M4M, sorry for delay. I'm a bit surprise you request this beatmap, I thought this was close to getting a bubble.
[
General]
- Apparently, there's suppose to be another u in kukirikigaku so ku
ukirikigaku. This is based of English websites and romanization tools, but it seems the ranked versions doesn't do this. Just something to consider.
- I feel like there should be a kick drum or bass drum sound to put on places like 00:13:372, 00:18:647, 00:34:471, 00:57:548, etc.
[
Easy]
00:00:186 (1,1,2) - I'm not too fond of the whistle at end of the repeating sliders and begin of the normal slider as there isn't really anything in music to indicate there should be one (guitar play 1/2 earlier/later on the red ticks), so I think you should remove the whistles at end of 00:00:186 (1,1) - and begin of 00:06:779 (2). The whistle on 00:00:186, 00:02:283 are fine since they accommodate with the start of the guitar phase. Whistles fit well then.
00:00:186 (1,1,1,2) - I'm not too fond of the slider ticks sound in this diff in general as it's quite oblivious some sounds are missing. Like I expect a clap sound on 00:01:834 too, etc. So my proposal for this section as you can't keep a consistent hitsound rhythm is to remove the slider ticks sound from these sliders then add whistles so that hitsounding doesn't sound empty here. So on repeat and end of 00:02:823 (1) - and on 00:08:757 (2) - They follow the accents of the guitar. Incase you're wondering why I want you to change for this part and not for the others. There is no drum sound in music here, so it makes it even more oblivious that drum sounds are missing, the other parts, as drums play in music, it mask this a little so I think it's fine, but here, it feel really off to me. Be sure to remove clap from 00:04:801 (2) -
00:18:317 (3) - Honestly, I prefer a note on 00:16:999 instead of here so you can keep a more consistent hitsound pattern since you have a clap sound on 00:11:724 and 00:14:361.
00:20:625 (2) - Since you don't have a note on 00:20:295 which follow the same drum pattern. I think you should remove clap at end of this slide so that the pattern is more consistent. Incase you don't understand why. Let's say there are 4 white ticks. There is drum in music on all those white ticks. A few ways to keep conssitent is, clap on all white ticks or clap every 2 white ticks (which is what I want you to do here).
00:41:724 (2) - I don't really find the whistle fitting here. The only thing that indicate a whistle here is vocal and vocal is 1/2 earlier.
00:45:680 (2) - Whistle is a pretty loud sound here, since this is a calm part, I recommend removing some whistle (this one). After thinking a bit, I like it more if you do whistle/low volume finish at end for 00:43:702 (1) - and at begin for 00:46:339 (3) - as they follow the cymbal sound in music.
00:57:548 (2) - Whistle at repeat. I think you should hear what sound I'm following with the whistle here.
01:02:164 (1) - I feel you should have clap at begin and end to emphasize the vocal (kick drum/bass drum sound at begin if you decide to add it).
01:07:438 (1) - Finish here
01:10:076 (1,2) - To emphasis the sound on the repeat more, I think you should remove from clap from end of both sliders. If you add the custom kick/bass drum sound, use it instead of clap at begin of 01:11:394 (2) -
01:27:548 - Please do repeating slider here too like 01:30:185 (2) -
01:28:537 (1) - Whistle on repeat
01:31:175 (1) - Whistle at end
01:32:164 (2,4) - Keep the clap, consider adding finish on (2) and whistle/finish on begin of (4) [whistle if you feel finish is too loud].
I think you should have try a different hitsounding pattern, or make sure you have a hitosund on all 2nd and 4th white ticks (use longer sliders to keep star rating low). It feel really off to my ear when I hear clap then pause then clap then pause. Your rhythm and pattern is fine, but I feel there's a better way to hitsound this. But as some people already look at this and think it's fine, the main thing that bothers me the most is the slider tick sound at begin, I hope you change that. I double checked all my suggestions, if you fix all, I think this diff would be better.
