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supercell - Kimi no Shiranai Monogatari (TV Size)

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Topic Starter
TTTTTTTTTTTT
thx a lot

感谢~

回来时会仔细看看所有mod的。。
Vikon
純粹路過玩了一遍,有點意見, 不用給kd了 (拍肩

[Easy]
00:27:611 (1) - 把這spinner的聲量調低...? 背景音樂太靜
01:18:508 (1) - 被前一個slider蓋住了,不太好看 (純個人意見 囧)

[Normal]
01:11:962 (4) - 放否放得太上了 囧

[vivicat]
01:25:963 (1) - 把這spinner調至靜音? BONUS聲有點吵

[PoLKmix]
tag加上 vivicat
00:56:689 看來是大意了,請把00:56:601的音量改至與這kiai的綠線一樣。
Topic Starter
TTTTTTTTTTTT
还真是想点下Give Kudos啊。。

非常感谢~

EDIT:还是给了。。
senaya
I think that it's all good :)
Some small suggestions only.

[Insane]
00:11:430 (3) - finish?
00:22:157 (4) - whistle at start?
00:26:884 (4) - whistle?
Topic Starter
TTTTTTTTTTTT
all accepted
soulfear
.
sico91212
combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^

no kds
Topic Starter
TTTTTTTTTTTT
SPOILER

sico91212 wrote:

combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^

no kds

写个no kds。。。我也想给= =

先不给了(过几天就不一定了)
YGOkid8
General:
- You have two .osb files. Delete the one with "size" not capitalized, and full submit
- Easy and Insane's Audio Lead-In time is different than the others. Make them all the same.

Easy:
00:01:430 (1,2) - Not stacked properly, fix it. To do so, turn off grid snap, hold ALT and reduce the Distance Spacing to 0. Then move the hitcircle accordingly.
00:03:611 (1,2) - ^
00:05:793 (1,1) - ^
00:18:884 (1) - Put this in the middle of the playing field (one grid down)
00:36:327 (1,2) - Not stacked properly.
00:37:781 (1,2) - ^
00:40:690 (2,3) - ^
00:44:327 (3,1) - ^
00:47:598 (4,5) - ^

Normal:
00:31:235 (2,4) - Not stacked properly.
00:34:144 (2,5) - ^ (intentionally i guess, but it'll look better stacked.
Topic Starter
TTTTTTTTTTTT
DONE
Hinacle
star~!!

mod in game :)
Sakura
[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.

[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more?
00:33:053 (3) - Out of bounds.
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping.
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing.
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression.
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.

[Insane]
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically.
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first.
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<

[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.
Other than that nice map!

Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.
Topic Starter
TTTTTTTTTTTT
SPOILER

Sakura Hana wrote:

[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.

del sliderpoint10.png, sliderpoint30.png(unrankable)
add new comboburst.png
also add an approachcircle.png
this scorebar is rankable cuz some ranked maps use this scorebar


[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more? now all use 0.9x distance
00:33:053 (3) - Out of bounds. nah
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping. change the color of those circles
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing. now (2) is in same spacing with (3)
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression. this is his design
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.

[Insane] now its hard,just +1circle size
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically. k
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first. k
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<
omg...hidden tick,fixed

[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.

waiting for her anwser~

Other than that nice map!

Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.

i renamed insane's difficulty to hard.
and vivicat decide to remove her diff :(
Megaparadox
~star 8-)
Beren
The 08 team_Bourdon
Halo~ :3
just give some suggustion~~ ;)

Easy
01:13:785 (2) - right 1 grid?

Normal
00:32:695 (5) - right 1 grid?
00:59:241 (6) - down 2 grid?
00:59:604 (7) - left+down 2 grid?
01:14:150 (4) - change like this? and right+up 1 grid?

Hard
Nice!! :)

PoLKmix
01:08:332 (5) - right+up 1 grid?
---------------------
<3 this SB!
Nice mapset~!!! :D
Good luck ;)
HakuNoKaemi
[General]
-a Senjougahara Hitagi comboburst?
-add Senjougahara Hitagi to the tags

[Normal]
01:25:786 (4) - Delete and
01:25:604 (x) - add a 1/2 slider here ( end at 01:25:786 ) and Hitsound finish at the end ( you were following lyrics right? it is a compromise between stylish end and lyrics following :D )


