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Skillet - Lucy

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BounceBabe
Generall
Maybe add a longer break.. 3: 40 mins are a bit long

Easy

Bit slow dont you think?
HP Drain a little big higher: 2-4

00:44:752 (1) - Ctrl + H
00:48:180 (1) - Ctrl + R
00:49:894 (2) - Some grids up please ... 10-15 Grids
00:55:038 (2) - Make this slider more symmetrical
01:25:895 (1) - Make 2 sliders
01:50:752 (2,3,4) - Avoid overlapping the slider and circle... i mean as beginner you'll notice it not so fast - Move them somewhere else
03:09:180 (4) - Remove this one and add a new combo at the following circle

Normal

00:13:038 (3) - Move it to the verticall line
00:15:609 (1) - ^
00:17:323 (3) - One grid down
00:20:752 (8) - New combo
00:27:609 (5) - ^
00:28:466 (2,4) - Move it to the verticall line
00:57:609 (4,5) - ^
01:15:609 (1) - Remove new combo and add a new one at the next slider
01:20:323 (1) - Doesn't follow the rythm.. bit fast :s
01:47:752 (2) - Move it to the verticall line
02:03:609 (1) - Remove the anchor point in the middle of the slider
02:54:180 (1) - Remove combo
02:54:180 (1,1) - Verticall line =.=
02:58:466 (1) - ^
03:31:038 (1) - Remove combo

Hard

AR: 7
OD: 4-5

Bit slow for a Hard difficultie

00:19:038 (7) - New combo
00:27:609 (9) - ^
00:53:966 (6) - Move it somewhere else
01:18:180 (8) - - New combo
01:22:680 - Remove this circle
01:22:895 (2) - New combo then
01:55:252 (5) - New combo
01:58:038 (1) - Remove combo
02:19:038 (7) - New combo
02:25:038 (1) - Move this spinner to 02:27:609 - till 02:29:323 - much better.. do it in all difficulties
02:24:180 - Mapp this part then till the spinner
02:38:752 (6) - New combo
02:38:752 (6) - - ^
02:39:610 (10) - ^
03:15:185 (1) - Remove combo
03:31:038 (1) - ^

All in all..
- Nice songchoice but a bit easy.. make it a bit harder...
- Add a longer break
- 02:25:038 (1) - Move this spinner to 02:27:609 - till 02:29:323 - much better.. do it in all difficulties

Here a star of mine ;)
Luvdic
General:

Slider tick rate = 2?

And ever thought about silencing sof-sliderwhistle? Cause it sounds pretty awful in some spots (particulaarly the intro - 00:31:038)

Easy:

00:19:895 (3) - Missing whistle?
00:24:180 - Missing hitsound?
01:07:038 (1) - Take out clap?
01:51:609 (3) - I don't really like the hit bursts overlaps with this object for an easy. This is just a personal opinion of course.

Normal:

00:11:323 (2) - Imo, this slider sounds awful with that repeat., so take out the repeat slider, and then add a circle at 00:12:395, Althought ideally, you should put the slider starting at the blue tick, and then ending at the bue tick and adding a circle at 00:11:323, to reduce confusion

Hard:

Nothing

Great map!

Also i disagree with BounceBabe about the breaks, The breaks are there so that player can rest a bit after getting tired, and imo, this map is so slow paced that it doesn't tire at all, and thus breaks are not so much needed.
Topic Starter
Mismagius
Thanks for modding, Erufen and Astom!

Erufen: Fixed most of your suggestions, however I'll keep tick rate as it is. It just looks (and plays, on the slow parts) bad.
Astom: Fixed some of your suggestions. Most of them I didn't fix because I was following the vocals, then the drums, then other instruments, and your modpost looked like you wanted to follow the drums mostly.
BounceBabe: Difficulty isn't everything. A nice flow is WAY better than a hard/overmapped map just for the sake of it. I didn't follow any of your suggestions, sorry.
Astom

Blue Dragon wrote:

Astom: Fixed some of your suggestions. Most of them I didn't fix because I was following the vocals, then the drums, then other instruments, and your modpost looked like you wanted to follow the drums mostly. well I think than follow a constant sound like drums makes your map more easy of follow but is not like than your actual hitsounds are bad so~ is your decision
~
NotShinta
General:
00:59:323 - You could possibly drag the start of the break to here, as I think it seems better than jumping right into the break, but since it's so short I can see why you wouldn't.

