you requested for mod BUT this map is awesome
waiting it ranked!!!!!!!!!!!!!!!
i love it STAR!
waiting it ranked!!!!!!!!!!!!!!!
i love it STAR!
fanzhen0019 wrote:
Rin大教我摆五角星 \:D/我只会nazi
Normal
01:06:466 (1) - 挡前面slider尾的话建议左移一格(grid4 其实是我懒,fixed.
01:31:109 (6,7) - 上移一格(grid4 挪了
02:13:073 - Hard和Rin这里都有note Normal怎么不加一个o.o 对Normal来讲难了
Hard
00:37:894 (1) - slider尾finish? 没理由貌似
01:09:323 (1) - finish? 这一段的finish位置都是安排好的,所有五边形位置都不会有(Hard和Rin)而是在两个五边形之后的那个起音上安排.按照音的不同音量还有区别
01:14:323 (5,1,1,2,1) - 上移一格(grid4 ..好
01:41:823 (5,6,7) - 上移一格(grid4 ok
02:02:180 (1) - 下移一格(grid4 好
Rin
00:37:894 (1) - 左上移一格(grid4
00:46:019 (2,3) - 2的hitsound把后面这slider开头的hitsound挡住了..至少我听起来比较怪 把2的clap放3开头?(3的finish不去掉 也好,这样很干脆
00:55:216 (2,3,4) - 右移1格(grid4)没猜错的话后面那个slider应该是要穿过2,8,5吧 对
00:56:287 (11) - 下移一格会不会好点?(grid4 恐怕不会,太近了
01:46:466 (1) - 上一格(grid4 ...k
01:58:430 (4,1,2,3) - 左上移一格(grid4
01:58:966 (3,4,5,6,7) - 有点怪 打时你看叠完什么样就知道为什么这么摆了
这是用relate每个note转72度之后调整大小摆出来的x_x
↓SPOILER[attachment=0:7a3b7]5.png[/attachment:7a3b7]nazi会不会很蛋疼...说实话,会,但有用就行.
[Stress]MOD完发现M4M的queue满了
[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,255
Combo3 : 255,0,128
SliderBorder : 240,240,240
Equivalent wrote:
Hi,
General:
I dont really like bright BG, they are so annoying during kiai time. Well, it just personal preference ...in fact i guess there are only 2 or 3 BGs for this song (originally), this one is my favourite
Just a question: who is omoiyoshino? http://loos.jp/yoshino/
01:42:180 till 01:46:466 I suggest add in break for all difficulties. especially in [Rin] when autoplay I see the hp drop till the mid of the hp bar, if someone can't fc the earlier part or miss they would "die" here. Indeed, but that's the effect i want. to prevent people from failing there, the part before is made in a easy way and using massive new combos.
Skin:
->make approach circle.png to 128x128 thanks for reminding i really didn't notice that.
->delete star.png, star.png is only for custom skin that changed the appearance of star at the difficulty menu. If by single map, it useless. True, fixed.
->As your map here is likely almost fully skin, why not add sliderscorepoint.png as well. Afterall, I think it will be looking ugly if mix with other custom skin sliderscorepoint How could i miss that, thanks!
-> Spinner approach circle is white thus making it blend with the spinner background color. If me, I would change it to another color, quite hard to see the spinner approach circle It's from the original skin by S i R i R u so i won't touch this.
->I suggest add in below codes under colours section as you know there are some custom skin that force dark slider border, thus making it look ugly Done with this! You're a pro skin modder[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,255
Combo3 : 255,0,128
SliderBorder : 240,240,240
Easy:
No issue
Normal:
The only thing that bother me here is 02:11:466 (5) The slider start and end is overlapping thus making it look ugly and I think without the snaking slider effect, quite hard to see which is which. I think will be harder to read when playing with hidden mod on. Already asked a BAT to make sure of that. also from testplays i can see it works fine.
Hard:
No issues as well
Rin:
00:46:109 (3) I dunno about others, but for me it seem hard to read this don't worry, we have test players there ww, and yeah no one missed that.
Star for you
Suzully wrote:
Thank you for request~
[Easy][Normal]
- 01:58:966 (1) - Remove new combo? yes this should be removed....
[Hard]
- 00:58:966 (4,5) - Up 1 grid? I know you put them to stack (6) with (1), but its pentagon looks like broken. i adjusted the other notes.
[Rin]
- 00:07:359 (4) - The players will be kinda confused by this whistle-sound imo. Remove and Add at (5)? meh it's the way arrange them.
- 00:08:787 (4) - ^ ^ don't like too regular hitsounds here.
- 01:35:394 (2,4) - Remove finish-sound to accent sound with following the vocal? true, this makes sense.
- 02:04:323 (4) - Add finish-sound. i don't think so...
Wow there are too many pentagons like sakura, awesome formation<3
- 01:31:466 (5) - Down 1 grid? ok
...Hum? Is my mod needed? i find at least 2 useful points...
