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mikitoP - Sarishinohara

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Total Posts
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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2012年12月1日 at 21:47:21

Artist: mikitoP
Title: Sarishinohara
Source: Vocaloid
Tags: hatsune miku
BPM: 135
Filesize: 22703kb
Play Time: 04:20
Difficulties Available:
  1. Hard (4.57 stars, 435 notes)
  2. Normal (2.88 stars, 268 notes)
  3. Thanks (4.99 stars, 673 notes)
Download: mikitoP - Sarishinohara
Download: mikitoP - Sarishinohara (no video)
Information: Scores/Beatmap Listing
---------------
;O
beautiful song
Normal - 100%
Hard - 100%
Thanks - 100%
wantuole
沙发 :)
Flask
>_>
spboxer3
地板...
Konei
beautiful song~ :3
GiNa


22神mapper

EDIT: 22 moe
Topic Starter
tutuhaha

GiNa wrote:



22神mapper
gina神gif制作啊:O
放到map上去
Sylphi
Hi, tutuhaha.

[Thanks]
00:22:309 (1) - Add finish on slider head
00:23:198 (1) - Remove whistle and add finish on head
00:38:309 (3,4) - How about change to this?
SPOILER


00:38:309 (3) - Slider (end at 00:38:531)
00:38:642 - Add note (Optional)
00:38:753 (4) - Slider (end at 00:38:976)
00:45:420 (5,6) - ^
00:50:531 (3) - Add finish
01:35:198 (3,4) - Same as 00:38:309 (3,4) modding
01:41:420 (1) - Remove whistle and add finish on head
01:48:087 (5) - Add clap
01:59:642 (2,3) - Same as 00:38:309 (3,4) modding
02:20:976 (2,3) - How about change to this?
SPOILER


02:20:976 (2) - Slider (end at 02:21:198)
02:21:309 (3) - Circle
02:21:420 (4) - Slider (end at 02:21:642)
02:24:976 (3) - Add clap on slider head
02:51:976 - Add note
02:55:976 (8) - How about move to 372, 84
03:27:865 (3) - Add finish
03:37:420 (2,3) - Same as 02:20:976 (2,3) modding

No kudosu, Good luck :3
Topic Starter
tutuhaha

Underflow wrote:

Hi, tutuhaha.

[Thanks]
00:22:309 (1) - Add finish on slider head
00:23:198 (1) - Remove whistle and add finish on head
00:38:309 (3,4) - How about change to this?
SPOILER


00:38:309 (3) - Slider (end at 00:38:531)
00:38:642 - Add note (Optional)
00:38:753 (4) - Slider (end at 00:38:976)
00:45:420 (5,6) - ^
00:50:531 (3) - Add finish
01:35:198 (3,4) - Same as 00:38:309 (3,4) modding
01:41:420 (1) - Remove whistle and add finish on head
01:48:087 (5) - Add clap
01:59:642 (2,3) - Same as 00:38:309 (3,4) modding
02:20:976 (2,3) - How about change to this?
SPOILER


02:20:976 (2) - Slider (end at 02:21:198)
02:21:309 (3) - Circle
02:21:420 (4) - Slider (end at 02:21:642)
02:24:976 (3) - Add clap on slider head
02:51:976 - Add note
02:55:976 (8) - How about move to 372, 84
03:27:865 (3) - Add finish
03:37:420 (2,3) - Same as 02:20:976 (2,3) modding

No kudosu, Good luck :3
change more, very helpful for my map so this is your KD ノ ̄v ̄)ノ !
and because I like 00:38:309 (3,4) rhythm so don't change it sorry
Sylphi
Star'd :3
Fenya
Try M4M Dx

Hi... I trying the mod your map , but, you are so pro Dx
Well, I hope than this mod can help you in something Dx

Normal:
There are much notes stack, despite than is a Normal, is not good in this case, as not there a Easy... You should reduce the notes stack, imo
00:16:087 (1,2,1) - This be can confused... Despite than this is a normal, imo
00:18:753 (2,1) - Overlap ugly, imo :I
01:10:309 (3,1) - ^
02:24:087 (5) - Is necessary the (5)?... I think than hear the same if you delete and advance one tick the spinner, imo
04:20:864 (1) - Same than "Thanks" and "Hard"

Hard:
02:22:087 - Add circle? (follow the vocal, imo)
04:10:309 (4) - ctrl + G and more fun?
04:20:864 (1) - Same than "Thanks"

Thanks:
00:45:420 (5) - If you end the slider in 00:45:642 ? I think sounds better, imo
01:04:087 (1,2) - If you delete the (2) and end the slider in 01:04:531 ?
01:05:864 (1) - End the slider in 01:06:087 ? Dx
01:35:198 (3) - End the slider in 01:35:420 ?
02:09:864 (1,2,3) - If you put like this: http://puu.sh/1isVo ?
03:38:753 (1) - If you end the slider in 03:39:198 and add clap in the end of slider? (and obviously remove (2))
04:07:198 (1) - ^?
04:20:864 (1) - If you end the spinner in 04:24:976 and lower the volume gradually on the spinner, because sounds better... imo :p

That's all... Sorry for my poor English and poor mod :c
Good song and good map <3
Star :3
wantuole
:3来mod了
[General]
ok
[Normal]
00:22:309 (2,3) - 之前00:20:976 (2,1)用过堆叠 扔到x:360 y:24如何? 构成一个三角 (我更希望 00:22:753 (3,1) 这之间有点跳,不过这是hard for rank)
00:54:753 没用到的绿线
01:06:531 (2,1) - 节奏怪怪的,我听出来大部分节奏在红线
01:59:198 (1,1) - 没盖好
[Hard]
ok
[Thanks]
00:11:642 (4) - 盖HP了
00:15:865 (5,6,1) - 修复6的DS 0.45 0.72差太多了
01:33:420 (1,2) - 音效保持一致更对应音乐 要么都不要end的clap 要么都加
02:39:976 ? unbreak没必要把
03:17:642 (2) - 去了这个2感觉节奏更好

:) 就这些
good luck and star
Birdy
[Normal]
00:16:087 (1) - slider third point x:151 y:163 and end x:77 y:134 so next slider end and this slider end are stacked
01:57:420 (1) - you could make it fold the next circle better

[Hard]
01:57:198 (4) - why not stack on circle (2)?

