Well i'll not fix your suggestions. Sorry ~net45291 wrote:
:LRJ:
00:48:671 (3,1) - A new player just confuse with this slider , Suggest : Change it to normal note Nah , it looks goods
01:17:038 (4) - New combo Nope ~
Anyway thanks for mod °°
Well i'll not fix your suggestions. Sorry ~net45291 wrote:
:LRJ:
00:48:671 (3,1) - A new player just confuse with this slider , Suggest : Change it to normal note Nah , it looks goods
01:17:038 (4) - New combo Nope ~
Edit: Easy and Hard+ Updatedwinber1 wrote:
sorry for the late response Its fine <3
Secluded Child[/b]
00:14:181 (9) - new combo I had this previously and there has been a small debate about it being there so I'll fix it atm, I'll get another MAT/BAT to look at it and tell me if thats ok.
00:17:446 (9) - ^? done
00:22:752 (1) - remove combo? Done
00:23:977 (8) - new combo? ^
01:07:242 (1) - remove combo no
01:07:446 (2) - new combo no
All after ^ i didn't do. Soz<3
--lol sorry about all the combos, they are all suggestions, but i like it better like this. everything seems ok. k. personally I dont like this diff I made but yeah XD
[b]
Easy
00:40:303 (1,2,3,4,5) - having rhythm like this with all circles just feels like it could be hard for beginners if the solely have to pay attention to the spacing and AR No, soz
01:07:242 (2) - move 1/2 tick back and rearrange the spacing Done
01:19:691 (2) - why do you have a SV change? it doesn't make sense... you should delete the SV change imo.. Done, idunno why I did that anyway xD
Nice map! :3 Thank you ;~;
Thanks for mod o/winber1 wrote:
00:51:936 (3) - new combo? Nope ~
01:17:038 (4,5) - space out a little more? WTF is that , i'm sure that i haven't map like this.. Anyway , fixed >.>
TicClick wrote:
Okay, mod4mod.
Easy
00:46:222 (1) - how about to add whistle for slider's beginning? Yes
00:54:385 (1) - looks like this one should be upright. ?
01:08:671 - not sure, but what if you add note with clap? If so, then remove clap from 01:09:079 (5) - Nope.
01:19:691 (2,3,4) - dunno, maybe you should re-do (3) and (4) by turning (2) on 120 degrees; it would look more symmetrical. Nah, it looks OK as it is now.
00:16:834 (1) - move central point to (220;144). Same with 00:13:569 (1) - move it to (308;352). Both will look nicer IMO. Code or nothin', I tried but couldn't get the point right there.
Normal — haven't found anything confusing. Pro LRJ
Secluded child
00:18:466 (6) - add whistle? Done
00:20:711 (7) - I'd remove clap and add whistle ^
00:49:487 (5) - add whistle for end of that slider? (and so on, if this doesn't break rhythm you've made) Ye.
01:01:528 (4,5) - ^ Nu.
00:16:834 (1) - move central point to (220;144). Same with 00:13:569 (1) - move it to (308;352). Both will look nicer IMO. Code or nothin', I tried but couldn't get the point right there.Code? Mkay. Here are my attempts:
Download: ZUN - Night Sakura Of Dead Spirits (Elly-chan) [Pereira's hard].osuTicClick wrote:
Okay, mod4mod.SPOILERHard
00:13:977 (2) - + 00:15:609 and so on — how about adding clap?
00:30:099 — I'd remove clap from that place (end of 00:29:691 (3) - )
00:30:711 — same as ^ (00:30:303 (4) - )
If you wanna keep this rhythm:
Remove clap from:Add clap to:
- 00:33:364 (3) -
00:33:977 (3) -
00:34:589 (3) -
00:37:242 (3) - (beginning of it)I hope I haven't been lost in these hitsounds ._.
- 00:33:568 (1) -
00:34:385 (2) -
00:36:017 (1) - (middle point of it, 00:36:222)
00:36:630 (2) - (middle point of it, 00:36:834)
One more rhythm to keep:
00:40:303 (2) - add whistle?
