General
Timing needs work
I really don't like the slow slider velocity, makes nasty spacing happen like on hard (2x spacing ugh)
Easy
02:37:895 (1) - How is an easy player supposed to see this coming? Make this clearer or change it
02:49:466 (2) - Move 1 grid down (Grid 4)
Normal
00:17:752 (4) - New combo
02:27:609 (1,2,3,4,5) - These jumps are way too hard for this difficulty.
02:31:038 (1,2,3,4,5) - ^^
Hard
00:06:180 (1) - Remove new combo, then 00:07:038 (2) - new combo, makes more sense this way
00:44:323 (10) - Put this somewhere like x 400 and y 144, makes the random jump less painful while allowing the player to keep the speed into the next combo.
03:15:180 (1) - Remove new combo
Overall I think it's a cute mapset, but the slider velocity makes the gameplay very bad. The sudden jolt from quick moving circles to snail pace sliders is jarring and unexpected.
Timing needs work
I really don't like the slow slider velocity, makes nasty spacing happen like on hard (2x spacing ugh)
Easy
02:37:895 (1) - How is an easy player supposed to see this coming? Make this clearer or change it
02:49:466 (2) - Move 1 grid down (Grid 4)
Normal
00:17:752 (4) - New combo
02:27:609 (1,2,3,4,5) - These jumps are way too hard for this difficulty.
02:31:038 (1,2,3,4,5) - ^^
Hard
00:06:180 (1) - Remove new combo, then 00:07:038 (2) - new combo, makes more sense this way
00:44:323 (10) - Put this somewhere like x 400 and y 144, makes the random jump less painful while allowing the player to keep the speed into the next combo.
03:15:180 (1) - Remove new combo
Overall I think it's a cute mapset, but the slider velocity makes the gameplay very bad. The sudden jolt from quick moving circles to snail pace sliders is jarring and unexpected.