[PoLKmix]
01:25:786 (1) - completely silence this

not that much to suggest
and I really liked it
so star+Kudosu star
Bessy
;) star
Kamina
新人mod鸭梨很大 :?
Easy
Editing:00:51:241(x)加个circle? 上次打成52 241了。。囧
00:51:986(x)加个circle?
00:50:877——00:53786这段的钢琴我以为这样排会更有感觉些 ;)
00:54:877(x)加个circle?
别的不错~
Normal
开头——00:9:423 这段钢琴曲很棒你却放了这么多 很多空拍太2了 >:(
00:48:332(3)向上移动一格
大概就这样 ;)
Hard
look fine
PoLKmix
00:22:877(4)右移一格
00:23:423(x)加个circle?
00:29:059(1)停在蓝线上了 不知道是不是故意的 建议改成这样00:31:423(x)加个circle?空音空的难受 :o
00:33:786(2)^停蓝线的slider真的让我很难受 :cry:
kiai里的也有不少^这种啊 不一一列举了 估计你也不会改的XD

嘛。。差不多就这样吧 第一次mod有不合理的直接无视就可以了 :roll: 加油~期待早日rank
化物语♡ (<ゝω·)綺羅星 ~☆
winber1
General

Offset of 1,435 sounds better to me (the timings i used werent' based on this, except easy, because i only noticed something sounded a little off when i played easy lol)

PoLKMix


00:33:968(2) - i would rather use a 1/2 beat in length slider.
00:45:968(x) - add note?
00:56:695(4) - eh. i don't really like this spacing. it just looks like the note is 1/4 away from the slider, when it's not.
01:05:423(3) - same as 00:33:968
01:10:332(7) - it's handing slightly off of the end of the slider

Hard

01:03:423(1,2,3,4) - a little awkward to me. you don't have to put it like this but just a suggestion:

Normal

01:25:695(t) - do you really need this? why not just end kiai time on the last note.

Easy

01:26:162(s) - maybe you could just end it without the spinner, to be consistent with other levels.

Great map! :3

DOUBLE STAR POWER~ +3
Topic Starter
TTTTTTTTTTTT
SPOILER

kgsky wrote:

新人mod鸭梨很大 :?
Easy
00:52:241(x)加个circle?
00:51:986(x)加个circle?
00:50:877——00:53786这段的钢琴我以为这样排会更有感觉些 ;)
00:54:877(x)加个circle?
别的不错~
Normal
开头——00:9:423 这段钢琴曲很棒你却放了这么多 很多空拍太2了 >:(
00:48:332(3)向上移动一格
大概就这样 ;)
Hard
look fine
PoLKmix
00:22:877(4)右移一格
00:23:423(x)加个circle?
00:29:059(1)停在蓝线上了 不知道是不是故意的 建议改成这样00:31:423(x)加个circle?空音空的难受 :o
00:33:786(2)^停蓝线的slider真的让我很难受 :cry:
kiai里的也有不少^这种啊 不一一列举了 估计你也不会改的XD

嘛。。差不多就这样吧 第一次mod有不合理的直接无视就可以了 :roll: 加油~期待早日rank
化物语♡ (<ゝω·)綺羅星 ~☆

你的第一个mod就这么能说~ ;)
恩,我看着采取了些

THX for modding HakuNoKaemi and winber1
lwz_999
+ star
banvi
hi :D

[Easy]
00:37:786 (1) remove new combo?
00:40:695 (2) add clap at the back?
00:42:150 (3) add finish instead of clap?

[Normal]
fine

[Hard]
00:30:150 (n) add note?

[PoLKmix]
00:12:150 (1) add finish? D:
00:59:604 (1,2,3) hmm , spacing?

Nice mapset.
Really very nice SB (:
star~
Topic Starter
TTTTTTTTTTTT
do it~ ;)
Kite
Sorry for delay

[General]
Raise volume of all diffs?

[Easy]
00:05:786 (1) - This looks and sounds weird to me would be better to do this : http://puu.sh/ZCj (remove the 2 green lines afterwards)
00:07:241 (1) - place this at 00:09:423 ; and 00:07:968 (2) - this at 00:07:241 , don't forget to respace<- This looks and plays better imo
00:13:332 - Not sure why, but at this timing section I can barely hear the hitsounds anymore ;-;
00:16:150 (1) - You should probably remove this spinner, its too short in terms of easy and kind of sudden, map it with a long slider instead~
00:27:604 (1) - ^
00:49:786 (7) - That sliding whistle doesn't fit imo =/

[Normal]
Approach -1?
00:44:695 - add a beat here?
00:53:968 (1) - Same as the spinners on Easy, this one is too sudden and too short, mapping it with a slider works better

[Hard]
00:11:786 (4) - New combo, to follow your previous pattern?
00:12:150 (1) - remove new combo ^
00:19:968 (5,6) - Spacing between those two objects is wrong, move 6 closer to end of 5
00:32:513 (8) - Remove the whistle? It sounds awkward ;-;
00:35:423 (7) - ^
00:57:695 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:04:513 (8) - Unstack this?
01:05:241 - Add a beat here?
01:09:332 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:12:241 (8) - ^
01:12:332 (1) - Remove return on this slider and 1/1 later (Remove new combo)? Add beats at 01:12:332(NEWCOMBO) and 01:12:513 -> http://puu.sh/ZCE
01:25:604 - Add beat?

