/29slv. Note that due to a bug, some note accidentally got moved, I try to put them back in the same spot, please double check if you use the .osu file. Also remember that you can adjust the hitsound to your liking. This is what I think hitsound should sound like, but you many not agree with all of it. Here's the .osu
some drum hit sound added, and I'll change slowly because it's too difiicult

Insane
00:00:845 (3) - Add a whistle on the start.
00:01:339 (4) - Add a whistle.
00:02:164 (7) - Add a whistle on the start.
00:02:823 (1) - Add a whistle on repeat #1 (at 00:02:987).
00:03:317 (2) - Add a whistle.
00:03:647 (4) - Add a whistle.
00:03:812 (5) - Add a whistle on the start, add a whistle on the end.
00:04:306 (6) - Add a whistle.
00:04:636 (8) - Add a whistle.
00:04:801 (9) - Add a whistle on the start.
00:05:131 (10) - Add a whistle on the start.
00:06:120 (3) - Add a whistle on the start.
00:06:449 (4) - Add a whistle on the end.
00:07:438 (7) - Add a whistle on the start.
00:08:098 (1) - Add a whistle on repeat #1 (at 00:08:262).
00:08:592 (2) - Add a whistle.
00:09:087 (5) - Add a whistle on the start, add a whistle on the end.
00:09:581 (6) - Add a whistle.
00:09:911 (8) - Add a whistle.
00:10:076 (9) - Add a whistle on the start.
00:10:405 (10) - Add a whistle on the start.
00:10:735 (1) - Add a whistle on the end.
00:12:054 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:12:383), add a finish on the end.
00:13:372 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:13:536).
00:13:867 (2) - Add a whistle on the start, add a whistle on the end.
00:14:361 (3) - Add a whistle on the end.
00:14:856 (4) - Add a whistle.
00:15:185 (6) - Add a whistle.
00:15:350 (7) - Add a whistle on the start.
00:15:680 (8) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:988 (7) - Add a whistle on the start.
00:18:647 (1) - Add a whistle.
00:18:812 (2) - Add a whistle.
00:19:142 (4) - Add a whistle on the start.
00:19:636 (5) - Add a finish.
00:20:131 (8) - Add a finish on repeat #1 (at 00:20:295).
00:22:438 (5) - Add a whistle on the start, add a whistle on the end.
00:23:098 (7) - Add a whistle on the end.
00:23:922 (1) - Add a whistle on the start, add a whistle on the end.
00:25:076 (5) - Add a whistle on the start, add a whistle on the end.
00:25:570 (6) - Add a whistle on repeat #1 (at 00:25:734).
00:26:065 (7) - Add a whistle.
00:26:559 (1) - Add a whistle on repeat #1 (at 00:26:723).
00:27:713 (5) - Add a whistle on the start, add a whistle on the end.
00:28:372 (7) - Add a whistle on the end.
00:29:196 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:29:360).
00:30:350 (4) - Add a whistle on the start, add a whistle on the end.
00:31:010 (6) - Add a whistle on the start, add a whistle on the end.
00:31:669 (8) - Add a whistle.
00:32:988 (4) - Add a whistle on the start.
00:33:317 (5) - Add a whistle.
00:33:812 (7) - Move node #1 to {x:256 y:240}, move node #2 to {x:256 y:152}.
00:34:471 (2) - Add a whistle on the start.
00:35:625 (5) - Add a whistle on the start, add a whistle on the end.
00:36:120 (6) - Add a whistle on the end.
00:36:614 (8) - Add a whistle.
00:36:779 (9) - Add a whistle on the end.
00:38:262 (4) - Add a whistle on the start.
00:38:592 (5) - Add a whistle on the start.
00:38:922 (6) - Add a whistle on the end.
00:40:900 (4) - Add a whistle on repeat #1 (at 00:41:064), add a whistle on the end.
00:41:394 (5) - Add a whistle on repeat #1 (at 00:41:558).
00:41:889 (6) - Add a whistle on the start.
00:43:702 (1) - Remove the whistle on the end.
00:44:361 (2) - Add a whistle on the start, add a whistle on the end.
00:45:186 (3) - Add a clap on the end.
00:45:680 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:45:844), add a finish and remove the whistle on the end, move node #1 to {x:20 y:244}, move node #2 to {x:44 y:192}.
00:46:339 (5) - Add a finish on the start, remove the whistle on the end.
00:46:999 (7) - Add a finish on the start.
00:48:977 (5) - Add a whistle on the start, move node #1 to {x:368 y:252}, move node #2 to {x:352 y:220}, move node #3 to {x:296 y:188}, move node #4 to {x:240 y:220}, move node #5 to {x:224 y:252}.
00:50:295 (1) - Add a whistle on the start.
00:54:911 (3) - Add a finish on the start, add a finish on repeat #1 (at 00:55:075), move node #1 to {x:116 y:184}, move node #2 to {x:53 y:121}.
00:55:570 (5) - Add a finish on the start, add a finish on repeat #1 (at 00:55:734).
00:56:559 (8) - Add a finish on the start.
00:56:889 (1) - Add a finish on the start, add a finish on the end.
00:57:713 (2) - Add a finish on the start, move node #1 to {x:280 y:220}, move node #2 to {x:368 y:220}.
