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Topic Starter
OliBomby

okay lol wrote:

Do you have any goals/expectations for when the Sliderator tool will be released?

Really excited!

Sliderator is already pretty far in development. UI and stuff is mostly done and just today I got the prototype version of the algorithm. At the current rate it's going it could be released before new years.
daze16
It's a great tool, but I would recommend uploading or backing up beatmaps before using. The slider merger sometimes pops up a message saying 0 sliders merged, then deletes every object in the beatmap and saves the file.
Topic Starter
OliBomby

daze16 wrote:

It's a great tool, but I would recommend uploading or backing up beatmaps before using. The slider merger sometimes pops up a message saying 0 sliders merged, then deletes every object in the beatmap and saves the file.

That's a problem with editor reader, you can disable editor reader in the preferences. Because of how inconsistent the issue is I still can't find a fix, but at least you have automatic backups with Mapping Tools! You can open the backups folder using the Options menu.
Topic Starter
OliBomby
I made a fix that should prevent all your hit objects disappearing when Editor Reader malfunctions. I know it is still possible for it to randomly stop working. If that ever happens to you please send me a memory dump of osu!, so we might be able to fix it for the future. As a short term solution, restarting your pc seems to fix it.

Sliderator has some delays. I'm relying on on Karoo to make the best variable velocity slider algorithm, but he is pretty slow. I might work on some other stuff while that is going on.
Drum-Hitnormal
Property Transformer is very nice.

I had 320kbps audio , made all my SV then realise i need 192kpbs and offset changed.
Drum-Hitnormal
Suggestion for Metadata Manager:

1) "Import from" when a map is selected, also change the "export metadata to" path to be same.

2) Add a button to export to ALL ".osu" files found in same folder as "export metadata to".

I believe people are more often editing metadata of same map rather than different map of same song.
This change should make user experience better.
Topic Starter
OliBomby

dudehacker wrote:

Suggestion for Metadata Manager:

1) "Import from" when a map is selected, also change the "export metadata to" path to be same.

2) Add a button to export to ALL ".osu" files found in same folder as "export metadata to".

I believe people are more often editing metadata of same map rather than different map of same song.
This change should make user experience better.


You'd usually import the metadata from one map and then export it to all difficulties in the set. I think you didn't notice that you can select multiple beatmaps for the "export metadata to" box :)
Drum-Hitnormal
Ah i didn't know multi selection was there. Thanks.

But now it looks weird to have all the files in 1 line in the export field. I can't tell if i had everything selected properly.
https://i.imgur.com/l5pf7pZ.png

Actually, i think the export field only needs to show the folder, not the full path with filename.
Because Metadata should be same for all according to RC, there is no point in exporting to only 1 file.
so it would be easier just change export once import field is selected, then user just need press the apply button and be done, instead of selecting 1 or more files for export field.

Also when i click the the export folder button, the default path is not the currently selected folder from import or export. something wrong with cache?

btw, the icon looks like download but its actually currently listening song in osu editor. i think changing the icon and/or add tooltip would be helpful
i suggest this: https://material.io/resources/icons/?search=music&icon=music_note&style=baseline

The apply button is using "play" icon from media control, kinda weird too.
I think check mark would be more fitting , or just have "Apply" in text instead of icon.
https://material.io/resources/icons/?icon=done&style=baseline
Topic Starter
OliBomby

dudehacker wrote:

Ah i didn't know multi selection was there. Thanks.

But now it looks weird to have all the files in 1 line in the export field. I can't tell if i had everything selected properly.
https://i.imgur.com/l5pf7pZ.png

Actually, i think the export field only needs to show the folder, not the full path with filename.
Because Metadata should be same for all according to RC, there is no point in exporting to only 1 file.
so it would be easier just change export once import field is selected, then user just need press the apply button and be done, instead of selecting 1 or more files for export field.

Also when i click the the export folder button, the default path is not the currently selected folder from import or export. something wrong with cache?

btw, the icon looks like download but its actually currently listening song in osu editor. i think changing the icon and/or add tooltip would be helpful
i suggest this: https://material.io/resources/icons/?search=music&icon=music_note&style=baseline

The apply button is using "play" icon from media control, kinda weird too.
I think check mark would be more fitting , or just have "Apply" in text instead of icon.
https://material.io/resources/icons/?icon=done&style=baseline

Thanks for the feedback!