[PoLKmix]
This diff is just so random, I never expected such a jumpy and busy difficulty for a song like this -w-
Nothing really wrong with it, just some patterns are really hard to see and follow because of the inconsistant beat placement (lots of beats missing were I would have expected them to follow vocals) and also because of the randomized distance spacing.

Don't try that hard to make Insane diffs for such kind of songs, it won't turn out good most of the times ;-;
Just map it as hard as the song allows it to! (imo)
But that's just me :P


Mapset seems fine and sb is great, have a star.
Topic Starter
TTTTTTTTTTTT
SPOILER

Kite wrote:

Sorry for delay

[General]
Raise volume of all diffs?

[Easy]
00:05:786 (1) - This looks and sounds weird to me would be better to do this : http://puu.sh/ZCj (remove the 2 green lines afterwards)
00:07:241 (1) - place this at 00:09:423 ; and 00:07:968 (2) - this at 00:07:241 , don't forget to respace<- This looks and plays better imo
00:13:332 - Not sure why, but at this timing section I can barely hear the hitsounds anymore ;-;
00:16:150 (1) - You should probably remove this spinner, its too short in terms of easy and kind of sudden, map it with a long slider instead~
00:27:604 (1) - ^
00:49:786 (7) - That sliding whistle doesn't fit imo =/

[Normal]
Approach -1?
00:44:695 - add a beat here? nah
00:53:968 (1) - Same as the spinners on Easy, this one is too sudden and too short, mapping it with a slider works better

[Hard]
00:11:786 (4) - New combo, to follow your previous pattern?
00:12:150 (1) - remove new combo ^
00:19:968 (5,6) - Spacing between those two objects is wrong, move 6 closer to end of 5
00:32:513 (8) - Remove the whistle? It sounds awkward ;-;
00:35:423 (7) - ^
00:57:695 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:04:513 (8) - Unstack this?
01:05:241 - Add a beat here? nah
01:09:332 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:12:241 (8) - ^
01:12:332 (1) - Remove return on this slider and 1/1 later (Remove new combo)? Add beats at 01:12:332(NEWCOMBO) and 01:12:513 -> http://puu.sh/ZCE
01:25:604 - Add beat?

[PoLKmix]
This diff is just so random, I never expected such a jumpy and busy difficulty for a song like this -w-
Nothing really wrong with it, just some patterns are really hard to see and follow because of the inconsistant beat placement (lots of beats missing were I would have expected them to follow vocals) and also because of the randomized distance spacing.

Don't try that hard to make Insane diffs for such kind of songs, it won't turn out good most of the times ;-;
Just map it as hard as the song allows it to! (imo)
But that's just me :P


Mapset seems fine and sb is great, have a star.

thx a lot
- Kamito -
i love this song :) star~
Vass_Bass
Hi~
Veri nice map, didn't see something wrong
star
ziin
another kimi no shiranai monogatari? It's well done, but isn't it better to map new songs rather than one we already have 3 of?

I'm hitting ~15 ms late, so maybe offset -10. The song isn't perfectly in a BPM either, so all the more reason to be as close as can be.

so many timing sections, and I still can't hear the hitsounds very well :(.

[storyboard]
go ahead and edit the osb so you use better decimals (ie use 0.8 to scale your 800x450 images down to 640 width, not 0.7951999 as you currently have). The storyboard size changes because of it, and there's a black border around the SB.

[hard]
00:27:604 (2) - extend it out 1/4th?

[polka]
00:29:059 (1) - I'm not feeling these notes as they don't fit the music at all.
Topic Starter
TTTTTTTTTTTT
SPOILER

ziin wrote:

another kimi no shiranai monogatari? It's well done, but isn't it better to map new songs rather than one we already have 3 of?

I'm hitting ~15 ms late, so maybe offset -10. The song isn't perfectly in a BPM either, so all the more reason to be as close as can be.

so many timing sections, and I still can't hear the hitsounds very well :(. ill test it later...