[Thanks]
00:08:087 (2) - slider end x:192 y:248
00:56:976 (1) - second point x:176 y:104
01:51:198 (1,2,3,4,5) - weird pattern
02:00:976 (1) - you could make prettier
02:22:309 (1) - ^

overall very nice map (also sorry for tiny nazi mod orz)

good luck~
Regou
tuha -w-

選了你這張

懶了容我幾日之後再mod~~~(slap)
Lizellota
Haiiiii~~

Offset: 1876(+11ms)

[Thanks]

00:08:976 (3) -
00:09:642 (4) - then this note move to x:48 y:200
00:18:087 (2) - clap
00:21:864 (3) - ^
00:42:087 (4) - x:268 y:44
00:45:420 (5) - NC maybe? instead of 00:46:309 (1) - here
01:10:753 (4) - ctrl+g?
01:16:309 (3,4) - add claps? i think sounds good \o.o/
01:20:087 (6) - add soft finish?
02:20:309 (6,7) - add claps :<
02:24:087 - whistle+finish?
03:36:753 (7,8) - claps
03:52:753 - finish maybe? :<
03:58:309 (5) - soft finish? same for all diffs o.o

I'm sorry, but i cant find anything in other diffs TwT

Well mapped~ hope it helps :< Good luck <3
Regou
www

[Thanks]
00:08:976 (3) - 往上幾格吧..比較好看
00:40:976 (1) - 可以Blanket一下00:40:531 (3) - ?
00:48:531 (2,3) - 個人覺得不太好看...O__o
00:51:642 (1,2) - 距離應該再弄少一點啊...這裡slow down了很容易誤判是1/2,,,
01:04:753 (3) - Ctrl+G?
01:39:642 (5) - 這個跳應該大一點?
01:43:642 (3) - 1 grid right?這個正方形目測沒放好
01:44:309 (1,2,3,1) - 沒放好...
02:59:642 (1) - 1 grid left?
03:20:087 (1) - 吐槽 怎麼還用N sampleset
03:26:976 (1,2,3) - 不覺得這種排法很騙人嗎,,,囧
04:04:753 (4,5) - Ctrl+G?

這首歌很長啊#$*@#&$*(&~)*(!& 就先這樣吧 加油啊tuha -w- 早日rank
-kevincela-
Hey!

[Normal]

  1. 00:49:864 (3) - This a really minimal aestetic thing,just fix if you want: what about encircling properly 00:51:642 (1) - with this slider? The current one does not encircle it well as it should :\
    SPOILER

    412,256,49864,2,0,P|352:300|272:272,2,165
  2. 01:08:753 (2,1) - Well,I don't really like the transition used here between these two hitobjects... What about instead using this kind of pattern,which other than fitting perfectly in this part flows pretty good along with its dropoff? See if you like it ^^
    SPOILER

    280,140,66531,2,0,B|292:208|356:224,2,110,0|8|0,0:0|0:0|0:0,0:0:0
    184,84,67864,6,0,B|184:52|200:24,2,55,0|8|0,0:0|0:0|0:0,0:0:0
    108,164,68753,2,0,P|124:188|132:220,1,55,0|8,0:0|0:0,0:0:0
    144,324,69420,5,4,0:0:0
    As you see I tried to structure this pattern vertically,to make the whole ascendent-descend flow from 01:06:531 (2) - better :P
  3. 01:27:198 (1,2,3,4) - Well,this is mostly a subjective thing,so just fix if you want: What about continuing this pattern with 01:28:976 (4) - using a simil-oval flow? That implies the use of various arc based patterns... Here's what I have done,see if you like it!
    SPOILER

    312,108,87198,5,2,0:0:0
    304,216,87642,1,8,0:0:0
    212,272,88087,2,0,B|156:292|108:252,1,110,0|8,0:0|0:0,0:0:0
    80,144,88976,2,0,B|84:52|180:12|256:32,2,220,0|0|2,0:0|0:0|0:0,0:0:0
    It's just a little thing to make the flow there more natural so that's pretty much optional~
  4. 01:28:976 (4) - Here it doesen't have really much sense to have a whistle at the end. While with 00:24:976 (3) - that fitted pretty good with the guitar chord used there,here I don't really here any of these chords. What about instead using the whistle at the repeat to follow that guitar chord? That's a minor thing,so fix just if you want ^^ If you do that,remember to do the same to 01:36:087 (4) - !
  5. 01:39:642 (3) - Another really little and nazi hitsounding thing,please just fix if you want: As here the music gets pretty much silenced after that guitar chord instead of 00:35:642 (3) - ,what about using a soft whistle at the end to emphatize the guitar and to finish properly the rhythm used there? Imho,it fits quite good ^^
  6. 01:56:531 (2) - I did not really like the ascendent flow created there,as this slider was going downwards. What do you think instead of using this type of pattern to make the whole pattern's flow a descendent one?
    SPOILER

