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posted
kajiyattaさんこんにちは!mod requestからの訪問です。
mod初心者ですが、少しでもお役に立てたらなと思いますm(_ _)m

[Easy]

01:09:746 - ここにnoteを追加してみるのはどうでしょう?少し難しくなってしまいますが次の01:10:076 (1) に移行しやすく幅広いユーザーの方から好感が持てるのではないかなと思いました。配置はこのような感じが良いかなと思います。


01:32:823 (4) この往復スライダーですが緩やかに曲げてみるというのはいかがでしょうか。微々たるものですが、少しだけ次への流れが良くなる気がします。


[Normal]

01:19:966 - ここの間がEasyとまったく一緒だったので、EasyからNormalへのステップアップ要素としてnoteを一つ追加してみてはいかがでしょう。
イメージとしてはこんな感じでしょうか。


[Hard]

00:43:702 - ここからのスローパートですが、×0.50だと緩急が付きすぎて初級者、中級者の方には初見苦しいかなと思いました。
×0.75にすることでうまく中和できると思うのですがいかがでしょう?insaneに関しては×0.50くらいの緩急はあったほうが良いと思います!

[Insane]

00:34:966 (4) 配置の提案をさせていただきますm(_ _)mこのような配置はいかがでしょう?

スライダージャンプ要素での配置でしたらすみません(-_-;)

以上です。少量なmodでごめんなさいm(_ _)m 初modをさせていただいて本当にありがとうございました!insaneがすごく楽しかったです!ranked楽しみに待ってます :)
posted

Hysteresis wrote:

kajiyattaさんこんにちは!mod requestからの訪問です。
mod初心者ですが、少しでもお役に立てたらなと思いますm(_ _)m

[Easy]

01:09:746 - ここにnoteを追加してみるのはどうでしょう?少し難しくなってしまいますが次の01:10:076 (1) に移行しやすく幅広いユーザーの方から好感が持てるのではないかなと思いました。配置はこのような感じが良いかなと思います。
fixed

01:32:823 (4) この往復スライダーですが緩やかに曲げてみるというのはいかがでしょうか。微々たるものですが、少しだけ次への流れが良くなる気がします。
少し変えてfixed

[Normal]

01:19:966 - ここの間がEasyとまったく一緒だったので、EasyからNormalへのステップアップ要素としてnoteを一つ追加してみてはいかがでしょう。
イメージとしてはこんな感じでしょうか。
確かにEasyと同じ形ですが、スピナーの後ということや、ここのバックの曲がドラムで連打になっているので、中途半端にnoteを置くのもどうかなと思ったのでそのままです

[Hard]

00:43:702 - ここからのスローパートですが、×0.50だと緩急が付きすぎて初級者、中級者の方には初見苦しいかなと思いました。
×0.75にすることでうまく中和できると思うのですがいかがでしょう?insaneに関しては×0.50くらいの緩急はあったほうが良いと思います! tickの数も増えるので、見て予測できないほどではないかなと思います。

[Insane]

00:34:966 (4) 配置の提案をさせていただきますm(_ _)mこのような配置はいかがでしょう?
スライダージャンプ要素での配置でしたらすみません(-_-;) ここは対称的に配置したいので、申し訳ないですがno fixedです

以上です。少量なmodでごめんなさいm(_ _)m 初modをさせていただいて本当にありがとうございました!insaneがすごく楽しかったです!ranked楽しみに待ってます :)
thanks for modding~
posted
[Easy]
01:01:504 (2) - 01:01:834 (3) : Easyにしては若干難しい気がします。 01:01:175に的を置いてテンポを維持する形はどうでしょうか

[Normal]
申し分ないです。

[Hard]
00:00:186 (1) : スタートにスライダー折り返しが交互は違和感があります。 00:00:186 (1)を折り返しなしのスライダーに変えてみては

00:15:350 (9) :右にジャンプかと思いきや左から開始している感じがします。00:15:350 (9) の向きを変えるか、00:16:010 (1) の位置を右側にするのをお勧めします。