[storyboard]
go ahead and edit the osb so you use better decimals (ie use 0.8 to scale your 800x450 images down to 640 width, not 0.7951999 as you currently have). The storyboard size changes because of it, and there's a black border around the SB. GJ!

[hard]
00:27:604 (2) - extend it out 1/4th?

[polka]
00:29:059 (1) - I'm not feeling these notes as they don't fit the music at all.

thx
Garven
Modding because it's supercell <3

[SB]
3.png and 3-1.png: I guess you're not H-boy anymore, hehe.

[All difficulties]
01:26:150 (1) - Maybe have this as the soft soundset so you don't get that strong snare pop at the end?

[Easy]
00:11:786 (2,3) - I don't recommend having stacks under sliders for easy difficulties. It's hard to discern the rhythm.
00:44:332 (3,1) - I dunno about using this rhythm for a stack after having so many other stacks at a different rhythm. Might be better doing multiple rhythms with stacks in a Normal rather than an Easy.

[Normal]
01:14:150 (4) - That little bump intentional? Looks kind of weird.

「Hard]
00:30:150 - with the rhythms you have set up here, I was expecting a note here.
00:39:059 - Maybe add a note here?
01:01:968 (4) - I had a hard time seeing this note. The thin approach circle combined with the dark purple color made it a little difficult to see it. Maybe change it to the light purple combo color?

[PoLKmix]
00:13:059 (1) - Surprised at no finish on this
00:55:059 - Aaah, I keep wanting a note here, haha.

Good stuff!
- Rche -
hi T*12.
here's my mod.

[Easy]
should be fine.

[Normal]
00:18:877 (1) - make it not stacked by 00:18:513 (4). maybe it's the fault of my picky eye.

[Hard]
00:15:059 (1,2,3) - make them place more neatly?
01:01:968 (4) - this trap is totally insane.

[PoLKmix]
00:23:423 (x) - add a note?
00:28:695 (5,6) - looks strange...

just a bunch of lazy suggestions and a star.
Topic Starter
TTTTTTTTTTTT
i will check on it tomorrow...
HeatKai
[General]
Some of your patterns make people dizzy D:
better fixed you patterns ~

[Easy]
00:11:786 (2,3) - for easy don't put circle under the slider , people hard to see
00:36:332 (1,2) - ^
00:37:786 (3,4) - ^

[Normal]
00:22:150 (1) - 2 grid down ?
00:55:604 (N) - put circles :D ?


[Hard]
00:45:059 (2) - spacing D: ?

[PolKmix]

00:14:513 (1) - Remove new combo :)
00:28:695 (5,6) - Here don't make it near , try make it jump :D sure fun :3

[Overall]
Maybe need some mods ~

starred ~ *
CXu
Sorry for late mod~~

[Easy]
00:18:877 (1) - 00:26:877 (4) I don't like the low volume of the hitsounds here, but meh idk >.<
00:59:241 (5) - I think this slider should start at 00:59:604

[Normal]
I find this difficulty easier to follow than [Easy] since it's mostly a constant 1/1... Anyways, nothing wrong with this diff >.<

[Hard]
00:30:150 - Add note?
00:56:695 - I was expecting a speedup to 1.25x here >.<
01:02:695 (1,2) - This is weird

[PoLKmix]
This is fine too :)

Nice, Star~~
Topic Starter
TTTTTTTTTTTT
SPOILER

Garven wrote:

Modding because it's supercell <3

[SB]
3.png and 3-1.png: I guess you're not H-boy anymore, hehe. it might be -w-

[All difficulties]
01:26:150 (1) - Maybe have this as the soft soundset so you don't get that strong snare pop at the end? k

[Easy]
00:11:786 (2,3) - I don't recommend having stacks under sliders for easy difficulties. It's hard to discern the rhythm. yep
00:44:332 (3,1) - I dunno about using this rhythm for a stack after having so many other stacks at a different rhythm. Might be better doing multiple rhythms with stacks in a Normal rather than an Easy.

[Normal]
01:14:150 (4) - That little bump intentional? Looks kind of weird.

「Hard]
00:30:150 - with the rhythms you have set up here, I was expecting a note here. yea
00:39:059 - Maybe add a note here? nah
01:01:968 (4) - I had a hard time seeing this note. The thin approach circle combined with the dark purple color made it a little difficult to see it. Maybe change it to the light purple combo color?

[PoLKmix]
00:13:059 (1) - Surprised at no finish on this
00:55:059 - Aaah, I keep wanting a note here, haha. nah~

Good stuff!

SPOILER

justnobody wrote:

hi T*12.
here's my mod.

