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Hana - Aerodynamics Girls and Boys Poem (Short Ver.)

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P o M u T a
hi Request from PM 1:35
素晴らしい譜面だったのでプレイして気になったところだけ指摘していきます :)

Tag

kukirikigaku shoujo to shounen no uta の6点を追加することを追加することを推します。なぜなら、元々日本語の題名で、検索しても出ない!!という事が起こりえないのでもしよかったら追加してみてください。


Insane

● 00:31:490 (7) - 恐らく(4)と(5)の対象にしたいのかと思いますが、スライダーエンドにノートを置く場合、その流れる直線に(8)のノートがあって流れが止まるような感じで流れが崩れているように思いました。対処法として(7)のスタックを(8)に重ねてみてはどうでしょう。そうすることで。スライダーの流れを止めることなくスムーズになると思います。ちなみに(5)から(6)への流れはやりやすくて良いと思いました。

● 00:14:018 (2) - ここの真ん中のtickの音を00:14:842 (4)と同じ音取りにしてみてはどうでしょう。というのは00:14:018の緑線をN:C1 70%に変更することです。音楽としての音も配置も対称なので対象にしても違和感は感じませんでしたがどうでしょう。

● 00:57:204 (1) - ここにclapが無いのは音取りの統一から違和感を感じました。特にclapを消す必要は無いと思いますがどうでしょう。ちなみにここと曲が対象の01:07:754ここにはclapがついてるので、音をとるかとらないか統一させた方が良いです :!:

● 01:34:952 (8) - 私はFinishを追加したほうが良いと思いました。理由はリズムゲームという中で終了を合図とする音として必須だと私は思いました。最後にclapで統一させてる点は良かったですが、clapを外さずfinish追加、もしくはclap外してfnish追加をした方が良いと思います。finishに違和感を感じず気持ちよく終われると思いますがどうでしょう。

一言:綺麗なdiffだと思います。プレイして楽しいです ;)  


Hard

● 00:30:666 ~ 00:30:996 (4) - 音が5%ですが音が全く聞こえず違和感を感じました。ココに関してはドラムの音を消した理由が分かりませんでした。音ゲーに関して僕はあるノートの中間や終点に辿りついたとき、それを示すhit soundが必要だと思います。確かに、音が無い場所に関しては良いと思いますが、今回のケースは曲にドラムとボーカルの音があるのでそれに見合ったhit soundで示した方が違和感無く感じるのですがどうでしょう。提案としては聞こえる程度まで音量upが望ましいです。

上記を受け入れた場合
● 00:33:963 - ^
● 00:38:578 - ^ ここもボーカル及びベースの音が入っています。ノートとしての音取りは素晴らしいですが、音量を消す事によって違和感を生み出してるように思います。

● 01:04:457 - ここの緑線の音ですが80%はどうでしょう?小さくするより。少し上げると雰囲気が増すと感じたのですがどうでしょう。

● 01:34:952 - Insaneと同じ意見です ;)

一言: 流れが非常に好みです。hit soundの聞こえない音量が個人的に違和感を感じました。

Normal

● 00:25:886 - Add Note ? ここの真ん中のbeatにnoteを置くことによりドラムとmatchしてるのとnormalという難易度なので良いとおもいました。しかし、ボーカルから始まってる音取りなので統一してるのであれば変更はよろしくないです :o

● 00:43:688 (1) - 00:42:699 (2)とy軸が平行していないのが少し汚く感じました。少し綺麗にしたものを作ってみましたので参考にしてみてください。しかし、0.96のスペーシングを使うので、スペーシング完璧統一であればこの参考codeを無視して、できるだけ形の良い配置にしてみてください。
376,216,42369,5,8,0:0:0
452,268,42699,1,8,0:0:0
419,352,43029,1,8,0:0:0
333,352,43358,1,8,0:0:0
300,268,43688,6,0,B|216:240|120:268,2,180,4|0|0,0:0|0:0|0:0,0:0:0

● 00:54:237 (1) - 角スライダーの真ん中の点をgrid snapを外してx:310まで移動させた方が真ん中で綺麗さがノミかダニレベルでよくなるのですがどうでしょう。綺麗さや整える時に関してgrid snapを外すのは欠かせないのでもし受け入れていただけたなら、他の角スライダーも調整してみてください :)

● 01:19:952 - Add note ? Normalにしてはスピンから広く開いてると思い退屈させるのと、ここに単発を1つ置くことによって次からのリズムに繋げる弾みになって良いと思いました。音取りに関してはドラムが連続で叩かれる始まりの音と取れることが出来てシックリクルと思いますがどうでしょう ;)
追記:Easyを見ると同じ感覚で開いてたので、level upも兼ねてnote置くことを推します。

● 01:34:952 (2) - Insaneと同じ意見

一言: HR HD DT が楽しかったです 


Easy

● 00:23:908 (1) - 前のnoteから左に戻る形になってるので流れとしてこのまま↑に直線にしてあげたらどうでしょうか。 http://puu.sh/1tFFA

● 00:44:347 (1) - この角スライダーもnormalと同じですがy:294にすることによって綺麗に真ん中に行きます。因みに電卓で計算しましたw(指摘部分をできるだけ増やすために細かく探すいやらしい人です :| ) もし受け入れてたなら他の角スライダーも調整お願いします。

:全体的な一言: easy , normalを見るとeasyが多少バランスから見て難しく感じました。
easyはnoteの感覚が詰まっている印象を受け難しいと感じました。bpmも割と高めなのでeasyの単発をもう少し減らすのはどうでしょう。しかし現時点で十分良い音取りを保っている為崩すと悪くなるかもしれないので、任せます・・
 
以上です。良い譜面なのでranked 期待します~ :) star~
Topic Starter
kajiyatta

P o M u T a wrote:

hi Request from PM 1:35
素晴らしい譜面だったのでプレイして気になったところだけ指摘していきます :)

Tag

kukirikigaku shoujo to shounen no uta の6点を追加することを追加することを推します。なぜなら、元々日本語の題名で、検索しても出ない!!という事が起こりえないのでもしよかったら追加してみてください。 盲点でした。追加しました


Insane

● 00:31:490 (7) - 恐らく(4)と(5)の対象にしたいのかと思いますが、スライダーエンドにノートを置く場合、その流れる直線に(8)のノートがあって流れが止まるような感じで流れが崩れているように思いました。対処法として(7)のスタックを(8)に重ねてみてはどうでしょう。そうすることで。スライダーの流れを止めることなくスムーズになると思います。ちなみに(5)から(6)への流れはやりやすくて良いと思いました。 fixed

● 00:14:018 (2) - ここの真ん中のtickの音を00:14:842 (4)と同じ音取りにしてみてはどうでしょう。というのは00:14:018の緑線をN:C1 70%に変更することです。音楽としての音も配置も対称なので対象にしても違和感は感じませんでしたがどうでしょう。 ここは裏拍通りの音取りのほうが気に入っているので no fixedです

● 00:57:204 (1) - ここにclapが無いのは音取りの統一から違和感を感じました。特にclapを消す必要は無いと思いますがどうでしょう。ちなみにここと曲が対象の01:07:754ここにはclapがついてるので、音をとるかとらないか統一させた方が良いです :!:  確認してみましたがclapはついていました…もしアップデートなどで入れ違いになっていた場合は申し訳ないです

● 01:34:952 (8) - 私はFinishを追加したほうが良いと思いました。理由はリズムゲームという中で終了を合図とする音として必須だと私は思いました。最後にclapで統一させてる点は良かったですが、clapを外さずfinish追加、もしくはclap外してfnish追加をした方が良いと思います。finishに違和感を感じず気持ちよく終われると思いますがどうでしょう。 曲調にもよるので、必ずしも最後はfinishで〆る必要はないと思います。個人的にfinishを置いた場合の余韻がこの曲の締めと合わないような気がするので、ここはclapで十分だと判断しました。ですが、同じような意見が上がった場合はまた検討します。

一言:綺麗なdiffだと思います。プレイして楽しいです ;)  


Hard

● 00:30:666 ~ 00:30:996 (4) - 音が5%ですが音が全く聞こえず違和感を感じました。ココに関してはドラムの音を消した理由が分かりませんでした。音ゲーに関して僕はあるノートの中間や終点に辿りついたとき、それを示すhit soundが必要だと思います。確かに、音が無い場所に関しては良いと思いますが、今回のケースは曲にドラムとボーカルの音があるのでそれに見合ったhit soundで示した方が違和感無く感じるのですがどうでしょう。提案としては聞こえる程度まで音量upが望ましいです。Insaneの緑線をそのまま持ってきて、消し忘れていたようです thanks

上記を受け入れた場合
● 00:33:963 - ^ ^
● 00:38:578 - ^ ここもボーカル及びベースの音が入っています。ノートとしての音取りは素晴らしいですが、音量を消す事によって違和感を生み出してるように思います。 ^

● 01:04:457 - ここの緑線の音ですが80%はどうでしょう?小さくするより。少し上げると雰囲気が増すと感じたのですがどうでしょう。 次のサビの盛り上がりを強調するためにあえて下げています。そのためにKIAI TIMEも一旦消しています

● 01:34:952 - Insaneと同じ意見です ;) ^

一言: 流れが非常に好みです。hit soundの聞こえない音量が個人的に違和感を感じました。

Normal

● 00:25:886 - Add Note ? ここの真ん中のbeatにnoteを置くことによりドラムとmatchしてるのとnormalという難易度なので良いとおもいました。しかし、ボーカルから始まってる音取りなので統一してるのであれば変更はよろしくないです :o  fixed

● 00:43:688 - (2)と平行していないのが少し汚く感じました。少し綺麗にしたものを作ってみましたので参考にしてみてください。しかし、0.96のスペーシングを使うので、スペーシング完璧統一であればこの参考codeを無視して、できるだけ形の良い配置にしてみてください。 ここは色々試してうまく行かなかったので、今回提案どおりの配置を使わせて頂きます:3
376,216,42369,5,8,0:0:0
452,268,42699,1,8,0:0:0
419,352,43029,1,8,0:0:0
333,352,43358,1,8,0:0:0
300,268,43688,6,0,B|216:240|120:268,2,180,4|0|0,0:0|0:0|0:0,0:0:0

● 00:54:237 (1) - 角スライダーの真ん中の点をgrid snapを外してx:310まで移動させた方が真ん中で綺麗さがノミかダニレベルでよくなるのですがどうでしょう。綺麗さや整える時に関してfrid snapを外すのは欠かせないのでもし受け入れていただけたなら、他の角スライダーも調整してみてください :) fixed

● 01:19:952 - Add note ? Normalにしてはスピンから広く開いてると思い退屈させるのと、ここに単発を1つ置くことによって次からのリズムに繋げる弾みになって良いと思いました。音取りに関してはドラムが連続で叩かれる始まりの音と取れることが出来てシックリクルと思いますがどうでしょう ;)
追記:Easyを見ると同じ感覚で開いてたので、level upも兼ねてnote置くことを推します。 fixed

● 01:34:952 (2) - Insaneと同じ意見 ^

一言: HR HD DT が楽しかったですww 


Easy

● 00:23:908 (1) - 前のnoteから左に戻る形になってるので流れとしてこのまま↑に直線にしてあげたらどうでしょうか。 http://puu.sh/1tFFA fixed

● 00:44:347 (1) - この角スライダーもnormalと同じですがy:294にすることによって綺麗に真ん中に行きます。因みに電卓で計算しましたw(指摘部分をできるだけ増やすために細かく探すいやらしい人です :| ) もし受け入れてたなら他の角スライダーも調整お願いします。 両スライダーのtickと同じ高さにしているのでno fixedです...わざわざ計算してもらったのに申し訳ないです

:全体的な一言: easy , normalを見るとeasyが多少バランスから見て難しく感じました。
easyはnoteの感覚が詰まっている印象を受け難しいと感じました。bpmも割と高めなのでeasyの単発をもう少し減らすのはどうでしょう。しかし現時点で十分良い音取りを保っている為崩すと悪くなるかもしれないので、任せます・・
 確かにNormalに比べて音取りが中途半端なのは確かですが、空白を設けないと3.00以下にならないというジレンマ… 
以上です。良い譜面なのでranked 期待します~ :) sta.... (ry !!! 0 :( :( 
thanks for modding & ☆~
DakeDekaane
Hi, as you requested, mod time /o/

[General]

Maybe use a larger BG (1024x768), it would look nicer

[Easy]
00:50:295 (1) - Remove NC from here and put in 00:51:614 (2)
00:55:900 - Maybe put a circle, it fits
01:22:603 (3) - Put NC here instead 01:23:757 (1) -

[Normal]

00:12:383 - A circle here would fit very well.
00:23:922 (2) - NC here instead 00:23:592 (1) -
00:51:284 (3) - Maybe NC here too.
01:19:966 (1,2,3,4) - Maybe unstack (1,2,3) and put it like here (as the pattern you have upside 01:22:603 (5,6,1))
01:22:603 (5) - Also, put NC here instead 01:23:262 (1)

[Hard]

00:51:120 (2) - Put NC here instead 00:50:625 (1)
01:22:603 (5) - NC here instead 01:23:262 (1)

[Insane]

00:51:120 (3) - NC here.
01:22:603 (7) - NC here instead 01:23:262 (1)

Sorry for being a bit short, but this is a nice map to me >_<, good luck o/
Topic Starter
kajiyatta

DakeDekaane wrote:

Hi, as you requested, mod time /o/

[General]

Maybe use a larger BG (1024x768), it would look nicer you're right but I don't find it, maybe 800×600 doesn't Unrankble so still no changed.