00:27:713 (4) - 00:27:878 (5) : 「ばしょにた~」の「ば~」と伸ばしているところを単発にするよりは、00:27:271 - 00:28:207までの折り返しスライダーとかどうでしょうか

00:48:812 (3) : 00:48:977 (4) と重ねないほうがいいです。

[Insane]
01:10:570 (2) - 01:11:065 (3) - 01:11:394 (5) :ここのジャンプはなにか違う気がします。 近いほうが良い

01:12:713 (1) - 01:13:702 (6) : この範囲も同様です。

以上です。

特に目立って指摘する部分もなくいい譜面だと思います。 :)
☆置いておきますー「・x・「
posted

Sherry wrote:

[Easy]
01:01:504 (2) - 01:01:834 (3) : Easyにしては若干難しい気がします。 01:01:175に的を置いてテンポを維持する形はどうでしょうか fixed

[Normal]
申し分ないです。

[Hard]
00:00:186 (1) : スタートにスライダー折り返しが交互は違和感があります。 00:00:186 (1)を折り返しなしのスライダーに変えてみては 過去にRankedした譜面の同じ難易度で、初めをリバーススライダーにしたことがあったので一応大丈夫かなと思います

00:15:350 (9) :右にジャンプかと思いきや左から開始している感じがします。00:15:350 (9) の向きを変えるか、00:16:010 (1) の位置を右側にするのをお勧めします。言われてみるとそんな気がしないでも無いですね…同様の指摘を受けたら変更します。

00:27:713 (4) - 00:27:878 (5) : 「ばしょにた~」の「ば~」と伸ばしているところを単発にするよりは、00:27:271 - 00:28:207までの折り返しスライダーとかどうでしょうか 別の形でfixed

00:48:812 (3) : 00:48:977 (4) と重ねないほうがいいです。 fixed

[Insane]
01:10:570 (2) - 01:11:065 (3) - 01:11:394 (5) :ここのジャンプはなにか違う気がします。 近いほうが良い ここは作っている時にジャンプはやり過ぎかなとも思っていたので、DS通りに配置しなおしました。

01:12:713 (1) - 01:13:702 (6) : この範囲も同様です。 前のところから盛り上がりもあるのでここはそのままで。個人的に気に入ってる場所でもあるので><

以上です。

特に目立って指摘する部分もなくいい譜面だと思います。 :)
☆置いておきますー「・x・「
modding & starありがとうございます。とても参考になりました :)
posted
haai kajiyatta-san :oops:
thx for request~

[Insane]
  1. 00:13:867 (2,3) - 全体的に飛びが緩やかなのに、この突然の飛びがアンバランスに思えました、00:13:372 (1,2) - を動かして、もっと3に近づけてみてはいかがでしょうか
  2. 00:26:229 (7,8) - 00:26:559 (1) - へのつながりが少し悪いように感じたので、こんな感じにしてみてはどうでしょう http://puu.sh/1JmtX
  3. 00:43:702 (1) - ボーカルをフォローするにしても音楽をフォローするにしてもここでズバっと切るのは勿体無いと思ったので00:44:196 - ここまで伸びるスライダーに変えてみてはいかがでしょう、ボーカルフォローです
  4. 01:04:142 (7) - Ctrl+G、01:03:977 (6) - を7の頭へスタックです ここは飛んだほうが曲調にあってるかなって思いました
  5. 01:04:471 (8) - 上記と同じ理由からCtrl+G http://puu.sh/1Jn6E
  6. 01:14:032 (7,8,9,10) - 10を8に、8を10にするとより面白いとおもうのですがどうでしょう http://puu.sh/1JmCr
  7. 上記の提案を使用されるのでしたら、追加で01:13:043 (2,3,4,5) - この部分も上記と同じような配置にしてみてはいかがでしょう、個人的には面白いと思います
  8. 01:34:306 (4,5,6) - Ctrl+G?より流れが自然になります