[Easy]
should be fine.

[Normal]
00:18:877 (1) - make it not stacked by 00:18:513 (4). maybe it's the fault of my picky eye.

[Hard]
00:15:059 (1,2,3) - make them place more neatly?
01:01:968 (4) - this trap is totally insane.

[PoLKmix]
00:23:423 (x) - add a note? nah
00:28:695 (5,6) - looks strange...

just a bunch of lazy suggestions and a star.

SPOILER

heatwave95 wrote:

[General]
Some of your patterns make people dizzy D:
better fixed you patterns ~

[Easy]
00:11:786 (2,3) - for easy don't put circle under the slider , people hard to see nah...
00:36:332 (1,2) - ^
00:37:786 (3,4) - ^

[Normal]
00:22:150 (1) - 2 grid down ? k
00:55:604 (N) - put circles :D ?


[Hard]
00:45:059 (2) - spacing D: ? nah~

[PolKmix]

00:14:513 (1) - Remove new combo :) nah..
00:28:695 (5,6) - Here don't make it near , try make it jump :D sure fun :3

[Overall]
Maybe need some mods ~

starred ~ *
SPOILER

CXu wrote:

Sorry for late mod~~

[Easy]
00:18:877 (1) - 00:26:877 (4) I don't like the low volume of the hitsounds here, but meh idk >.<
00:59:241 (5) - I think this slider should start at 00:59:604

[Normal]
I find this difficulty easier to follow than [Easy] since it's mostly a constant 1/1... Anyways, nothing wrong with this diff >.<

[Hard]
00:30:150 - Add note? yep~
00:56:695 - I was expecting a speedup to 1.25x here >.< em...it would be like to be a big project...no change=w=
01:02:695 (1,2) - This is weird

[PoLKmix]
This is fine too :)

Nice, Star~~


thx a lot~
Komeiji Yuki
the song I heard before but I have forgotten the title :D

Shiro
Please reply to this mod sayin what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Maybe add "H-Boy" to the tags, since it is your previous name ?
I have an offset of 1,431. Remember to resnap the kiai sections.

Easy
00:05:786 (1) - I don't think you should silence beats like that - it made that slider rather confusing to play.
01:20:332 (4) - Same. Also, wouldn't it be better to make a crescendo with the ticks ?
01:26:150 (1) - On the same range of ideas, a decrescendo here would be nice.

Normal
You didn't use in the beginning the same sound samples as in the other diffs you made.
00:42:521 (2,3) - A crescendo here would sound really nice.
01:19:976 (4,1,1) - Make a crescendo until the second beat of (1) ?

Hard
00:17:604 (1,2,3,4,5,6,7) - Crescendo ?
01:20:877 (1,2,3,4,5,1,2) - ... crescendo ? ;_;

PoLKmix
Well. Is fine...


I know I'm annoying with the crescendos but hitsounds are very important in a map, and you missed possibly awesome hitsounds.
I enjoyed playing the Hard a lot.
Topic Starter
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SPOILER

Odaril wrote:

Please reply to this mod sayin what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Maybe add "H-Boy" to the tags, since it is your previous name ? sure
I have an offset of 1,431. Remember to resnap the kiai sections. sure

Easy
00:05:786 (1) - I don't think you should silence beats like that - it made that slider rather confusing to play. k
01:20:332 (4) - Same. Also, wouldn't it be better to make a crescendo with the ticks ?
01:26:150 (1) - On the same range of ideas, a decrescendo here would be nice.

Normal
You didn't use in the beginning the same sound samples as in the other diffs you made.
00:42:521 (2,3) - A crescendo here would sound really nice.
01:19:976 (4,1,1) - Make a crescendo until the second beat of (1) ?

Hard
00:17:604 (1,2,3,4,5,6,7) - Crescendo ?
01:20:877 (1,2,3,4,5,1,2) - ... crescendo ? ;_;

PoLKmix
Well. Is fine...


I know I'm annoying with the crescendos but hitsounds are very important in a map, and you missed possibly awesome hitsounds.
I enjoyed playing the Hard a lot.

i accept your suggestions which about crescendo
its sound better ;)

also i take the new offset

but i didn't do anything to revise Normal’s beginning
although its different from another diff ...It doesn't sound bad

thx a lot
James2250
-The hitsounds sound pretty quiet compared to the song in most places if you want to turn some of them up slightly
-2 seconds seems slightly longer than is needed for the audio lead-in in my opinion
-The HP bar seems lower down than it is meant to be, or is that just me?
-Why have Hard with a lower SV than Normal?

