I believe this may have been discussed somewhere already in which case my bad, but I feel that the gameplay element has received enough momentum to warrant a proper consideration for a change to the ranking criteria
A while ago, OliBomby added a tool dubbed Sliderator for his 3rd party Mapping Tools program, which lets people create sliders that abuse anchors to give sliders changing velocities. While these sliders are a novel idea and very cool for making fancy maps that might be seen in Aspire or something, I don't think it's viable to include these sliders in official ranked content:
here's a pretty extreme example for those who haven't seen it: beatmapsets/1118948#osu/2337178 (far from rankable due to 2B, but it demonstrates the accelerating slider concept well in the early parts of the map)
So far the consensus between myself and other BNs has just been "don't rank this since it's weird", but I think it would be preferable to include something in the RC that explicitly restricts these sliders; or if anyone disagrees, then please discuss - I can maybe see some discrete circumstances where they'd be acceptable, but something would need to be agreed upon.
A while ago, OliBomby added a tool dubbed Sliderator for his 3rd party Mapping Tools program, which lets people create sliders that abuse anchors to give sliders changing velocities. While these sliders are a novel idea and very cool for making fancy maps that might be seen in Aspire or something, I don't think it's viable to include these sliders in official ranked content:
- They create the issue of readability; how do people know how the acceleration of the slider will play? Experienced players would probably be able to adapt and adjust in higher diffs, but I think on diffs below Extra it'd become an issue.
- It's difficult to determine what sounds or parts in a song would be an appropriate place to put accelerating sliders. I can see this causing a lot of subjective/quality concerns in the future where people try to use the sliders on sounds that others think they don't belong on.
- Technically you can only create these sliders "perfectly" using 3rd party programs and editing of the .osu file.
- Might also be a problem if used in catch maps - I have very little experience in that gamemode so don't quote me on this, but seeing as its maps also use sliders in a parallel way to standard, using the accelerating sliders might lead to some unfavourable gameplay?
here's a pretty extreme example for those who haven't seen it: beatmapsets/1118948#osu/2337178 (far from rankable due to 2B, but it demonstrates the accelerating slider concept well in the early parts of the map)
So far the consensus between myself and other BNs has just been "don't rank this since it's weird", but I think it would be preferable to include something in the RC that explicitly restricts these sliders; or if anyone disagrees, then please discuss - I can maybe see some discrete circumstances where they'd be acceptable, but something would need to be agreed upon.