Hard:
00:04:680 - Since you appear to be mapping to vocals, there could really be a hitcircle here?
00:52:038 (2,3,4) - A grid or so down so the stacking doesn't overlap the HP bar? Yes, really minor, but it's something.
02:23:538 (2) - This feels a bit unnecessarily hidden, to me.
02:51:395 (1,2) - A bit close to the HP bar, you could move the whole combo down to avoid this. Not exactly something to nuke over though teehee

Normal:
00:27:180 (4) - New combo love?

Easy:
00:23:752 (6) - What does this follow? Suggesting that you remove it, yes.
03:20:966 (1) - Perhaps shorten by 1/4? Seems to fit with the vocals more in my opinion, and adds some healthy easy space to the next note.

Rather brief mod, but lovely map, so yeah.
kanpakyin
Man,I'm gonna to mod this.

[General]
  1. Looks good!
[Easy]
  1. The break is quite short in a "Easy diff" You should consider newbie play with a 3 mins song is very tired,so you should give more break to them.(although this song is quite slow.)
  2. 00:11:323(2)- Lol,this slider have touch the HP bar,humm,I recommend you replace this slider,avoid this condition appear in Easy diff!
  3. 00:27:609(5.1)- Some combo suggestion here:Add a new combo on (5)- Remove new combo on (1)- then.
  4. 01:07:038(1)- Probably remove clap?Seems weird if you have a clap here.Well,my feeling only.
  5. 01:16:466(1-8)- No,please consistent the combo length!this combo is longer than others.If I were you,I would like to add a new combo on (5)-
  6. 01:42:823(x)- I recommend you move this green line to 01:42:930- (Use 1/8 snap),please apply this on other difficulty if you do it.
  7. 01:49:895(1.2.3.4)- I think this pattern will make confused to newbie,well,depands on you!
  8. 02:23:966(x)- I suggest you stop this spinner at 02:25:895- then map somthing after the spinner.However,it's fair enough for now.
  9. 03:07:895(1-9)- Same as 01:16:446-
Mostly nazi stuff.

[Normal]
  1. 00:25:895(3)- Probably make this slider end at 00:26:752-?Just follow the "Ding" sound.
  2. 01:16:038(2.3)- I suggest you use the notes instead of,I don't like this in Normal diff,sure you can save it,my suggestion only.
  3. 01:25:895(1.2.3.4)- I just wondering why you don't make it like "Easy" diff?That seems much difficult then this one.
  4. 02:15:609(1-5)- I don't know this is difficult then overall or not,however stack it may feel better for me!However you need to consistent the spacing after you do that.
  5. 02:29:180(4)- IMO,it should have a clap on this whole slider!
Good!

[Hard]
  1. 00:13:038(x)- How about add a note here?Just follow the "s" sound lol.
  2. 00:18:180(4)- This clap sound seems really weird because you didn't add any clap sound until00:27:180.Remove it if possible!
  3. 01:14:966(5)- Consider a clap sound here?It's fit the music!
  4. 02:03:823(x)- Please add a note here due to you follow the vocal before so just add a note to follow the vocal here.
  5. 02:15:609(2.3.4.5)- IMO,it would be more fun during gameplay if you increase the jump spacing.
  6. 02:23:966(x)- Why you didn't make it like "Easy" and "Normal" ?Move the spinner to here and stop at 02:25:038- if possible.Please map something after spinner if you do that.
  7. 02:49:680(6-10)- Maybe try this one?It looks better in my eyes.
  8. 03:20:752(7)- I think this slider is quite weird,well,not my taste,you can save it,only I don't like it personally though!
  9. 03:28:038(1)- Oh god,please remove the clap at the beginning of the slider,it doesn't fit the music and extremely weird.
Sorry if I nazi too much :< Overall is nice,have my star!
Xgor
[All difficulties]
I have to say that I really REALLY don't get why there is only 1,0x slider speed after 1:56:752 as the song is just as intense of not more intense compared to earlier parts in the song that uses 1,5x and 1,25x.
I suggest, screw it.. I want you to have 1,5x slider speed at the rest of the song until 3:20:752 where you then swap to 1,0x