[Easy]
00:50:295 (1) - Remove NC from here and put in 00:51:614 (2) well, I put NC per 8 beats so about NC almost no fixed but your suggestion isn't bad sorry ><
00:55:900 - Maybe put a circle, it fits it's second time suggestions. yes fixed.
01:22:603 (3) - Put NC here instead 01:23:757 (1) -

[Normal]

00:12:383 - A circle here would fit very well. fixed
00:23:922 (2) - NC here instead 00:23:592 (1) - oops... it's my fault... fixed
00:51:284 (3) - Maybe NC here too.
01:19:966 (1,2,3,4) - Maybe unstack (1,2,3) and put it like here (as the pattern you have upside 01:22:603 (5,6,1)) another fixed.
01:22:603 (5) - Also, put NC here instead 01:23:262 (1)

[Hard]

00:51:120 (2) - Put NC here instead 00:50:625 (1)
01:22:603 (5) - NC here instead 01:23:262 (1)

[Insane]

00:51:120 (3) - NC here.
01:22:603 (7) - NC here instead 01:23:262 (1)

Sorry for being a bit short, but this is a nice map to me >_<, good luck o/
thanks for moddings and star :3
h-728
[General]
  1. BGのように右手をこの女の子がしてる位置まで持ってくるとさすがに痛いですよね。
  2. Lead-inですがmp3の冒頭にほぼ余白が無く、且つ曲の最初の音から拾い始める事を考えると、今設定してある数値ではかなり短いと思います。First downbeatより2拍分手前の2451msに設定してみては。全難易度統一でいいと思います。
  3. 01:34:801 - このKiai flashの演出の意味がよく分かりませんでした。加えてその場面の動画は中央にタイトルが表示されているだけでその他は白一色であり、このflashはあんまり視認できないと思います。個人的には削除した方が良いと思います。
[Insane]
  • 00:00:845 (3) - sliderslideとslidertickの同時無音化が禁止されていることはご存知だと思いますが、わざわざtickrateを2にしてほぼ全てのtickを無音化するというのは不可解です。この難易度に限定すると、tickrate2が必要とされるスライダーは私が数えた分では2つだけであり、それならばその部分の音取りを変更し、tickrateを1に下げたほうが譜面として優れているように思います。これは他の難易度においても基本的に同様の考えです。
    00:14:856 (4) - もし00:00:845の提案を取り入れずslidertickを維持する場合、slidertickの音は通常のHSよりも多少大きい音量で鳴るようになっている為、このtickに付けられているドラムの音が他のノートのものよりも大きく、浮いているように思います。音量を10~15%程下げたほうが良いと思います。
    00:34:306 (8) - 配置の分け方的に、パターンは崩れますがこっちにNCを置いた方が見た目が綺麗になると思います。
    00:40:900 (4,5) - これらを対称的に置くために3から少し下目の配置にされているのだと思いますが、2からの流れが少し不自然に感じたのでこんな感じに角度を調節してみてもいいんじゃないかなと思いました。00:44:361 (2) - 00:14:856 と同様、slidertickの音量を調節した方が良いと思います。
    00:47:658 (1) - 確かにこのあたりでSVを戻したいと思うのですが、このスライダーは、直前の8からのDSが0.5xのものであり、白色である為slidertickがプレイ中において読み取りづらいのでその意図が多少読み取りづらく、ミスを引き起こす可能性があるように感じます。このスライダーの終わりまで0.5xを維持させ、この次のサークルから1.0xの配置となるように間隔を開けていった方が自然と元の速度に戻れると思いますがどうでしょう。01:06:600 - 614にsnap
    01:30:845 (8) - 00:34:306 と同じ
    01:34:142 (3,4) - このジャンプが見た目の配置からするとジャンプであることが少し分かりづらく、リズムで少し戸惑う事がありました。4と6の配置を入れ替える事で、実質的な距離は長くなりますが、そうすることで同じパターン(下から上に単発が3つ続く流れ)を2回繰り返す事になり、4を強調するという意図は伝えやすいんじゃないかと思いました。
[Hard]
  • 00:30:350 (4) - リバースが5%で無音になっていますがこれは意図的なものでしょうか?この部分のHSが鳴らないとプレイヤーはスライダーを叩けなかったのではないかと錯覚してしまうと思います。
    00:34:471 (1,3,4) - うーん一応画面内なのでRankableかもしれませんが、少し下すぎるんじゃないかなと思います。もう少し上に移動させた方が親切じゃないかなと思います。
    00:46:175 - サークルを置いた方が自然かなと
    00:48:977 (3) - Hardなのでもう少し手前からリバースアローが見たいです。現状、スライダーの頭を叩く頃にようやくリバースアローが見える感じになっているので、もう少し反射神経を必要としない配置に変更しませんか。
    01:33:482 (7,1) - 大きくジャンプしてから逆方向にスライダーが進むので難易度が高いセクションだと思います。全体的に難しめのHardのように見えるので無理に変更する必要があるかは疑問ですが可能ならばもう少し自然に流すようにしても良いとは思います。
slidertickの音量についてはInsaneと同様です。

[Normal]
  • 00:23:922 (1,2) - Aメロの部分の音取りを通して見ると、長いスライダーを用いて赤線を踏むリズムがここだけであり、また不自然に感じました。私としては無難に00:26:559 (1) のようなスライダーを用いれば良いと思うのですが、もし現在のリズムを崩したくないというならば、00:24:416 の音も拾った方が自然です。(どちらかと言うとアクセントは、このスライダーの終端というよりもここにあり、現在の位置でスライダーが終わるというのにも違和感があります)
    例えばこんな感じのリズムにした方が、前後のリズムを考慮した場合のバランスが良く、自然な流れになると思うのですがどうでしょうか。00:38:262 (2,3) - うーん、00:37:438 (1) が赤線の音を無視し白線のリズムなのに、この次から赤線の音を拾い出すというのは、流れが急に変わりすぎでは。
    もしこの部分において赤線を踏むならば、最初から赤線を踏む事を伝える為、私なら例えばこんな感じのリズムにすると思います。00:39:746 (1) - ^
    00:43:702 (1) - tickが少しうるさいかなと。音量を下げた方が良いと思います。
    01:20:625 (1) - NC~
    01:20:625 (1,2,3,4) - Normalですがこういうリズムをこのように効果的に取り入れるのは好きです。
[Easy]
  • 00:26:559 (1) - この直前のセクションを見ると、リバーススライダー+単発+リバース〃とEasyとしてはかなり難しい箇所なので、このスライダーは多少歌詞を無視する形であっても、リバースのない長いスライダーにした方が心理的に落ち着いてプレイできるように思います。
    01:04:471 (4) - 結構な数のノートが連続するので、この辺で削除して一度区切った方が良いかなと思います。
    01:05:790 (2) - 曲の途中なので1/2スライダーは使わない方が良いんじゃないかなと。1/1にしても十分理解できる音取りなのでそのようにした方が親切じゃないでしょうか。
    01:20:625 (1) - NC~
    01:25:900 (1) - 画面端すれすれなのでもう少し上げて余裕を持たせた配置にした方が良いと思います。画面の端は目で追いづらく、極力そのような配置はするべきではないと思います。
Insaneにおいても言及しましたが、特にEasyやNormalのように、osuのプレイ方法を伝えるような難易度においてslidertickの音が鳴らないというのは、その役割を果たしていないのではないかと思います。また、例えばNormalの一番最初のスライダーに焦点を当ててみると、そのtickの部分はInsaneにおいてはclapを置いて強調していたりと、難易度間における無音化のパターンにも統一感がなくいまいち理解できませんしまず必要を感じません。これについては是非再考してみて下さい。
それ以外については特に目立った問題もなく、いい譜面だと思います。
Topic Starter
kajiyatta

h-728 wrote:

[General]
  1. BGのように右手をこの女の子がしてる位置まで持ってくるとさすがに痛いですよね。
  2. Lead-inですがmp3の冒頭にほぼ余白が無く、且つ曲の最初の音から拾い始める事を考えると、今設定してある数値ではかなり短いと思います。First downbeatより2拍分手前の2451msに設定してみては。全難易度統一でいいと思います。 fixed
  3. 01:34:801 - このKiai flashの演出の意味がよく分かりませんでした。加えてその場面の動画は中央にタイトルが表示されているだけでその他は白一色であり、このflashはあんまり視認できないと思います。個人的には削除した方が良いと思います。 fixed
[Insane]
  • 00:00:845 (3) - sliderslideとslidertickの同時無音化が禁止されていることはご存知だと思いますが、わざわざtickrateを2にしてほぼ全てのtickを無音化するというのは不可解です。この難易度に限定すると、tickrate2が必要とされるスライダーは私が数えた分では2つだけであり、それならばその部分の音取りを変更し、tickrateを1に下げたほうが譜面として優れているように思います。これは他の難易度においても基本的に同様の考えです。Insaneに関しては確かに、2つのnoteのためにtickを2にするのは元々やや抵抗もあり、最高難易度でtick2というのも若干嫌だったので変更します。Hardの場合は保留させてください(Hardだけtick2というのも変ですが、この音取りがいたく気にっているのであまり変えたくないということもあります(作りなおそうとするとほぼリマップしないといけないのもありますが…
    00:14:856 (4) - もし00:00:845の提案を取り入れずslidertickを維持する場合、slidertickの音は通常のHSよりも多少大きい音量で鳴るようになっている為、このtickに付けられているドラムの音が他のノートのものよりも大きく、浮いているように思います。音量を10~15%程下げたほうが良いと思います。
    この類に関してはalll fixed.
    00:34:306 (8) - 配置の分け方的に、パターンは崩れますがこっちにNCを置いた方が見た目が綺麗になると思います。 fixed
    00:40:900 (4,5) - これらを対称的に置くために3から少し下目の配置にされているのだと思いますが、2からの流れが少し不自然に感じたのでこんな感じに角度を調節してみてもいいんじゃないかなと思いました。 fixed
    00:44:361 (2) - 00:14:856 と同様、slidertickの音量を調節した方が良いと思います。
    00:47:658 (1) - 確かにこのあたりでSVを戻したいと思うのですが、このスライダーは、直前の8からのDSが0.5xのものであり、白色である為slidertickがプレイ中において読み取りづらいのでその意図が多少読み取りづらく、ミスを引き起こす可能性があるように感じます。このスライダーの終わりまで0.5xを維持させ、この次のサークルから1.0xの配置となるように間隔を開けていった方が自然と元の速度に戻れると思いますがどうでしょう。その形も考えたのですが、自分の中では今の形の方が落ち着いて打てると思っているのでここはno fixedです。finish音もあり、バックの曲から推測することはそんなに難しくないと思え、また最高難易度なのでこのくらいは許容範囲だと考えます。
    01:06:600 - 614にsnap 線消しました
    01:30:845 (8) - 00:34:306 と同じ no fixed. 前述のケースでは左右対称の形だったので、NCパターンを崩すことにも意味があるように思えましたが、ここではそういった要素はないので、そうであれば基本的に8拍子毎にNCを置くスタイルでと思っています
    01:34:142 (3,4) - このジャンプが見た目の配置からするとジャンプであることが少し分かりづらく、リズムで少し戸惑う事がありました。4と6の配置を入れ替える事で、実質的な距離は長くなりますが、そうすることで同じパターン(下から上に単発が3つ続く流れ)を2回繰り返す事になり、4を強調するという意図は伝えやすいんじゃないかと思いました。 確かにその方が流れが良いですね。fixed
[Hard]
  • 00:30:350 (4) - リバースが5%で無音になっていますがこれは意図的なものでしょうか?この部分のHSが鳴らないとプレイヤーはスライダーを叩けなかったのではないかと錯覚してしまうと思います。 fixed
    00:34:471 (1,3,4) - うーん一応画面内なのでRankableかもしれませんが、少し下すぎるんじゃないかなと思います。もう少し上に移動させた方が親切じゃないかなと思います。 少しはマシになったかと…
    00:46:175 - サークルを置いた方が自然かなと 前の(2)を見ると確かにその方が自然と思われますね。中途半端な形なので、前の(2)を単発にすることでここはボーカルではなく曲に合わせることにします。
    00:48:977 (3) - Hardなのでもう少し手前からリバースアローが見たいです。現状、スライダーの頭を叩く頃にようやくリバースアローが見える感じになっているので、もう少し反射神経を必要としない配置に変更しませんか。 反射神経も音ゲーでは必要だから…なんていう理由じゃ納得しませんかね。一応ここはあえて前のnoteに重ねているので、できればあまり崩したくないのですが、同様の意見があったらまた検討します。
    01:33:482 (7,1) - 大きくジャンプしてから逆方向にスライダーが進むので難易度が高いセクションだと思います。全体的に難しめのHardのように見えるので無理に変更する必要があるかは疑問ですが可能ならばもう少し自然に流すようにしても良いとは思います ラストだし、白線にfinishも重ねているのでおそらく予期できないほどでは無いかなと思います。ジャンプの間隔も基本的に統一しているので。
slidertickの音量についてはInsaneと同様です。

[Normal]
  • 00:23:922 (1,2) - Aメロの部分の音取りを通して見ると、長いスライダーを用いて赤線を踏むリズムがここだけであり、また不自然に感じました。私としては無難に00:26:559 (1) のようなスライダーを用いれば良いと思うのですが、もし現在のリズムを崩したくないというならば、00:24:416 の音も拾った方が自然です。(どちらかと言うとアクセントは、このスライダーの終端というよりもここにあり、現在の位置でスライダーが終わるというのにも違和感があります)
    例えばこんな感じのリズムにした方が、前後のリズムを考慮した場合のバランスが良く、自然な流れになると思うのですがどうでしょうか。 別の形でfixed
    00:38:262 (2,3) - うーん、00:37:438 (1) が赤線の音を無視し白線のリズムなのに、この次から赤線の音を拾い出すというのは、流れが急に変わりすぎでは。
    もしこの部分において赤線を踏むならば、最初から赤線を踏む事を伝える為、私なら例えばこんな感じのリズムにすると思います。 ここは白線から音を取る形に変えました
    00:39:746 (1) - ^ ^
    00:43:702 (1) - tickが少しうるさいかなと。 音量を下げた方が良いと思います。
    01:20:625 (1) - fixed
    01:20:625 (1,2,3,4) - Normalですがこういうリズムをこのように効果的に取り入れるのは好きです。
[Easy]
  • 00:26:559 (1) - この直前のセクションを見ると、リバーススライダー+単発+リバース〃とEasyとしてはかなり難しい箇所なので、このスライダーは多少歌詞を無視する形であっても、リバースのない長いスライダーにした方が心理的に落ち着いてプレイできるように思います。 fixed
    01:04:471 (4) - 結構な数のノートが連続するので、この辺で削除して一度区切った方が良いかなと思います。 fixed
    01:05:790 (2) - 曲の途中なので1/2スライダーは使わない方が良いんじゃないかなと。1/1にしても十分理解できる音取りなのでそのようにした方が親切じゃないでしょうか。 fixed
    01:20:625 (1) - NC~ fixed
    01:25:900 (1) - 画面端すれすれなのでもう少し上げて余裕を持たせた配置にした方が良いと思います。画面の端は目で追いづらく、極力そのような配置はするべきではないと思います。 少しはマシになったかと…
Insaneにおいても言及しましたが、特にEasyやNormalのように、osuのプレイ方法を伝えるような難易度においてslidertickの音が鳴らないというのは、その役割を果たしていないのではないかと思います。また、例えばNormalの一番最初のスライダーに焦点を当ててみると、そのtickの部分はInsaneにおいてはclapを置いて強調していたりと、難易度間における無音化のパターンにも統一感がなくいまいち理解できませんしまず必要を感じません。これについては是非再考してみて下さい。
Easy,Normalの音付けに関しては、極力曲に合わせてつけたので、裏拍に音付けをしなかったりしている序盤なども、中途半端に鳴らすくらいなら表にだけ付けたほうが聞こえが良いように思えたからです(個人差色々あるので、一概には言えませんが…)。 ただ、幾つか改善できた部分もあるので、その点に関しては良かったかなと思います。
それ以外については特に目立った問題もなく、いい譜面だと思います。
mod & star ありがとうございました :)
色々と参考になる部分も多かったです:3
senaya
Hello~
from #modreqs

[General]
bg, mp3 and vid are all ok.