[Hard]
  1. 00:06:779 (4) - このほうが流れも見た目も良いと思うのですが、どうでしょう http://puu.sh/1JmIc
  2. 00:43:702 ~ ハードでSV 0.50はちょっとやりすぎかなと思います
    0.75が良いと思いますが、変えてしまうと配置し直しになるのでお任せします
  3. 00:47:988 (1) - ヒットバーストで00:48:977 (3) - のリバースアローが完全に隠れてしまっています


[Normal]
  1. 00:52:933 (1) - 垂直にしたほうが綺麗で流れも自然になると思いました
  2. 00:59:526 (1) - ^
  3. 01:33:812 (1,2) - こんな感じで左右対称にしてみては~ http://puu.sh/1JmRk


[Easy]
  1. 01:14:032 (3) - の終点にClapまたはFinish追加 音がないのが寂しくて、物足りなさを感じました、スピンに移るので音量調整してfinish入れると合うと思います


以上です、がんばってくださいヽ( *´ސު`*)ノ
overall nice work, good luck :oops:
posted

Wreath wrote:

haai kajiyatta-san :oops:
thx for request~

[Insane]
  1. 00:13:867 (2,3) - 全体的に飛びが緩やかなのに、この突然の飛びがアンバランスに思えました、00:13:372 (1,2) - を動かして、もっと3に近づけてみてはいかがでしょうか 対応できないほどの大きなジャンプでもないと思うのでここはそのままで
  2. 00:26:229 (7,8) - 00:26:559 (1) - へのつながりが少し悪いように感じたので、こんな感じにしてみてはどうでしょう http://puu.sh/1JmtX fixed
  3. 00:43:702 (1) - ボーカルをフォローするにしても音楽をフォローするにしてもここでズバっと切るのは勿体無いと思ったので00:44:196 - ここまで伸びるスライダーに変えてみてはいかがでしょう、ボーカルフォローです 別の形でfixed
  4. 01:04:142 (7) - Ctrl+G、01:03:977 (6) - を7の頭へスタックです ここは飛んだほうが曲調にあってるかなって思いました fixed
  5. 01:04:471 (8) - 上記と同じ理由からCtrl+G http://puu.sh/1Jn6E fixed
  6. 01:14:032 (7,8,9,10) - 10を8に、8を10にするとより面白いとおもうのですがどうでしょう http://puu.sh/1JmCr いいですね
  7. 上記の提案を使用されるのでしたら、追加で01:13:043 (2,3,4,5) - この部分も上記と同じような配置にしてみてはいかがでしょう、個人的には面白いと思います やや難しくなりますが、提案どおりに。
  8. 01:34:306 (4,5,6) - Ctrl+G?より流れが自然になります 元々はそうだったんですが、逆の方が打ちやすいというmoddingがあったので… ここはもう少し他の意見をまちます


[Hard]
  1. 00:06:779 (4) - このほうが流れも見た目も良いと思うのですが、どうでしょう http://puu.sh/1JmIc 一応前のスライダーと対象に配置したいのでこのままで
  2. 00:43:702 ~ ハードでSV 0.50はちょっとやりすぎかなと思います
    0.75が良いと思いますが、変えてしまうと配置し直しになるのでお任せします
    いろいろ並べてみたんですが中々上手く行かず… 一応ここはこのままです。
  3. 00:47:988 (1) - ヒットバーストで00:48:977 (3) - のリバースアローが完全に隠れてしまっています fixed


[Normal]
  1. 00:52:933 (1) - 垂直にしたほうが綺麗で流れも自然になると思いました fixed
  2. 00:59:526 (1) - ^ fixed
  3. 01:33:812 (1,2) - こんな感じで左右対称にしてみては~ http://puu.sh/1JmRk good


[Easy]
  1. 01:14:032 (3) - の終点にClapまたはFinish追加 音がないのが寂しくて、物足りなさを感じました、スピンに移るので音量調整してfinish入れると合うと思います fixed


以上です、がんばってくださいヽ( *´ސު`*)ノ
overall nice work, good luck :oops:
thanks for modding & star~
posted
かじやったさんこんにちは.
Modding via M4M from my queue.