Easy:
You could avoid some small overlaps like 00:52:703 (4,5) and 01:12:703 (1,2) to look slightly neater in general

Normal:
00:16:703 (2,2) - same overlap comment
00:42:522 (2,3) - ^

Hard:
00:34:521 (5) - try and avoid the hidden repeat here by the previous hitburst
00:43:249 (4,1) - minor things like this you could clean up more
01:21:976 (5,1) - same repeat comment

PoLKmix:
-The OD is much lower than Hard on this difficulty if you can try and fix that
00:14:158 (1) - remove new combo?
00:28:703 (5,6) - odd spacing change
00:34:885 (1,2) - overlaps like these could look alot nicer
00:39:976 (4,6) - ^
01:10:340 (7,1) - spacing

Some parts could look more organized while playing but not bad overall
Deserves a star~
Topic Starter
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SPOILER

James2250 wrote:

-The hitsounds sound pretty quiet compared to the song in most places if you want to turn some of them up slightly
-2 seconds seems slightly longer than is needed for the audio lead-in in my opinion change to 1s
-The HP bar seems lower down than it is meant to be, or is that just me?
-Why have Hard with a lower SV than Normal? its my awkwardness :( .., but i dont want to change it.

Easy: raise volume by 10%
You could avoid some small overlaps like 00:52:703 (4,5) and 01:12:703 (1,2) to look slightly neater in general k

Normal: raise the kiai time'svolume by 10%
00:16:703 (2,2) - same overlap comment k
00:42:522 (2,3) - ^ ^

Hard:
00:34:521 (5) - try and avoid the hidden repeat here by the previous hitburst k
00:43:249 (4,1) - minor things like this you could clean up more ^
01:21:976 (5,1) - same repeat comment nah

PoLKmix:
-The OD is much lower than Hard on this difficulty if you can try and fix that OD+1
00:14:158 (1) - remove new combo? k
00:28:703 (5,6) - odd spacing change a design by lks...
00:34:885 (1,2) - overlaps like these could look alot nicer ^
00:39:976 (4,6) - ^ ^
01:10:340 (7,1) - spacing k

Some parts could look more organized while playing but not bad overall
Deserves a star~

thx a lot
Kurai
Easy
- Approach rate +1
00:43:611 (2) - I think this clap is unnecessary and it sounds weird :/
00:51:612 (2) - Add clap ?
00:59:249 (5) - Add whistle onto the beginning and onto the end
01:26:158 (1) - Start it 3/4 earlier, It will fit the song more.

Normal
01:24:885 (2) - I think you should use the proper spacing here, (2) is too far from (1). It's fine like this but I will prefer with the appropriate spacing.
01:25:885 - Add a spinner here as in "Easy" and "PoLKmix" ?

Hard
01:25:885 - Add a spinner here as in "Easy" "PoLKmix" ?

That's all I can find, It's a nice map with a nice flow. Hope It will be ranked soon.
*star*
Topic Starter
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SPOILER

KuraiPettan wrote:

Easy
- Approach rate +1 k
00:43:611 (2) - I think this clap is unnecessary and it sounds weird :/ ^
00:51:612 (2) - Add clap ? ^
00:59:249 (5) - Add whistle onto the beginning and onto the end ^ feel good
01:26:158 (1) - Start it 3/4 earlier, It will fit the song more. ^

Normal
01:24:885 (2) - I think you should use the proper spacing here, (2) is too far from (1). It's fine like this but I will prefer with the appropriate spacing. k
01:25:885 - Add a spinner here as in "Easy" and "PoLKmix" ? nah

Hard
01:25:885 - Add a spinner here as in "Easy" "PoLKmix" ? nah

That's all I can find, It's a nice map with a nice flow. Hope It will be ranked soon.
*star*

thx a lot
Moefu_old
star~
AppleSense
supercell!!!!!!
Silarial
Nice mapset, good song too. :) Star~
DerekMcD
Looks fine to mod.