00:58:207 (3) - Add a finish on the end, move node #1 to {x:304 y:300}, move node #2 to {x:304 y:344}, move node #3 to {x:348 y:368}.
00:58:867 (6) - Add a whistle on the start, add a finish on the end.
01:00:186 (3) - Add a finish on the start.
01:00:845 (5) - Add a finish on the start, add a finish on the end.
01:01:504 (7) - Add a finish.
01:01:669 (8) - Add a finish.
01:02:164 (1) - Add a finish on the start, add a finish on repeat #1 (at 01:02:328).
01:02:823 (3) - Add a finish on the start, add a finish on the end.
01:03:977 (6) - Add a finish.
01:05:460 (3) - Add a finish on the start, add a finish on repeat #1 (at 01:05:624).
01:05:955 (4) - Add a finish on repeat #1 (at 01:06:119), add a finish on the end.
01:06:944 (6) - Move to {x:76 y:92}, add a finish.
01:08:098 (3) - Add a finish on the start, add a finish on the end.
01:08:427 (4) - Add a finish on the end.
01:08:757 (5) - Add a finish on repeat #1 (at 01:08:921).
01:09:251 (6) - Add a finish on repeat #1 (at 01:09:415), add a finish on the end.
01:09:911 (8) - Add a finish.
01:10:570 (2) - Add a whistle on the start, add a whistle on the end.
01:11:394 (5) - Add a whistle on the start.
01:11:889 (6) - Add a whistle on the start, add a clap on repeat #1 (at 01:12:053), add a whistle on the end.
01:12:548 (8) - Add a clap.
01:16:669 (5) - Add a whistle on the start.
01:19:306 (4) - Add a whistle on the start.
01:24:746 (4) - Move node #1 to {x:204 y:184}, move node #2 to {x:248 y:164}, move node #3 to {x:287 y:184}.
01:25:900 (1) - Add a whistle on repeat #1 (at 01:26:064).
01:26:394 - Add a slider from here until 01:26:558 and then repeat it once, with a whistle on the start, with a finish on repeat #1 (at 01:26:558), with a finish on the end.
01:26:394 (2) - Remove this slider.
01:26:889 (3) - Add a finish on the start.
01:27:383 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 01:27:547), add a whistle on the end.
01:27:878 (5) - Add a whistle on the start, add a whistle on the end.
01:28:207 (6) - Add a whistle on the start.
01:29:032 (2) - Add a whistle.
01:29:196 (3) - Move to {x:388 y:144}.
01:29:361 (4) - Add a whistle.
01:29:526 (5) - Add a whistle on the start, add a whistle on repeat #1 (at 01:29:690).
01:30:021 (6) - Add a whistle on the start, add a whistle on the end.
01:30:515 (7) - Add a whistle on the start, add a whistle on the end.
01:31:175 (1) - Add a whistle on the end.
01:31:669 (2) - Add a whistle on the start, add a whistle on the end, move node #1 to {x:108 y:140}, move node #2 to {x:204 y:140}, move node #3 to {x:252 y:216}.
01:32:164 (3) - Add a whistle on repeat #1 (at 01:32:328).
01:32:658 (4) - Add a whistle on the end.
01:33:153 (5) - Add a whistle on the start.
01:33:482 (6) - Add a whistle on the start, add a whistle on the end.
01:34:306 (4) - Add a whistle.
01:34:636 (6) - Add a whistle.
00:03:647 (4) - Just expanding on my previous suggestion, stack at begin of (1) for a jump ? no fixed
00:04:636 (8) - ^ on (5). The only downside to doing this is hidden mod, but I think this jump plays quite nicely.
00:18:317 (8) - I find not having a jump to (1) like how 00:15:680 (8) - there is no jump to (1), plays better here. fixed
00:26:065 (7,8) - x:348 y:236 fixed
00:36:120 (6,7) - I prefer circle first then slider here.http://puu.sh/29oAX (8) is stacked on (6). If you don't like this jump, just put (8) under (7) so that there is no jump. Other pattern is fine too. I'm confused when I play, so no fixed.
01:02:164 (1,2) - Try this? http://puu.sh/29oKf. Repeating slider > hit circles, ctrl+g on (5). Especially with this pattern, I find adding clap on 01:02:164 and 01:02:823 important or it doesn't work as well. Once again, doesn't have to be like this, test and see what you like. fixed
01:04:471 (10) - Maybe change to hit circles and something like this http://puu.sh/29oUG no fixed
01:08:757 (5) - I don't hear anything for a jump here, ctrl+g? but drum starting here, I suppose you expect a jumping.
01:11:065 (3,4) - I think adding some jumps here would be better. http://puu.sh/29po7 ok
01:13:043 (2,3,4,5,6,7,8,9,10) - This pattern seems like a big difficulty jump to the rest of the beatmap. Reduce the spacing by just a bit (10~%)? I know your mean but I just like this .
01:16:339 (3,6) - I find having jumps at these two places would be perfect.So something like this? http://puu.sh/29pAF fixed
01:33:812 (1,2,3,4,5,6) - (1,2,3) - 3grids right (4,5,6) 3 grids left? I find jump to (4) a little too big. hmm, sorry no fixed.

Just some suggestions to make the beatmap funner. Still prefer od8 for this, I find it only take a few play counts for me to get 100% accuracy and i know there are lots of people who can play better than me, but it's fine if not.