I see your point with all the files in 1 line, but I can't think of a better alternative right now.

The export folder must still be a bunch of file paths, because it is possible that you have multiple songs in one mapset, so I can't force Metadata Manager to only work on complete folders.
It does make sense to open the folder from the import path when you browse for the export path. Right now there is a option in Preferences which controls whether the browse button opens the current beatmap or the last opened folder.

Changing the icon for the button for getting the currently listening song in osu! with a music note is a good idea and I'll definitely add tooltips.

I think the "play" icon for the run button is still good. Its consistent with all the other tools meaning it "plays" the program.
Drum-Hitnormal
I didn't think about the possibility of having multiple songs in same folder, because that is not rankeable.

-----------------------------------------------------------

I just saw "step 1. File -> open map" in menu in "Get Started" , didn't know this before.

But i feel like this step is extra/unnecessary when the user is only using the metadata editor.

when you click the "Import metadata" button, this can also call the function used in File-> open map
Which makes it easier when you try to set the export path.

-----------------------------------------------------------

For the multiple exports, I see 2 solutions.

1) you add a small number on the play button that indicates how many files you are exporting to.
https://material-ui.com/components/badges/

2) use a list for the export map
something like this:
https://i.imgur.com/7RQor9u.png
Topic Starter
OliBomby

dudehacker wrote:

I didn't think about the possibility of having multiple songs in same folder, because that is not rankeable.

-----------------------------------------------------------

I just saw "step 1. File -> open map" in menu in "Get Started" , didn't know this before.

But i feel like this step is extra/unnecessary when the user is only using the metadata editor.

when you click the "Import metadata" button, this can also call the function used in File-> open map
Which makes it easier when you try to set the export path.

-----------------------------------------------------------

For the multiple exports, I see 2 solutions.

1) you add a small number on the play button that indicates how many files you are exporting to.
https://material-ui.com/components/badges/

2) use a list for the export map
something like this:
https://i.imgur.com/7RQor9u.png

I'll rethink the Get Started steps, because telling you to use [File -> open map] is kinda outdated. Before there weren't any tools which didn't use the current beatmap.

The export path and the import path are related in Metadata Manager in a way that they probably go to the same folder, so I might make an exception for default folder in such cases. I think that is better than setting the current beatmap in a tool which doesn't use current beatmap.
But if you set the import path with the browse button then that location should also be what you get when you browse for the export path, because that was the last folder in the file explorer, so I don't know exactly what your problem is with the current system. If this is not what happens in your instance, then try disabling the "Current beatmap default folder in all tools" option in the preferences.


For the multiple exports, your suggestion gave me the idea to always show the number of maps for any field that can take multiple paths. It also visually implies which fields can take multiple paths. So I implemented that for the next update.
Drum-Hitnormal
"disabling the "Current beatmap default folder in all tools" option in the preferences."
this works, thank you
Drum-Hitnormal
Suggestion for Property Transformer:

I think you should add option for audio preview time as well. since if you want do a change in offset, u want everything time related to be modified.

currently behavior will leave audio preview unsnapped.

Thanks
Topic Starter
OliBomby

dudehacker wrote:

Suggestion for Property Transformer:

I think you should add option for audio preview time as well. since if you want do a change in offset, u want everything time related to be modified.

currently behavior will leave audio preview unsnapped.

Thanks

Okay I'll add this to the to-do list. If I'm gonna add every time related element to Property Transformer I might add storyboard event time aswell and maybe something to make inputting the values for all time related elements more convenient.
Chiru-kun
congratulations *happy clap sounds*
IceCreamVan
my antivirus is being extra protective with this one :V
Raburauza
I have a problem with the slider merger, when I highlight two sliders and try merging them, I get an error message saying "Editor memory was not read. Could not get the selected hit objects. Try again in 1 second.", help?
Drum-Hitnormal
Feature Request for Metadata Manager:

Use case: when I make a change to the artist or title, the resulting osu file should also be renamed to match the new name.

other wise you end up having to open each diff manually in editor and SAVE to change file name.