[Hard]
00:03:812 (3) - like this http://puu.sh/1BqJn to follow guitar better?
00:09:581 (4) - same goes to this one
00:21:779 (2) - maybe like http://puu.sh/1BqOz because i think that jump isn't needed in verse
00:25:900 (5) - change like http://puu.sh/1BqRt to follow your other similar patterns?
00:41:229 (5) - maybe like http://puu.sh/1BqUz to follow vocal better?
00:43:372 (4) - remove slider and add circle to follow guitar better?
00:48:812 - add not here to follow vocal
00:49:801 (4) - remove this not to follow vocal
00:52:933 (1,2) - flip and rotate like this http://puu.sh/1BqYC maybe?
01:04:306 (5) - add claps?
01:18:482 (2) - change liek http://puu.sh/1Br2F to follow music better?
01:32:658 (5) - maybe change like http://puu.sh/1Br4k to follow music better?

[Insane]
i enjoyed it.
00:34:389 (2) - i don't think this it is needed here. remove?
00:45:680 (4) - this should probably start at 00:45:515 -

good luck :P
Topic Starter
kajiyatta

senaya wrote:

Hello~
from #modreqs >w<

[General]
bg, mp3 and vid are all ok.

[Hard]
00:03:812 (3) - like this http://puu.sh/1BqJn to follow guitar better? you're right, but maybe this placement is a bit crowded I suppose.
00:09:581 (4) - same goes to this one maybe I'll fix if others say that.
00:21:779 (2) - maybe like http://puu.sh/1BqOz because i think that jump isn't needed in verse fixed
00:25:900 (5) - change like http://puu.sh/1BqRt to follow your other similar patterns? well I know but my pattern changes randomly because same patterns make player bored I suppose.
00:41:229 (5) - maybe like http://puu.sh/1BqUz to follow vocal better? umm, but this rythem semms alike Insane diff. and I aim to follow the vocal this section.
00:43:372 (4) - remove slider and add circle to follow guitar better? I suppose jumming of slider seems nice flow and I like this, sorry no fixed.
00:48:812 - add not here to follow vocal fixed
00:49:801 (4) - remove this not to follow vocal
00:52:933 (1,2) - flip and rotate like this http://puu.sh/1BqYC maybe? oh nice,:3
01:04:306 (5) - add claps? fixed
01:18:482 (2) - change liek http://puu.sh/1Br2F to follow music better? I feel current rythem is no probelm in following vocal.
01:32:658 (5) - maybe change like http://puu.sh/1Br4k to follow music better? fixed

[Insane]
i enjoyed it.
00:34:389 (2) - i don't think this it is needed here. remove? fixed
00:45:680 (4) - this should probably start at 00:45:515 - another fixed

good luck :P
thanks for modding!
Hysteresis_old
kajiyattaさんこんにちは!mod requestからの訪問です。
mod初心者ですが、少しでもお役に立てたらなと思いますm(_ _)m

[Easy]

01:09:746 - ここにnoteを追加してみるのはどうでしょう?少し難しくなってしまいますが次の01:10:076 (1) に移行しやすく幅広いユーザーの方から好感が持てるのではないかなと思いました。配置はこのような感じが良いかなと思います。
01:32:823 (4) この往復スライダーですが緩やかに曲げてみるというのはいかがでしょうか。微々たるものですが、少しだけ次への流れが良くなる気がします。
[Normal]

01:19:966 - ここの間がEasyとまったく一緒だったので、EasyからNormalへのステップアップ要素としてnoteを一つ追加してみてはいかがでしょう。
イメージとしてはこんな感じでしょうか。
[Hard]

00:43:702 - ここからのスローパートですが、×0.50だと緩急が付きすぎて初級者、中級者の方には初見苦しいかなと思いました。
×0.75にすることでうまく中和できると思うのですがいかがでしょう?insaneに関しては×0.50くらいの緩急はあったほうが良いと思います!

[Insane]

00:34:966 (4) 配置の提案をさせていただきますm(_ _)mこのような配置はいかがでしょう?スライダージャンプ要素での配置でしたらすみません(-_-;)

以上です。少量なmodでごめんなさいm(_ _)m 初modをさせていただいて本当にありがとうございました!insaneがすごく楽しかったです!ranked楽しみに待ってます :)
Topic Starter
kajiyatta

Hysteresis wrote:

kajiyattaさんこんにちは!mod requestからの訪問です。
mod初心者ですが、少しでもお役に立てたらなと思いますm(_ _)m

[Easy]

01:09:746 - ここにnoteを追加してみるのはどうでしょう?少し難しくなってしまいますが次の01:10:076 (1) に移行しやすく幅広いユーザーの方から好感が持てるのではないかなと思いました。配置はこのような感じが良いかなと思います。 fixed

01:32:823 (4) この往復スライダーですが緩やかに曲げてみるというのはいかがでしょうか。微々たるものですが、少しだけ次への流れが良くなる気がします。 少し変えてfixed

[Normal]

01:19:966 - ここの間がEasyとまったく一緒だったので、EasyからNormalへのステップアップ要素としてnoteを一つ追加してみてはいかがでしょう。
イメージとしてはこんな感じでしょうか。 確かにEasyと同じ形ですが、スピナーの後ということや、ここのバックの曲がドラムで連打になっているので、中途半端にnoteを置くのもどうかなと思ったのでそのままです

[Hard]

00:43:702 - ここからのスローパートですが、×0.50だと緩急が付きすぎて初級者、中級者の方には初見苦しいかなと思いました。
×0.75にすることでうまく中和できると思うのですがいかがでしょう?insaneに関しては×0.50くらいの緩急はあったほうが良いと思います! tickの数も増えるので、見て予測できないほどではないかなと思います。

[Insane]

00:34:966 (4) 配置の提案をさせていただきますm(_ _)mこのような配置はいかがでしょう?スライダージャンプ要素での配置でしたらすみません(-_-;) ここは対称的に配置したいので、申し訳ないですがno fixedです

以上です。少量なmodでごめんなさいm(_ _)m 初modをさせていただいて本当にありがとうございました!insaneがすごく楽しかったです!ranked楽しみに待ってます :)
thanks for modding~
Sherry
[Easy]
01:01:504 (2) - 01:01:834 (3) : Easyにしては若干難しい気がします。 01:01:175に的を置いてテンポを維持する形はどうでしょうか

[Normal]
申し分ないです。

[Hard]
00:00:186 (1) : スタートにスライダー折り返しが交互は違和感があります。 00:00:186 (1)を折り返しなしのスライダーに変えてみては

00:15:350 (9) :右にジャンプかと思いきや左から開始している感じがします。00:15:350 (9) の向きを変えるか、00:16:010 (1) の位置を右側にするのをお勧めします。

00:27:713 (4) - 00:27:878 (5) : 「ばしょにた~」の「ば~」と伸ばしているところを単発にするよりは、00:27:271 - 00:28:207までの折り返しスライダーとかどうでしょうか

00:48:812 (3) : 00:48:977 (4) と重ねないほうがいいです。

[Insane]
01:10:570 (2) - 01:11:065 (3) - 01:11:394 (5) :ここのジャンプはなにか違う気がします。 近いほうが良い

01:12:713 (1) - 01:13:702 (6) : この範囲も同様です。

以上です。

特に目立って指摘する部分もなくいい譜面だと思います。 :)
☆置いておきますー「・x・「
Topic Starter
kajiyatta

Sherry wrote:

[Easy]
01:01:504 (2) - 01:01:834 (3) : Easyにしては若干難しい気がします。 01:01:175に的を置いてテンポを維持する形はどうでしょうか fixed

[Normal]
申し分ないです。

[Hard]
00:00:186 (1) : スタートにスライダー折り返しが交互は違和感があります。 00:00:186 (1)を折り返しなしのスライダーに変えてみては 過去にRankedした譜面の同じ難易度で、初めをリバーススライダーにしたことがあったので一応大丈夫かなと思います

00:15:350 (9) :右にジャンプかと思いきや左から開始している感じがします。00:15:350 (9) の向きを変えるか、00:16:010 (1) の位置を右側にするのをお勧めします。言われてみるとそんな気がしないでも無いですね…同様の指摘を受けたら変更します。

00:27:713 (4) - 00:27:878 (5) : 「ばしょにた~」の「ば~」と伸ばしているところを単発にするよりは、00:27:271 - 00:28:207までの折り返しスライダーとかどうでしょうか 別の形でfixed

00:48:812 (3) : 00:48:977 (4) と重ねないほうがいいです。 fixed

[Insane]
01:10:570 (2) - 01:11:065 (3) - 01:11:394 (5) :ここのジャンプはなにか違う気がします。 近いほうが良い ここは作っている時にジャンプはやり過ぎかなとも思っていたので、DS通りに配置しなおしました。

01:12:713 (1) - 01:13:702 (6) : この範囲も同様です。 前のところから盛り上がりもあるのでここはそのままで。個人的に気に入ってる場所でもあるので><

以上です。

特に目立って指摘する部分もなくいい譜面だと思います。 :)
☆置いておきますー「・x・「
modding & starありがとうございます。とても参考になりました :)
Wreath
haai kajiyatta-san :oops:
thx for request~

[Insane]
  1. 00:13:867 (2,3) - 全体的に飛びが緩やかなのに、この突然の飛びがアンバランスに思えました、00:13:372 (1,2) - を動かして、もっと3に近づけてみてはいかがでしょうか
  2. 00:26:229 (7,8) - 00:26:559 (1) - へのつながりが少し悪いように感じたので、こんな感じにしてみてはどうでしょう http://puu.sh/1JmtX
  3. 00:43:702 (1) - ボーカルをフォローするにしても音楽をフォローするにしてもここでズバっと切るのは勿体無いと思ったので00:44:196 - ここまで伸びるスライダーに変えてみてはいかがでしょう、ボーカルフォローです
  4. 01:04:142 (7) - Ctrl+G、01:03:977 (6) - を7の頭へスタックです ここは飛んだほうが曲調にあってるかなって思いました
  5. 01:04:471 (8) - 上記と同じ理由からCtrl+G http://puu.sh/1Jn6E
  6. 01:14:032 (7,8,9,10) - 10を8に、8を10にするとより面白いとおもうのですがどうでしょう http://puu.sh/1JmCr
  7. 上記の提案を使用されるのでしたら、追加で01:13:043 (2,3,4,5) - この部分も上記と同じような配置にしてみてはいかがでしょう、個人的には面白いと思います
  8. 01:34:306 (4,5,6) - Ctrl+G?より流れが自然になります
[Hard]
  1. 00:06:779 (4) - このほうが流れも見た目も良いと思うのですが、どうでしょう http://puu.sh/1JmIc
  2. 00:43:702 ~ ハードでSV 0.50はちょっとやりすぎかなと思います
    0.75が良いと思いますが、変えてしまうと配置し直しになるのでお任せします
  3. 00:47:988 (1) - ヒットバーストで00:48:977 (3) - のリバースアローが完全に隠れてしまっています
[Normal]
  1. 00:52:933 (1) - 垂直にしたほうが綺麗で流れも自然になると思いました
  2. 00:59:526 (1) - ^
  3. 01:33:812 (1,2) - こんな感じで左右対称にしてみては~ http://puu.sh/1JmRk
[Easy]
  1. 01:14:032 (3) - の終点にClapまたはFinish追加 音がないのが寂しくて、物足りなさを感じました、スピンに移るので音量調整してfinish入れると合うと思います
以上です、がんばってくださいヽ( *´ސު`*)ノ
overall nice work, good luck :oops:
Topic Starter
kajiyatta

Wreath wrote:

haai kajiyatta-san :oops:
thx for request~

[Insane]
  1. 00:13:867 (2,3) - 全体的に飛びが緩やかなのに、この突然の飛びがアンバランスに思えました、00:13:372 (1,2) - を動かして、もっと3に近づけてみてはいかがでしょうか 対応できないほどの大きなジャンプでもないと思うのでここはそのままで
  2. 00:26:229 (7,8) - 00:26:559 (1) - へのつながりが少し悪いように感じたので、こんな感じにしてみてはどうでしょう http://puu.sh/1JmtX fixed
  3. 00:43:702 (1) - ボーカルをフォローするにしても音楽をフォローするにしてもここでズバっと切るのは勿体無いと思ったので00:44:196 - ここまで伸びるスライダーに変えてみてはいかがでしょう、ボーカルフォローです 別の形でfixed
  4. 01:04:142 (7) - Ctrl+G、01:03:977 (6) - を7の頭へスタックです ここは飛んだほうが曲調にあってるかなって思いました fixed
  5. 01:04:471 (8) - 上記と同じ理由からCtrl+G http://puu.sh/1Jn6E fixed
  6. 01:14:032 (7,8,9,10) - 10を8に、8を10にするとより面白いとおもうのですがどうでしょう http://puu.sh/1JmCr いいですね
  7. 上記の提案を使用されるのでしたら、追加で01:13:043 (2,3,4,5) - この部分も上記と同じような配置にしてみてはいかがでしょう、個人的には面白いと思います やや難しくなりますが、提案どおりに。
  8. 01:34:306 (4,5,6) - Ctrl+G?より流れが自然になります 元々はそうだったんですが、逆の方が打ちやすいというmoddingがあったので… ここはもう少し他の意見をまちます
[Hard]
  1. 00:06:779 (4) - このほうが流れも見た目も良いと思うのですが、どうでしょう http://puu.sh/1JmIc 一応前のスライダーと対象に配置したいのでこのままで
  2. 00:43:702 ~ ハードでSV 0.50はちょっとやりすぎかなと思います
    0.75が良いと思いますが、変えてしまうと配置し直しになるのでお任せします
    いろいろ並べてみたんですが中々上手く行かず… 一応ここはこのままです。
  3. 00:47:988 (1) - ヒットバーストで00:48:977 (3) - のリバースアローが完全に隠れてしまっています fixed
[Normal]
  1. 00:52:933 (1) - 垂直にしたほうが綺麗で流れも自然になると思いました fixed
  2. 00:59:526 (1) - ^ fixed
  3. 01:33:812 (1,2) - こんな感じで左右対称にしてみては~ http://puu.sh/1JmRk good


[Easy]
  1. 01:14:032 (3) - の終点にClapまたはFinish追加 音がないのが寂しくて、物足りなさを感じました、スピンに移るので音量調整してfinish入れると合うと思います fixed
以上です、がんばってくださいヽ( *´ސު`*)ノ
overall nice work, good luck :oops:
thanks for modding & star~
UnitedWeSin
かじやったさんこんにちは.
Modding via M4M from my queue.