    416,240,115642,6,0,B|428:176|400:120,1,110,4|8,0:0|0:0,0:0:0
    348,36,116531,2,0,B|298:78|284:139,1,110,0|8,0:0|0:0,0:0:0
    204,180,117420,6,0,B|200:272|84:300|24:248,1,220
    It is a really little thing,though ^^
  7. 04:20:753 (2) - Another really little and maybe unneded thing: what about moving this at x:48 y:192 just to follow 04:20:753 (2) - 's oval flow there? Imho,it flows better there because of that!
[Hard]

  1. 00:19:198 (4,1) - Oh well,after using 00:18:753 (3,4) - this dropoff seemed quite odd here to me, imho... What about instead using this pattern? It flows pretty good and makes the dropoff really pleasing to play!
    SPOILER


    284,224,19642,6,0,P|325:289|394:292,2,140,2|8|2,0:0|0:0|0:0,0:0:0
    368,24,20976,1,8,0:0:0
    432,196,21420,6,0,B|392:220|344:212,1,70,2|0,0:0|0:0,0:0:0
  2. 00:44:309 (x) - This is a really optional thing,what what about adding a note here? Following the guitar chord here would be pretty good as you already followed it with 00:43:642 (3) - !
  3. 01:39:642 (1) - As already said in the normal diff,what about making this a soft whistle to follow that guitar chord and to terminate properly the rhythm being used there?
  4. 02:21:864 (3) - I can't really understand why instead of following the whole rhythm like you did on the first refrain/kiai time here you missed a 1/2 beat that was supposed to follow the vocals. Why don't you use instead a slider to follow all the instruments and to make a really fun to play pattern? Here's what I made,feel free to use it!
    SPOILER

    456,152,141864,2,0,P|492:172|508:200,1,70,8|0,0:0|0:0,0:0:0
    368,164,142309,6,0,B|294:185|240:116,1,140,0|8,0:0|0:0,0:0:0
    164,80,142976,1,0,0:0:0
    164,80,143420,2,0,P|180:224,1,140,8|0,0:0|0:0,0:0:0
    236,288,144087,6,0,B|324:300|380:232,1,157.500006008148
  5. 02:24:976 (2) - Why don't you add some claps at both the beginning and ending of this slider? It fits really good with the drums being used there (as you can clearly hear,there are some drums played there which totally fit with these claps)
  6. 03:18:309 (4) - This is a really minor thing,so just fix if you want: as there is a cymbal being clearly played there,what about adding a soft finish at the end of this slider? It fits pretty good :3
  7. 03:43:642 (4) - Again,minor hitsounding thing. What about just adding a clap at the end of this slider? If you hear close,you can distinguish 2 1/2 drums being played there,so emphatizing both of them would sound pretty cool other than making the jump 03:43:198 (3,4) - a bit more "reasonable" (as there really isn't any valid reason to do that jump,as the song isn't remotely asking for it)
    Awesome diff. As you see,these are some really minor things,as the diff is really good as it is.
[Thanks]

  1. 00:18:753 (1,2,3,4) - That's a really little hitsounding think,feel free to ignore this: what about keeping this 1/1 ~ 1/2 clap consistency after 00:17:864 (1,2,3,4) - ? A possible arrangement would be having a clap at 00:18:753 (1,3,4) - instead of the whistles being there. I like how it sounds,especially with the guitar playing there!
  2. 00:51:198 (5,6) - Why this stack? It doesen't really have sense,as the guitar arrangements are pretty much the same,therefore it isn't really requesting for it. I would see better instead a nice triangular returning pattern there. It actually flows really good and plays pretty good with the guitar chords there. See if you like it!
    SPOILER

    256,192,50976,1,0,0:0:0
    232,296,51198,1,0,0:0:0
    152,224,51420,1,8,0:0:0
  3. 01:38:753 (1,2,3,4,5) - There isn't really anything wrong with this pattern,but anyways I have a little idea there: what about making an arc-shaped pattern with its spacing costantly increasing? It works really well there,as other than giving a proper finish to the pattern it fits really good with the drums taking place there and it flows absolutely good! Also, as said in the other diffs,you could use that soft whistle at 01:39:642 (5) -
    SPOILER

    172,36,98753,5,0,0:0:0
    88,132,98976,1,0,0:0:0
    116,280,99198,1,8,0:0:0
    280,344,99420,1,4,0:0:0
    408,200,99642,1,0,0:0:0
  4. 02:15:198 (1) - This a really nazi thing,as it's a really minimal flow changement,so just fix if you want. Anwyays,what do you think about placing the whole pattern 02:15:198 (1,2,3) - so that it countinues perfectly the flow created with 02:14:753 (4) - ? I didn't really like that linear transition used there...
    SPOILER

    240,228,135198,5,0,0:0:0
    292,112,135420,1,0,0:0:0
    176,56,135642,2,0,B|156:104|104:120,1,90,8|0,0:0|0:0,0:0:0
    Another awesome diff,really good job!

Sorry for the unfinished mod,I have already to go! x.x
Tomorrow I will finish the mod for sure,in the meanwhile I hope I helped you!

Mod finished! Really good map,I hope I helped you! ^^ Expect a mod soon from chewin...
Chewin

-kevincela- wrote:

Mod finished! Really good map,I hope I helped you! ^^ Expect a mod soon from chewin...
Let me know when you have fixed things kevin has pointed out ;3
I guess this will be the first map to bubble from the new queue lol
Topic Starter
tutuhaha

-kevincela- wrote:

Hey!