If filename isn't changed, mapset verifier throw an error since it wont be updated properly.
Topic Starter
OliBomby

dudehacker wrote:

Feature Request for Metadata Manager:

Use case: when I make a change to the artist or title, the resulting osu file should also be renamed to match the new name.

other wise you end up having to open each diff manually in editor and SAVE to change file name.

If filename isn't changed, mapset verifier throw an error since it wont be updated properly.

Good suggestion. I'll add this to the to-do list and it shouldn't be much of a hassle to implement.

Raburauza wrote:

I have a problem with the slider merger, when I highlight two sliders and try merging them, I get an error message saying "Editor memory was not read. Could not get the selected hit objects. Try again in 1 second.", help?

I've been struggling with this issue for quite some time without any definitive fix. What you could do when you get this error is try restarting osu! or use the selection modes that don't require editor reader.
sisig

Raburauza wrote:

I have a problem with the slider merger, when I highlight two sliders and try merging them, I get an error message saying "Editor memory was not read. Could not get the selected hit objects. Try again in 1 second.", help?

I've been struggling with this issue for quite some time without any definitive fix. What you could do when you get this error is try restarting osu! or use the selection modes that don't require editor reader.[/quote]

Got around this by resintalling, respecifying osu directory, reenabling editor reader in preferences and selling my soul to satan
McEndu
So usage of sliderator to make accelerating sliders has recently been formally deemed unrankable, does it needs additional notes on it?
Topic Starter
OliBomby

McEndu wrote:

So usage of sliderator to make accelerating sliders has recently been formally deemed unrankable, does it needs additional notes on it?
I could make a change to sliderator, so it can make rankable sliders.
McEndu

OliBomby wrote:

McEndu wrote:

So usage of sliderator to make accelerating sliders has recently been formally deemed unrankable, does it needs additional notes on it?
I could make a change to sliderator, so it can make rankable sliders.
Just a clarification is ok, editor is enough for rankable sliders. Just need a note that accelerating/decelerating sliders are not rankable (no one gonna use them for the ranked section)
Topic Starter
OliBomby

McEndu wrote:

Just a clarification is ok, editor is enough for rankable sliders. Just need a note that accelerating/decelerating sliders are not rankable (no one gonna use them for the ranked section)
I don't think it's necessary to note the rankability of Sliderated sliders in Sliderator itself. If someone wants to check if something is rankable, then the official ranking criteria is the first place they would go and with the new clarification it should be pretty clear that the current Sliderated sliders are not rankable.
dax20502
put it on mac plssssss
Topic Starter
OliBomby

dax20502 wrote:

put it on mac plssssss
Right now I'm decoupling the front-end and back-end code in order to let the back-end be a seperate package. That might make it possible to have Mapping Tools on different platforms aswell. However the process is taking a while because of an eternity of bad coding practices...
McEndu
Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
Topic Starter
OliBomby

McEndu wrote:

Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.

After having decoupled the back-end it will be easier to port that to .net 5 and add any kind of front-end. I'm already planning to make a Discord bot powered by Mapping Tools and that's the main reason that I'm doing this decoupling right now.
GPR

OliBomby wrote:

McEndu wrote:

Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.

After having decoupled the back-end it will be easier to port that to .net 5 and add any kind of front-end. I'm already planning to make a Discord bot powered by Mapping Tools and that's the main reason that I'm doing this decoupling right now.
You can try take a look at osu!framework
Topic Starter
OliBomby

GPR wrote:

You can try take a look at osu!framework
I already know about osu!framework. It's definitely a good contender
Naoise
Is the website broken? It just loads a blank page for me...
Topic Starter
OliBomby

Naoise wrote:

Is the website broken? It just loads a blank page for me...
20 gigs of logs filled up the server. Its all fixed now.
dax20502

OliBomby wrote:

dax20502 wrote:

put it on mac plssssss
Right now I'm decoupling the front-end and back-end code in order to let the back-end be a seperate package. That might make it possible to have Mapping Tools on different platforms aswell. However the process is taking a while because of an eternity of bad coding practices...
oh. its okay I can wait
note: put it on wineskin osu!
McEndu

OliBomby wrote:

McEndu wrote:

Is it that it is hard for this project to migrate to .net core/.net 5 (if this is in .net)
It is written in .net framework with WPF which is a Windows only UI framework. To get cross-platform support I need to use some other cross-platform UI framework and redo all the front-end code.