[General]

  1. I don't really agree with your use of claps before 00:10:735 because there is no clapping in the music, it's just guitar. The claps sound really out of place to me until the band comes in at 00:10:735 and the offbeat clapping starts. Adding noise to a song like this is really unappealing to me, but it's just my opinion. I think it would have been much better if you did not have claps until 00:10:735 so that when the claps do start, it makes the arrival of all the other instruments much more exciting.
[Easy]

Map Design/Rhythm

  1. 01:01:175 (2,3,4) - Maybe a bit too much 1/4 here for an easy diff, it starts to feel like a normal. Consider deleting the 2 and the 4 here.
Hitsounds

  1. 00:21:284 - This diff confused me because you have the offbeat clapping up to this point just like the other diffs, but then you stop all the clapping until the kiai time. In the other diffs, you continue the offbeat clapping all through map. Instead, you have silenced the offbeat slider ticks like at 00:21:614 and it's really odd to me because they should be claps. This easy diff sounds really stale to me because you have no claps in this section that sounds really nice with that custom clap of yours. Maybe consider adding some here in a similar pattern to the other diffs.

  2. 01:22:603 (3) - Too much finish on this slider imo. It would be better to me if it was clap-clap-finish. So maybe replace the finish on the head and repeat with a clap. Sounds better with the clapping in the music and will make the finish on the end more accented with the actual finish in the music imo.

  3. 01:25:240 (2) - Same thing, I think a clap on the head and end of this slider would be better to make the finish at 01:25:900 more unique.

  4. 01:25:900 (1) - Maybe add a finish to the repeat to hit with the one in the music.

  5. 01:32:164 (2) - Maybe add a finish to hit with the one in the music.

  6. 01:32:823 (4) - Again maybe a finish on the head because there is a finish in the music.
[Normal]

Map Design/Rhythm

  1. 00:13:372 (1,2,3) - Nazi, these blankets are a bit off, maybe adjust a few grids so they're consistent with later blankets that are nice, unless of course you were going for imperfect blankets here.

  2. 01:04:142 (4,1) - Just a minor thing here. The blanket is noticeably off. Rotate the 4 a bit and fix it.
Hitsounds

  1. 01:22:603 (3,4) - Again too much finish imo, these would be better as two claps to lead into the finish at 01:23:262 where there is a finish in the music.

  2. 01:25:240 (3,4) - Same, better as 2 claps.

  3. 01:25:900 (1) - Same as easy, maybe add a finish on the end.

  4. 01:32:164 (3) - Same as easy, maybe have a finish here.

  5. 01:32:823 (5) - Hm, maybe add a finish to the head just like you have in the easy diff.
Pretty much flawless, nice diff.

[Hard]

Map Design/Rhythm

  1. 00:20:625 (5) - This slider really threw me off. It's really confusing having so many repeats. I think it would be better to have two repeating sliders here just like at 00:53:592 (3,4).

  2. 00:28:867 (7,1) - The jump to the 1 is readable, but this is nearly the same spacing as 00:30:350 (4,5) and that is not a jump, so it's really confusing because I want to play the 00:30:350 (4,5) as if it were a jump since it comes so soon after this. I really suggest making the 7 to the 1 here normal spacing, maybe we could have a nice blanket:
    It plays very nicely, plus we don't have a jump at places like 00:26:394 (6,1) or 00:23:757 (8,1).

  3. 00:43:702 - In my honest opinion, the slowdown to .5 SV is far too much. It's very surprising to me and makes the section a bit too slow in comparison to the music. A .75 slowdown would have fit much better imo.

  4. 00:46:339 (4) - To me, it would be better if this slider started at 00:46:175 to hit with the vocals. Maybe move it to there and extend its length, and maybe stack it with the 3.

  5. 01:34:306 (2) - How about copying the 1 and flipping it over so that we can end the map with a bit of symmetry just like we do in the insane diff?
Hitsounds

  1. 01:22:603 (5,6) - Maybe replace with claps just like easy.

  2. 01:25:240 (7) - Maybe a clap on the head and end instead.

  3. 01:26:394 (2) - Consider adding a finish on the repeat to hit with the music.

  4. 01:32:164 (4) - Maybe add a finish to the head.

  5. 01:32:658 (5) - Maybe add a finish to the end just like the easy diff.
[Insane]

Map Design/Rhythm

  1. 00:38:262 (4,5,6) - How about increasing spacing for these sliders to 1.2 or so to accent the building vocals a bit? It plays nicely to me.

  2. 00:52:933 (1,2,3,4,5,6,7,8,9,10) - The stream could look a little nicer imo.

  3. 01:21:449 (3,4) - Hmm, maybe make this blanket more consistently spaced with the 01:20:625 (1,2) blanket. That is, make them look the same. Right now the 3 and 4 blanket is much smaller and doesn't look nice.
Hitsounds

  1. 00:25:570 - Since we miss out on having a clap here, and I don't think you want to use slider tick 2, maybe switch the rhythm up a bit? I think it would be nice to have the clap here.

    I just made the 5 shorter and added a slider here.

  2. 01:22:603 (7,8) - Again some claps on the heads would better than finishes imo to make the real one at 01:23:262 more accented.

  3. 01:25:240 (5,7) - Maybe claps.

  4. 01:32:164 (3) - Maybe a finish on the head just like the easy diff.

Ok I hope that helps. Nice maps. Here's my star~
Topic Starter
kajiyatta

UnitedWeSin wrote:

かじやったさんこんにちは.
Modding via M4M from my queue.

[General]

  1. I don't really agree with your use of claps before 00:10:735 because there is no clapping in the music, it's just guitar. The claps sound really out of place to me until the band comes in at 00:10:735 and the offbeat clapping starts. Adding noise to a song like this is really unappealing to me, but it's just my opinion. I think it would have been much better if you did not have claps until 00:10:735 so that when the claps do start, it makes the arrival of all the other instruments much more exciting. I like this pattern and seems much. so now I don't have a intension of changing it, but some say about that maybe I'll change.

    [Easy]

    Map Design/Rhythm

    1. 01:01:175 (2,3,4) - Maybe a bit too much 1/4 here for an easy diff, it starts to feel like a normal. Consider deleting the 2 and the 4 here. missing note is a bit bored I suppose and some say adding a note is better.
    Hitsounds

    1. 00:21:284 - This diff confused me because you have the offbeat clapping up to this point just like the other diffs, but then you stop all the clapping until the kiai time. In the other diffs, you continue the offbeat clapping all through map. Instead, you have silenced the offbeat slider ticks like at 00:21:614 and it's really odd to me because they should be claps. This easy diff sounds really stale to me because you have no claps in this section that sounds really nice with that custom clap of yours. Maybe consider adding some here in a similar pattern to the other diffs. fixed

    2. 01:22:603 (3) - Too much finish on this slider imo. It would be better to me if it was clap-clap-finish. So maybe replace the finish on the head and repeat with a clap. Sounds better with the clapping in the music and will make the finish on the end more accented with the actual finish in the music imo. of course there are many finishes but it fits to music imo.

    3. 01:25:240 (2) - Same thing, I think a clap on the head and end of this slider would be better to make the finish at 01:25:900 more unique. ^

    4. 01:25:900 (1) - Maybe add a finish to the repeat to hit with the one in the music. fixed

    5. 01:32:164 (2) - Maybe add a finish to hit with the one in the music. clap better I suppose.

    6. 01:32:823 (4) - Again maybe a finish on the head because there is a finish in the music. umm, of course heard finish but clap seems more better imo.

    [Normal]

    Map Design/Rhythm

    1. 00:13:372 (1,2,3) - Nazi, these blankets are a bit off, maybe adjust a few grids so they're consistent with later blankets that are nice, unless of course you were going for imperfect blankets here. fixed

    2. 01:04:142 (4,1) - Just a minor thing here. The blanket is noticeably off. Rotate the 4 a bit and fix it. fixed
    Hitsounds

    1. 01:22:603 (3,4) - Again too much finish imo, these would be better as two claps to lead into the finish at 01:23:262 where there is a finish in the music.  

    2. 01:25:240 (3,4) - Same, better as 2 claps.

    3. 01:25:900 (1) - Same as easy, maybe add a finish on the end.

    4. 01:32:164 (3) - Same as easy, maybe have a finish here.

    5. 01:32:823 (5) - Hm, maybe add a finish to the head just like you have in the easy diff. this finish hears so weak so no added.
     

    Pretty much flawless, nice diff.

    [Hard]

    Map Design/Rhythm

    1. 00:20:625 (5) - This slider really threw me off. It's really confusing having so many repeats. I think it would be better to have two repeating sliders here just like at 00:53:592 (3,4). fixed

    2. 00:28:867 (7,1) - The jump to the 1 is readable, but this is nearly the same spacing as 00:30:350 (4,5) and that is not a jump, so it's really confusing because I want to play the 00:30:350 (4,5) as if it were a jump since it comes so soon after this. I really suggest making the 7 to the 1 here normal spacing, maybe we could have a nice blanket:
      It plays very nicely, plus we don't have a jump at places like 00:26:394 (6,1) or 00:23:757 (8,1). fixed

    3. 00:43:702 - In my honest opinion, the slowdown to .5 SV is far too much. It's very surprising to me and makes the section a bit too slow in comparison to the music. A .75 slowdown would have fit much better imo. fixed

    4. 00:46:339 (4) - To me, it would be better if this slider started at 00:46:175 to hit with the vocals. Maybe move it to there and extend its length, and maybe stack it with the 3. another fixed

    5. 01:34:306 (2) - How about copying the 1 and flipping it over so that we can end the map with a bit of symmetry just like we do in the insane diff? fixed
    Hitsounds

    1. 01:22:603 (5,6) - Maybe replace with claps just like easy.

    2. 01:25:240 (7) - Maybe a clap on the head and end instead.

    3. 01:26:394 (2) - Consider adding a finish on the repeat to hit with the music.

    4. 01:32:164 (4) - Maybe add a finish to the head.

    5. 01:32:658 (5) - Maybe add a finish to the end just like the easy diff.
    [Insane]

    Map Design/Rhythm

    1. 00:38:262 (4,5,6) - How about increasing spacing for these sliders to 1.2 or so to accent the building vocals a bit? It plays nicely to me. starting slider at red line seems etter because of following vocal.

    2. 00:52:933 (1,2,3,4,5,6,7,8,9,10) - The stream could look a little nicer imo. you have nice skill but I can't make it more better, this is my best.

    3. 01:21:449 (3,4) - Hmm, maybe make this blanket more consistently spaced with the 01:20:625 (1,2) blanket. That is, make them look the same. Right now the 3 and 4 blanket is much smaller and doesn't look nice. ok, I'll consider.
    Hitsounds

    1. 00:25:570 - Since we miss out on having a clap here, and I don't think you want to use slider tick 2, maybe switch the rhythm up a bit? I think it would be nice to have the clap here.

      I just made the 5 shorter and added a slider here.

    2. 01:22:603 (7,8) - Again some claps on the heads would better than finishes imo to make the real one at 01:23:262 more accented.

    3. 01:25:240 (5,7) - Maybe claps.

    4. 01:32:164 (3) - Maybe a finish on the head just like the easy diff.

Ok I hope that helps. Nice maps. Here's my star~
thanks for modding and star!
IamKwaN
From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable
00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8
00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
Topic Starter
kajiyatta

IamKwaN wrote:

From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P
it's original ver not cut ver~

[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable
00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8
00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy fixed

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

about NC, I usually put it at long white line unless I have special reason.
[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
thanks for modding & star~
minyeob
Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

[Normal]
01:19:966 (1) - There's no new combo @_@


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~
Topic Starter
kajiyatta

minyeob wrote:

Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

this original song name in Japanese is "空気力学少女と少年の詩" so, "空気力学少女" means "Aerodynamics Girls", "少年" means "Boys", and "詩" means "Poem Song I suppose. of course "詩" and "歌" is alike, so perhaps not necessary "Poem", but these already Ranked maps doesn't thave same title, so I decided to mix both of titles. but finally fixed the title lol..

[Normal]
01:19:966 (1) - There's no new combo @_@ fixed


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~ fixed
thanks for modding!
Suzully
Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
Topic Starter
kajiyatta

Suzully wrote:

Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
修正しました。ありがとうございます  :)
Yuki-kun
Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ?
00:25:900 (8) - Remove clap on start of slider.
00:36:779 (9) - NC here. NC following vocal in this part is better than music.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) -
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175
00:05:460 (1,2) - Same here.
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird.

[Easy]
Seem fine.

Nice map. Good luck :3
Topic Starter
kajiyatta

Yuki-kun wrote:

Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ? fixed
00:25:900 (8) - Remove clap on start of slider. fixed
00:36:779 (9) - NC here. NC following vocal in this part is better than music. your suggestion is right, but I just suppose following music seems better basically than vocal. and in below about NC, it is same.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) - maybe it's already symmetric.
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427 I suppose this part doesn't hear music, so maybe blank better.
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175 fixed
00:05:460 (1,2) - Same here. fixed
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird. fixed

[Easy]
Seem fine.

Nice map. Good luck :3
thanks for modding~
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem ..
soft-hitclap2.wav doesn't fit the song imo
00:00:186 - 00:10:570 no drums sound here..why do you still add clap?
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo

[Easy]
00:43:043 (2) - whistle sounds better than clap
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced

[Normal]
00:42:713 (2,3,4) - clap sounds noisy

[hard]
01:05:625 - add a note here for vocal?
01:34:801 (3,4) - a jump here is good
nice flow but spacing is boring,try adding more jumps next time

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10
00:43:702 -why not use 1.8x?no overlaping is better imo
01:04:059 - add a note here must be fun
01:08:757 (5) - why not continue using rotate by 90°?
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly
01:34:801 (7,8) - same with hard
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future

good luck
Topic Starter
kajiyatta

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem .. I use tha same title already Ranked map.
soft-hitclap2.wav doesn't fit the song imo I like it sorry
00:00:186 - 00:10:570 no drums sound here..why do you still add clap? I suppose it's nice but deleted bacause it is second suggestion
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo current seems better

[Easy]
00:43:043 (2) - whistle sounds better than clap fixed
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced some remapped

[Normal]
00:42:713 (2,3,4) - clap sounds noisy fixed

[hard]
01:05:625 - add a note here for vocal? to be symmetrical better
01:34:801 (3,4) - a jump here is good just consider.
nice flow but spacing is boring,try adding more jumps next time ok

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10 I know you mean, but I usuall put NC per 8 beats.
00:43:702 -why not use 1.8x?no overlaping is better imo fixed
01:04:059 - add a note here must be fun this part becoms calm, so it's useless
01:08:757 (5) - why not continue using rotate by 90°? just seems ok
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps some fixed
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly yeah but it's my favorite part.
01:34:801 (7,8) - same with hard current seems fine
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future I don't have a intention of making harder in this map because I'm noob mapper and player, if I can't pass the map I made, it's quite stupid..

good luck
thanks for modding~
BounceBabe
Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed

Hard

01:00:350 - Add circle would fit good

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better

00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


GL
Topic Starter
kajiyatta

BounceBabe wrote:

Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed music is calm down, so no fixed.