[Normal]

  1. 00:49:864 (3) - This a really minimal aestetic thing,just fix if you want: what about encircling properly 00:51:642 (1) - with this slider? The current one does not encircle it well as it should :\ :othis one need look with 00:48:087 (1) -
    SPOILER

    412,256,49864,2,0,P|352:300|272:272,2,165
  2. 01:08:753 (2,1) - Well,I don't really like the transition used here between these two hitobjects... What about instead using this kind of pattern,which other than fitting perfectly in this part flows pretty good along with its dropoff? See if you like it ^^ FIX
    SPOILER

    280,140,66531,2,0,B|292:208|356:224,2,110,0|8|0,0:0|0:0|0:0,0:0:0
    184,84,67864,6,0,B|184:52|200:24,2,55,0|8|0,0:0|0:0|0:0,0:0:0
    108,164,68753,2,0,P|124:188|132:220,1,55,0|8,0:0|0:0,0:0:0
    144,324,69420,5,4,0:0:0
    As you see I tried to structure this pattern vertically,to make the whole ascendent-descend flow from 01:06:531 (2) - better :P
  3. 01:27:198 (1,2,3,4) - Well,this is mostly a subjective thing,so just fix if you want: What about continuing this pattern with 01:28:976 (4) - using a simil-oval flow? That implies the use of various arc based patterns... Here's what I have done,see if you like it! FIX
    SPOILER

    312,108,87198,5,2,0:0:0
    304,216,87642,1,8,0:0:0
    212,272,88087,2,0,B|156:292|108:252,1,110,0|8,0:0|0:0,0:0:0
    80,144,88976,2,0,B|84:52|180:12|256:32,2,220,0|0|2,0:0|0:0|0:0,0:0:0
    It's just a little thing to make the flow there more natural so that's pretty much optional~
  4. 01:28:976 (4) - Here it doesen't have really much sense to have a whistle at the end. While with 00:24:976 (3) - that fitted pretty good with the guitar chord used there,here I don't really here any of these chords. What about instead using the whistle at the repeat to follow that guitar chord? That's a minor thing,so fix just if you want ^^ If you do that,remember to do the same to 01:36:087 (4) - ! :oI think it is ok
  5. 01:39:642 (3) - Another really little and nazi hitsounding thing,please just fix if you want: As here the music gets pretty much silenced after that guitar chord instead of 00:35:642 (3) - ,what about using a soft whistle at the end to emphatize the guitar and to finish properly the rhythm used there? Imho,it fits quite good ^^ FIX~
  6. 01:56:531 (2) - I did not really like the ascendent flow created there,as this slider was going downwards. What do you think instead of using this type of pattern to make the whole pattern's flow a descendent one? FIX~
    SPOILER

    416,240,115642,6,0,B|428:176|400:120,1,110,4|8,0:0|0:0,0:0:0
    348,36,116531,2,0,B|298:78|284:139,1,110,0|8,0:0|0:0,0:0:0
    204,180,117420,6,0,B|200:272|84:300|24:248,1,220
    It is a really little thing,though ^^
  7. 04:20:753 (2) - Another really little and maybe unneded thing: what about moving this at x:48 y:192 just to follow 04:20:753 (2) - 's oval flow there? Imho,it flows better there because of that! move to x40 y112
[Hard]

  1. 00:19:198 (4,1) - Oh well,after using 00:18:753 (3,4) - this dropoff seemed quite odd here to me, imho... What about instead using this pattern? It flows pretty good and makes the dropoff really pleasing to play! FIX~
    SPOILER


    284,224,19642,6,0,P|325:289|394:292,2,140,2|8|2,0:0|0:0|0:0,0:0:0
    368,24,20976,1,8,0:0:0
    432,196,21420,6,0,B|392:220|344:212,1,70,2|0,0:0|0:0,0:0:0
  2. 00:44:309 (x) - This is a really optional thing,what what about adding a note here? Following the guitar chord here would be pretty good as you already followed it with 00:43:642 (3) - ! FIX~
  3. 01:39:642 (1) - As already said in the normal diff,what about making this a soft whistle to follow that guitar chord and to terminate properly the rhythm being used there? FIX~
  4. 02:21:864 (3) - I can't really understand why instead of following the whole rhythm like you did on the first refrain/kiai time here you missed a 1/2 beat that was supposed to follow the vocals. Why don't you use instead a slider to follow all the instruments and to make a really fun to play pattern? Here's what I made,feel free to use it! FIX~
    SPOILER

    456,152,141864,2,0,P|492:172|508:200,1,70,8|0,0:0|0:0,0:0:0
    368,164,142309,6,0,B|294:185|240:116,1,140,0|8,0:0|0:0,0:0:0
    164,80,142976,1,0,0:0:0
    164,80,143420,2,0,P|180:224,1,140,8|0,0:0|0:0,0:0:0
    236,288,144087,6,0,B|324:300|380:232,1,157.500006008148
  5. 02:24:976 (2) - Why don't you add some claps at both the beginning and ending of this slider? It fits really good with the drums being used there (as you can clearly hear,there are some drums played there which totally fit with these claps) FIX~
  6. 03:18:309 (4) - This is a really minor thing,so just fix if you want: as there is a cymbal being clearly played there,what about adding a soft finish at the end of this slider? It fits pretty good :3 FIX~
  7. 03:43:642 (4) - Again,minor hitsounding thing. What about just adding a clap at the end of this slider? If you hear close,you can distinguish 2 1/2 drums being played there,so emphatizing both of them would sound pretty cool other than making the jump 03:43:198 (3,4) - a bit more "reasonable" (as there really isn't any valid reason to do that jump,as the song isn't remotely asking for it) :owell, I think it is ok
    Awesome diff. As you see,these are some really minor things,as the diff is really good as it is.
[Thanks]