[General]

  1. I don't really agree with your use of claps before 00:10:735 because there is no clapping in the music, it's just guitar. The claps sound really out of place to me until the band comes in at 00:10:735 and the offbeat clapping starts. Adding noise to a song like this is really unappealing to me, but it's just my opinion. I think it would have been much better if you did not have claps until 00:10:735 so that when the claps do start, it makes the arrival of all the other instruments much more exciting.


[Easy]

Map Design/Rhythm

  1. 01:01:175 (2,3,4) - Maybe a bit too much 1/4 here for an easy diff, it starts to feel like a normal. Consider deleting the 2 and the 4 here.


Hitsounds

  1. 00:21:284 - This diff confused me because you have the offbeat clapping up to this point just like the other diffs, but then you stop all the clapping until the kiai time. In the other diffs, you continue the offbeat clapping all through map. Instead, you have silenced the offbeat slider ticks like at 00:21:614 and it's really odd to me because they should be claps. This easy diff sounds really stale to me because you have no claps in this section that sounds really nice with that custom clap of yours. Maybe consider adding some here in a similar pattern to the other diffs.

  2. 01:22:603 (3) - Too much finish on this slider imo. It would be better to me if it was clap-clap-finish. So maybe replace the finish on the head and repeat with a clap. Sounds better with the clapping in the music and will make the finish on the end more accented with the actual finish in the music imo.

  3. 01:25:240 (2) - Same thing, I think a clap on the head and end of this slider would be better to make the finish at 01:25:900 more unique.

  4. 01:25:900 (1) - Maybe add a finish to the repeat to hit with the one in the music.

  5. 01:32:164 (2) - Maybe add a finish to hit with the one in the music.

  6. 01:32:823 (4) - Again maybe a finish on the head because there is a finish in the music.


[Normal]

Map Design/Rhythm

  1. 00:13:372 (1,2,3) - Nazi, these blankets are a bit off, maybe adjust a few grids so they're consistent with later blankets that are nice, unless of course you were going for imperfect blankets here.

  2. 01:04:142 (4,1) - Just a minor thing here. The blanket is noticeably off. Rotate the 4 a bit and fix it.


Hitsounds

  1. 01:22:603 (3,4) - Again too much finish imo, these would be better as two claps to lead into the finish at 01:23:262 where there is a finish in the music.

  2. 01:25:240 (3,4) - Same, better as 2 claps.

  3. 01:25:900 (1) - Same as easy, maybe add a finish on the end.

  4. 01:32:164 (3) - Same as easy, maybe have a finish here.

  5. 01:32:823 (5) - Hm, maybe add a finish to the head just like you have in the easy diff.


Pretty much flawless, nice diff.

[Hard]

Map Design/Rhythm

  1. 00:20:625 (5) - This slider really threw me off. It's really confusing having so many repeats. I think it would be better to have two repeating sliders here just like at 00:53:592 (3,4).

  2. 00:28:867 (7,1) - The jump to the 1 is readable, but this is nearly the same spacing as 00:30:350 (4,5) and that is not a jump, so it's really confusing because I want to play the 00:30:350 (4,5) as if it were a jump since it comes so soon after this. I really suggest making the 7 to the 1 here normal spacing, maybe we could have a nice blanket:

    It plays very nicely, plus we don't have a jump at places like 00:26:394 (6,1) or 00:23:757 (8,1).

  3. 00:43:702 - In my honest opinion, the slowdown to .5 SV is far too much. It's very surprising to me and makes the section a bit too slow in comparison to the music. A .75 slowdown would have fit much better imo.

  4. 00:46:339 (4) - To me, it would be better if this slider started at 00:46:175 to hit with the vocals. Maybe move it to there and extend its length, and maybe stack it with the 3.
  5. 01:34:306 (2) - How about copying the 1 and flipping it over so that we can end the map with a bit of symmetry just like we do in the insane diff?


