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BanYa - Phantom

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Topic Starter
[DBF]
This beatmap was submitted using in-game submission on 5 июня 2009 г. at 0:44:00

Artist: BanYa
Title: Phantom
Source: Pump it up
BPM: 136
Filesize: 2353kb
Play Time: 01:31
Difficulties Available:
  1. Easy (3,1 stars, 132 notes)
  2. Hard (4,81 stars, 203 notes)
Download: BanYa - Phantom
Information: Scores/Beatmap Listing
---------------
Kannon
Я отослала тебе то,что ты просил,в аську
Topic Starter
[DBF]

Kannon wrote:

Я отослала тебе то,что ты просил,в аську
Спасибо
GoLiMaR_old
Good Job partner! I really like that map. I think that's a really gj for the first try. I hope I'll see your maps in the nearest future. Do your best! 8-)
Topic Starter
[DBF]

Dark Reiz wrote:

Good Job partner! I really like that map. I think that's a really gj for the first try. I hope I'll see your maps in the nearest future. Do your best! 8-)
Thanks.
Starrodkirby86
Great song choice, lovely difficulty names.

[Give me all your money] has a different BPM than the other two difficulties by .01 bpm.

All three difficulties have different offsets, [Work hard for me] doesn't even have one.

Yeah...that can really be painful at the end. :(
Topic Starter
[DBF]

Starrodkirby86 wrote:

Great song choice, lovely difficulty names.

[Give me all your money] has a different BPM than the other two difficulties by .01 bpm.

All three difficulties have different offsets, [Work hard for me] doesn't even have one.

Yeah...that can really be painful at the end. :(
I'm correcting it.
steve_krd
хорошая работа. :)
Topic Starter
[DBF]

steve_krd wrote:

хорошая работа. :)
Спасибо
ProF
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
[DBF]
Update,bump.
Topic Starter
[DBF]
Update.
gyt
Хорошая мапа.
Я, конечно, не самый крутой мапостроитель, но мысли есть. Можешь слушать, можешь нет ;)

Offset должен быть 1100 ms.
1/8 snap interval - это плохо; нужно перевести на 1/4 и передвинуть всё (или почти всё), что лежит между полосками вправо на 1/8. Может это и не точно, но я считаю правильнее. Либо надо тайминг менять. Либо вводить дополнительные смещенные на 1/8 тайм-секции.

По сложности "Work hard for me!":
Первый spinner с 00:01:100 до 00:03:747;
второй - с 00:04:629;
следующие 8 кружочков нужно сместить на 1/8 вправо до белых полосок (первый должен стоять на 00:07:276);
на 00:20:511 - тоже самое с 5-ю кружочками;
следующие 3 слайдера тоже на 1/8 вправо;
и остальные кружочки-слайдеры, которые потом идут и не попадают в 1/4 полосочки;
00:51:394 - spinner'ы должны начинаться и заканчиваться точно на белых полосках;
01:01:982 - тут должен начинаться слайдер;
01:36:614 - тут должен заканчиваться спиннер;

По сложности "I Am King of the World!":
00:01:100 - лишний круг - должно быть просто начало спиннера;
00:28:453 - тоже самое;
00:35:512 - здесь круг;
00:53:600 - здесь начало спиннера;
01:32:203 - здесь начало спиннера;
+ опять же сместить, что надо на 1/8 вправо.

На счет быстрых спиннеров. Вообще рекомендуется, чтобы в режиме auto компьютер мог раскручивать спиннеры с 2000-ым бонусом. А у тебя вообще без бонусов спиннеры есть. И... их очень уж много.
ProF
Насчет 1/8 - gyt прав, так не должно быть, по крайней мере не на Insane`ах. Попробуй переделать одну сложность, посмотри что получится.
Тайминг вроде подходящий. Но почему у тебя разные offset`ы на сложностях? На [I am a king of the world] оффсет подобран немного лучше, чем на двух других.
Topic Starter
[DBF]
Update.
Insane2991
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
[DBF]
Update.
KeePsTaY
Хорошая мапа ;)
Dartmir
мне понравилось,хорошо сделано =)
funnylover
гл с картой)
[deleted user]
Кульно))
_snr__old
ахуенная мапа
Andrea
[Easy]

Why you don't use normal sounds?