*Star*
Topic Starter
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thx for star
Colin Hou
[General]:
  1. missing skin elements: default-comma.png, default-dot.png, default-percent.png, default-x.png
  2. 3.jpg, 3-1.jpg 有明显瑕疵...
  3. 结尾的spinner有/没有统一一下
星星很久前就交掉了 orz
Topic Starter
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SPOILER

Colin Hou wrote:

[General]:
  1. missing skin elements: default-comma.png, default-dot.png, default-percent.png, default-x.png 已经忘了当时用的啥字体了-A-找个类似的... ;)
  2. 3.jpg, 3-1.jpg 有明显瑕疵...
  3. 结尾的spinner有/没有统一一下
这个无法统一了。。

星星很久前就交掉了 orz

thx
Andrea
Revived.
Haruhi_sama
yAY
Haruhi_sama
SHOULD RANED
L_P
呵呵 leave the job to MAT...sorry i dont wanna hunt kudos for useless post
al2e10
==General==
ORZ (THIS SONG AGAIN !!LOL Seems like the 4th one) ~~~~~~
**The finish point are not the same at all**

==PoLKmix==
-- Combo Problem --
00:23:249 (1) - Maybe remove thsi new combo and add it to 00:23:612 (2) seem not so fake... (I hate that simi-jump~~)
00:54:885 (5) - New combo
00:18:885 (1) - Remove new combo and 00:19:067 (2) - New combo
01:11:249 (1) - Remove new combo
-- Sound --
01:04:703 (1) - Finish
01:17:067 (1) - ^
-- Spacing --
00:49:976 (4,5,6) - Spacing problem
00:59:612 (1,2,3) - This spacing seems so bad...
-- Other(S) --
00:13:067 (1,2) - Try not putting 1 cover 2, its not beautiful
00:34:885 (1,2) - ^
00:33:067 (3) - Too "Left" and "Low" for the map
00:28:703 (5,6) - WT faking notes...

==Hard==
-- Combo Problem --
-- Sound --
00:54:885 (6-2nd) - Finish? (Stronger the song)
-- Spacing --
-- Other(S) --
00:13:067 (X) - Add a note here and 00:13:067 (1) start at 00:13:158?
AP+1
01:25:794 (1) - Add this spriner as PoLKmix did. Because the finish timing point isnt the same...

==OVERALL==
LIKE :Love this song over and over ~ Storyboard lovely too~
UNLIKE : Some of the sound effect made badly...~

Good luck STAR
Topic Starter
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Yay thank you ~
Pokie
No_Gu
request from my queue

[Easy]
00:10:521 (2,1) - 结尾finish
00:59:249 (5) - clap
01:05:431 (3) - 结尾finish移到开头

[Normal]
00:01:431 (1) - 开头finish
00:20:340 (3) - finish略吵
00:42:522 (2) - 去一个repeat,3后面加个repeat

[Hard]
fine

[PoLKmix]
00:55:067 不来个note吗0 0
Topic Starter
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No_Gu wrote:

request from my queue

[Easy]
00:10:521 (2,1) - 结尾finish K
00:59:249 (5) - clap K
01:05:431 (3) - 结尾finish移到开头 No :3

[Normal]
00:01:431 (1) - 开头finish
00:20:340 (3) - finish略吵
00:42:522 (2) - 去一个repeat,3后面加个repeat

[Hard]
fine

[PoLKmix]
00:55:067 不来个note吗0 0
ask LKs or Pokie :D



thx~
Aleks719
Folder
- default-comma,default-dot,default-percent,default-x are useless. You use digits only.
- approachcircle.png's dimensions must be exactly 128x128 (currently 130x130).
- add reversearrow.png to the custom skin. Even it will be look like a default
- you use n:c2 sections, but no n:c2 hitsounds. forgot to add?

General
Normal sv > Hard sv. Okay, just lol'd a bit :P
Add epilepsy warning for every diff
Turn off letterboxes, since you use SB and no breaks in diff

PoLKmix
Inconsistency in Kiai Time, turn off kiai at 01:25:794 like in other diffs
combo placement sometimes confused me, like nc at last note of triple etc
00:38:340 (4,1) - better stack
00:44:158 (7,1) - too sudden jump, really comes from nothing
01:25:794 (1) - note instead of spinner? 01:25:794 looks good as the end of map

Hard
Stats : HP5, AR7, OD7.
Stats in PoLKmix : HP6, AR8, OD6.
Suggest to reduce OD here. OD6 would be fine.

Easy
01:25:976 (1) - same with spinner, not sure that it's necessary
Axey
随便来看看w

Easy&Normal

silder都乱拉 :roll:

Hard

ar+1更好点
我觉得副歌部分的节奏怎么那么奇怪.................
00:59:268(5,1,2,3)-我觉得silder和三连打在时间轴上的位置换一下打起来比较舒服吧-_-
还有后面很多都是把白线作为silder的结束就觉得打起来很怪..
-_-嘛 可能是我还停留在比较传统的作图风格上..