Well, I really love this song. Hitsound have some rooms for improvement, but the rest seems good to me.

Here's a star, I don't mind if you also kudosu this post, hitsound modding sure take a long time.

Good luck!
I'd so appreciate that you take the long time, I'm so glad. muck thanks!
merchat7
Insane
00:36:120 (6,7) - http://puu.sh/29oAX
Nichiyouki


Hi, kajiyatta

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:10:076 (4) - Move to down 1 grid to symmetric with 00:08:098 (1)?
  2. 00:46:339 (3) - Move to up and right 1 grid to symmetric with 00:43:702 (1).
  3. 00:48:317 (1) - Spacing between this and (2) is too far, which I saw the spacing is 1.05x. Please reduce a little spacing, and it doesn't beautiful for me. I think you may make by this picture. It will be more beautiful imo.
  4. 00:51:614 (2) - Remove whistle on slider to silence slide hitsound of this slider.
  5. 01:14:032 (3) - Use slider 1/1 beat be better? because I feel the rhythm on slider repeat may not be necessary imo.

Normal

  1. Good

Hard

  1. 01:11:394 (3) - Move to right 1 grid to symmetric with 00:08:098.

Insane

  1. 00:12:054 (4) - Move to down 1 grid.
  2. 01:00:845 (5) - Move 2nd point of slider to x:220 y:192 be better?
  3. 01:29:361 (4) - Move to x:348 y:180. It will be more smooth.

Comment: Great map. I can't find any problem more than this. So I will give a star ;)

Hope my mod will be useful for you.

Good luck~
Topic Starter
kajiyatta

Nichiyouki wrote:



Hi, kajiyatta

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:10:076 (4) - Move to down 1 grid to symmetric with 00:08:098 (1)? fixed
  2. 00:46:339 (3) - Move to up and right 1 grid to symmetric with 00:43:702 (1). fixed
  3. 00:48:317 (1) - Spacing between this and (2) is too far, which I saw the spacing is 1.05x. Please reduce a little spacing, and it doesn't beautiful for me. I think you may make by this picture. It will be more beautiful imo. fixed
  4. 00:51:614 (2) - Remove whistle on slider to silence slide hitsound of this slider. fixed
  5. 01:14:032 (3) - Use slider 1/1 beat be better? because I feel the rhythm on slider repeat may not be necessary imo. current seems better I suppose.

Normal

  1. Good

Hard

  1. 01:11:394 (3) - Move to right 1 grid to symmetric with 00:08:098. fixed

Insane

  1. 00:12:054 (4) - Move to down 1 grid. fixed
  2. 01:00:845 (5) - Move 2nd point of slider to x:220 y:192 be better? I feel current flow seems better
  3. 01:29:361 (4) - Move to x:348 y:180. It will be more smooth fixed.

Comment: Great map. I can't find any problem more than this. So I will give a star ;)

Hope my mod will be useful for you.


Good luck~
thanks for modding & star~
Moway
Hi, M4M from my queue.

[Easy]

fine, nice diff.

[Normal]
00:13:372 (1,2) - clean up this blanket a bit, 2 at (88,108) looks better to me.
00:27:878 (3) - maybe make this a symmetrical slider with both endpoints on the same y-value.
00:55:570 (3,4,1) - would be nicer if these three objects followed the same curve. maybe just move 4 up so that it flows more naturally from 3 to 1
01:07:438 (1,2,3) - see if you can find a way to make this symmetrical across the y axis

[Hard]
00:05:460 (1,2) - this jump is too big for this part imo. I know you want to do that stack, but a 2.0 jump which appears the same as a 1.0 1/1 spacing that occurs right before in 00:05:131 (6,1) is a bit misleading. Additionally I don't think a jump fits here well in relation to the music.
00:06:779 (4,5) - ^
01:04:801 (1,2,3) - this pattern is so close to being symmetrical across the y-axis, just make it symmetrical.
01:10:076 (1,2,3) - ^

[Insane]

00:23:592 (8,9,1) - don't really like how this plays. a stack into a 2.0 jump seems weird, so maybe unstack or decrease the jump.
00:29:032 (9,1) - this doesn't really flow well. (1) should be ctrl h for proper flow, of course arrangement after would need to be different also.
00:53:592 (3) - NC
01:04:059 - add a circle here, there's a drum triplet that should be mapped.
01:10:570 (2,3,4,5) - try to make this symmetrical across the y-axis
01:25:900 (1) - ctrl + . this for better flow.
01:34:306 (4) - NC
01:34:801 (7) - NC, both for these jumps and I thinkit'd be nice.]


That's all, good luck!
Topic Starter
kajiyatta

Moway wrote:

Hi, M4M from my queue.

[Easy]

fine, nice diff.