00:07:27 (1) - 1 up with 3 grid level
00:08:59 (4,5,6) - Why these notes out of editor :<
00:33:74 (10) - New combo?
01:00:21 (1) - Slider hard to read for easy map
01:31:98 (1) - Mute the end of spinner. Better

[Hard]

00:10:80 (9) - New combo.
00:14:33 (17) - ^
00:18:08 (27) - ^
00:21:83 (37) - ^
00:25:36 (47) - ^
00:28:45 (55) - ^
00:31:98 (66) - ^
00:35:51 (76) - ^
00:39:04 (86) - ^
00:42:57 (95) - ^
00:46:09 (105) - ^
00:49:62 (119) - ^
01:21:39 (11) - ^
01:24:92 (20) - ^
01:28:45 (27) - ^
01:31:98 (39) - ^

Needs hitsounds. Star
Topic Starter
[DBF]

osuplayer111 wrote:

00:10:80 (9) - New combo.
00:14:33 (17) - ^
00:18:08 (27) - ^
00:21:83 (37) - ^
00:25:36 (47) - ^
00:28:45 (55) - ^
00:31:98 (66) - ^
00:35:51 (76) - ^
00:39:04 (86) - ^
00:42:57 (95) - ^
00:46:09 (105) - ^
00:49:62 (119) - ^
01:21:39 (11) - ^
01:24:92 (20) - ^
01:28:45 (27) - ^
01:31:98 (39) - ^
oh,lol,thank you :D
Takuma
First off, the difficulty names are waaay too long!
Please rename them to a simple Easy, and Hard.

Try an offset of 7,258 ms.

- Easy:
01:06:39 (2,3,4) - New combos?

That's really it, actually.
Starred.
Larto
This map has been deleted on the request of its creator. It is no longer available.
tieff
No problem, exsept:

[Hard]
01:12:99 (3) - Clap here.
01:13:875 - Clap.
01:20:05 (3) - Clap.
01:20:493 - Clap.
01:23:58 (3) - Clap.
01:24:022 - Clap.

Starred.
Alace
i think offset is late
try offset 7244
everything is good
you need a bat pro at timing to rank this
shoot a star
anonymous_old
General
Resnap timing sections.
Really love your storyboard and use of kiai. (Your kiai is very unique here! I love it.)

Easy
Decrease Overall Difficulty.
Decrease Stack Leniency so 01:16:94 (6,2) do not stack.
Last timing section not needed.

No real issues here other than my preference of combos...
00:12:09 (3) - Replace under the slider.
00:24:89 (5) - New combo?
00:31:94 (6) - New combo?
00:33:71 (1) - Remove new combo?
01:28:42 (5) - New combo.

Hard
HP drain rate?! Are you serious? O_o
Recheck your vertical and horizontal sliders and make sure they're perfectly strait.

Only major problem I see is with sliders not stacking.

00:18:49 (3) - Move over (4).
00:20:69 (9) - Move under (8).
00:21:14 (10) - Move under (9) after above.
00:41:21 (7) - Move under (6). Other sliders are fine so move them with.
00:45:40 (9) - Move under (8).
01:08:12 (5) - Move under (4).
01:18:93 (5) - Move under (4).
01:21:80 (2) - Move under (1).
01:22:24 (3) - Move under (2).
01:31:06 (3) - Move under (2).
01:31:94 (1) - Move under (4).
01:31:94 (1,1) - wat.

EDIT:
00:49:15 (1) - Remove new combo.
00:49:59 (3) - New combo.
Mogsy
Blanket statement:
No hitsound type established?

Easy:
Definitely make more the hitsounds a bit more varied. In this case, the Finish sound is very overused, and it has its moments, but a lot of phrases could deal with Claps instead of Finishes. If you'd like me to go more in depth, I'd be glad to, just tell me.

Hard:
-00:01:06 (1) - This could benefit from a Whistle.
-00:05:03 (1) - This could benefit from a normal Finish.
-00:22:24 (2) - New Combo mark goes here.
-00:22:68 (1) - Remove the New Combo mark.
-Repeat those last two points for the following beats:
-00:23:12 (2)
-00:23:56 (1)
-00:25:33 (1)
-00:25:77 (2)
-00:26:21 (1)
-00:26:65 (2)
-00:27:09 (1)
-00:27:53 (2)
-00:29:30 (3)
-00:29:74 (1)
-00:30:18 (2)
-00:30:62 (1)
-00:31:06 (2)
-00:31:50 (1)
-00:31:94 (2)
-00:32:39 (1)
-00:32:83 (2)
-00:33:27 (1)
-00:33:71 (2)
-00:24:00 (2) - New Combo mark goes here.
-00:24:89 (4) - ^
Overall, I'm going to say the same thing about this that I said about Easy: this would benefit from hitsound variety.

Popping the bubble due to these problems across the board. I didn't get too into specifics as far as hitsounds go, since it IS your map. I'd just think that variety would improve this.
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