Hey Rin, here's some stuff.
As I can't read what the above post says, I will just mod it at my own pace, hopefully I caught stuff kanpakyin didn't, and vice versa.
[General]:
I am not really a fan of completely replacing default hitnormal sound though, but I guess other people are and your hitsounds are placed correctly more or less(that I could hear).
Hopefully this was of some help to you, star and good luck.
As I can't read what the above post says, I will just mod it at my own pace, hopefully I caught stuff kanpakyin didn't, and vice versa.
[General]:
- 01:57:894 - From this point onward you can hear a large drum being hit in the music. Strongly advising using a custom1 normal finish on the following notes: notes01:57:894
01:58:609
01:59:323
02:00:037
02:00:751
02:01:466
02:02:180
etc, you can hear in the background - Just a suggestion, but if you could colorize the slider border using a custom code to something darker than white (light gray would be okay I think, slightly reddish, so 232 224 224 color would be okay I think). I think this would look a little better.
- 00:11:466 (3) - Maybe new combo? As far as I know changing slider speeds within a same combo without seeing a tick on it isn't allowed, so this is just for clarity.
- 00:20:751 (1,2,3,4) - You should probably reverse this combo so (1) is where (4) is currently, (2) is where (3) is currently ,etc. Main reason is questionable readability of the current (2), because it's almost completely hidden behind the hitburst of a previous combo. If there was only a static background this could be seen nicely, however with video it's certainly very hard to notice. Reversing it would give you an extra 1/2 of time for the hitburst to vanish and it would improve the readability. Other patterns look fine because you expect such shapes, here you can't expect a star if you see only one note.
- 00:56:287 (11,12) - Is there a reason why you changed the spacing? I think it looks better if you used same spacing like in the streams before that. Might have to curve the slider that comes after a little bit then.
- 00:56:466 (1) - This slider is fine, however there are other stuff in the background which are better (if you ask me) if you map. 00:57:359, 00:57:448, 00:57:537, 00:57:716 are the locations of said notes, and sliding over them (in silence) is something I don't really like. Since the slider itself isn't that wrong, this is only a suggestions and do as you wish.
- 01:42:180 - While the HP drain is actually quite low, why not place a break here? When playing unless I either see letters of a rank in top right, or I see the HP drain standing still, I am still anticipating a note to come, which kinda defeats a purpose of such emptiness (and having a break). You should place a break here.
- 02:07:894 (1,2,1,2,1,2,1,2) - If possible, I suggest that you place the combo colors yourself. First the red, then a color which you want, then red again, etc. It doesn't break anything and makes this so much easier to read (i am actually almost colorblind to some colors ;-; )
- No spinners on the map. I guess that's okay if you really want it that way, but OD7 is low enough to allow quite some SS ranks, and without a spinner there wouldn't be any score variation between those.
- 00:11:466 (3) - Just like in Rin difficulty, would be nice to place a new combo here.
- 01:42:180 - Add a break here, same reasons like in Rin diff.
- Just like in Rin difficulty, you don't have a spinner. Same reasons apply here.
- 01:03:609 (1,2,3,4,5,6) - I don't really want to nazi, but this star shape doesn't look properly made (the left side is too close to the middle). It's kinda obvious while playing as well, maybe try to fix it?
- 01:42:180 - Add a break here.
- 01:19:859 (1,2) - I suggest that instead of these 2 circles you map a slider (it would fit because you could blanket it right next to the upcoming one as well). I don't think a new player would really notice they are 1/3 (not the tick, but the note style I mean). Up to you though, because this is not really wrong and it's only a suggestion.
- 01:42:180 - Place a break here.
I am not really a fan of completely replacing default hitnormal sound though, but I guess other people are and your hitsounds are placed correctly more or less(that I could hear).
Hopefully this was of some help to you, star and good luck.