[Easy]
Can't say I'm that found of the super slow sliders but I guess they work

[Normal]
00:47:752 (5) - I think it fits more if you remove this circle .
00:51:180 (5) - ^

[Hard]
Might be just me but I think one tick lower AD works better.

I liked Hard a lot and I think it's probably the best I've seen you done and Easy and Normal is done but please please do that Slider speed thing I said.

*star*
Equivalent_old
Hi, sorry late mod:

General:
I can say your SV is quite not appropriate vs your bpm here, where all of your diff end up being force speed up using inherited timing. It is fine to use higher SV in lower bpm as long they are appropriate with the difficulty. But it too late to change it now, it is fine with your setup, maybe just for revision for the next map/project
I suggest change the bg from .png to .jpg where 800kb will become 360kb
I don't really hear the hitsound during kiai times, especially the hitclap

Kiai times/inherited times:
01:42:823 remove this small kiai time?

There are some under Hp bar notes that annoy me, as me who used default hp bar, it might be not a trouble much. But for those who uses custom skin just like Kanpakyin previously, which have lot more bigger size than default one will interrupted their playtime. For me, it the custom skin that make the notes cant be played/touch the hp bar. HP bar should be standardized in size ~

Notes that touch/nearly touch the HP bar:

Easy:
00:11:323 (2)
00:49:895 (2) In normal play, it doesn't really touch the hp bar, but when in hardrock modes it really underneath the hp bar
02:11:323 (1)
02:17:323 (1)

Normal:
01:19:466 (7)
02:17:323 (6)
02:41:323 (1)
02:44:752 (1)

Hard:
00:13:466 (1,2,3)
00:52:038 (2,3,4)
00:58:038 (5)
01:24:823 (6)
02:13:895 (6)
02:51:395 (1,2)
03:19:895 (4)
03:20:323 (6)

That all from me <3
Shiirn

Equivalent wrote:

stupidity
If your HP bar is large enough to make notes overlap when default isn't, it is your fault, not the mappers.
Topic Starter
Mismagius

Equivalent wrote:

Hi, sorry late mod:

General:
I can say your SV is quite not appropriate vs your bpm here, where all of your diff end up being force speed up using inherited timing. It is fine to use higher SV in lower bpm as long they are appropriate with the difficulty. But it too late to change it now, it is fine with your setup, maybe just for revision for the next map/project That's because it fits with the song.
I suggest change the bg from .png to .jpg where 800kb will become 360kb And the quality will go down too!
I don't really hear the hitsound during kiai times, especially the hitclap Because it "blends" with the drums, which should be a good thing.

Kiai times/inherited times:
01:42:823 remove this small kiai time? It's not a kiai time. It's to make the fountain start again in the next section.

There are some under Hp bar notes that annoy me, as me who used default hp bar, it might be not a trouble much. But for those who uses custom skin just like Kanpakyin previously, which have lot more bigger size than default one will interrupted their playtime. For me, it the custom skin that make the notes cant be played/touch the hp bar. HP bar should be standardized in size ~
If you're using a non-default skin that overlaps notes, then it's YOUR fault that the notes are overlapping. They're perfectly fine for me in default skin and I don't think they should be changed to fit every skin down there.
Notes that touch/nearly touch the HP bar:

Easy:
00:11:323 (2)
00:49:895 (2) In normal play, it doesn't really touch the hp bar, but when in hardrock modes it really underneath the hp bar
02:11:323 (1)
02:17:323 (1)

Normal:
01:19:466 (7)
02:17:323 (6)
02:41:323 (1)
02:44:752 (1)