[
Normal]
00:01:504 (3) - I'm fine with the whistle pattern here, but as I suggest in Easy to follow the guitar. I suggest removing whistle from begin of this slider.
00:06:779 (3) - ^
00:10:735 (1,2,3) - Consider finish at end of (1), on (2,3) with lower volume (50%). If you do this, do it for Hard & Insane as well. I didn't suggest for Easy as you don't have note on 00:12:383.
00:19:636 (2) - ^ same thing
00:14:361 (2) - Consider finish here as well with 50% volume at begin. Remember that finish suggestion normally applies to all diff, unless stated otherwise.
00:42:383 (1) - I find s:c1 clap better here.
00:43:043 (3) - Sound better to me if whistle is remove here.
00:43:702 (1) - Same as Easy, I find the whistle (slider tick sound) too loud or too much for a calm part, I think you should remove them. Put whistle at end of this slider.
00:46:999 (4) - Whistle at begin, s:c1 clap at repeat.
00:58:207 (3) - Whistle at begin, I won't repeat again.
01:02:164 (1) - Clap at begin and end, won't repeat gain
01:07:438 (1) - Finish at begin, won't repeat again for other diffs.
00:55:570 (3,1) - After some consideration, I find finish at end of these sliders quite nice. Applies to other diff as well.
00:58:207 (3,4) - Same as 00:10:735, finish at end of (3), begin and end of (4). Note that if you don't really like the finish, you can use whistle instead.
01:28:537 - 01:33:153 - Whistle every 1st and 3rd white tick. Don't put when there's finish. Do something similar for Hard & Insane.
Good, I decide to do most of my general hitsound modding on this diff. Remember that most of the hitsound suggestion here applies to the other diffs.
[
Hard]
SPOILER00:00:845 (3) - Add a whistle on the start.
00:02:164 (5) - Add a whistle on the start.
00:04:801 (5) - Add a whistle on the start
00:05:460 (1) - Remove the whistle on the start, add a whistle on the end.
00:06:779 (4) - Remove the whistle on the start, add a whistle on the end
00:10:076 (5) - Add a whistle on the start.
00:11:394 (3) - Add a whistle on the start
00:11:889 (4) - Add a whistle on the start, add a whistle on repeat #1 (at 00:12:218), add a whistle on the end.
00:12:713 (5) - Add a whistle on the start,
00:13:372 (1) - Add a whistle.
00:13:537 (2) - Add a whistle.
00:13:867 (4) - Add a whistle on the start.
00:14:526 (6) - Add a whistle.
00:14:856 (8) - Add a whistle on the start.
00:15:350 (9) - Add a whistle on the start.
00:16:669 (3) - Add a whistle on the start.
00:17:164 (4) - Add a whistle.
00:17:328 (5) - Add a whistle on the end.
00:17:658 (6) - Add a whistle on the end.
00:18:647 (1) - Add a whistle on the start.
00:19:142 (2) - Add a whistle on the start.
00:19:636 (3) - Add a whistle on the end.
00:20:131 (4) - Add a whistle on the start.
Do something similar for Insane. I don't this for Easy/Normal as you can't really follow the guitar properly there.
00:41:229 (5,6) - I was expecting more this rhythm
http://puu.sh/27Tmh. I notice Insane don't do this rhythm either, perhaps do this for Insane instead. I find it follow the song better and allows for a fun jump pattern.
00:43:702 - Remember what I mention in the other diffs about whistle.
00:55:240 (3) - Blanket with (1)?
http://puu.sh/27TtDMainly hitsound to consider.
[
Insane]
- Any particular reason for od7? Most Insane of this level use od8.
00:03:317 (2,3) - I prefer the flow with this ctrl+g
00:04:306 (6,7) - ^
Hm, I'm a bit tired right now, took a bit longer to hitsound mod than expected.
I'll come recheck later, I'll see how you change the hitsound first.