Hitsounds

  1. 01:22:603 (5,6) - Maybe replace with claps just like easy.

  2. 01:25:240 (7) - Maybe a clap on the head and end instead.

  3. 01:26:394 (2) - Consider adding a finish on the repeat to hit with the music.

  4. 01:32:164 (4) - Maybe add a finish to the head.

  5. 01:32:658 (5) - Maybe add a finish to the end just like the easy diff.


[Insane]

Map Design/Rhythm

  1. 00:38:262 (4,5,6) - How about increasing spacing for these sliders to 1.2 or so to accent the building vocals a bit? It plays nicely to me.
  2. 00:52:933 (1,2,3,4,5,6,7,8,9,10) - The stream could look a little nicer imo.
  3. 01:21:449 (3,4) - Hmm, maybe make this blanket more consistently spaced with the 01:20:625 (1,2) blanket. That is, make them look the same. Right now the 3 and 4 blanket is much smaller and doesn't look nice.


Hitsounds

  1. 00:25:570 - Since we miss out on having a clap here, and I don't think you want to use slider tick 2, maybe switch the rhythm up a bit? I think it would be nice to have the clap here.

    I just made the 5 shorter and added a slider here.
  2. 01:22:603 (7,8) - Again some claps on the heads would better than finishes imo to make the real one at 01:23:262 more accented.

  3. 01:25:240 (5,7) - Maybe claps.

  4. 01:32:164 (3) - Maybe a finish on the head just like the easy diff.



Ok I hope that helps. Nice maps. Here's my star~
posted

UnitedWeSin wrote:

かじやったさんこんにちは.
Modding via M4M from my queue.

[General]

  1. I don't really agree with your use of claps before 00:10:735 because there is no clapping in the music, it's just guitar. The claps sound really out of place to me until the band comes in at 00:10:735 and the offbeat clapping starts. Adding noise to a song like this is really unappealing to me, but it's just my opinion. I think it would have been much better if you did not have claps until 00:10:735 so that when the claps do start, it makes the arrival of all the other instruments much more exciting. I like this pattern and seems much. so now I don't have a intension of changing it, but some say about that maybe I'll change.

    [Easy]

    Map Design/Rhythm

    1. 01:01:175 (2,3,4) - Maybe a bit too much 1/4 here for an easy diff, it starts to feel like a normal. Consider deleting the 2 and the 4 here. missing note is a bit bored I suppose and some say adding a note is better.


    Hitsounds

    1. 00:21:284 - This diff confused me because you have the offbeat clapping up to this point just like the other diffs, but then you stop all the clapping until the kiai time. In the other diffs, you continue the offbeat clapping all through map. Instead, you have silenced the offbeat slider ticks like at 00:21:614 and it's really odd to me because they should be claps. This easy diff sounds really stale to me because you have no claps in this section that sounds really nice with that custom clap of yours. Maybe consider adding some here in a similar pattern to the other diffs. fixed

    2. 01:22:603 (3) - Too much finish on this slider imo. It would be better to me if it was clap-clap-finish. So maybe replace the finish on the head and repeat with a clap. Sounds better with the clapping in the music and will make the finish on the end more accented with the actual finish in the music imo. of course there are many finishes but it fits to music imo.

    3. 01:25:240 (2) - Same thing, I think a clap on the head and end of this slider would be better to make the finish at 01:25:900 more unique. ^

    4. 01:25:900 (1) - Maybe add a finish to the repeat to hit with the one in the music. fixed

    5. 01:32:164 (2) - Maybe add a finish to hit with the one in the music. clap better I suppose.

    6. 01:32:823 (4) - Again maybe a finish on the head because there is a finish in the music. umm, of course heard finish but clap seems more better imo.


    [Normal]

    Map Design/Rhythm

    1. 00:13:372 (1,2,3) - Nazi, these blankets are a bit off, maybe adjust a few grids so they're consistent with later blankets that are nice, unless of course you were going for imperfect blankets here. fixed

    2. 01:04:142 (4,1) - Just a minor thing here. The blanket is noticeably off. Rotate the 4 a bit and fix it. fixed


    Hitsounds

    1. 01:22:603 (3,4) - Again too much finish imo, these would be better as two claps to lead into the finish at 01:23:262 where there is a finish in the music.  

