Meaning 'Stochastic', players will sign up individually then be assigned their teams through a randomization process.
- This is a 3v3 double-elimination tournament consisting of 32 teams.
- This is an osu!Taiko tournament.
- This is an international tournament.
- There will be no rank limit and the top 192 players based on rank will be accepted.
- Final cutoff at February 9th 12:00 UTC
- The tournament will be played in scorev2.
- Players will sign up individually and will be assigned a team with TRUE RANDOM. There will be NO AVERAGE RANK this year..
- There will be 6 players per team, each consisting of 2 A seed players, 2 B seed players, and 2 C seed players
- Players will be seeded by rank.
- Teams will be seeded by the rank they get after the qualifiers.
- Teams will be given 5 days to choose a team name and a captain. Failure to submit a team name will result in an assigned team name chosen by the staff. Failure to submit a captain will result in the highest rank player being made captain by default.
- If a player in your team is inactive or unresponsive before the tournament start date, players who were closest to making the cut will be used for back-ups after you contact a Staff Member.
- The Map Pool will contain 16 maps. The format is as follows -
Map Pool A will contain the following: 4 No Mod, 2 Hidden, 2 Hard Rock, 2 Free Mod.
Map Pool B will contain the following: 2 Challenge Maps, 1 Double Time, 1 Easy Mod, 1 Hidden+Hard Rock, and the Tiebreaker. These maps are NOT BANNABLE. - The Qualifiers Map Pool however will have only one pool instead of two. It will have 2 No Mod maps, 1 Hidden Map, 1 Hard Rock Map, and 1 Challenge Map. Maps will be all played in the qualifier lobby, and are all NOT BANNABLE.
- One player from each seed must play at the same time in the 3v3 setting. This means (ABC) vs. (ABC). NOT (AAB) vs. (ABB)
- C's may play in place of B's, and B's in place of A's only in situations where the players cannot be active (i.e. Emergencies, Vacation, etc)
- All match times are in UTC.
- No staff members are allowed to play other than streamers, commentators, and graphics designers.
Designer: POCARI SWEAT
Developer: hallowatcher ThePooN
Statistician: Acrith
Commentators: AmateurMonkeyYT AnonX32 Beat43210 Binsu Drecksackblase Gamelan4 Heam Mew Mister BooQEpicAce RaphalgeSparxe Teezel Vaf
Streamers: AnonX32 ITotallyGetThat oliebol Sayira
Referees: -dragon67 -Kazu- Akali393394 AnonX32 Apsuko CactieCapu E-M-iGDLenny ill onion JDrago14 Kasumii-sama Mimir Satsukel Stupid Idiot TLQ_Yoshii
Mappool Selectors: Konpaku Sariel -[ ix Ishida xi ]- BamgoeSN Piel
Wiki Editor: fajar13k
- REGISTRATION: January 10th - February 9th
- SCREENING PHASE: February 9th - February 16th
- TEAM DRAWINGS: February 16th
- QUALIFIERS: February 22nd - February 23rd
- ROUND OF 32: February 29th - March 1st | Best of 9
- ROUND OF 16: March 7th - March 8th | Best of 9
- QUARTER FINALS: March 14th - March 15th | Best of 11
- SEMI-FINALS: March 21st - March 22nd | Best of 13
- FINALS: March 28th - March 29th | Best of 13
- GRAND FINALS: April 4th | Best of 13
- FIRST PLACE PRIZE: Profile badge
- The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
- Teams have a 15 minute grace period to have at least 3 players available to play the match. If 15 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
- Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will have the first warmup, first ban, and first pick.
- Warmup maps will be allowed for the entirety of the tournament. Each team may select one warmup pick; warmups may not exceed 4:30 total length.
- The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
- Each team is allowed to ban 1 map from Map-Pool A. Map-Pool B maps may not be allowed to be banned at ANY time.
- Teams have 3 minutes to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
- There is no restriction on map selection order; teams may select any available map at any time regardless of mod.
- On freemod picks, at least one player from each team must use Hidden, Hard Rock, or both.
- Hidden and Hard Rock are allowed, but not required, on Tiebreakers.
- Only one of each seed is allowed to play in the lobby at any given time, so you can only have 1 A seed, 1 B seed, and 1 C seed.
- Once the map choice is locked in, players will have 3 minutes to ready up. The referee will start the match when all players are ready. If the 3 minute timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
- The winner of a map is determined by which team ends with a higher score.
- In the case of a disconnection, a rematch will only be played if the disconnection occurred within the first 30 seconds of the map. This can be judged by the mp link. If a player disconnects after 30 seconds of the map have passed, their score will not be counted.