Hard

01:00:350 - Add circle would fit good fixed

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better[/color]
00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


about spacing, I'll make enough consistence and beautiful, but need some random jumping I suppose. all same spacing bored experinced payer, I know your suggestion to follow the consistence spacing, but sorry I'll keep them.

GL
thanks for modding
Topic Starter
kajiyatta
double post...
merchat7
M4M, sorry for delay. I'm a bit surprise you request this beatmap, I thought this was close to getting a bubble.

[General]

- Apparently, there's suppose to be another u in kukirikigaku so kuukirikigaku. This is based of English websites and romanization tools, but it seems the ranked versions doesn't do this. Just something to consider.
- I feel like there should be a kick drum or bass drum sound to put on places like 00:13:372, 00:18:647, 00:34:471, 00:57:548, etc.

[Easy]

00:00:186 (1,1,2) - I'm not too fond of the whistle at end of the repeating sliders and begin of the normal slider as there isn't really anything in music to indicate there should be one (guitar play 1/2 earlier/later on the red ticks), so I think you should remove the whistles at end of 00:00:186 (1,1) - and begin of 00:06:779 (2). The whistle on 00:00:186, 00:02:283 are fine since they accommodate with the start of the guitar phase. Whistles fit well then.
00:00:186 (1,1,1,2) - I'm not too fond of the slider ticks sound in this diff in general as it's quite oblivious some sounds are missing. Like I expect a clap sound on 00:01:834 too, etc. So my proposal for this section as you can't keep a consistent hitsound rhythm is to remove the slider ticks sound from these sliders then add whistles so that hitsounding doesn't sound empty here. So on repeat and end of 00:02:823 (1) - and on 00:08:757 (2) - They follow the accents of the guitar. Incase you're wondering why I want you to change for this part and not for the others. There is no drum sound in music here, so it makes it even more oblivious that drum sounds are missing, the other parts, as drums play in music, it mask this a little so I think it's fine, but here, it feel really off to me. Be sure to remove clap from 00:04:801 (2) -
00:18:317 (3) - Honestly, I prefer a note on 00:16:999 instead of here so you can keep a more consistent hitsound pattern since you have a clap sound on 00:11:724 and 00:14:361.
00:20:625 (2) - Since you don't have a note on 00:20:295 which follow the same drum pattern. I think you should remove clap at end of this slide so that the pattern is more consistent. Incase you don't understand why. Let's say there are 4 white ticks. There is drum in music on all those white ticks. A few ways to keep conssitent is, clap on all white ticks or clap every 2 white ticks (which is what I want you to do here).
00:41:724 (2) - I don't really find the whistle fitting here. The only thing that indicate a whistle here is vocal and vocal is 1/2 earlier.
00:45:680 (2) - Whistle is a pretty loud sound here, since this is a calm part, I recommend removing some whistle (this one). After thinking a bit, I like it more if you do whistle/low volume finish at end for 00:43:702 (1) - and at begin for 00:46:339 (3) - as they follow the cymbal sound in music.
00:57:548 (2) - Whistle at repeat. I think you should hear what sound I'm following with the whistle here.
01:02:164 (1) - I feel you should have clap at begin and end to emphasize the vocal (kick drum/bass drum sound at begin if you decide to add it).
01:07:438 (1) - Finish here
01:10:076 (1,2) - To emphasis the sound on the repeat more, I think you should remove from clap from end of both sliders. If you add the custom kick/bass drum sound, use it instead of clap at begin of 01:11:394 (2) -
01:27:548 - Please do repeating slider here too like 01:30:185 (2) -
01:28:537 (1) - Whistle on repeat
01:31:175 (1) - Whistle at end
01:32:164 (2,4) - Keep the clap, consider adding finish on (2) and whistle/finish on begin of (4) [whistle if you feel finish is too loud].

I think you should have try a different hitsounding pattern, or make sure you have a hitosund on all 2nd and 4th white ticks (use longer sliders to keep star rating low). It feel really off to my ear when I hear clap then pause then clap then pause. Your rhythm and pattern is fine, but I feel there's a better way to hitsound this. But as some people already look at this and think it's fine, the main thing that bothers me the most is the slider tick sound at begin, I hope you change that. I double checked all my suggestions, if you fix all, I think this diff would be better.

[Normal]

00:01:504 (3) - I'm fine with the whistle pattern here, but as I suggest in Easy to follow the guitar. I suggest removing whistle from begin of this slider.
00:06:779 (3) - ^
00:10:735 (1,2,3) - Consider finish at end of (1), on (2,3) with lower volume (50%). If you do this, do it for Hard & Insane as well. I didn't suggest for Easy as you don't have note on 00:12:383.
00:19:636 (2) - ^ same thing
00:14:361 (2) - Consider finish here as well with 50% volume at begin. Remember that finish suggestion normally applies to all diff, unless stated otherwise.
00:42:383 (1) - I find s:c1 clap better here.
00:43:043 (3) - Sound better to me if whistle is remove here.
00:43:702 (1) - Same as Easy, I find the whistle (slider tick sound) too loud or too much for a calm part, I think you should remove them. Put whistle at end of this slider.
00:46:999 (4) - Whistle at begin, s:c1 clap at repeat.
00:58:207 (3) - Whistle at begin, I won't repeat again.
01:02:164 (1) - Clap at begin and end, won't repeat gain
01:07:438 (1) - Finish at begin, won't repeat again for other diffs.
00:55:570 (3,1) - After some consideration, I find finish at end of these sliders quite nice. Applies to other diff as well.
00:58:207 (3,4) - Same as 00:10:735, finish at end of (3), begin and end of (4). Note that if you don't really like the finish, you can use whistle instead.
01:28:537 - 01:33:153 - Whistle every 1st and 3rd white tick. Don't put when there's finish. Do something similar for Hard & Insane.

Good, I decide to do most of my general hitsound modding on this diff. Remember that most of the hitsound suggestion here applies to the other diffs.

[Hard]

SPOILER
00:00:845 (3) - Add a whistle on the start.
00:02:164 (5) - Add a whistle on the start.
00:04:801 (5) - Add a whistle on the start
00:05:460 (1) - Remove the whistle on the start, add a whistle on the end.
00:06:779 (4) - Remove the whistle on the start, add a whistle on the end
00:10:076 (5) - Add a whistle on the start.
00:11:394 (3) - Add a whistle on the start
00:11:889 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 00:12:218), add a whistle on the end.
00:12:713 (5) - Add a whistle on the start,
00:13:372 (1) - Add a whistle.
00:13:537 (2) - Add a whistle.
00:13:867 (4) - Add a whistle on the start.
00:14:526 (6) - Add a whistle.
00:14:856 (8) - Add a whistle on the start.
00:15:350 (9) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:328 (5) - Add a whistle on the end.
00:17:658 (6) - Add a whistle on the end.
00:18:647 (1) - Add a whistle on the start.
00:19:142 (2) - Add a whistle on the start.
00:19:636 (3) - Add a whistle on the end.
00:20:131 (4) - Add a whistle on the start.
Do something similar for Insane. I don't this for Easy/Normal as you can't really follow the guitar properly there.
00:41:229 (5,6) - I was expecting more this rhythm http://puu.sh/27Tmh. I notice Insane don't do this rhythm either, perhaps do this for Insane instead. I find it follow the song better and allows for a fun jump pattern.
00:43:702 - Remember what I mention in the other diffs about whistle.
00:55:240 (3) - Blanket with (1)? http://puu.sh/27TtD

Mainly hitsound to consider.

[Insane]

- Any particular reason for od7? Most Insane of this level use od8.

00:03:317 (2,3) - I prefer the flow with this ctrl+g
00:04:306 (6,7) - ^

Hm, I'm a bit tired right now, took a bit longer to hitsound mod than expected.

I'll come recheck later, I'll see how you change the hitsound first.
Topic Starter
kajiyatta

merchat7 wrote:

M4M, sorry for delay. I'm a bit surprise you request this beatmap, I thought this was close to getting a bubble.

[General]

- Apparently, there's suppose to be another u in kukirikigaku so kuukirikigaku. This is based of English websites and romanization tools, but it seems the ranked versions doesn't do this. Just something to consider. if XAT says this meant, I'll change.
- I feel like there should be a kick drum or bass drum sound to put on places like 00:13:372, 00:18:647, 00:34:471, 00:57:548, etc.

[Easy]

00:00:186 (1,1,2) - I'm not too fond of the whistle at end of the repeating sliders and begin of the normal slider as there isn't really anything in music to indicate there should be one (guitar play 1/2 earlier/later on the red ticks), so I think you should remove the whistles at end of 00:00:186 (1,1) - and begin of 00:06:779 (2). The whistle on 00:00:186, 00:02:283 are fine since they accommodate with the start of the guitar phase. Whistles fit well then.
00:00:186 (1,1,1,2) - I'm not too fond of the slider ticks sound in this diff in general as it's quite oblivious some sounds are missing. Like I expect a clap sound on 00:01:834 too, etc. So my proposal for this section as you can't keep a consistent hitsound rhythm is to remove the slider ticks sound from these sliders then add whistles so that hitsounding doesn't sound empty here. So on repeat and end of 00:02:823 (1) - and on 00:08:757 (2) - They follow the accents of the guitar. Incase you're wondering why I want you to change for this part and not for the others. There is no drum sound in music here, so it makes it even more oblivious that drum sounds are missing, the other parts, as drums play in music, it mask this a little so I think it's fine, but here, it feel really off to me. Be sure to remove clap from 00:04:801 (2) -
another fixed under my opinion and your suggestions.
00:18:317 (3) - Honestly, I prefer a note on 00:16:999 instead of here so you can keep a more consistent hitsound pattern since you have a clap sound on 00:11:724 and 00:14:361. fixed
00:20:625 (2) - Since you don't have a note on 00:20:295 which follow the same drum pattern. I think you should remove clap at end of this slide so that the pattern is more consistent. Incase you don't understand why. Let's say there are 4 white ticks. There is drum in music on all those white ticks. A few ways to keep conssitent is, clap on all white ticks or clap every 2 white ticks (which is what I want you to do here). at end, there is a drum sound here so still added clap.
00:41:724 (2) - I don't really find the whistle fitting here. The only thing that indicate a whistle here is vocal and vocal is 1/2 earlier. deleted it.
00:45:680 (2) - Whistle is a pretty loud sound here, since this is a calm part, I recommend removing some whistle (this one). After thinking a bit, I like it more if you do whistle/low volume finish at end for 00:43:702 (1) - and at begin for 00:46:339 (3) - as they follow the cymbal sound in music.
00:57:548 (2) - Whistle at repeat. I think you should hear what sound I'm following with the whistle here. declined volume.
01:02:164 (1) - I feel you should have clap at begin and end to emphasize the vocal (kick drum/bass drum sound at begin if you decide to add it). I don't think it doesn't need to emphsize the vocal.
01:07:438 (1) - Finish here fixed
01:10:076 (1,2) - To emphasis the sound on the repeat more, I think you should remove from clap from end of both sliders. If you add the custom kick/bass drum sound, use it instead of clap at begin of 01:11:394 (2) - hmmm... ok.
01:27:548 - Please do repeating slider here too like 01:30:185 (2) - another fixed
01:28:537 (1) - Whistle on repeat fixed
01:31:175 (1) - Whistle at end fixed
01:32:164 (2,4) - Keep the clap, consider adding finish on (2) and whistle/finish on begin of (4) [whistle if you feel finish is too loud]. added finish

I think you should have try a different hitsounding pattern, or make sure you have a hitosund on all 2nd and 4th white ticks (use longer sliders to keep star rating low). It feel really off to my ear when I hear clap then pause then clap then pause. Your rhythm and pattern is fine, but I feel there's a better way to hitsound this. But as some people already look at this and think it's fine, the main thing that bothers me the most is the slider tick sound at begin, I hope you change that. I double checked all my suggestions, if you fix all, I think this diff would be better. surely this diff have missed some hit sound at backbeat, but not playable and weird I suppose. if so much notes and long slider are added, it's diifcult for newbie.

[Normal]

00:01:504 (3) - I'm fine with the whistle pattern here, but as I suggest in Easy to follow the guitar. I suggest removing whistle from begin of this slider. fixed
00:06:779 (3) - ^ fixed
00:10:735 (1,2,3) - Consider finish at end of (1), on (2,3) with lower volume (50%). If you do this, do it for Hard & Insane as well. I didn't suggest for Easy as you don't have note on 00:12:383. finish is loud and maybe useless I suppose.
00:19:636 (2) - ^ same thing^
00:14:361 (2) - Consider finish here as well with 50% volume at begin. Remember that finish suggestion normally applies to all diff, unless stated otherwise. there is no finish at back music here.
00:42:383 (1) - I find s:c1 clap better here. fixed
00:43:043 (3) - Sound better to me if whistle is remove here. to follow the music, keep tis whistle
00:43:702 (1) - Same as Easy, I find the whistle (slider tick sound) too loud or too much for a calm part, I think you should remove them. Put whistle at end of this slider. fixed
00:46:999 (4) - Whistle at begin, s:c1 clap at repeat. it's not cosistence
00:58:207 (3) - Whistle at begin, I won't repeat again. fixed
01:02:164 (1) - Clap at begin and end, won't repeat gain ame as Easy
01:07:438 (1) - Finish at begin, won't repeat again for other diffs. fixed
00:55:570 (3,1) - After some consideration, I find finish at end of these sliders quite nice. Applies to other diff as well. ok
00:58:207 (3,4) - Same as 00:10:735, finish at end of (3), begin and end of (4). Note that if you don't really like the finish, you can use whistle instead. finish is loud no added.
01:28:537 - 01:33:153 - Whistle every 1st and 3rd white tick. Don't put when there's finish. Do something similar for Hard & Insane. I prefer current hit-sound than whistle.

Good, I decide to do most of my general hitsound modding on this diff. Remember that most of the hitsound suggestion here applies to the other diffs.

[Hard]

SPOILER
00:00:845 (3) - Add a whistle on the start.
00:02:164 (5) - Add a whistle on the start.
00:04:801 (5) - Add a whistle on the start
00:05:460 (1) - Remove the whistle on the start, add a whistle on the end.
00:06:779 (4) - Remove the whistle on the start, add a whistle on the end
00:10:076 (5) - Add a whistle on the start.
00:11:394 (3) - Add a whistle on the start
00:11:889 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 00:12:218), add a whistle on the end.
00:12:713 (5) - Add a whistle on the start,
00:13:372 (1) - Add a whistle.
00:13:537 (2) - Add a whistle.
00:13:867 (4) - Add a whistle on the start.
00:14:526 (6) - Add a whistle.
00:14:856 (8) - Add a whistle on the start.
00:15:350 (9) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:328 (5) - Add a whistle on the end.
00:17:658 (6) - Add a whistle on the end.
00:18:647 (1) - Add a whistle on the start.
00:19:142 (2) - Add a whistle on the start.
00:19:636 (3) - Add a whistle on the end.
00:20:131 (4) - Add a whistle on the start.
Do something similar for Insane. I don't this for Easy/Normal as you can't really follow the guitar properly there.
I tried this hit sound, but I hear weird especilly 00:10:375~. it has no pattern and so randomly, I got confused.
00:41:229 (5,6) - I was expecting more this rhythm http://puu.sh/27Tmh. I notice Insane don't do this rhythm either, perhaps do this for Insane instead. I find it follow the song better and allows for a fun jump pattern. of course I did it first, but after some time I changed current rhythm.
00:43:702 - Remember what I mention in the other diffs about whistle. fixed
00:55:240 (3) - Blanket with (1)? http://puu.sh/27TtD fixed

Mainly hitsound to consider.