    2. 01:25:240 (3,4) - Same, better as 2 claps.

    3. 01:25:900 (1) - Same as easy, maybe add a finish on the end.

    4. 01:32:164 (3) - Same as easy, maybe have a finish here.

    5. 01:32:823 (5) - Hm, maybe add a finish to the head just like you have in the easy diff. this finish hears so weak so no added.
     

    Pretty much flawless, nice diff.

    [Hard]

    Map Design/Rhythm

    1. 00:20:625 (5) - This slider really threw me off. It's really confusing having so many repeats. I think it would be better to have two repeating sliders here just like at 00:53:592 (3,4). fixed

    2. 00:28:867 (7,1) - The jump to the 1 is readable, but this is nearly the same spacing as 00:30:350 (4,5) and that is not a jump, so it's really confusing because I want to play the 00:30:350 (4,5) as if it were a jump since it comes so soon after this. I really suggest making the 7 to the 1 here normal spacing, maybe we could have a nice blanket:

      It plays very nicely, plus we don't have a jump at places like 00:26:394 (6,1) or 00:23:757 (8,1). fixed

    3. 00:43:702 - In my honest opinion, the slowdown to .5 SV is far too much. It's very surprising to me and makes the section a bit too slow in comparison to the music. A .75 slowdown would have fit much better imo. fixed

    4. 00:46:339 (4) - To me, it would be better if this slider started at 00:46:175 to hit with the vocals. Maybe move it to there and extend its length, and maybe stack it with the 3. another fixed
    5. 01:34:306 (2) - How about copying the 1 and flipping it over so that we can end the map with a bit of symmetry just like we do in the insane diff? fixed


    Hitsounds

    1. 01:22:603 (5,6) - Maybe replace with claps just like easy.

    2. 01:25:240 (7) - Maybe a clap on the head and end instead.

    3. 01:26:394 (2) - Consider adding a finish on the repeat to hit with the music.

    4. 01:32:164 (4) - Maybe add a finish to the head.

    5. 01:32:658 (5) - Maybe add a finish to the end just like the easy diff.


    [Insane]

    Map Design/Rhythm

    1. 00:38:262 (4,5,6) - How about increasing spacing for these sliders to 1.2 or so to accent the building vocals a bit? It plays nicely to me. starting slider at red line seems etter because of following vocal.
    2. 00:52:933 (1,2,3,4,5,6,7,8,9,10) - The stream could look a little nicer imo. you have nice skill but I can't make it more better, this is my best.
    3. 01:21:449 (3,4) - Hmm, maybe make this blanket more consistently spaced with the 01:20:625 (1,2) blanket. That is, make them look the same. Right now the 3 and 4 blanket is much smaller and doesn't look nice. ok, I'll consider.


    Hitsounds

    1. 00:25:570 - Since we miss out on having a clap here, and I don't think you want to use slider tick 2, maybe switch the rhythm up a bit? I think it would be nice to have the clap here.

      I just made the 5 shorter and added a slider here.
    2. 01:22:603 (7,8) - Again some claps on the heads would better than finishes imo to make the real one at 01:23:262 more accented.

    3. 01:25:240 (5,7) - Maybe claps.

    4. 01:32:164 (3) - Maybe a finish on the head just like the easy diff.