Hard:
00:13:466 (1,2,3)
00:52:038 (2,3,4)
00:58:038 (5)
01:24:823 (6)
02:13:895 (6)
02:51:395 (1,2)
03:19:895 (4)
03:20:323 (6)

That all from me <3
Thanks for the non-star just for "personal opinions", btw.
Bittersweet
Coisinha fofa da tia bitter <3
Charles445
General
Timing needs work
I really don't like the slow slider velocity, makes nasty spacing happen like on hard (2x spacing ugh)

Easy
02:37:895 (1) - How is an easy player supposed to see this coming? Make this clearer or change it
02:49:466 (2) - Move 1 grid down (Grid 4)

Normal
00:17:752 (4) - New combo
02:27:609 (1,2,3,4,5) - These jumps are way too hard for this difficulty.
02:31:038 (1,2,3,4,5) - ^^

Hard
00:06:180 (1) - Remove new combo, then 00:07:038 (2) - new combo, makes more sense this way
00:44:323 (10) - Put this somewhere like x 400 and y 144, makes the random jump less painful while allowing the player to keep the speed into the next combo.
03:15:180 (1) - Remove new combo

Overall I think it's a cute mapset, but the slider velocity makes the gameplay very bad. The sudden jolt from quick moving circles to snail pace sliders is jarring and unexpected.
SapphireGhost
Yum
NatsumeRin
just two main things to mention:
offset:+7 (188)
could you please remove those noisy sliderwhistles...(i'm pretty sure you're not on purpose orz), or just make a mute soft-sliderwhistle.wav in your folder could easily solve this problem.

song is really slow...
sorry for taking so long to reply, i'm just lazy. don't kud.
SiU_LeAf
I don't find any error.
Topic Starter
Mismagius
Added a small message in the map's description. If you're going to do that, I will ignore your post from now.
Katsuri
WAAAAA, RANK THIS BD!!!!!!!!!!!!!!!!!!!!!!

#EDIT* : FAST!!!
Slowmotion_old
*-*
Roddie
IRC modding. Hard had some notes that were unsnapped.

Other than that, everything else seems fine to me.

Here's a star for you.
ziin

Blue Dragon wrote:

And the quality will go down too!
Changing a jpg to a png does not magically make the quality any better. It's like taking a 320kbps mp3 and converting it to flac. The correct way to do it is take it from a high quality source (in this case a 1425x1425 1 MB jpg) then scale it and save it as the highest quality jpg you can. I can give you the png, but this jpg is half the size and of nearly identical quality.

[all diffs]
01:25:902 - the crescendo here doesn't fit the music. You're at 70%, so drop down to 60% then increase to 100%. 20% on soft is just silly.
01:55:902 - ^
03:24:187 - (204187) metronome reset

[easy]
01:46:473 (1,1) - finish
00:49:902 (2) - looks bad on easy since it's off the screen. IIRC, the only reason for easy is to make easy difficulties easier too. I think it's good practice to try to keep everything inside the grid rather than put stuff right up next to the edges where you have to deal with the screen size, approach circle being invisible on one side, being hidden under HP bar, or obscured by the multiplayer scoreboard.

Also, saying "get a better skin" to those who have bad HP bars isn't a very good way of going about mapping. My HP bar is only 80 px high (templateskin is 72) and there were a number of spots where they were touching. It doesn't bother me, and there were none that were terribly bad so I don't think you need to change them, just keep it in mind. It's not like you need those notes there to keep the perfect flow of your work of art.

Sorry, can't mod this that much without resorting to what I consider nazi. Hitsounds are inconsistent among the difficulties, and you didn't bother to put finishes where the cymbal crashes were in the map, so there's not much point in any hitsound mod. While I like faster sliders, it's good to have some catered to the newbs with bad mouse control every once in a while.
Luneko
Moo!

Red = Fix this!
Blue = Suggestion~
Green = Design.

[Overall]
- There's an unused .osb file. Delete it?
- There's awake.jpg and awake.png in the songs folder, but you only use the .jpg one. Delete the .png file.