  1. 00:18:753 (1,2,3,4) - That's a really little hitsounding think,feel free to ignore this: what about keeping this 1/1 ~ 1/2 clap consistency after 00:17:864 (1,2,3,4) - ? A possible arrangement would be having a clap at 00:18:753 (1,3,4) - instead of the whistles being there. I like how it sounds,especially with the guitar playing there! FIX~
  2. 00:51:198 (5,6) - Why this stack? It doesen't really have sense,as the guitar arrangements are pretty much the same,therefore it isn't really requesting for it. I would see better instead a nice triangular returning pattern there. It actually flows really good and plays pretty good with the guitar chords there. See if you like it! FIX~
    SPOILER

    256,192,50976,1,0,0:0:0
    232,296,51198,1,0,0:0:0
    152,224,51420,1,8,0:0:0
  3. 01:38:753 (1,2,3,4,5) - There isn't really anything wrong with this pattern,but anyways I have a little idea there: what about making an arc-shaped pattern with its spacing costantly increasing? It works really well there,as other than giving a proper finish to the pattern it fits really good with the drums taking place there and it flows absolutely good! Also, as said in the other diffs,you could use that soft whistle at 01:39:642 (5) - FIX~
    SPOILER

    172,36,98753,5,0,0:0:0
    88,132,98976,1,0,0:0:0
    116,280,99198,1,8,0:0:0
    280,344,99420,1,4,0:0:0
    408,200,99642,1,0,0:0:0
  4. 02:15:198 (1) - This a really nazi thing,as it's a really minimal flow changement,so just fix if you want. Anwyays,what do you think about placing the whole pattern 02:15:198 (1,2,3) - so that it countinues perfectly the flow created with 02:14:753 (4) - ? I didn't really like that linear transition used there... FIX~
    SPOILER

    240,228,135198,5,0,0:0:0
    292,112,135420,1,0,0:0:0
    176,56,135642,2,0,B|156:104|104:120,1,90,8|0,0:0|0:0,0:0:0
    Another awesome diff,really good job!

Sorry for the unfinished mod,I have already to go! x.x
Tomorrow I will finish the mod for sure,in the meanwhile I hope I helped you!

Mod finished! Really good map,I hope I helped you! ^^ Expect a mod soon from chewin...
Thank you~
[CSGA]Ar3sgice
mod~


Thanks

  1. 00:34:087 (2) - 不需要repeat吧
  2. 00:41:864 (3) - 这里建议摆成这样 00:41:864 (3) - http://osu.ppy.sh/ss/502501
  3. 00:43:864 (4,5,6) - 这里最好有个三连 http://osu.ppy.sh/ss/502503
  4. 01:01:420 (3,4,5,6) - 三连这里有点别扭不如放五连 http://osu.ppy.sh/ss/502505
  5. 01:06:531 (3) - 1/4+ http://osu.ppy.sh/ss/502510
  6. 01:34:642 - add
Hard

  1. 01:18:976 (2) - back http://osu.ppy.sh/ss/502513
  2. 04:17:198 (3,4,5) - slider
  3. 04:18:976 (3,4,5) - ^
Normal

  1. 00:21:420 (1) - color
233
Chewin
Ehi tutuhaha :3

[General]

  1. Add custom slidertick similar to NC:1 clap to fill the drum sounds like 00:12:976 / 00:13:864 and so on
[Normal]

  1. 00:08:087 (1) - Finish on the downbeat to match that clash in the cymbals. Maybe add it on reverse arrow too? I think it sounds pretty fine
  2. 00:22:309 (2,3) - Considering that this is the easiest diff of the mapset I'd unstack these 2 circles. It's awkward to play for beginners
  3. 00:22:309 (2) - Add finish on this circle to match the cymbals
  4. 00:23:198 (1) - Maybe add a finish on this slider's head too? I like how it sounds considering the new rhythm section.
  5. 00:44:531 (1) - I don't know but I feel that this slider would flow much better with the previous and the next one if curved in a different way. I mean: http://osu.ppy.sh/ss/503603
  6. 00:49:864 (3) - Add finish on slider reverse arrow. You already know why ;3
  7. 00:51:642 (1) - I don't undestand why you didn't add finishes where you need to add them çç add it on this slider's head pls
  8. 01:34:309 (1) - Add finish e_e
  9. 01:59:198 (1) - What about to make this slider more curved to improve the blanket with the previous one? I mean:
    SPOILER


    176,88,119198,6,0,B|240:68|284:124,1,110,4|8,0:0|0:0,0:0:0
  10. 02:22:976 (4) - Finish on the slider's head, for the same reason
  11. 03:13:642 (1) - According to the vocal sound this spinner should start 1/2 later
  12. 03:20:087 (2) - Finish on the slider head. Btw, still here, I would unstack 03:19:198 (1,2) :\
  13. 04:16:087 (1,1) - Add finishes on sliders' tails too
[Hard]

  1. 00:23:198 (1) - Finish on the slider's head. Anyways, I don't want to point out one more time the same finish hitsounds you missed. Just add the same hitsounds I wrote in the normal, pls ;3
  2. 00:33:420 (1) - Honestly I don't see a valid reason to add new combo here :s what about to remove it?
  3. 00:44:531 (1) - This finish sounds bad and too loud imo :\ I'd remove it.
  4. 02:11:420 (1) - Finiiiish c.c
  5. 04:16:753 (2) - ^
  6. 04:18:531 (2) - ^
[Thanks]

  1. 00:17:864 (1,2,3,4,1,2,3,4) - Are you sure you want to keep these squares? With AR8 they are really awkward to play. I'd suggest you to avoid them D; It's up to you, btw.
  2. 01:04:087 (1,2,3,4) - I don't like how this pattern flows çwç What about to CTRL + G the slider (3) and to overlap the (4) with (2)? I also would improve (2)'s shape, something like this:
    SPOILER