Ok I hope that helps. Nice maps. Here's my star~
thanks for modding and star!
posted
From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P


[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable

00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8

00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above

Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
posted

IamKwaN wrote:

From my M4M queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. The song itself called (Short Ver.) or ..? if it is cut by you, then it should be (Cut Ver.) instead :P

it's original ver not cut ver~

[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
    Combo not higher than 6 unless it is suitable

00:36:779 (4) - NC
00:37:768 (1) - remove NC
only these two and everything is fine lol

[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8

00:50:625 (1) - remove NC
00:50:955 (2) - NC
01:19:966 - i think the slider could be lengthen to here, make it more difficult than easy fixed

[Hard]
I suggest the combo stuff below according to the lyrics although i don't know japanese :? lol
00:27:713 (4) - NC
00:36:779 (6) - ^
00:37:109 (1) - remove NC
00:46:010 (5) - NC
00:49:306 (6) - ^
00:50:625 (1) - remove NC
00:51:120 (2) - NC
00:52:933 (1) - remove NC
00:53:262 (2) - ^
00:53:592 (3) - NC
00:54:251 (1) - remove NC
00:55:900 (5) - NC
00:56:889 (1) - remove NC
01:14:691 (7) - ^

about NC, I usually put it at long white line unless I have special reason.
[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above

Due to my inability, i use auto-kun to play the diff. several times. And I think nothing went wrong. :P
thanks for modding & star~
posted
Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

[Normal]
01:19:966 (1) - There's no new combo @_@


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~
posted

minyeob wrote:

Aerodynamics Girls and Boys Poem Song // Aerodynamics Girls and Boys Poem // Aerodynamics Girls and Boys Song

Please explain me why you used
"Aerodynamics Girls and Boys Poem Song" as a title ><

this original song name in Japanese is "空気力学少女と少年の詩" so, "空気力学少女" means "Aerodynamics Girls", "少年" means "Boys", and "詩" means "Poem Song I suppose. of course "詩" and "歌" is alike, so perhaps not necessary "Poem", but these already Ranked maps doesn't thave same title, so I decided to mix both of titles. but finally fixed the title lol..

[Normal]
01:19:966 (1) - There's no new combo @_@ fixed


01:20:625 (1) Erase new combo on here and please add new combo on 01:19:966 (1)~ fixed
thanks for modding!
posted
Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
posted

Suzully wrote:

Poem Songは不自然なのでどちらか片方だけでいいと思います。
既存のShortと同じPoemの方がオススメです。
修正しました。ありがとうございます  :)
posted
Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ?

00:25:900 (8) - Remove clap on start of slider.
00:36:779 (9) - NC here. NC following vocal in this part is better than music.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) -
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175
00:05:460 (1,2) - Same here.
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird.

[Easy]
Seem fine.

Nice map. Good luck :3
posted

Yuki-kun wrote:

Hi~
From my queue.

> General <

Seem fine.

> My Mod <

[Insane]
00:25:076 (5) - Out of rhythm after the repeat. Remove repeat and use another else like this (just example) ? fixed

00:25:900 (8) - Remove clap on start of slider. fixed
00:36:779 (9) - NC here. NC following vocal in this part is better than music. your suggestion is right, but I just suppose following music seems better basically than vocal. and in below about NC, it is same.
00:37:109 (1) - Remove NC.
00:46:339 (5) - NC.
01:07:603 (1) - Remove NC.
01:07:768 (2) - NC here.
01:13:043 (2,3,4,5) - How about this? It's will become more symmetric with 01:14:032 (7,8,9,10) - maybe it's already symmetric.
01:14:032 (7) - NC.

[Hard]
00:23:098 (6) - Repeat this slider or add note at 00:23:427 I suppose this part doesn't hear music, so maybe blank better.
00:46:339 (7) - NC.
00:47:658 (1) - Remove NC.
00:47:988 (5) - NC.
00:50:625 (1) - Remove NC.
00:51:120 (2) - NC here.

[Normal]
00:00:186 (1,2) - I must say that i really don't like this part. Sound so empty. Try another kind of pattern or add something at 00:01:175 fixed
00:05:460 (1,2) - Same here. fixed
01:14:032 (3) - Remove finish hitsound on end of slider, volume up to 60 and use clap. Suddenly reduce volume is a bit weird. fixed

[Easy]
Seem fine.