[Normal]
00:13:372 (1,2) - clean up this blanket a bit, 2 at (88,108) looks better to me.
00:27:878 (3) - maybe make this a symmetrical slider with both endpoints on the same y-value.
00:55:570 (3,4,1) - would be nicer if these three objects followed the same curve. maybe just move 4 up so that it flows more naturally from 3 to 1
01:07:438 (1,2,3) - see if you can find a way to make this symmetrical across the y axis all fixed

[Hard]
00:05:460 (1,2) - this jump is too big for this part imo. I know you want to do that stack, but a 2.0 jump which appears the same as a 1.0 1/1 spacing that occurs right before in 00:05:131 (6,1) is a bit misleading. Additionally I don't think a jump fits here well in relation to the music. I'll change if others mention that, but now I like this part sorry.
00:06:779 (4,5) - ^
01:04:801 (1,2,3) - this pattern is so close to being symmetrical across the y-axis, just make it symmetrical. anonther a bit fixed.
01:10:076 (1,2,3) - ^

[Insane]

00:23:592 (8,9,1) - don't really like how this plays. a stack into a 2.0 jump seems weird, so maybe unstack or decrease the jump.I suppose this jumping follows the music.
00:29:032 (9,1) - this doesn't really flow well. (1) should be ctrl h for proper flow, of course arrangement after would need to be different also. sorry no fixed.
00:53:592 (3) - NC about NC, I usually put per 8beats, so sorry no fixed.
01:04:059 - add a circle here, there's a drum triplet that should be mapped. fixed
01:10:570 (2,3,4,5) - try to make this symmetrical across the y-axis checked consistence
01:25:900 (1) - ctrl + . this for better flow. I don't suppose...
01:34:306 (4) - NC
01:34:801 (7) - NC, both for these jumps and I thinkit'd be nice.]


That's all, good luck!
thanks for modding~
kosiga
kajiyattaさん こんにちは :)

from M4M ~

here my mod~

[General]
  1. スライダーtick音をvol5%にして使う場合、無音sliderslideが入っているS:C1を使ったほうが良いのでは ==?
[Easy]
  1. 00:21:284 (1,2,3) - リズム的に問題は無いのですが、tickでclap拾ってるので、clap音メインでリズム取ったほうが私は好きです。 vocalもそれの方が合うような気がするので。 :P  for ex: http://puu.sh/2iy4L ↓以下同じような箇所
    SPOILER
    ・00:23:922 (1,2,3) - ここはvocalが00:26:229にあるので、特に思いました。
    ・00:32:164 (1,2,3) -
  2. 00:26:889 - 緑線 S:C2 vol70⇒80%? same as others
  3. 01:01:175 (2,3,4,1,2,3) - デザインの提案: http://puu.sh/2iyv4 01:01:175 (2,3,4,1,2,3) - ここのしっかりとした見た目よりも、00:59:526 (1,2) - ここのスライダーサークル間の見た目の方が気になりました。 無理して 01:03:482 (3) - を最初のスライダーと重ねるような形にしなくても良いのでは?
    SPOILER
    308,264,61175,1,8,0:0:0:0:
    336,328,61504,1,2,0:0:0:0:
    408,328,61834,1,8,0:0:0:0:
    436,264,62164,6,0,B|508:264,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
    408,200,63153,1,8,0:0:0:0:
    336,200,63482,2,0,B|300:140,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
    252,312,64801,6,0,B|176:318|130:254,1,140,4|2,0:0|0:0,0:0:0:0:
    100,192,65790,2,0,B|134:179|158:147,1,70,8|2,0:0|0:0,0:0:0:0:
  4. 01:06:449 (3) - NCの提案: 01:06:449 (3) - add NC and 01:07:438 (1) - remove NC and 01:09:416 (4) - add NC and 01:10:076 (1) - remove NC.
  5. 01:20:625 (1,2) - 他とリズムが異なるので、やさしくするという意味でもスライダーを使ったほうが親切かなと。( 私的思い :roll: ) http://puu.sh/2iyRl
[Normal]
  1. 00:36:779 (4) - add NC and 00:37:438 (1) - remove NC ?
  2. 00:42:383 (1,2,3,4,1,2) - デザイン&流れの提案: http://puu.sh/2iz58 のような順番の方が自然かなと思いまして。 最後の2は4の位置。hitburstも消えているので、特に問題は無いと思います。 変える場合、そのままだと00:43:702 (1,3) - が少しoverlapしますので、気になるなら向きを変えるなりしてみてください。
  3. 01:19:966 (1) - hmm...少し浮いて聞こえます =~=; 01:15:350 (1) - スピナーをvocal合わせなら endを伸ばしてこういう感じでも良いのでは。 http://puu.sh/2izfT
[Hard]
  1. Slider Tick Rate: このdiffだけ2を使うのは好ましくないので、1を使うことをお勧めします。 ( InsaneとHardのコンボ数も逆転 :( ) tick音を利用してるのは理解していますが、そこはリズムを変えてカバーしてあげるのがベターだと思います。 ↓カバーが必要と思う箇所。書いていない箇所はtick音無くても特に違和感は無いと思った箇所です。
    ・00:01:339 (4) -
    ・00:09:581 (4) - 00:10:076 (5) - のend clap消したらtick音は無くても良いと思いました。 :P
  2. 00:23:098 (6) - リズムの提案: http://puu.sh/2izzr 00:23:427に音がある&vocalの強い部分でリズム切るのもありかなと。
  3. 00:27:054 (2,3) - リズムを逆にしては? vocalにもっと合うと思います。
  4. 00:30:350 (4) - endにwhistle
  5. 00:41:724 (6) - Ctrl+Gしてみては。 00:41:724 (6,1) - 別々の流れ
  6. 00:45:680 (4) - 00:43:702~00:47:658 vocalのみに合わせるパターンとして、私は置かないほうが好みです :D
  7. 01:04:306 (5) - リズムの提案: http://puu.sh/2izSV kiai startのように少し激しくしても良いのでは ==? 変更するなら01:05:625(x)にもnote足したほうが合うと思います。 逆に01:07:273 (4) - こっちは減らしてもいいかなと。
  8. 01:15:021 (8) - リピートを1つ増やして、スピナーstartを01:15:433. 01:14:691 (7,8) - これらをバック音で取るなら、01:15:350のfinishも取ったほうが良いかなと思います。
[Insane]
  1. 00:23:592 (8,9) - デザイン&流れの提案: http://puu.sh/2iAaK 2連stackがちょっと多い感じ。 (ここを直すなら00:28:867 (8,9) - 00:31:504 (7,8) - とかもいっしょに直すと良いかも )
  2. 00:24:251 (2) - ^ 00:24:746 (4) - の頭にstackさせてみては?
  3. 00:26:065 (7,8) - ^ http://puu.sh/2iAhq
  4. 00:46:339 (5,7,1) - これらのfinishに合わせて徐々にスライダー速度を変えてみては? for ex: 00:46:339 (5) - 0.50x, 00:46:999 (7) - 0.75x, 00:47:658 (1) - 1.00x
  5. 01:12:713 (1,2,3,4,5,6,7,8,9,10) - うむむ..=~= 他と比べてスペーシング広いなという印象。 それだけ :P
  6. 01:34:306 (4,6) - 逆の位置にしてみては? 01:33:812 (1,2,3) - 01:34:306 (4,5,6) - これらの同DSの中で01:34:142 (3,4) - ここのジャンプが中途半端な気がしたので、変化を付けたジャンプにしてみてはという提案。
good mapです。 star☆~