[Insane]

- Any particular reason for od7? Most Insane of this level use od8. tjis diff based on standard Insane I supose, maybe OD8 seems difficult.

00:03:317 (2,3) - I prefer the flow with this ctrl+g fixed
00:04:306 (6,7) - ^ fixed

Hm, I'm a bit tired right now, took a bit longer to hitsound mod than expected.

I'll come recheck later, I'll see how you change the hitsound first.
thanks for modding~
merchat7
Recheck,sorry slight delay

- I suggest adding finish to those places because I notice that most places contain only claps and some finish. Since default whistle hitsound doesn't fit too well in Easy & Normal, I suggest instead to follow the soft cymbal sounds in music with a reduced volume finish for a more interesting hitsound pastern.
- To expand on this, for Hard & Insane, I think you should add whistle to guitar at begin - 00:20:460. Then at kiai, get a kick drum sound to follow the drums 00:54:911 - 00:55:076 - etc.. Naturally, add these kicks drum sound to Easy & Normal as well if possible.
- The whistle pattern I gave you on Hard is intended to follow guitar, but maybe I was a bit tired so I didn't give you an optimal pattern. I checked out some ranked map to get an idea of how you can do the hitsound and I really like how in Aenna mapset, at kiai the hitsound is much more intense and the whistle patterns which follow guitar. I also notice in Patchouli mapset, the use of kick drums. This is why I suggest these two things.

[Easy]

00:13:372 (1) - After some consideration, I think you should add whistle at begin here
00:18:647 (1) - ^, even if the focus is changed to drum here, I think continuing the whistle pattern from before is better.
01:25:900 (1) - Add whistle on finish? (keep finish). Seems better with the hitsound pattern I gave you

[Normal]

00:13:372 (1) - Same as Easy
00:18:647 (1) - ^
00:19:636 (2) - I can definitely hear cymbal at begin here, so it sound odd to me that you don't have a finish sound here (applies to Hard & Insane as well).
01:26:599 - end - add whistle in same places as Easy

[Hard]

00:01:669 - I don't agree with this place being 5% volume, guitar plays here so I think it should go back to normal (40%)
01:15:350 (1) - Hmm, i prefer this ending on 01:17:493

[Insane]

- Maybe it'll be a bit more clear if I give you the .osu with how I think you should do the hitsound. This is also easier for me as I can see clearly what works and what doesn't. Download this http://puu.sh/29slv. Note that due to a bug, some note accidentally got moved, I try to put them back in the same spot, please double check if you use the .osu file. Also remember that you can adjust the hitsound to your liking. This is what I think hitsound should sound like, but you many not agree with all of it. Here's the .osu

Insane
00:00:845 (3) - Add a whistle on the start.
00:01:339 (4) - Add a whistle.
00:02:164 (7) - Add a whistle on the start.
00:02:823 (1) - Add a whistle on repeat #1 (at 00:02:987).
00:03:317 (2) - Add a whistle.
00:03:647 (4) - Add a whistle.
00:03:812 (5) - Add a whistle on the start, add a whistle on the end.
00:04:306 (6) - Add a whistle.
00:04:636 (8) - Add a whistle.
00:04:801 (9) - Add a whistle on the start.
00:05:131 (10) - Add a whistle on the start.
00:06:120 (3) - Add a whistle on the start.
00:06:449 (4) - Add a whistle on the end.
00:07:438 (7) - Add a whistle on the start.
00:08:098 (1) - Add a whistle on repeat #1 (at 00:08:262).
00:08:592 (2) - Add a whistle.
00:09:087 (5) - Add a whistle on the start, add a whistle on the end.
00:09:581 (6) - Add a whistle.
00:09:911 (8) - Add a whistle.
00:10:076 (9) - Add a whistle on the start.
00:10:405 (10) - Add a whistle on the start.
00:10:735 (1) - Add a whistle on the end.
00:12:054 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:12:383), add a finish on the end.
00:13:372 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:13:536).
00:13:867 (2) - Add a whistle on the start, add a whistle on the end.
00:14:361 (3) - Add a whistle on the end.
00:14:856 (4) - Add a whistle.
00:15:185 (6) - Add a whistle.
00:15:350 (7) - Add a whistle on the start.
00:15:680 (8) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:988 (7) - Add a whistle on the start.
00:18:647 (1) - Add a whistle.
00:18:812 (2) - Add a whistle.
00:19:142 (4) - Add a whistle on the start.
00:19:636 (5) - Add a finish.
00:20:131 (8) - Add a finish on repeat #1 (at 00:20:295).
00:22:438 (5) - Add a whistle on the start, add a whistle on the end.
00:23:098 (7) - Add a whistle on the end.
00:23:922 (1) - Add a whistle on the start, add a whistle on the end.
00:25:076 (5) - Add a whistle on the start, add a whistle on the end.
00:25:570 (6) - Add a whistle on repeat #1 (at 00:25:734).
00:26:065 (7) - Add a whistle.
00:26:559 (1) - Add a whistle on repeat #1 (at 00:26:723).
00:27:713 (5) - Add a whistle on the start, add a whistle on the end.
00:28:372 (7) - Add a whistle on the end.
00:29:196 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:29:360).
00:30:350 (4) - Add a whistle on the start, add a whistle on the end.
00:31:010 (6) - Add a whistle on the start, add a whistle on the end.
00:31:669 (8) - Add a whistle.
00:32:988 (4) - Add a whistle on the start.
00:33:317 (5) - Add a whistle.
00:33:812 (7) - Move node #1 to {x:256 y:240}, move node #2 to {x:256 y:152}.
00:34:471 (2) - Add a whistle on the start.
00:35:625 (5) - Add a whistle on the start, add a whistle on the end.
00:36:120 (6) - Add a whistle on the end.
00:36:614 (8) - Add a whistle.
00:36:779 (9) - Add a whistle on the end.
00:38:262 (4) - Add a whistle on the start.
00:38:592 (5) - Add a whistle on the start.
00:38:922 (6) - Add a whistle on the end.
00:40:900 (4) - Add a whistle on repeat #1 (at 00:41:064), add a whistle on the end.
00:41:394 (5) - Add a whistle on repeat #1 (at 00:41:558).
00:41:889 (6) - Add a whistle on the start.
00:43:702 (1) - Remove the whistle on the end.
00:44:361 (2) - Add a whistle on the start, add a whistle on the end.
00:45:186 (3) - Add a clap on the end.
00:45:680 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:45:844), add a finish and remove the whistle on the end, move node #1 to {x:20 y:244}, move node #2 to {x:44 y:192}.
00:46:339 (5) - Add a finish on the start, remove the whistle on the end.
00:46:999 (7) - Add a finish on the start.
00:48:977 (5) - Add a whistle on the start, move node #1 to {x:368 y:252}, move node #2 to {x:352 y:220}, move node #3 to {x:296 y:188}, move node #4 to {x:240 y:220}, move node #5 to {x:224 y:252}.
00:50:295 (1) - Add a whistle on the start.
00:54:911 (3) - Add a finish on the start, add a finish on repeat #1 (at 00:55:075), move node #1 to {x:116 y:184}, move node #2 to {x:53 y:121}.
00:55:570 (5) - Add a finish on the start, add a finish on repeat #1 (at 00:55:734).
00:56:559 (8) - Add a finish on the start.
00:56:889 (1) - Add a finish on the start, add a finish on the end.
00:57:713 (2) - Add a finish on the start, move node #1 to {x:280 y:220}, move node #2 to {x:368 y:220}.
00:58:207 (3) - Add a finish on the end, move node #1 to {x:304 y:300}, move node #2 to {x:304 y:344}, move node #3 to {x:348 y:368}.
00:58:867 (6) - Add a whistle on the start, add a finish on the end.
01:00:186 (3) - Add a finish on the start.
01:00:845 (5) - Add a finish on the start, add a finish on the end.
01:01:504 (7) - Add a finish.
01:01:669 (8) - Add a finish.
01:02:164 (1) - Add a finish on the start, add a finish on repeat #1 (at 01:02:328).
01:02:823 (3) - Add a finish on the start, add a finish on the end.
01:03:977 (6) - Add a finish.
01:05:460 (3) - Add a finish on the start, add a finish on repeat #1 (at 01:05:624).
01:05:955 (4) - Add a finish on repeat #1 (at 01:06:119), add a finish on the end.
01:06:944 (6) - Move to {x:76 y:92}, add a finish.
01:08:098 (3) - Add a finish on the start, add a finish on the end.
01:08:427 (4) - Add a finish on the end.
01:08:757 (5) - Add a finish on repeat #1 (at 01:08:921).
01:09:251 (6) - Add a finish on repeat #1 (at 01:09:415), add a finish on the end.
01:09:911 (8) - Add a finish.
01:10:570 (2) - Add a whistle on the start, add a whistle on the end.
01:11:394 (5) - Add a whistle on the start.
01:11:889 (6) - Add a whistle on the start, add a clap on repeat #1 (at 01:12:053), add a whistle on the end.
01:12:548 (8) - Add a clap.
01:16:669 (5) - Add a whistle on the start.
01:19:306 (4) - Add a whistle on the start.
01:24:746 (4) - Move node #1 to {x:204 y:184}, move node #2 to {x:248 y:164}, move node #3 to {x:287 y:184}.
01:25:900 (1) - Add a whistle on repeat #1 (at 01:26:064).
01:26:394 - Add a slider from here until 01:26:558 and then repeat it once, with a whistle on the start, with a finish on repeat #1 (at 01:26:558), with a finish on the end.
01:26:394 (2) - Remove this slider.
01:26:889 (3) - Add a finish on the start.
01:27:383 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 01:27:547), add a whistle on the end.
01:27:878 (5) - Add a whistle on the start, add a whistle on the end.
01:28:207 (6) - Add a whistle on the start.
01:29:032 (2) - Add a whistle.
01:29:196 (3) - Move to {x:388 y:144}.
01:29:361 (4) - Add a whistle.
01:29:526 (5) - Add a whistle on the start, add a whistle on repeat #1 (at 01:29:690).
01:30:021 (6) - Add a whistle on the start, add a whistle on the end.
01:30:515 (7) - Add a whistle on the start, add a whistle on the end.
01:31:175 (1) - Add a whistle on the end.
01:31:669 (2) - Add a whistle on the start, add a whistle on the end, move node #1 to {x:108 y:140}, move node #2 to {x:204 y:140}, move node #3 to {x:252 y:216}.
01:32:164 (3) - Add a whistle on repeat #1 (at 01:32:328).
01:32:658 (4) - Add a whistle on the end.
01:33:153 (5) - Add a whistle on the start.
01:33:482 (6) - Add a whistle on the start, add a whistle on the end.
01:34:306 (4) - Add a whistle.
01:34:636 (6) - Add a whistle.
00:03:647 (4) - Just expanding on my previous suggestion, stack at begin of (1) for a jump ?
00:04:636 (8) - ^ on (5). The only downside to doing this is hidden mod, but I think this jump plays quite nicely.
00:18:317 (8) - I find not having a jump to (1) like how 00:15:680 (8) - there is no jump to (1), plays better here.
00:26:065 (7,8) - x:348 y:236
00:36:120 (6,7) - I prefer circle first then slider here.http://puu.sh/29oAX (8) is stacked on (6). If you don't like this jump, just put (8) under (7) so that there is no jump. Other pattern is fine too.
01:02:164 (1,2) - Try this? http://puu.sh/29oKf. Repeating slider > hit circles, ctrl+g on (5). Especially with this pattern, I find adding clap on 01:02:164 and 01:02:823 important or it doesn't work as well. Once again, doesn't have to be like this, test and see what you like.
01:04:471 (10) - Maybe change to hit circles and something like this http://puu.sh/29oUG
01:08:757 (5) - I don't hear anything for a jump here, ctrl+g?
01:11:065 (3,4) - I think adding some jumps here would be better. http://puu.sh/29po7
01:13:043 (2,3,4,5,6,7,8,9,10) - This pattern seems like a big difficulty jump to the rest of the beatmap. Reduce the spacing by just a bit (10~%)?
01:16:339 (3,6) - I find having jumps at these two places would be perfect.So something like this? http://puu.sh/29pAF
01:33:812 (1,2,3,4,5,6) - (1,2,3) - 3grids right (4,5,6) 3 grids left? I find jump to (4) a little too big.

Just some suggestions to make the beatmap funner. Still prefer od8 for this, I find it only take a few play counts for me to get 100% accuracy and i know there are lots of people who can play better than me, but it's fine if not.

Well, I really love this song. Hitsound have some rooms for improvement, but the rest seems good to me.

Here's a star, I don't mind if you also kudosu this post, hitsound modding sure take a long time.

Good luck!
Topic Starter
kajiyatta

merchat7 wrote:

Recheck,sorry slight delay

- I suggest adding finish to those places because I notice that most places contain only claps and some finish. Since default whistle hitsound doesn't fit too well in Easy & Normal, I suggest instead to follow the soft cymbal sounds in music with a reduced volume finish for a more interesting hitsound pastern.
surely whistle isn't contained this part, but it's calm part I suppose so added whistle not finish.
- To expand on this, for Hard & Insane, I think you should add whistle to guitar at begin - 00:20:460. Then at kiai, get a kick drum sound to follow the drums 00:54:911 - 00:55:076 - etc.. Naturally, add these kicks drum sound to Easy & Normal as well if possible.
- The whistle pattern I gave you on Hard is intended to follow guitar, but maybe I was a bit tired so I didn't give you an optimal pattern. I checked out some ranked map to get an idea of how you can do the hitsound and I really like how in Aenna mapset, at kiai the hitsound is much more intense and the whistle patterns which follow guitar. I also notice in Patchouli mapset, the use of kick drums. This is why I suggest these two things.
of course I know these Ranked maps and how awesome, but this time I want to add hit-sound in consistence not to follow the guiter,because I'm pretty fond of.