After having decoupled the back-end it will be easier to port that to .net 5 and add any kind of front-end. I'm already planning to make a Discord bot powered by Mapping Tools and that's the main reason that I'm doing this decoupling right now.
I think just using the .NET Core ver. of WPF maybe a good intermediate step?
Zenoc

whats going on
sisig

Zenoc wrote:


whats going on
we wouldnt know because every other sentence is not in english
Topic Starter
OliBomby

Zenoc wrote:


whats going on
If you get an error like this or anything that tells you it can't find a certain method, try installing .NET Framework 4.6.2 runtime.

EDIT: Since Mapping Tools 1.8.4 you need to install .NET 5 Desktop Runtime x64 or x86 depending on your install of Mapping Tools.
Krzysiek009
Hello, I have a problem like in the image, I installed .NET for desktop apps, after it didn't worked I tried to repair .NET, I tried restarting my PC several times, installing the console app version, and I'm still getting that error. What should I do?
sisig

Krzysiek0099 wrote:

Hello, I have a problem like in the image, I installed .NET for desktop apps, after it didn't worked I tried to repair .NET, I tried restarting my PC several times, installing the console app version, and I'm still getting that error. What should I do?
try installing both 64bit and 32bit .NET thingies. worked for me at least
Krzysiek009
I downloaded x86 desktop app .NET and it worked for my 64bit PC, thanks ^^
Seijiro
Upon downloading both versions I get yet a different window tho:


Could this be due to what I installed? Ver 5.0.8?
Topic Starter
OliBomby

Seijiro wrote:

Upon downloading both versions I get yet a different window tho:


Could this be due to what I installed? Ver 5.0.8?
The version number should be fine. Make sure you install .NET Desktop Runtime 5, not just .NET Runtime 5.

If you have x64 mapping tools you need to install the x64 version of .NET Desktop Runtime and likewise for x86.
YEYHA
Is there one that works for Mac books?
Topic Starter
OliBomby

YEYHA wrote:

Is there one that works for Mac books?
You can use the web-based version of Mapping Tools which has a few of the tools or you could try running the x64 version of Mapping Tools with Wine, but there is no guarantee that it will work.
Gsun
Apparently, I can't download mapset tools because my computer deemed it unsafe for downloading. What is to be done about this problem?
Melomanic
i tried it on my osu!mania map and when i used hitsound preview helper it ended up condensing all the notes to one spot and 70stars then when i deleted it and tried opening my export the export did not exist and i didnt upload it yet so i couldnt get the beatmap back
Topic Starter
OliBomby

gresial101 wrote:

i tried it on my osu!mania map and when i used hitsound preview helper it ended up condensing all the notes to one spot and 70stars then when i deleted it and tried opening my export the export did not exist and i didnt upload it yet so i couldnt get the beatmap back
That doesn't seem like something Hitsound Preview Helper should do, maybe you used it wrong? Anyways you can look for your missing beatmap in the backups folder created by Mapping Tools. It automatically creates backups of beatmaps you use the tools on. You can find the backups folder by clicking About > Open backups folder.
McEndu
bump as magic copy is unusable rn
Topic Starter
OliBomby

McEndu wrote:

bump as magic copy is unusable rn
Please make a post in my Discord if something is broken. I need more context than that.
McEndu

OliBomby wrote:

McEndu wrote:

bump as magic copy is unusable rn
Please make a post in my Discord if something is broken. I need more context than that.
no, not you, your app is fine

what I've said is another hitsound copier we use back in 2022
Topic Starter
OliBomby

McEndu wrote:

no, not you, your app is fine

what I've said is another hitsound copier we use back in 2022
Ah I didn't know magic copy was the name of a different software. I'm glad you're enjoying my hitsound copier.
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