頑張って下さい~ :)
Topic Starter
kajiyatta

kosiga wrote:

kajiyattaさん こんにちは :)

from M4M ~

here my mod~

[General]
  1. スライダーtick音をvol5%にして使う場合、無音sliderslideが入っているS:C1を使ったほうが良いのでは ==? fixed
[Easy]
  1. 00:21:284 (1,2,3) - リズム的に問題は無いのですが、tickでclap拾ってるので、clap音メインでリズム取ったほうが私は好きです。 vocalもそれの方が合うような気がするので。 :P 基本的には強拍から取りたいので no fixed  for ex: http://puu.sh/2iy4L ↓以下同じような箇所
    SPOILER
    ・00:23:922 (1,2,3) - ここはvocalが00:26:229にあるので、特に思いました。 note追加でfixed
    ・00:32:164 (1,2,3) -
  2. 00:26:889 - 緑線 S:C2 vol70⇒80%? same as others fixed
  3. 01:01:175 (2,3,4,1,2,3) - デザインの提案: http://puu.sh/2iyv4 01:01:175 (2,3,4,1,2,3) - ここのしっかりとした見た目よりも、00:59:526 (1,2) - ここのスライダーサークル間の見た目の方が気になりました。 無理して 01:03:482 (3) - を最初のスライダーと重ねるような形にしなくても良いのでは? fixed
    SPOILER
    308,264,61175,1,8,0:0:0:0:
    336,328,61504,1,2,0:0:0:0:
    408,328,61834,1,8,0:0:0:0:
    436,264,62164,6,0,B|508:264,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
    408,200,63153,1,8,0:0:0:0:
    336,200,63482,2,0,B|300:140,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
    252,312,64801,6,0,B|176:318|130:254,1,140,4|2,0:0|0:0,0:0:0:0:
    100,192,65790,2,0,B|134:179|158:147,1,70,8|2,0:0|0:0,0:0:0:0:
  4. 01:06:449 (3) - NCの提案: 01:06:449 (3) - add NC and 01:07:438 (1) - remove NC and 01:09:416 (4) - add NC and 01:10:076 (1) - remove NC. NCはなるべく長白線から取りたいのでそのままで
  5. 01:20:625 (1,2) - 他とリズムが異なるので、やさしくするという意味でもスライダーを使ったほうが親切かなと。( 私的思い :roll: )  ここはいろいろと考えて簡単にしたつもりなんですが、他にも同じような意見があったら検討しますhttp://puu.sh/2iyRl
[Normal]
  1. 00:36:779 (4) - add NC and 00:37:438 (1) - remove NC ? fixed
  2. 00:42:383 (1,2,3,4,1,2) - デザイン&流れの提案: http://puu.sh/2iz58 のような順番の方が自然かなと思いまして。 最後の2は4の位置。hitburstも消えているので、特に問題は無いと思います。 変える場合、そのままだと00:43:702 (1,3) - が少しoverlapしますので、気になるなら向きを変えるなりしてみてください。 fixed
  3. 01:19:966 (1) - hmm...少し浮いて聞こえます =~=; 01:15:350 (1) - スピナーをvocal合わせなら endを伸ばしてこういう感じでも良いのでは。 http://puu.sh/2izfT ここも何度か指摘があって今の形にしたので、no fixedです。
[Hard]
  1. Slider Tick Rate: このdiffだけ2を使うのは好ましくないので、1を使うことをお勧めします。 ( InsaneとHardのコンボ数も逆転 :( ) tick音を利用してるのは理解していますが、そこはリズムを変えてカバーしてあげるのがベターだと思います。 ↓カバーが必要と思う箇所。書いていない箇所はtick音無くても特に違和感は無いと思った箇所です。 リマップしました。書いてないところはそれにともなって指摘がずれてしまったところです
    ・00:01:339 (4) -
    ・00:09:581 (4) - 00:10:076 (5) - のend clap消したらtick音は無くても良いと思いました。 :P
  2. 00:23:098 (6) - リズムの提案: http://puu.sh/2izzr 00:23:427に音がある&vocalの強い部分でリズム切るのもありかなと。 fixed
  3. 00:27:054 (2,3) - リズムを逆にしては? vocalにもっと合うと思います。 私的には今の形の方が聞こえがいいのでこのままで
  4. 00:30:350 (4) - endにwhistle
  5. 00:41:724 (6) - Ctrl+Gしてみては。 00:41:724 (6,1) - 別々の流れ fixed
  6. 00:45:680 (4) - 00:43:702~00:47:658 vocalのみに合わせるパターンとして、私は置かないほうが好みです :D ここで空白ができるのも少し間の抜けた感じなのでそのままで
  7. 01:04:306 (5) - リズムの提案: http://puu.sh/2izSV kiai startのように少し激しくしても良いのでは ==? 変更するなら01:05:625(x)にもnote足したほうが合うと思います。 逆に01:07:273 (4) - こっちは減らしてもいいかなと。fixed
  8. 01:15:021 (8) - リピートを1つ増やして、スピナーstartを01:15:433. 01:14:691 (7,8) - これらをバック音で取るなら、01:15:350のfinishも取ったほうが良いかなと思います。fixed
[Insane]
  1. 00:23:592 (8,9) - デザイン&流れの提案: http://puu.sh/2iAaK 2連stackがちょっと多い感じ。 (ここを直すなら00:28:867 (8,9) - 00:31:504 (7,8) - とかもいっしょに直すと良いかも ) fixed
  2. 00:24:251 (2) - ^ 00:24:746 (4) - の頭にstackさせてみては? fixed
  3. 00:26:065 (7,8) - ^ http://puu.sh/2iAhq fixed
  4. 00:46:339 (5,7,1) - これらのfinishに合わせて徐々にスライダー速度を変えてみては? for ex: 00:46:339 (5) - 0.50x, 00:46:999 (7) - 0.75x, 00:47:658 (1) - 1.00x 面白そうなんですが配置が思いつかなかったのでそのままで。元々テンポダウンしているので無理に変化させなくてもいいかなと
  5. 01:12:713 (1,2,3,4,5,6,7,8,9,10) - うむむ..=~= 他と比べてスペーシング広いなという印象。 それだけ :P 確かにそう思うのですが、許容範囲かなと思います
  6. 01:34:306 (4,6) - 逆の位置にしてみては? 01:33:812 (1,2,3) - 01:34:306 (4,5,6) - これらの同DSの中で01:34:142 (3,4) - ここのジャンプが中途半端な気がしたので、変化を付けたジャンプにしてみてはという提案。ここも今の形と、(4,6)を入れ替えた形で両方の意見をもらっている場所なので、今のところはno fixedです。
good mapです。 star☆~