00:43:568 (4) - ^ for slider's beginning
00:46:222 (4) - ^
00:46:426 (5) - ^ for slider's end
00:49:487 (5) - ^
00:50:099 (7) - ^ for slider's beginning
00:52:752 (4) - ^
00:54:385 (2) - remove whistle from the whole slider and add it for beginning only
00:56:017 (1,3) - add whistle for slider's beginning
00:58:058 (1) - add clap
00:58:671 (4,2) - ^
00:59:283 (3) - dunno if needed.. Try to add whistle.
01:01:732 (2) - add clap
01:02:344 - add clap (3rd point of repeating slider)
01:02:548 - add whistle (5th point of ^)
01:03:160 (3) - try to add whistle
01:22:548 (3) - try to add clap
01:10:303 (1) - try to add whistle for end of this slider and for beginning of that > 01:11:528 (3) -
01:17:038 (4,5) - try to add whistle for beginning of these two
01:23:568 (8,9) - same thing as ^
01:30:099 (3) - add whistle for that slider
01:31:120 (4) - add whistle for beginning
all fix I hope hitsound is fine
Starred.
Thanksbroiloveyou<3Dagonpater wrote:
Mod4mod, here we go~ c:
Suggestion
Should fix it
Must fix it
[Easy]
Some sliders are ugly :< like 00:32:344 (5) - or 00:35:609 (3) - , try to fix them. Kinda fixed them, not much I can do since such a low SV.
(This guide may help.)
- 01:08:262 (3,4,5) - Maybe something like this ? http://puu.sh/3HAr Could apply same rhythm method until 01:30:099 - Did a slider and added a note, otherwise I think the rest didnt need fixing. Derp.
[Secluded Child]
- 00:33:977 (5) - Was the slowdown really necessary ? It causes an ugly anti-jump, that even looks like a spacing error. Remove the slowdown and try something like this ? http://puu.sh/3HBl Done :3
- 01:01:528 (4,5,6,7) - Kinda ugly, try something like this : http://puu.sh/3HC7 Did something different but fixed<3
Good mapset, have dat star~
All doneSakura Hana wrote:
[Taikers Oni]
[Pereira's Hard]
Remove "stage" "1" "theme" "EllyTLS" "Copter-kun" from tags.fix
00:38:058 (1,2,3,4) - Hmm doesnt really fit the music imo.Fix
I find quite plain that almost the whole map is 1/2 spam =/ specially since most patterns with those 1/2s are squares and circles ._.I can't understand this... I didn't lot remove spam 1/2 because I followed drums but only 01:05:813 at 01:10:099 is little change Sorry my poor english
Thank you for Star ;_;Sakura Hana wrote:
[Secluded Child]
00:13:569 (8,1) - This is a really bad anti-jump i must say, due to the main beat starting there i thought (1) was 1/1 away. Edit: Fix'd
00:33:569 (3,4,5) - Spacing error Done
00:38:875 (1) - Remove new combo. Done
01:17:038 (5,1) - This and similar spots before and after this really feel empty in between, i suggest if possible dont use the NC here, instead just start following the drums in the background or the main beat to fill this gap with something because it's really awkward then you can add a note with a finish at where you would usually have the lonely note, if you dont want to do this, then just remove the NC from this note for consistence. Removed NC's instead.
[Easy]
01:05:813 - Clapping sounds really bad from here on since it doesnt seem to be following any particular rythm, i sugges you use claps on the 2nd and 4th beats (regular clap pattern) works really well with any song. Fixed.
Okay I'll be fixing this thing up after I get home from work.Dagonpater wrote:
[Taikers Oni]
In general, there are too much "void" in this diff, you're following the melody too much. You have to do what could be "overmapping" in Osu standard, just follow the drums, the rhythm, when there is no melody. Fill the void as much as possible.
Also, you must not put spinners right after 1/4's (same goes for sliders, just so you know) in Taiko, if I remember well. Confirmation required.
Otherwise, not bad.
1, *points to other maps*Theres a new rule? and if there is, it looks like other mappers don't care for it either.Rikers wrote:
Edit: Wow so many guest diffs lol
Um wasnt there a new rule that stated that most of the diffs have to be yours?
narakucrimson wrote:
Ok, let's take a look at this.