    176,340,64087,6,0,P|156:264|100:228,1,135
    88,224,64531,1,8,0:0:0
    60,308,64753,2,0,P|152:292|164:200,1,180
    88,224,65420,1,8,0:0:0
  3. 02:27:642 (x) - What about to add a circle with a lower volume here? Because of downbeat :x
  4. 02:40:976 (3) - Finish
  5. 03:13:864 (x) - Mh.. I'd have thought to add a spinner here till 03:15:198 to fill this empty part s:
  6. 03:26:309 (1) - Finish
  7. 03:26:976 (1,2,3) - You should use a bigger spacing here (or maybe an overlap with all these 3 circles) to make the spacing different from the previous pattern 03:26:309 (1,2,3) that is 1/2 and not 1/1 like this one
  8. 04:16:531 (2,2) - You know finishes on the tails
  9. 04:20:753 (1) - You must use a different spacing here from the previous circle, even if you have used new combo here it's confusing to play, believe me. You can stack it with (4), maybe.
Good mapset, just some suggestions about hitsounding. You can call me back for a recheck.
Btw, unfortunately, Andrea won't rank it since now he got "1000 ranked" maps and he doesn't want to rank anymore.
I don't know, this is so dumb. I'm very sorry for this, but you will have my bobbi, at least.
Topic Starter
tutuhaha

Chewin wrote:

Ehi tutuhaha :3

[General]

  1. Add custom slidertick similar to NC:1 clap to fill the drum sounds like 00:12:976 / 00:13:864 and so on FIX~
[Normal]

  1. 00:08:087 (1) - Finish on the downbeat to match that clash in the cymbals. Maybe add it on reverse arrow too? I think it sounds pretty fine FIX~
  2. 00:22:309 (2,3) - Considering that this is the easiest diff of the mapset I'd unstack these 2 circles. It's awkward to play for beginners FIX~
  3. 00:22:309 (2) - Add finish on this circle to match the cymbals FIX~
  4. 00:23:198 (1) - Maybe add a finish on this slider's head too? I like how it sounds considering the new rhythm section. FIX~
  5. 00:44:531 (1) - I don't know but I feel that this slider would flow much better with the previous and the next one if curved in a different way. I mean: FIX~http://osu.ppy.sh/ss/503603
  6. 00:49:864 (3) - Add finish on slider reverse arrow. You already know why ;3 FIX~
  7. 00:51:642 (1) - I don't undestand why you didn't add finishes where you need to add them çç add it on this slider's head pls FIX~
  8. 01:34:309 (1) - Add finish e_e FIX~
  9. 01:59:198 (1) - What about to make this slider more curved to improve the blanket with the previous one? I mean: FIX~
    SPOILER


    176,88,119198,6,0,B|240:68|284:124,1,110,4|8,0:0|0:0,0:0:0
  10. 02:22:976 (4) - Finish on the slider's head, for the same reason FIX~
  11. 03:13:642 (1) - According to the vocal sound this spinner should start 1/2 later well I think this one is ok
  12. 03:20:087 (2) - Finish on the slider head. Btw, still here, I would unstack 03:19:198 (1,2) :\ no enough space Orz....and I dont think there need a finish
  13. 04:16:087 (1,1) - Add finishes on sliders' tails too FIX~
[Hard]

  1. 00:23:198 (1) - Finish on the slider's head. Anyways, I don't want to point out one more time the same finish hitsounds you missed. Just add the same hitsounds I wrote in the normal, pls ;3 FIX~
  2. 00:33:420 (1) - Honestly I don't see a valid reason to add new combo here :s what about to remove it? FIX~
  3. 00:44:531 (1) - This finish sounds bad and too loud imo :\ I'd remove it. FIX~
  4. 02:11:420 (1) - Finiiiish c.c FIX~
  5. 04:16:753 (2) - ^ FIX~
  6. 04:18:531 (2) - ^ FIX~
[Thanks]

  1. 00:17:864 (1,2,3,4,1,2,3,4) - Are you sure you want to keep these squares? With AR8 they are really awkward to play. I'd suggest you to avoid them D; It's up to you, btw. Well, this part I am sure it is easy and fun to play <3~
  2. 01:04:087 (1,2,3,4) - I don't like how this pattern flows çwç What about to CTRL + G the slider (3) and to overlap the (4) with (2)? I also would improve (2)'s shape, something like this: FIX~
    SPOILER


    176,340,64087,6,0,P|156:264|100:228,1,135
    88,224,64531,1,8,0:0:0
    60,308,64753,2,0,P|152:292|164:200,1,180
    88,224,65420,1,8,0:0:0
  3. 02:27:642 (x) - What about to add a circle with a lower volume here? Because of downbeat :x FIX~
  4. 02:40:976 (3) - Finish FIX~
  5. 03:13:864 (x) - Mh.. I'd have thought to add a spinner here till 03:15:198 to fill this empty part s: Well, this part I think is ok <3~...
  6. 03:26:309 (1) - Finish FIX~
  7. 03:26:976 (1,2,3) - You should use a bigger spacing here (or maybe an overlap with all these 3 circles) to make the spacing different from the previous pattern 03:26:309 (1,2,3) that is 1/2 and not 1/1 like this one This one when I play and find test
    player to play, we are no wrong about this, so I think is ok and I am really sure it is rankable ^_^
  8. 04:16:531 (2,2) - You know finishes on the tails FIX~
  9. 04:20:753 (1) - You must use a different spacing here from the previous circle, even if you have used new combo here it's confusing to play, believe me. You can stack it with (4), maybe. This one when I play and find test
    player to play, we are no wrong about this, so I think is ok and I am really sure it is rankable ^_^, and very fun, I like it
Good mapset, just some suggestions about hitsounding. You can call me back for a recheck.
Btw, unfortunately, Andrea won't rank it since now he got "1000 ranked" maps and he doesn't want to rank anymore.
I don't know, this is so dumb. I'm very sorry for this, but you will have my bobbi, at least. ^_^
Thank you for your mod~
Chewin
[Hard]

00:33:642 (1) - I still see new combo here.
00:50:087 (2) - You missed finish on the reverse arrow, you used it in the normal diff as I said in the previous mod post.
02:11:420 (1) - You wrote fix but you didn't.