What a perfect mapset...!
Sorry nazi mod. No kds please. whatever, as you said.
I can't tell you useful suggestion.![]()
Good luck~
Lilac wrote:
I don't want to drag this out any longer.
[Skin]
comboburst-1.png is facing the wrong way, please horiztonally flip it. fixed.
Certain sliderfollowcircle.pngs have parts of the butterflies cut off, you might want to fix them up. it's in the original skin by S i R i R u, so i'll just think it's fine.
[Easy]
01:19:859 (1) - I think the circle appears too quickly to be hit. changed to a slider so it may be more lenient.
02:10:037 (1,2,3,4,5) - I think you can think of a more interesting pattern than that. as you wish. i hope it's better now. not sure how interesting could 5 1/1 notes be...
[Normal]
I'm thinking this is getting quite hard to play. I guess mainly because of spacing, so i didn't put much 1/2 notes there. it should still be ok imo
01:30:751 (4,5,6,7) - I think that's too many in a stream. changed to a slider-circle-slider pattern.
02:11:466 - I'm worried about this slider being unreadable. made the beginning and the end farther, in fact it's even recognized as "fine" before.
[Hard]
01:51:644 (6) - I'm thinking that the slider return arrow is partially covered by the previous combo. not really?
[Rin]
00:20:394 (2,1) - The spacing for this seems really close. I often hit earlier than I should be, please move it further if you can. i don't think so for this one. all the "rhythm" parts (00:17:894 (1) - 00:19:323 (1,2,3,4) - 00:20:751 (1,2,3,4) - ) goes from right to left and groing "higher+tighter" the "clap*2" parts goes from left to right with "lower+farther", and these two meet here and start a new flow << this is my thinking of mapping these part so no change.
It's a very nice map though. Keep it up.
Lilac wrote:
Comment to be about the combo colours because I think some of them are too light and interfere with the playability.
Consider among the about 20 mods, only lovhin456 mentioned combo colors (with a totally different set), i think it won't be too annoying during gameplay. Also they're not blending to the BG/video so i think they're fine.
01:16:466 (1,2) - Now that I look back at this in the Rin difficulty, it doesn't seem very playable to me... I'll more than likely get a 100 while quickly rushing to the next object.
i've got many test players for that part, and they could all get it in at most 2~3 retries. some of them could fc the map in the first try.
SnowWhite: http://osu.ppy.sh/ss/130399
ycsnake: http://osu.ppy.sh/ss/130400 (first play, the slider brake is happened in another place)
Kanon: http://osu.ppy.sh/ss/130404 (first play, a slider break during that part, then he could get it) http://osu.ppy.sh/ss/130417
Also called CXu, karenying, Astom (posted) and osuplayer111 to test before, and they can deal with the part quite well.
Comment about those two then I'll bubble.
Garven wrote:
[General]
c73 is a really broad tag. meh, something like that should be there, though even myself doubt if anyone will use that for searching....
I don't have problems with the colors blending - it's mostly that the video is too spastic and twitchy so it distracts me. No Video...(sigh*, people like score more...)
[Easy]
01:19:859 (1) - This is really soon after a spinner for an easy. Might be best to use a long slider instead of that spinner. Can't really agree. Auto could get 7000+ on the spinner, then the recovery time is 3/2 (>500ms), plus it's a slider to follow, some more leniency is given there. It's nearly a 2/1 note after spinner, so can't agree with this.
02:10:037 (1) - Also fairly soon after a spinner. You may want to either simplify the rhythm (easy to do since the song is winding down anyway) or change up the spinner again or something. Again i think that's even lenient enough for first time players...
02:11:644 (1) - Strange you use a short spinner here but a slider for all other difficulties changed this.
[Normal]
The spacing feels really high for a Normal.
Otherwise this is made fairly well.
[KanaRin]
02:12:805 - End spinner here and add notes at 02:12:894 - and 02:13:073 - ?the problem is in taiko diff, spinner don't end at a certain point, the length is only related to the hits you needed...so it probably won't make sense.
[Hard]
01:30:751 (1,2,3) - This didn't flow very well. I liked it with 2 and 3's positions swapped better. as you wish. plus it's the only hard point in Hard diff...
[Rin]
01:07:894 (1,2,3,4,5) - I know you're going with all those nice overlapping patterns, but this first set doesn't flow very well. I rotated the 5 beats by about 70 degrees and found it flows much better that way. ...sorry but it's kind of my feeling here: it should be "tighter" (you could also see this in Hard diff) because it's in a lower pitch here...
So much new combo spam at the end ><
Good stuff as always, Rin.
it's common for me, there're people prepare to vote 1 for my map.Raging Bull wrote:
What's with the rating for this song? = =;;
lol I'm not the only one huhGarven wrote:
Now I want to go play some Ragnarok Battle Offline because of this vid. XD
fixed. thanks for pointing out.Aleks719 wrote:
LKs' diff in Creator's Words isn't working.