[General]Except for an extra taiko BG in the folder ;O *fixed*
- Discussed about the background on [Easy] via irc. Changed to that new one~ Also, corrected the misspelling on Saigyouji on the tags. Yup, I fixed them before you posted the mod~
- About the difficulties' name: Having Easy, Normal and Hard, but then two difficulties with random names seems, well... random. And pointless. Perhaps you could try:
I Let The Guest Diff's mappers choose the difficulty's names, that's what they chose. I chose mine according to Kite's, and Secluded child and eternal wandering go with Yuyuko. ;P Mine is actually on her wiki page. xD Sakura didn't have a problem, but if another MAT/BAT does i'll fix mine at the least.
- Changing the name of "Secluded Child" to [Insane]
- Changing the name of "Eternal Wandering" to [Kite's Extreme]
- Also [Rikers' Taiko Oni] would work fine for the Taiko, I guess
It's better that way.- There are like 25 unmapped seconds in every difficulty. Consider either cutting the mp3, or mapping til the end? Sakura made it like this on purpose. xD 25 seconds is truely not a big deal. XD But yet again, if MAT/BAT complains I'll get someone to cut it for me..
- Everything else looks tidy :3
[Easy]
- 00:07:462 (4) - Why is this so close to (3)? Try respecting the distance snap, this should be placed further from (3). Not a big deal though, it plays nicely anyway. Yay for defying distance snap for once!! This is prolly the only map I used anti-jumps on except for Secluded child XD
- 00:44:385 (5) - (Nazi) move this one grid down so it's aligned with (3) and (4)
http://puu.sh/3Olj ; that's all I have to say on this subject.~
- 01:30:099 (6) - Use a finish instead of a clap, it sounds better. Did whistle instead of clap.
[Secluded Child]
- 00:18:037 (2,3,4,5,6) - Could you please move this like 2 grids up? that way, it will be easier to understand the pattern. Done
- 00:59:283 (4) - Nice! Thankies !!
Your right, but I only say that when I don't want to change it and I would only if they say it's essential. XP Cause I don't want this to not get ranked lol. I hope you understand that xD So it's basically just like me saying no..~narakucrimson wrote:
The fact that a modder isn't a MAT doesn't mean that you don't do what they suggest, neither MATs nor BATs are magical dudes who see through everything. So for the future, keep that in mind: always evaluate a suggestion, and try it or imagine how things would be applying it, even if it doesn't come from a MAT/BAT.
I want my taiko diffs to have sort of uniqueness in their names not some generic ones = w=narakucrimson wrote:
[Rikers' Taiko Oni] would work fine for the Taiko, I guess
It's better that way.
-facepalms-Sakura Hana wrote:
[Taikers Oni]
01:32:548 - What the... why does volume suddenly go 50%? if anything 70 or 80% but 50% is too low imo.
-looks to the right-Elly-chan wrote:
Your right
-Sakura Hana wrote:
[Taikers Oni]
01:32:548 - What the... why does volume suddenly go 50%? if anything 70 or 80% but 50% is too low imo. Fixed
[Secluded Child]
01:15:201 (5,6) - Spacing error. Fixed
[LRJ's Normal]
01:00:915 (2,3,4) - Spacing error. Not fixed.. _LRJ_ didn't wanna.
Fix and i'll bubble
I talked it with Gonzvlo since i was asking him to cut the mp3, the change it's not so big, since the problem is that Taiko maps a part of the second loop, hence leaving only 20 seconds out, and the change in filesize without a fade out would only reduce like 0,4 mb so it's not worth it.Equivalent wrote:
Your mp3 is way too long than the map. I've cut the mp3 shorter, click this link
Sakura Hana wrote:
Also:
[Secluded Child] 01:15:201 (5,6) - Spacing is still longer than: 01:14:181 (1,2,3,4), is this intentional? Fixed, forgot to set it on 0.8
Yayaya long live Night Sakura of Dead Spirits!Rikers wrote:
Woo bubbled :3
And in only a few months too x3!inb4rankedtakesthreeyears
I mean what
Wow that's a lot of faces.Muya wrote:
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-4 -7 -6Sakura Hana wrote:
Alright then, all timing issues have been resolved since all 3 red lines have a different movement (i think it was -4 -2 -6 from James suggestion?), removed an extra red line on taiko, fixed the spacing James mentioned and snapped some green lines.
Time for Rebubble~
Expect a James check shortly
Yup, I love seeing them ranked o/Tenshi-nyan wrote:
Gotta love ZUN. Good to see more ZUN maps ranked.
/me returns to mapping Patchie's theme.