[Easy]
00:32:759 (3) - Remove first finish, so that the finish is only at the end.
00:36:187 (3) - ^
00:46:473 (2) - ^
00:49:902 (2) - ^
it sounds good later in the song (because the music is louder) but its better to remove the first finish at the quiter parts IMO.
just suggestions, dont get angry if you dont like it :>

02:20:330 - add circle
02:21:187 - ^
02:21:616 - ^

[Normal]
00:36:187 (3) - Remove first finish.
00:46:473 (3) - Remove finish
00:49:902 (3) - ^
01:38:330 (4) - Replace that by 2 circles (plays and looks better imo)

[Hard]
00:29:116 - add circle above the beginning of (10)


Nice map, Have a Star~
Sakura
[Timing]
Both offsets -10 ms

[Normal]
01:20:330 (1) - Hmm could just be me but it's hard to tell how many repeats this slider has at first glance, specially since the previous similar sliders had all 1 repeat.

[Easy]
02:11:759 (2) - I'd recommend you remove this, or split it into notes or 2 sliders because kick sliders can be pretty unpredictable for new players in the sense that they dont know how long they are
02:37:902 (1) - ^ same thing since this one's specially worse than the previous one.
03:05:330 (1) - ^
Basically at this slider speed, remove or change any repeat slider that's very short and has more than 1 repeat

And you were saying your mapping was bad? then why did i find very few issues on this map?

Edit: Bubbled~
To the ranking BAT: I felt the 1/2 kick sliders and the lack of breaks could be justified by the slow speed of the song, if you feel they should be changed then feel free to point them out.
Hika

Sakura Hana wrote:

And you were saying your mapping was bad? then why did i find very few issues on this map?
Stop calling yourself a bad mapper. You're fine if you ask me, just because other people put you down doesn't mean anything.
People are just mad because you're great at mapping.

& Hey look this got bubbled, when this gets ranked, let's have a party because I like this song a lot. <3

I love you, don't give up on this map please.
Sakura

Hika wrote:

Stop calling yourself a bad mapper. You're fine if you ask me, just because other people put you down doesn't mean anything.
People are just mad because you're great at mapping.

& Hey look this got bubbled, when this gets ranked, let's have a party because I like this song a lot. <3

I love you, don't give up on this map please.
Agreed
James2250
"Quick" offset fix + a pattern on Insane Hard fixed
I am fine with the lack of breaks as the song isn't exactly fast

Everything looks good now, apart from where is the crazy stream Insane that doesn't fit :(
I mean.....

Ranked~
Katsuri
/me gives a cookiezi to James2250
Topic Starter
Mismagius

James2250 wrote:

"Quick" offset fix
Sakura
i lol'd at the "quick" part
OzzyOzrock
this map is too ez?Q?!?! i erated 4/...
Hika
omfg this got ranked what
Bittersweet
gratz BD :3
K3nsh1n_H1mur4
Belo mapa BD.

Parabens! Continue assim!
Sakura

Creator's Words wrote:

Enter your message here. General information will be added above this.
Woops?
Topic Starter
Mismagius

Sakura Hana wrote:

Creator's Words wrote:

Enter your message here. General information will be added above this.
Woops?
That was on purpose.



I would comment something about the rating, but I'll just say that I have been proved wrong, I guess.
GladiOol
good maps / touhou > good rating.
bad maps > bad rating.

It's not: bad maps / not touhou > bad rating.
Topic Starter
Mismagius

GladiOol wrote:

good maps / touhou > good rating.
bad maps > bad rating.

It's not: bad maps / not touhou > bad rating.

More like

western mapper that isn't known around asian community / iNiS mapper > bad ratings.
asian mappers > good ratings.

But I'll stay quiet, this is very satisfying already. I'll just shut up.
chiba_old
luv the song <3 maybe the first good rock map. (not touhou and other)
Topic Starter
Mismagius

chiba wrote:

luv the song <3 maybe the first good rock map. (not touhou and other)
Thanks. Glad you liked it
Mitiai
Whoah Skillet in osu. Great map.
tieff
People are just mad because you're great at mapping.
I don't think so.
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