You said "fix" but you haven't added all finishes I mentioned in the normal ç_ç Please, check it carefully and add them all in the hard diff too.

no kd
Topic Starter
tutuhaha

Chewin wrote:

[Hard]

00:33:642 (1) - I still see new combo here. keep this NC but remove this NC 00:32:087 (1) -
00:50:087 (2) - You missed finish on the reverse arrow, you used it in the normal diff as I said in the previous mod post. FIX
02:11:420 (1) - You wrote fix but you didn't. Orz...FIX now ;+;

You said "fix" but you haven't added all finishes I mentioned in the normal ç_ç Please, check it carefully and add them all in the hard diff too.
So sorry and check again now I think is ok
no kd
Chewin
GiNa
That was a pretty bubble
And go go 22
8-)
Niva
Hi tutuhaha~
Random bubble check...

[General]

-> ALL of your these following samples:

  1. normal-hitclap.wav
  2. normal-hitclap2.wav
  3. normal-slidertick2.wav
has a ~10ms blank on its start (you can test it by using audacity), therefore it causes an off-sync hitsound... HOWEVER on normal-slidertick2, I think it's best to add a normal-hitnormal overlay above it (as it's used to fill in the claps on your 2/1 slider) - You can download the fixed version here (:

-> Regarding the issue above I found the offset should be 1856 (-9ms)
-> Also on all diffs you can also drag the break to the downbeat (example : 01:25:411) if you want xD

[Normal]

  1. 00:43:420 (5) - Missing clap on slider's end here? o.o
  2. 00:53:420 (3) - ...the cymbal is clearly a soft one, I recommend Sampleset: Normal Addition: Soft to be used here
  3. 01:28:976 (4) - Uhm, I don't really got why you used such a sharp-angled slider here orz... Try this one, it flows much better especially to your next (1) :
    80,144,88976,2,0,B|58:92|88:38|88:38|142:12|204:30,2,220,0|0|2,0:0|0:0|0:0,0:0:0
  4. 02:24:087 (5) - How about using Addition: Soft here xD
  5. 03:16:531 (1) - Uhm, personally I don't really like placing post-spinner note in the center (the comboburst may obscure next note's timing and therefore confuse beginners) but it's not unrankable >_<
  6. 03:25:198 (4) - orz... It's VERY obvious this slider is unsymmetrical (why there's an extra waypoint near the end anyway o.o)
  7. 03:48:309 (2) - Another slider which obviously looks unsymmetrical, and ruins the flow imo (on this case simply move midpoint to ~x:167 y:134)
  8. 04:20:856 (1) - orz, set Sampleset to soft please >_<
[Hard]

  1. 00:22:300 (3,4,1) - Manual stacking (to bottom-left) may look more charming here, up to you (:
  2. 00:53:411 (1) - Same as Normal
  3. 01:48:522 (1,2,3) - Again, you can also try manual stacking here (bottom-left / bottom-right) xD
  4. 02:11:411 (1,2,3) - Err, are you creating an arc or a straight line here o.o - I highly suggest to move (2) higher (~x:190 y:235) and place (3) slightly lower without grid snap on, to form a flowy arc (:
  5. 02:24:078 (1) - What happened to the slider snapping here orz >_<
  6. 03:07:633 (2,2) - How about CTRL+G'ing these two, one by one? Forms an authentic pattern imo~
  7. 03:13:189 (4,5,6) - Err, just something personal, but considering (2,3)'s placement I MUCH prefer this arc going downward instead...
  8. 04:03:633 (1) - Another slider which looks obviously unsymmetrical orz (just move midpoint to ~x:164 y:310)
  9. 04:20:856 (1) - Same as Normal
[Thanks]

  1. 00:22:855 (2,3) - Small distance inconsistency here (should be fine if you realign them without grid snap on)
  2. 00:53:411 (1) - Same as Normal, but on slider's start here
  3. 01:01:411 (3,4,5) - Select all and CTRL + G? Flows MUCH better like that imo xD
  4. 01:33:411 (1,2) - I personally feel the guitar here can be emphasized more, try to add whistle to both slider's start and then set Sampleset: Auto Addition: Soft for slider's start
  5. 01:55:855 (2,3,4) - Try a symmetry jump like this here? Flows much better than your current parallel pattern imo, plus the next (5) won't be hard to adjust:
  6. 03:13:855 - Perhaps add break here (and drag the break manually here)? The break arrows looks good actually (:
  7. 04:20:856 (1) - Same as previous diffs
Err, just a quick check orz, still not in the mood of doing a big mod ._.
Anyway after you fixed the timing, I suggest to do this to ALL of your inherit sections (not timing section) :

Topic Starter
tutuhaha

Niva wrote:

Hi tutuhaha~
Random bubble check...

