Mod4mod, here we go~ c:
Suggestion
Should fix it
Must fix it
[Taikers Oni]
In general, there are too much "void" in this diff, you're following the melody too much. You have to do what could be "overmapping" in Osu standard, just follow the drums, the rhythm, when there is no melody. Fill the void as much as possible.
Also, you must not put spinners right after 1/4's (same goes for sliders, just so you know) in Taiko, if I remember well. Confirmation required.
Otherwise, not bad.
[Easy]
Some sliders are ugly :< like 00:32:344 (5) - or 00:35:609 (3) - , try to fix them.
(This guide may help.)
- 01:08:262 (3,4,5) - Maybe something like this ? http://puu.sh/3HAr Could apply same rhythm method until 01:30:099 -
[LRJ's Normal]
Perfect~
[Pereira's Hard]
Looks good, I don't think there's anything that needs to be fix'd here.
[Secluded Child]
- 00:33:977 (5) - Was the slowdown really necessary ? It causes an ugly anti-jump, that even looks like a spacing error. Remove the slowdown and try something like this ? http://puu.sh/3HBl
- 01:01:528 (4,5,6,7) - Kinda ugly, try something like this : http://puu.sh/3HC7
[Eternal Wandering]
Nice diff, I see no problems.
Good mapset, have dat star~
Suggestion
Should fix it
Must fix it
[Taikers Oni]
In general, there are too much "void" in this diff, you're following the melody too much. You have to do what could be "overmapping" in Osu standard, just follow the drums, the rhythm, when there is no melody. Fill the void as much as possible.
Also, you must not put spinners right after 1/4's (same goes for sliders, just so you know) in Taiko, if I remember well. Confirmation required.
Otherwise, not bad.
[Easy]
Some sliders are ugly :< like 00:32:344 (5) - or 00:35:609 (3) - , try to fix them.
(This guide may help.)
- 01:08:262 (3,4,5) - Maybe something like this ? http://puu.sh/3HAr Could apply same rhythm method until 01:30:099 -
[LRJ's Normal]
Perfect~
[Pereira's Hard]
Looks good, I don't think there's anything that needs to be fix'd here.
[Secluded Child]
- 00:33:977 (5) - Was the slowdown really necessary ? It causes an ugly anti-jump, that even looks like a spacing error. Remove the slowdown and try something like this ? http://puu.sh/3HBl
- 01:01:528 (4,5,6,7) - Kinda ugly, try something like this : http://puu.sh/3HC7
[Eternal Wandering]
Nice diff, I see no problems.
Good mapset, have dat star~