頑張って下さい~ :)
とても参考になりました :)
Dark Fang
sorry for delay :o

[General]

offset +4 or +3 from current (190)

[Easy]

00:18:317 (4) - remove this circle? because density is high at this section than before pattern
00:33:482 (3) - adjust rhythm like same as 00:30:515 (2) - this slider? -without repeat- if you fix this issue, that flow will be more good than now. -you can put circle at each slider's head and tail, if you don't like fully feel at 00:33:812 - here
00:42:383 - I think this section need highlight than like 00:37:768 - this pattern. so why don't you use two 1/1 sliders? IMO!
00:51:284 - i think need beat at here. because this section is introduction before KIAI Time. so need some highlight. so I recommend 00:50:295 (1) - change this slider like 00:51:614 (2) - this, and add a circle 00:51:284 - here.

[Normal]

overall good work
but about KIAI Time's density, 00:54:251 - this is only one pattern at KIAI Time. And others are 1/1 notes, I think this is a little bit unbalanced. try change widely the density

[Hard]

HP Drain -1 that feel a little bit high on Hard diff
00:09:746 (5,6) - idea is very good. but on play... very bad. so you can Ctrl + G. I don't care that you don't fix this issue. but it will be further improved if you fix.
00:57:548 (3,4) - consider fix for more smooth flow on playing. Like this or this. just suggestion

[Insane]

HP Drain is too high. -1?
01:00:186 (3) - i am not fan of this pattern. why don't you respacing than symmetric pattern like this? just suggestion. you can make more good pattern
01:13:043 - reduce jump distance please. that difficulty rise sharply at here..