[General]

-> ALL of your these following samples:

  1. normal-hitclap.wav
  2. normal-hitclap2.wav
  3. normal-slidertick2.wav
has a ~10ms blank on its start (you can test it by using audacity), therefore it causes an off-sync hitsound... HOWEVER on normal-slidertick2, I think it's best to add a normal-hitnormal overlay above it (as it's used to fill in the claps on your 2/1 slider) - You can download the fixed version here (: FIX~

-> Regarding the issue above I found the offset should be 1856 (-9ms) FIX~
-> Also on all diffs you can also drag the break to the downbeat (example : 01:25:411) if you want xD XD I think is ok now~

[Normal]

  1. 00:43:420 (5) - Missing clap on slider's end here? o.o FIX~
  2. 00:53:420 (3) - ...the cymbal is clearly a soft one, I recommend Sampleset: Normal Addition: Soft to be used here well, try to make it more soft, FIX~
  3. 01:28:976 (4) - Uhm, I don't really got why you used such a sharp-angled slider here orz... Try this one, it flows much better especially to your next (1) :
    80,144,88976,2,0,B|58:92|88:38|88:38|142:12|204:30,2,220,0|0|2,0:0|0:0|0:0,0:0:0
    FIX~
  4. 02:24:087 (5) - How about using Addition: Soft here xD well, try to make it more soft, FIX~
  5. 03:16:531 (1) - Uhm, personally I don't really like placing post-spinner note in the center (the comboburst may obscure next note's timing and therefore confuse beginners) but it's not unrankable >_< XD I think is ok now~
  6. 03:25:198 (4) - orz... It's VERY obvious this slider is unsymmetrical (why there's an extra waypoint near the end anyway o.o) FIX~
  7. 03:48:309 (2) - Another slider which obviously looks unsymmetrical, and ruins the flow imo (on this case simply move midpoint to ~x:167 y:134) XD I think is ok now~ and FIX midpoint~
  8. 04:20:856 (1) - orz, set Sampleset to soft please >_<
I want to use normal's whistle :O

[Hard]

  1. 00:22:300 (3,4,1) - Manual stacking (to bottom-left) may look more charming here, up to you (: FIX~make a new idea
  2. 00:53:411 (1) - Same as Normal FIX like normal~
  3. 01:48:522 (1,2,3) - Again, you can also try manual stacking here (bottom-left / bottom-right) xD FIX~
  4. 02:11:411 (1,2,3) - Err, are you creating an arc or a straight line here o.o - I highly suggest to move (2) higher (~x:190 y:235) and place (3) slightly lower without grid snap on, to form a flowy arc (: FIX~
  5. 02:24:078 (1) - What happened to the slider snapping here orz >_< :D...music?
  6. 03:07:633 (2,2) - How about CTRL+G'ing these two, one by one? Forms an authentic pattern imo~ FIX~
  7. 03:13:189 (4,5,6) - Err, just something personal, but considering (2,3)'s placement I MUCH prefer this arc going downward instead... FIX~
  8. 04:03:633 (1) - Another slider which looks obviously unsymmetrical orz (just move midpoint to ~x:164 y:310) FIX midpoint and maybe I like to make slider like this Orz.....~
  9. 04:20:856 (1) - Same as Normal
I want to use normal's whistle :O

[Thanks]

  1. 00:22:855 (2,3) - Small distance inconsistency here (should be fine if you realign them without grid snap on) FIX~
  2. 00:53:411 (1) - Same as Normal, but on slider's start here FIX~
  3. 01:01:411 (3,4,5) - Select all and CTRL + G? Flows MUCH better like that imo xD FIX~
  4. 01:33:411 (1,2) - I personally feel the guitar here can be emphasized more, try to add whistle to both slider's start and then set Sampleset: Auto Addition: Soft for slider's start FIX a litter~
  5. 01:55:855 (2,3,4) - Try a symmetry jump like this here? Flows much better than your current parallel pattern imo, plus the next (5) won't be hard to adjust:
    well, I like my way much so sorry Q_Q..........
  6. 03:13:855 - Perhaps add break here (and drag the break manually here)? The break arrows looks good actually (:
  7. 04:20:856 (1) - Same as previous diffs
I want to use normal's whistle :O

Err, just a quick check orz, still not in the mood of doing a big mod ._.
Anyway after you fixed the timing, I suggest to do this to ALL of your inherit sections (not timing section) :

Thank you Niva xD
Niva
(rechecking, don't kudosu)

On Thanks I see you added a break after 03:13:633 (7), so drag the break to the downbeat (03:13:855) perhaps as I said above? Not a big issue though, I'll edit my post after your reply (:

----------------------------------

EDIT : Okay~ (I can't rank because of timing change btw, sorry tutuhaha >_<)

Rebubbled ~
Topic Starter
tutuhaha

Niva wrote:

(rechecking, don't kudosu)

On Thanks I see you added a break after 03:13:633 (7), so drag the break to the downbeat (03:13:855) perhaps as I said above? Not a big issue though, I'll edit my post after your reply (:
fix~
narakucrimson
Seems like there's no work for me here :P

I might have liked to see an easier difficutly, but it's all good.

Ranked!
Aleks719
Red narakucrimson! all goes right ^v^
Pokie
;) 2ha 的ranked來的真頻密
-kevincela-
Yay <3
Andrea
Great map, awesome.
Sekai
Gratz :3
Shiro
offset+12

grats
Chewin
\o/
Sylphi
Congratz >_<
narakucrimson

Shiro wrote:

offset+12

grats
No sir, checked it several times, it's fine.
YTYuyu
wow Tu-chan nice job getting this ranked.

congratz on the rank ;)
wonders
恭喜啦
eguardo21
ñlasdklaskñladñklkñlakñldakñlsdaksñdlasñklasñlkñklasdñklasñkldñklasdñklsañkldañskl ñklgogogoggogogogo DT :3
Tobiister
I really have to thank you for creating this map. I love this song so much. All my feels. ; n ; <3
Goodbye Shin
Grats!
huu
A bit late to ask, but can someone tell me from what anime is the picture from (if it's from one anyway)?
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