[Easy]

00:13:372 (1) - After some consideration, I think you should add whistle at begin here
00:18:647 (1) - ^, even if the focus is changed to drum here, I think continuing the whistle pattern from before is better.
01:25:900 (1) - Add whistle on finish? (keep finish). Seems better with the hitsound pattern I gave youall fixed

[Normal]

00:13:372 (1) - Same as Easy
00:18:647 (1) - ^
00:19:636 (2) - I can definitely hear cymbal at begin here, so it sound odd to me that you don't have a finish sound here (applies to Hard & Insane as well).
01:26:599 - end - add whistle in same places as Easy
all fixed
[Hard]

00:01:669 - I don't agree with this place being 5% volume, guitar plays here so I think it should go back to normal (40%) fixed
01:15:350 (1) - Hmm, i prefer this ending on 01:17:493 current hears nice I suppose.

[Insane]

- Maybe it'll be a bit more clear if I give you the .osu with how I think you should do the hitsound. This is also easier for me as I can see clearly what works and what doesn't. Download this http://puu.sh/29slv. Note that due to a bug, some note accidentally got moved, I try to put them back in the same spot, please double check if you use the .osu file. Also remember that you can adjust the hitsound to your liking. This is what I think hitsound should sound like, but you many not agree with all of it. Here's the .osu
some drum hit sound added, and I'll change slowly because it's too difiicult

Insane
00:00:845 (3) - Add a whistle on the start.
00:01:339 (4) - Add a whistle.
00:02:164 (7) - Add a whistle on the start.
00:02:823 (1) - Add a whistle on repeat #1 (at 00:02:987).
00:03:317 (2) - Add a whistle.
00:03:647 (4) - Add a whistle.
00:03:812 (5) - Add a whistle on the start, add a whistle on the end.
00:04:306 (6) - Add a whistle.
00:04:636 (8) - Add a whistle.
00:04:801 (9) - Add a whistle on the start.
00:05:131 (10) - Add a whistle on the start.
00:06:120 (3) - Add a whistle on the start.
00:06:449 (4) - Add a whistle on the end.
00:07:438 (7) - Add a whistle on the start.
00:08:098 (1) - Add a whistle on repeat #1 (at 00:08:262).
00:08:592 (2) - Add a whistle.
00:09:087 (5) - Add a whistle on the start, add a whistle on the end.
00:09:581 (6) - Add a whistle.
00:09:911 (8) - Add a whistle.
00:10:076 (9) - Add a whistle on the start.
00:10:405 (10) - Add a whistle on the start.
00:10:735 (1) - Add a whistle on the end.
00:12:054 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:12:383), add a finish on the end.
00:13:372 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:13:536).
00:13:867 (2) - Add a whistle on the start, add a whistle on the end.
00:14:361 (3) - Add a whistle on the end.
00:14:856 (4) - Add a whistle.
00:15:185 (6) - Add a whistle.
00:15:350 (7) - Add a whistle on the start.
00:15:680 (8) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:988 (7) - Add a whistle on the start.
00:18:647 (1) - Add a whistle.
00:18:812 (2) - Add a whistle.
00:19:142 (4) - Add a whistle on the start.
00:19:636 (5) - Add a finish.
00:20:131 (8) - Add a finish on repeat #1 (at 00:20:295).
00:22:438 (5) - Add a whistle on the start, add a whistle on the end.
00:23:098 (7) - Add a whistle on the end.
00:23:922 (1) - Add a whistle on the start, add a whistle on the end.
00:25:076 (5) - Add a whistle on the start, add a whistle on the end.
00:25:570 (6) - Add a whistle on repeat #1 (at 00:25:734).
00:26:065 (7) - Add a whistle.
00:26:559 (1) - Add a whistle on repeat #1 (at 00:26:723).
00:27:713 (5) - Add a whistle on the start, add a whistle on the end.
00:28:372 (7) - Add a whistle on the end.
00:29:196 (1) - Add a whistle on the start, add a whistle on repeat #1 (at 00:29:360).
00:30:350 (4) - Add a whistle on the start, add a whistle on the end.
00:31:010 (6) - Add a whistle on the start, add a whistle on the end.
00:31:669 (8) - Add a whistle.
00:32:988 (4) - Add a whistle on the start.
00:33:317 (5) - Add a whistle.
00:33:812 (7) - Move node #1 to {x:256 y:240}, move node #2 to {x:256 y:152}.
00:34:471 (2) - Add a whistle on the start.
00:35:625 (5) - Add a whistle on the start, add a whistle on the end.
00:36:120 (6) - Add a whistle on the end.
00:36:614 (8) - Add a whistle.
00:36:779 (9) - Add a whistle on the end.
00:38:262 (4) - Add a whistle on the start.
00:38:592 (5) - Add a whistle on the start.
00:38:922 (6) - Add a whistle on the end.
00:40:900 (4) - Add a whistle on repeat #1 (at 00:41:064), add a whistle on the end.
00:41:394 (5) - Add a whistle on repeat #1 (at 00:41:558).
00:41:889 (6) - Add a whistle on the start.
00:43:702 (1) - Remove the whistle on the end.
00:44:361 (2) - Add a whistle on the start, add a whistle on the end.
00:45:186 (3) - Add a clap on the end.
00:45:680 (4) - Add a finish on the start, add a finish on repeat #1 (at 00:45:844), add a finish and remove the whistle on the end, move node #1 to {x:20 y:244}, move node #2 to {x:44 y:192}.
00:46:339 (5) - Add a finish on the start, remove the whistle on the end.
00:46:999 (7) - Add a finish on the start.
00:48:977 (5) - Add a whistle on the start, move node #1 to {x:368 y:252}, move node #2 to {x:352 y:220}, move node #3 to {x:296 y:188}, move node #4 to {x:240 y:220}, move node #5 to {x:224 y:252}.
00:50:295 (1) - Add a whistle on the start.
00:54:911 (3) - Add a finish on the start, add a finish on repeat #1 (at 00:55:075), move node #1 to {x:116 y:184}, move node #2 to {x:53 y:121}.
00:55:570 (5) - Add a finish on the start, add a finish on repeat #1 (at 00:55:734).
00:56:559 (8) - Add a finish on the start.
00:56:889 (1) - Add a finish on the start, add a finish on the end.
00:57:713 (2) - Add a finish on the start, move node #1 to {x:280 y:220}, move node #2 to {x:368 y:220}.
00:58:207 (3) - Add a finish on the end, move node #1 to {x:304 y:300}, move node #2 to {x:304 y:344}, move node #3 to {x:348 y:368}.
00:58:867 (6) - Add a whistle on the start, add a finish on the end.
01:00:186 (3) - Add a finish on the start.
01:00:845 (5) - Add a finish on the start, add a finish on the end.
01:01:504 (7) - Add a finish.
01:01:669 (8) - Add a finish.
01:02:164 (1) - Add a finish on the start, add a finish on repeat #1 (at 01:02:328).
01:02:823 (3) - Add a finish on the start, add a finish on the end.
01:03:977 (6) - Add a finish.
01:05:460 (3) - Add a finish on the start, add a finish on repeat #1 (at 01:05:624).
01:05:955 (4) - Add a finish on repeat #1 (at 01:06:119), add a finish on the end.
01:06:944 (6) - Move to {x:76 y:92}, add a finish.
01:08:098 (3) - Add a finish on the start, add a finish on the end.
01:08:427 (4) - Add a finish on the end.
01:08:757 (5) - Add a finish on repeat #1 (at 01:08:921).
01:09:251 (6) - Add a finish on repeat #1 (at 01:09:415), add a finish on the end.
01:09:911 (8) - Add a finish.
01:10:570 (2) - Add a whistle on the start, add a whistle on the end.
01:11:394 (5) - Add a whistle on the start.
01:11:889 (6) - Add a whistle on the start, add a clap on repeat #1 (at 01:12:053), add a whistle on the end.
01:12:548 (8) - Add a clap.
01:16:669 (5) - Add a whistle on the start.
01:19:306 (4) - Add a whistle on the start.
01:24:746 (4) - Move node #1 to {x:204 y:184}, move node #2 to {x:248 y:164}, move node #3 to {x:287 y:184}.
01:25:900 (1) - Add a whistle on repeat #1 (at 01:26:064).
01:26:394 - Add a slider from here until 01:26:558 and then repeat it once, with a whistle on the start, with a finish on repeat #1 (at 01:26:558), with a finish on the end.
01:26:394 (2) - Remove this slider.
01:26:889 (3) - Add a finish on the start.
01:27:383 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 01:27:547), add a whistle on the end.
01:27:878 (5) - Add a whistle on the start, add a whistle on the end.
01:28:207 (6) - Add a whistle on the start.
01:29:032 (2) - Add a whistle.
01:29:196 (3) - Move to {x:388 y:144}.
01:29:361 (4) - Add a whistle.
01:29:526 (5) - Add a whistle on the start, add a whistle on repeat #1 (at 01:29:690).
01:30:021 (6) - Add a whistle on the start, add a whistle on the end.
01:30:515 (7) - Add a whistle on the start, add a whistle on the end.
01:31:175 (1) - Add a whistle on the end.
01:31:669 (2) - Add a whistle on the start, add a whistle on the end, move node #1 to {x:108 y:140}, move node #2 to {x:204 y:140}, move node #3 to {x:252 y:216}.
01:32:164 (3) - Add a whistle on repeat #1 (at 01:32:328).
01:32:658 (4) - Add a whistle on the end.
01:33:153 (5) - Add a whistle on the start.
01:33:482 (6) - Add a whistle on the start, add a whistle on the end.
01:34:306 (4) - Add a whistle.
01:34:636 (6) - Add a whistle.
00:03:647 (4) - Just expanding on my previous suggestion, stack at begin of (1) for a jump ? no fixed
00:04:636 (8) - ^ on (5). The only downside to doing this is hidden mod, but I think this jump plays quite nicely.
00:18:317 (8) - I find not having a jump to (1) like how 00:15:680 (8) - there is no jump to (1), plays better here. fixed
00:26:065 (7,8) - x:348 y:236 fixed
00:36:120 (6,7) - I prefer circle first then slider here.http://puu.sh/29oAX (8) is stacked on (6). If you don't like this jump, just put (8) under (7) so that there is no jump. Other pattern is fine too. I'm confused when I play, so no fixed.
01:02:164 (1,2) - Try this? http://puu.sh/29oKf. Repeating slider > hit circles, ctrl+g on (5). Especially with this pattern, I find adding clap on 01:02:164 and 01:02:823 important or it doesn't work as well. Once again, doesn't have to be like this, test and see what you like. fixed
01:04:471 (10) - Maybe change to hit circles and something like this http://puu.sh/29oUG no fixed
01:08:757 (5) - I don't hear anything for a jump here, ctrl+g? but drum starting here, I suppose you expect a jumping.
01:11:065 (3,4) - I think adding some jumps here would be better. http://puu.sh/29po7 ok
01:13:043 (2,3,4,5,6,7,8,9,10) - This pattern seems like a big difficulty jump to the rest of the beatmap. Reduce the spacing by just a bit (10~%)? I know your mean but I just like this .
01:16:339 (3,6) - I find having jumps at these two places would be perfect.So something like this? http://puu.sh/29pAF fixed
01:33:812 (1,2,3,4,5,6) - (1,2,3) - 3grids right (4,5,6) 3 grids left? I find jump to (4) a little too big. hmm, sorry no fixed.

Just some suggestions to make the beatmap funner. Still prefer od8 for this, I find it only take a few play counts for me to get 100% accuracy and i know there are lots of people who can play better than me, but it's fine if not.

Well, I really love this song. Hitsound have some rooms for improvement, but the rest seems good to me.

Here's a star, I don't mind if you also kudosu this post, hitsound modding sure take a long time.

Good luck!
I'd so appreciate that you take the long time, I'm so glad. muck thanks!
merchat7
Insane
00:36:120 (6,7) - http://puu.sh/29oAX
Nichiyouki


Hi, kajiyatta

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:10:076 (4) - Move to down 1 grid to symmetric with 00:08:098 (1)?
  2. 00:46:339 (3) - Move to up and right 1 grid to symmetric with 00:43:702 (1).
  3. 00:48:317 (1) - Spacing between this and (2) is too far, which I saw the spacing is 1.05x. Please reduce a little spacing, and it doesn't beautiful for me. I think you may make by this picture. It will be more beautiful imo.
  4. 00:51:614 (2) - Remove whistle on slider to silence slide hitsound of this slider.
  5. 01:14:032 (3) - Use slider 1/1 beat be better? because I feel the rhythm on slider repeat may not be necessary imo.

Normal

  1. Good

Hard

  1. 01:11:394 (3) - Move to right 1 grid to symmetric with 00:08:098.

Insane

  1. 00:12:054 (4) - Move to down 1 grid.
  2. 01:00:845 (5) - Move 2nd point of slider to x:220 y:192 be better?
  3. 01:29:361 (4) - Move to x:348 y:180. It will be more smooth.

Comment: Great map. I can't find any problem more than this. So I will give a star ;)

Hope my mod will be useful for you.

Good luck~
Topic Starter
kajiyatta

Nichiyouki wrote:



Hi, kajiyatta

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:10:076 (4) - Move to down 1 grid to symmetric with 00:08:098 (1)? fixed
  2. 00:46:339 (3) - Move to up and right 1 grid to symmetric with 00:43:702 (1). fixed
  3. 00:48:317 (1) - Spacing between this and (2) is too far, which I saw the spacing is 1.05x. Please reduce a little spacing, and it doesn't beautiful for me. I think you may make by this picture. It will be more beautiful imo. fixed
  4. 00:51:614 (2) - Remove whistle on slider to silence slide hitsound of this slider. fixed
  5. 01:14:032 (3) - Use slider 1/1 beat be better? because I feel the rhythm on slider repeat may not be necessary imo. current seems better I suppose.

Normal

  1. Good

Hard

  1. 01:11:394 (3) - Move to right 1 grid to symmetric with 00:08:098. fixed

Insane

  1. 00:12:054 (4) - Move to down 1 grid. fixed
  2. 01:00:845 (5) - Move 2nd point of slider to x:220 y:192 be better? I feel current flow seems better
  3. 01:29:361 (4) - Move to x:348 y:180. It will be more smooth fixed.

Comment: Great map. I can't find any problem more than this. So I will give a star ;)

Hope my mod will be useful for you.


Good luck~
thanks for modding & star~
Moway
Hi, M4M from my queue.

[Easy]

fine, nice diff.

[Normal]
00:13:372 (1,2) - clean up this blanket a bit, 2 at (88,108) looks better to me.
00:27:878 (3) - maybe make this a symmetrical slider with both endpoints on the same y-value.
00:55:570 (3,4,1) - would be nicer if these three objects followed the same curve. maybe just move 4 up so that it flows more naturally from 3 to 1
01:07:438 (1,2,3) - see if you can find a way to make this symmetrical across the y axis

[Hard]
00:05:460 (1,2) - this jump is too big for this part imo. I know you want to do that stack, but a 2.0 jump which appears the same as a 1.0 1/1 spacing that occurs right before in 00:05:131 (6,1) is a bit misleading. Additionally I don't think a jump fits here well in relation to the music.
00:06:779 (4,5) - ^
01:04:801 (1,2,3) - this pattern is so close to being symmetrical across the y-axis, just make it symmetrical.
01:10:076 (1,2,3) - ^

[Insane]

00:23:592 (8,9,1) - don't really like how this plays. a stack into a 2.0 jump seems weird, so maybe unstack or decrease the jump.
00:29:032 (9,1) - this doesn't really flow well. (1) should be ctrl h for proper flow, of course arrangement after would need to be different also.
00:53:592 (3) - NC
01:04:059 - add a circle here, there's a drum triplet that should be mapped.
01:10:570 (2,3,4,5) - try to make this symmetrical across the y-axis
01:25:900 (1) - ctrl + . this for better flow.
01:34:306 (4) - NC
01:34:801 (7) - NC, both for these jumps and I thinkit'd be nice.]