EDIT : http://osu.ppy.sh/ss/666649
Topic Starter
kajiyatta

Dark Fang wrote:

sorry for delay :o

[General]

offset +4 or +3 from current (190)

[Easy]

00:18:317 (4) - remove this circle? because density is high at this section than before pattern to be consistence, so no fixed.
00:33:482 (3) - adjust rhythm like same as 00:30:515 (2) - this slider? -without repeat- if you fix this issue, that flow will be more good than now. -you can put circle at each slider's head and tail, if you don't like fully feel at 00:33:812 - here blank hears nice imo because the back music hears not loudly.
00:42:383 - I think this section need highlight than like 00:37:768 - this pattern. so why don't you use two 1/1 sliders? IMO! fixed
00:51:284 - i think need beat at here. because this section is introduction before KIAI Time. so need some highlight. so I recommend 00:50:295 (1) - change this slider like 00:51:614 (2) - this, and add a circle 00:51:284 - here. fixed

[Normal]

overall good work
but about KIAI Time's density, 00:54:251 - this is only one pattern at KIAI Time. And others are 1/1 notes, I think this is a little bit unbalanced. try change widely the density current seeme fine for newbie

[Hard]

HP Drain -1 that feel a little bit high on Hard diff HP6 is common difficulty for Hard imo
00:09:746 (5,6) - idea is very good. but on play... very bad. so you can Ctrl + G. I don't care that you don't fix this issue. but it will be further improved if you fix. fixed
00:57:548 (3,4) - consider fix for more smooth flow on playing. Like this or this. just suggestion fixed

[Insane]

HP Drain is too high. -1? same as Hard
01:00:186 (3) - i am not fan of this pattern. why don't you respacing than symmetric pattern like [url=Symmetry]this[/url]? just suggestion. you can make more good pattern ??? URL is where?
01:13:043 - reduce jump distance please. that difficulty rise sharply at here.. just consider now
thanks for modding~
EDIT I don't mind :)
Dark Fang
I can't fix that url error because my computer has internet error :(
HelloSCV
  • Easy
    Clear

    • Normal
      00:46:010 (3) - NC here?

      • Hard
        00:34:966 (2) - whsitle on end
        01:05:625 (2) - i'm expecting a note here ( that is more playable imo )
        01:11:394 (3) - finish on head
        01:23:757 (2) - ^ ( and reduce volume too )
        01:26:889 (3) - ^


        • Insane
          00:23:592 (8) - hmm i think this jump isn't good hard to click when i'm playing first time , 00:22:438 (5) - stack with this slider's head much better for playing imo
          00:43:702 ~ 00:47:658 - using 1.7x DS on this part looks nicer
          01:13:043 (2,3,4,5,7,8,9,10) - well.. how about changing this part? since you didn't added like these big jumps on other parts , and it plays little bit weired imo
          01:34:801 (7) - considering NC here to emphasize

          good luck for rank~
Topic Starter
kajiyatta

HelloSCV wrote:

  • Easy
    Clear

    • Normal
      00:46:010 (3) - NC here? keep now

      • Hard
        00:34:966 (2) - whsitle on end fixed
        01:05:625 (2) - i'm expecting a note here ( that is more playable imo ) fixed
        01:11:394 (3) - finish on head fixed
        01:23:757 (2) - ^ ( and reduce volume too ) maybe whistle enough.
        01:26:889 (3) - ^ ^


        • Insane
          00:23:592 (8) - hmm i think this jump isn't good hard to click when i'm playing first time , 00:22:438 (5) - stack with this slider's head much better for playing imo another fixed
          00:43:702 ~ 00:47:658 - using 1.7x DS on this part looks nicer sorry keep current plaement.
          01:13:043 (2,3,4,5,7,8,9,10) - well.. how about changing this part? since you didn't added like these big jumps on other parts , and it plays little bit weired imo I know this huge jumping seems weird, but I just like this part so keep now. of course I'll consider another placenment.
          01:34:801 (7) - considering NC here to emphasize

          good luck for rank~
thanks for modding.
Strawberry
Hey from ♡ - SRY Modding Queue - ♡

[]
 
  1. try to change combo color white to another one more distinct? the present is confused for unreadable reserve arrow on defult skin..
 
[]
  1. 00:10:735 - tbh the whistles on these part are really noisy for me.. try decreasing volume plz.. ;w;
  2. 00:21:284 (1,3) - try a symmetry here?~ http://puu.sh/2vkOz
  3. 00:29:856 (1) - i'd like to move it onto x.156 y.280 for blanket. would be looks much neater imo.
  4. 00:30:515 (2) - same pattern as above~ maybe you can try to adjust the angle of the curve for another blanket~ or just do a copy by the previous slider (3) on the last combo. :3
  5. 00:45:680 (2) - a clap would be much more suitable here.. and if you did, remove the needless whistle?
  6. 00:50:295 (1) - how about remove the nc here and other one which on 00:52:933 (1) and then add a new one at 00:51:614 (6) for consistent with lyric?
 