Nice map. Good luck :3
thanks for modding~
posted
Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem ..
soft-hitclap2.wav doesn't fit the song imo
00:00:186 - 00:10:570 no drums sound here..why do you still add clap?
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo

[Easy]
00:43:043 (2) - whistle sounds better than clap
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced

[Normal]
00:42:713 (2,3,4) - clap sounds noisy

[hard]
01:05:625 - add a note here for vocal?
01:34:801 (3,4) - a jump here is good
nice flow but spacing is boring,try adding more jumps next time

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10
00:43:702 -why not use 1.8x?no overlaping is better imo
01:04:059 - add a note here must be fun
01:08:757 (5) - why not continue using rotate by 90°?
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly
01:34:801 (7,8) - same with hard
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future

good luck
posted

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[General/All diffs]
about the title..why not use Kuuki Rikigaku Shoujo to Shounen no Uta directly?..if you use english title I think it should be Girls and Boys' Poem .. I use tha same title already Ranked map.
soft-hitclap2.wav doesn't fit the song imo I like it sorry
00:00:186 - 00:10:570 no drums sound here..why do you still add clap? I suppose it's nice but deleted bacause it is second suggestion
01:15:350 (1) - end at 01:19:471 to follow the guitar is better imo current seems better

[Easy]
00:43:043 (2) - whistle sounds better than clap fixed
hmm you added many 1/1 notes in kiai time and most 2/1 in other parts..that means this diff is a little unbalanced some remapped

[Normal]
00:42:713 (2,3,4) - clap sounds noisy fixed

[hard]
01:05:625 - add a note here for vocal? to be symmetrical better
01:34:801 (3,4) - a jump here is good just consider.
nice flow but spacing is boring,try adding more jumps next time ok

[Insane]
I suggest adding NC for each downbeat because this is Insane and some combos are larger than 10 I know you mean, but I usuall put NC per 8 beats.
00:43:702 -why not use 1.8x?no overlaping is better imo fixed
01:04:059 - add a note here must be fun this part becoms calm, so it's useless
01:08:757 (5) - why not continue using rotate by 90°? just seems ok
01:10:076 (1,2,3,4,5,6,7,8) - snare drums are at 01:10:570 01:11:229 01:11:559 01:12:054 01:12:548.add clap at them and remove other claps some fixed
01:12:713 (1,2,3,4,5,6,7,8,9,10) - jumps are good here yeah,but you make them to disorderly yeah but it's my favorite part.
01:34:801 (7,8) - same with hard current seems fine
your map is a little easier than others.I think you should try to add more jumps and 1/4 notes in the future I don't have a intention of making harder in this map because I'm noob mapper and player, if I can't pass the map I made, it's quite stupid..

good luck
thanks for modding~
posted
Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed

Hard

01:00:350 - Add circle would fit good

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better


00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


GL
posted

BounceBabe wrote:

Hi, from the Queue!

General

00:43:702 - Slowdown is nonsense, its too short, doesnt fit and breaks the gameplay, delete it and make normal speed music is calm down, so no fixed.

Hard

01:00:350 - Add circle would fit good fixed

Insane


00:13:867 (2,3) - Spacing from here isnt as much as the next jump here 00:15:350 (7,8) - ,try making the first jump matching the 2nd one, distance wise so its not so forced and flows better
00:40:900 (4,5) - Jump doesnt fit here, and this is a symmetry jump too, put it this way so the spacing is better and the jump is gone to make it flow better[/color]

00:42:383 (1,2) - Distance between them is not as much as between them two 00:42:713 (2,3) - , make them consistent
00:56:229 (7,1) - Reverse NC so it fits the vocal
01:12:713 (1,2,3) - Make a consistent spacing between the whole pattern ( 01:12:713 (1,2,3,4,5,6,7,8,9,10) - )
01:34:142 (3,4) - Jump is nonsense, doesnt fit at all here, make normal spacing, its done for symmetry and is forced


about spacing, I'll make enough consistence and beautiful, but need some random jumping I suppose. all same spacing bored experinced payer, I know your suggestion to follow the consistence spacing, but sorry I'll keep them.

GL
thanks for modding
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