That's all, good luck!
Topic Starter
kajiyatta

Moway wrote:

Hi, M4M from my queue.

[Easy]

fine, nice diff.

[Normal]
00:13:372 (1,2) - clean up this blanket a bit, 2 at (88,108) looks better to me.
00:27:878 (3) - maybe make this a symmetrical slider with both endpoints on the same y-value.
00:55:570 (3,4,1) - would be nicer if these three objects followed the same curve. maybe just move 4 up so that it flows more naturally from 3 to 1
01:07:438 (1,2,3) - see if you can find a way to make this symmetrical across the y axis all fixed

[Hard]
00:05:460 (1,2) - this jump is too big for this part imo. I know you want to do that stack, but a 2.0 jump which appears the same as a 1.0 1/1 spacing that occurs right before in 00:05:131 (6,1) is a bit misleading. Additionally I don't think a jump fits here well in relation to the music. I'll change if others mention that, but now I like this part sorry.
00:06:779 (4,5) - ^
01:04:801 (1,2,3) - this pattern is so close to being symmetrical across the y-axis, just make it symmetrical. anonther a bit fixed.
01:10:076 (1,2,3) - ^

[Insane]

00:23:592 (8,9,1) - don't really like how this plays. a stack into a 2.0 jump seems weird, so maybe unstack or decrease the jump.I suppose this jumping follows the music.
00:29:032 (9,1) - this doesn't really flow well. (1) should be ctrl h for proper flow, of course arrangement after would need to be different also. sorry no fixed.
00:53:592 (3) - NC about NC, I usually put per 8beats, so sorry no fixed.
01:04:059 - add a circle here, there's a drum triplet that should be mapped. fixed
01:10:570 (2,3,4,5) - try to make this symmetrical across the y-axis checked consistence
01:25:900 (1) - ctrl + . this for better flow. I don't suppose...
01:34:306 (4) - NC
01:34:801 (7) - NC, both for these jumps and I thinkit'd be nice.]


That's all, good luck!
thanks for modding~
kosiga
kajiyattaさん こんにちは :)

from M4M ~

here my mod~

[General]
  1. スライダーtick音をvol5%にして使う場合、無音sliderslideが入っているS:C1を使ったほうが良いのでは ==?
[Easy]
  1. 00:21:284 (1,2,3) - リズム的に問題は無いのですが、tickでclap拾ってるので、clap音メインでリズム取ったほうが私は好きです。 vocalもそれの方が合うような気がするので。 :P  for ex: http://puu.sh/2iy4L ↓以下同じような箇所
    SPOILER
    ・00:23:922 (1,2,3) - ここはvocalが00:26:229にあるので、特に思いました。
    ・00:32:164 (1,2,3) -
  2. 00:26:889 - 緑線 S:C2 vol70⇒80%? same as others
  3. 01:01:175 (2,3,4,1,2,3) - デザインの提案: http://puu.sh/2iyv4 01:01:175 (2,3,4,1,2,3) - ここのしっかりとした見た目よりも、00:59:526 (1,2) - ここのスライダーサークル間の見た目の方が気になりました。 無理して 01:03:482 (3) - を最初のスライダーと重ねるような形にしなくても良いのでは?
    SPOILER
    308,264,61175,1,8,0:0:0:0:
    336,328,61504,1,2,0:0:0:0:
    408,328,61834,1,8,0:0:0:0:
    436,264,62164,6,0,B|508:264,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
    408,200,63153,1,8,0:0:0:0:
    336,200,63482,2,0,B|300:140,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
    252,312,64801,6,0,B|176:318|130:254,1,140,4|2,0:0|0:0,0:0:0:0:
    100,192,65790,2,0,B|134:179|158:147,1,70,8|2,0:0|0:0,0:0:0:0:
  4. 01:06:449 (3) - NCの提案: 01:06:449 (3) - add NC and 01:07:438 (1) - remove NC and 01:09:416 (4) - add NC and 01:10:076 (1) - remove NC.
  5. 01:20:625 (1,2) - 他とリズムが異なるので、やさしくするという意味でもスライダーを使ったほうが親切かなと。( 私的思い :roll: ) http://puu.sh/2iyRl
[Normal]
  1. 00:36:779 (4) - add NC and 00:37:438 (1) - remove NC ?
  2. 00:42:383 (1,2,3,4,1,2) - デザイン&流れの提案: http://puu.sh/2iz58 のような順番の方が自然かなと思いまして。 最後の2は4の位置。hitburstも消えているので、特に問題は無いと思います。 変える場合、そのままだと00:43:702 (1,3) - が少しoverlapしますので、気になるなら向きを変えるなりしてみてください。
  3. 01:19:966 (1) - hmm...少し浮いて聞こえます =~=; 01:15:350 (1) - スピナーをvocal合わせなら endを伸ばしてこういう感じでも良いのでは。 http://puu.sh/2izfT
[Hard]
  1. Slider Tick Rate: このdiffだけ2を使うのは好ましくないので、1を使うことをお勧めします。 ( InsaneとHardのコンボ数も逆転 :( ) tick音を利用してるのは理解していますが、そこはリズムを変えてカバーしてあげるのがベターだと思います。 ↓カバーが必要と思う箇所。書いていない箇所はtick音無くても特に違和感は無いと思った箇所です。
    ・00:01:339 (4) -
    ・00:09:581 (4) - 00:10:076 (5) - のend clap消したらtick音は無くても良いと思いました。 :P
  2. 00:23:098 (6) - リズムの提案: http://puu.sh/2izzr 00:23:427に音がある&vocalの強い部分でリズム切るのもありかなと。
  3. 00:27:054 (2,3) - リズムを逆にしては? vocalにもっと合うと思います。
  4. 00:30:350 (4) - endにwhistle
  5. 00:41:724 (6) - Ctrl+Gしてみては。 00:41:724 (6,1) - 別々の流れ
  6. 00:45:680 (4) - 00:43:702~00:47:658 vocalのみに合わせるパターンとして、私は置かないほうが好みです :D
  7. 01:04:306 (5) - リズムの提案: http://puu.sh/2izSV kiai startのように少し激しくしても良いのでは ==? 変更するなら01:05:625(x)にもnote足したほうが合うと思います。 逆に01:07:273 (4) - こっちは減らしてもいいかなと。
  8. 01:15:021 (8) - リピートを1つ増やして、スピナーstartを01:15:433. 01:14:691 (7,8) - これらをバック音で取るなら、01:15:350のfinishも取ったほうが良いかなと思います。
[Insane]
  1. 00:23:592 (8,9) - デザイン&流れの提案: http://puu.sh/2iAaK 2連stackがちょっと多い感じ。 (ここを直すなら00:28:867 (8,9) - 00:31:504 (7,8) - とかもいっしょに直すと良いかも )
  2. 00:24:251 (2) - ^ 00:24:746 (4) - の頭にstackさせてみては?
  3. 00:26:065 (7,8) - ^ http://puu.sh/2iAhq
  4. 00:46:339 (5,7,1) - これらのfinishに合わせて徐々にスライダー速度を変えてみては? for ex: 00:46:339 (5) - 0.50x, 00:46:999 (7) - 0.75x, 00:47:658 (1) - 1.00x
  5. 01:12:713 (1,2,3,4,5,6,7,8,9,10) - うむむ..=~= 他と比べてスペーシング広いなという印象。 それだけ :P
  6. 01:34:306 (4,6) - 逆の位置にしてみては? 01:33:812 (1,2,3) - 01:34:306 (4,5,6) - これらの同DSの中で01:34:142 (3,4) - ここのジャンプが中途半端な気がしたので、変化を付けたジャンプにしてみてはという提案。
good mapです。 star☆~

頑張って下さい~ :)
Topic Starter
kajiyatta

kosiga wrote:

kajiyattaさん こんにちは :)

from M4M ~

here my mod~

[General]
  1. スライダーtick音をvol5%にして使う場合、無音sliderslideが入っているS:C1を使ったほうが良いのでは ==? fixed
[Easy]
  1. 00:21:284 (1,2,3) - リズム的に問題は無いのですが、tickでclap拾ってるので、clap音メインでリズム取ったほうが私は好きです。 vocalもそれの方が合うような気がするので。 :P 基本的には強拍から取りたいので no fixed  for ex: http://puu.sh/2iy4L ↓以下同じような箇所
    SPOILER
    ・00:23:922 (1,2,3) - ここはvocalが00:26:229にあるので、特に思いました。 note追加でfixed
    ・00:32:164 (1,2,3) -
  2. 00:26:889 - 緑線 S:C2 vol70⇒80%? same as others fixed
  3. 01:01:175 (2,3,4,1,2,3) - デザインの提案: http://puu.sh/2iyv4 01:01:175 (2,3,4,1,2,3) - ここのしっかりとした見た目よりも、00:59:526 (1,2) - ここのスライダーサークル間の見た目の方が気になりました。 無理して 01:03:482 (3) - を最初のスライダーと重ねるような形にしなくても良いのでは? fixed
    SPOILER
    308,264,61175,1,8,0:0:0:0:
    336,328,61504,1,2,0:0:0:0:
    408,328,61834,1,8,0:0:0:0:
    436,264,62164,6,0,B|508:264,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
    408,200,63153,1,8,0:0:0:0:
    336,200,63482,2,0,B|300:140,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
    252,312,64801,6,0,B|176:318|130:254,1,140,4|2,0:0|0:0,0:0:0:0:
    100,192,65790,2,0,B|134:179|158:147,1,70,8|2,0:0|0:0,0:0:0:0:
  4. 01:06:449 (3) - NCの提案: 01:06:449 (3) - add NC and 01:07:438 (1) - remove NC and 01:09:416 (4) - add NC and 01:10:076 (1) - remove NC. NCはなるべく長白線から取りたいのでそのままで
  5. 01:20:625 (1,2) - 他とリズムが異なるので、やさしくするという意味でもスライダーを使ったほうが親切かなと。( 私的思い :roll: )  ここはいろいろと考えて簡単にしたつもりなんですが、他にも同じような意見があったら検討しますhttp://puu.sh/2iyRl
[Normal]
  1. 00:36:779 (4) - add NC and 00:37:438 (1) - remove NC ? fixed
  2. 00:42:383 (1,2,3,4,1,2) - デザイン&流れの提案: http://puu.sh/2iz58 のような順番の方が自然かなと思いまして。 最後の2は4の位置。hitburstも消えているので、特に問題は無いと思います。 変える場合、そのままだと00:43:702 (1,3) - が少しoverlapしますので、気になるなら向きを変えるなりしてみてください。 fixed
  3. 01:19:966 (1) - hmm...少し浮いて聞こえます =~=; 01:15:350 (1) - スピナーをvocal合わせなら endを伸ばしてこういう感じでも良いのでは。 http://puu.sh/2izfT ここも何度か指摘があって今の形にしたので、no fixedです。
[Hard]
  1. Slider Tick Rate: このdiffだけ2を使うのは好ましくないので、1を使うことをお勧めします。 ( InsaneとHardのコンボ数も逆転 :( ) tick音を利用してるのは理解していますが、そこはリズムを変えてカバーしてあげるのがベターだと思います。 ↓カバーが必要と思う箇所。書いていない箇所はtick音無くても特に違和感は無いと思った箇所です。 リマップしました。書いてないところはそれにともなって指摘がずれてしまったところです
    ・00:01:339 (4) -
    ・00:09:581 (4) - 00:10:076 (5) - のend clap消したらtick音は無くても良いと思いました。 :P
  2. 00:23:098 (6) - リズムの提案: http://puu.sh/2izzr 00:23:427に音がある&vocalの強い部分でリズム切るのもありかなと。 fixed
  3. 00:27:054 (2,3) - リズムを逆にしては? vocalにもっと合うと思います。 私的には今の形の方が聞こえがいいのでこのままで
  4. 00:30:350 (4) - endにwhistle
  5. 00:41:724 (6) - Ctrl+Gしてみては。 00:41:724 (6,1) - 別々の流れ fixed
  6. 00:45:680 (4) - 00:43:702~00:47:658 vocalのみに合わせるパターンとして、私は置かないほうが好みです :D ここで空白ができるのも少し間の抜けた感じなのでそのままで
  7. 01:04:306 (5) - リズムの提案: http://puu.sh/2izSV kiai startのように少し激しくしても良いのでは ==? 変更するなら01:05:625(x)にもnote足したほうが合うと思います。 逆に01:07:273 (4) - こっちは減らしてもいいかなと。fixed
  8. 01:15:021 (8) - リピートを1つ増やして、スピナーstartを01:15:433. 01:14:691 (7,8) - これらをバック音で取るなら、01:15:350のfinishも取ったほうが良いかなと思います。fixed
[Insane]
  1. 00:23:592 (8,9) - デザイン&流れの提案: http://puu.sh/2iAaK 2連stackがちょっと多い感じ。 (ここを直すなら00:28:867 (8,9) - 00:31:504 (7,8) - とかもいっしょに直すと良いかも ) fixed
  2. 00:24:251 (2) - ^ 00:24:746 (4) - の頭にstackさせてみては? fixed
  3. 00:26:065 (7,8) - ^ http://puu.sh/2iAhq fixed
  4. 00:46:339 (5,7,1) - これらのfinishに合わせて徐々にスライダー速度を変えてみては? for ex: 00:46:339 (5) - 0.50x, 00:46:999 (7) - 0.75x, 00:47:658 (1) - 1.00x 面白そうなんですが配置が思いつかなかったのでそのままで。元々テンポダウンしているので無理に変化させなくてもいいかなと
  5. 01:12:713 (1,2,3,4,5,6,7,8,9,10) - うむむ..=~= 他と比べてスペーシング広いなという印象。 それだけ :P 確かにそう思うのですが、許容範囲かなと思います
  6. 01:34:306 (4,6) - 逆の位置にしてみては? 01:33:812 (1,2,3) - 01:34:306 (4,5,6) - これらの同DSの中で01:34:142 (3,4) - ここのジャンプが中途半端な気がしたので、変化を付けたジャンプにしてみてはという提案。ここも今の形と、(4,6)を入れ替えた形で両方の意見をもらっている場所なので、今のところはno fixedです。
good mapです。 star☆~

頑張って下さい~ :)
とても参考になりました :)
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