[]
  1. 00:10:735 - same as previous diff.
  2. 00:16:999 (2) - why not putting it on x.500 y.216 for a much better flow? anyway just say that. :3
  3. 00:22:603 (3,4,5,6) - the pattern of circular arc could be made much better imo~ since it's just nazi things, i'd like to leave codes here. :3
    460,112,22603,1,0,0:0:0:0:
    492,196,22933,1,8,0:0:0:0:
    464,280,23262,1,0,0:0:0:0:
    384,324,23592,1,8,0:0:0:0:
  4. 00:43:702 (1) - really feel bad about these ticks sound of the sliderslide.. silence 'em by inherited points? (00:44:032 and 00:44:691
 
[]
  1. 00:06:284 (2) - why jump here?.. it would be more enjoyable as a hard if you just set it on x.32 y.220 for following the spacing. :3 (also the same thing at 00:16:504 (2)..
  2. 00:16:504 (2) - the same volumes problem as other diffs~
  3. 01:15:433 (1) - would be much better on sound if you shorten the spinner for ending at the downbeat 01:17:328.. (yea you can also set another single circle at 01:17:658 with clap. :3
 
[]
  1. 00:10:735 - same~
  2. 00:29:196 (1,2,3) - largen the spacings here? since there are only sliders, normal spacing would be really bored.. http://puu.sh/2vlL0
  3. 00:44:361 (2) - can't understand that why you'd like to extend the slider till the white tick.. for the vocal it should be just stopped at red one. (remove the silent inherited point which with 5% volume either. :3
  4. 00:51:120 (3,4) - ctrl+g for a better flow? the present is also confused for me since it looks really like the circle (4) is closing after the previous slider (2)..
  5. 01:31:669 (2) - why not to move it onto x.68 y.60 for more symmetrical and better spacing?
-----------------------------------------------------------
after these tiny things changed. i think it would be ready. :3
Topic Starter
kajiyatta

Strawberry wrote:

[]
 
  1. try to change combo color white to another one more distinct? the present is confused for unreadable reserve arrow on defult skin.. fixed
 
[]
  1. 00:10:735 - tbh the whistles on these part are really noisy for me.. try decreasing volume plz.. ;w; fixed
  2. 00:21:284 (1,3) - try a symmetry here?~ http://puu.sh/2vkOz fixed
  3. 00:29:856 (1) - i'd like to move it onto x.156 y.280 for blanket. would be looks much neater imo. umm, I feel current is better sorry.
  4. 00:30:515 (2) - same pattern as above~ maybe you can try to adjust the angle of the curve for another blanket~ or just do a copy by the previous slider (3) on the last combo. :3 ^
  5. 00:45:680 (2) - a clap would be much more suitable here.. and if you did, remove the needless whistle? fixed
  6. 00:50:295 (1) - how about remove the nc here and other one which on 00:52:933 (1) and then add a new one at 00:50:295 (4) for consistent with lyric? fixed
 
[]
  1. 00:10:735 - same as previous diff. fixed
  2. 00:16:999 (2) - why not putting it on x.500 y.216 for a much better flow? anyway just say that. :3 fixed
  3. 00:22:603 (3,4,5,6) - the pattern of circular arc could be made much better imo~ since it's just nazi things, i'd like to leave codes here. :3 fixed
    460,112,22603,1,0,0:0:0:0:
    492,196,22933,1,8,0:0:0:0:
    464,280,23262,1,0,0:0:0:0:
    384,324,23592,1,8,0:0:0:0:
  4. 00:43:702 (1) - really feel bad about these ticks sound of the sliderslide.. silence 'em by inherited points? (00:44:032 and 00:44:691 changed hit-sound pattern.
 
[]
  1. 00:06:284 (2) - why jump here?.. it would be more enjoyable as a hard if you just set it on x.32 y.220 for following the spacing. :3 (also the same thing at 00:16:504 (2).. fixed
  2. 00:16:504 (2) - the same volumes problem as other diffs~ fixed
  3. 01:15:433 (1) - would be much better on sound if you shorten the spinner for ending at the downbeat 01:17:328.. (yea you can also set another single circle at 01:17:658 with clap. :3 fixed
 
[]
  1. 00:10:735 - same~
  2. 00:29:196 (1,2,3) - largen the spacings here? since there are only sliders, normal spacing would be really bored.. http://puu.sh/2vlL0 another fixed
  3. 00:44:361 (2) - can't understand that why you'd like to extend the slider till the white tick.. for the vocal it should be just stopped at red one. (remove the silent inherited point which with 5% volume either. :3 changed but not deleted green line. if deleted, it sounds weird imo.
  4. 00:51:120 (3,4) - ctrl+g for a better flow? the present is also confused for me since it looks really like the circle (4) is closing after the previous slider (2).. umm... ok fixed.
  5. 01:31:669 (2) - why not to move it onto x.68 y.60 for more symmetrical and better spacing? this part set with DS, so I don' change this spacing.

-----------------------------------------------------------
after these tiny things. i think it would be ready. :3
thanks for modding~
Strawberry
Did recheck in game and fixed some points~ deserve a bubble.



Edit: changed slider tick rate for better readable. bubble fixed here~.
Garven
Cloudchaser
gratz kajiyatta :3
Satellite
congratz!
いえい☆
Lanturn
Grats kajiyatta! Great maps, and its nice to see this finally ranked after a few months :)
Guy
おめです!!
Topic Starter
kajiyatta
thanks everyone! :)
Yocake
Good map~~~
IamKwaN
Congrat!!! :D
Kyouren
gratz!!!!!! :) :) :) :)
Nichiyouki
Congrats :)
Andrea
Nice map :)
UnitedWeSin
Gratz Kajiyatta! (:
DakeDekaane
Yay ranked, grats c:
P o M u T a
888888888
10nya
grats ^q^
Strawberry
gosh congratz!!
Dark_Ai
omedeto ~ :3
remy11
おめでとうございます 8-)
Irreversible
congratz :D

/late xD
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