PoLKmix

00:35:995(3,4)-还是觉得正着比较好..
00:49:450(2,3)-选一个加个clap吧..感觉只有1个clap略奇怪

骗个kds给你射星
Topic Starter
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BakaHuang wrote:

随便来看看w

Easy&Normal

silder都乱拉 :roll:

Hard

ar+1更好点
我觉得副歌部分的节奏怎么那么奇怪.................
00:59:268(5,1,2,3)-我觉得silder和三连打在时间轴上的位置换一下打起来比较舒服吧-_-
还有后面很多都是把白线作为silder的结束就觉得打起来很怪..
-_-嘛 可能是我还停留在比较传统的作图风格上..

PoLKmix

00:35:995(3,4)-还是觉得正着比较好..
00:49:450(2,3)-选一个加个clap吧..感觉只有1个clap略奇怪

骗个kds给你射星
这图hard做的太早~
:roll:

明天或后天改图~
Aleks719
10th recheck, lol?

Easy
01:21:510 - 0% sound section, set 20%
01:25:995 (1) - remove this spinner, or add similar spinners to Normal and Hard

Normal
00:53:794 (4) - unsnapped note
00:53:976 (1) - unsnapped spinner start
01:22:540 (1) - remove nc

Hard
HP+1.AR+1

fix faster and call me back~
Topic Starter
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Aleks719 wrote:

10th recheck, lol?

Easy
01:21:510 - 0% sound section, set 20%
01:25:995 (1) - remove this spinner, or add similar spinners to Normal and Hard

Normal
00:53:794 (4) - unsnapped note
00:53:976 (1) - unsnapped spinner start
01:22:540 (1) - remove nc

Hard
HP+1.AR+1

fix faster and call me back~



Fixed.recheck because you're mat. Nothing to say.
Aleks719
Hum, hum. Looks better... Let's try~

Bubbled!
Topic Starter
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Aleks719 wrote:

Hum, hum. Looks better... Let's try~

Bubbled!
OMG Thx you!
Garven
Wow, I haven't seen this map in .. forever or so.

[General]
Your approach circle has a weird blip on the top and left sides.
Maybe have the last image of the storyboard fade out instead of just flashing to black at the end?
l.png and l-1.png LK's -> LKs'

[Easy]
00:07:268 (1) - I don't recommend having notes stacked under sliders in an Easy difficulty.
00:14:540 (3,4,5) - Might be a difficult rhythm for new players to discern due to low spacing. Might be better to use sliders.
00:37:086 (2,4) - Same as earlier
00:42:177 (3) - ^

[Hard]
01:23:086 (3,4,1,2,3,4,5) - Why is it so quiet here?

[PoLKmix]
01:17:086 (1) - Remove new combo
Topic Starter
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Garven wrote:

Wow, I haven't seen this map in .. forever or so.

[General]
Your approach circle has a weird blip on the top and left sides.
Maybe have the last image of the storyboard fade out instead of just flashing to black at the end?
l.png and l-1.png LK's -> LKs'

[Easy]
00:07:268 (1) - I don't recommend having notes stacked under sliders in an Easy difficulty.
00:14:540 (3,4,5) - Might be a difficult rhythm for new players to discern due to low spacing. Might be better to use sliders.
00:37:086 (2,4) - Same as earlier
00:42:177 (3) - ^

[Hard]
01:23:086 (3,4,1,2,3,4,5) - Why is it so quiet here?

[PoLKmix]
01:17:086 (1) - Remove new combo




Fixed.
Garven
You.. didn't fix much. The skin still looks weird and the grammatical error in the storyboard is still present.

You also still kept the stacks under slider ends which aren't really new-player friendly at all. And the strange volume change that isn't in any other difficulty in Hard is still there.
Topic Starter
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Garven wrote:

You.. didn't fix much. The skin still looks weird and the grammatical error in the storyboard is still present.

You also still kept the stacks under slider ends which aren't really new-player friendly at all. And the strange volume change that isn't in any other difficulty in Hard is still there.
Ok i know
Topic Starter
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skin:fixed
easy:remove all the stacks
hard:change some hitsounds
story board:i feel better now
Garven
Haruhi_sama

Garven wrote:

http://puu.sh/fOP4

http://puu.sh/fOPa

sell moe
Topic Starter
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Garven wrote:

http://puu.sh/fOP4

http://puu.sh/fOPa

what does that mean?
Garven
Use those for the correct apostrophe position.

l.png and l-1.png LK's -> LKs'
Topic Starter
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Garven wrote:

Use those for the correct apostrophe position.

l.png and l-1.png LK's -> LKs'

OK i will correct this mistake at leisure
Garven
Crap, sorry - one more thing.

Add
SliderBorder: 255,255,255
to all of your difficulties in the [Colours] section.
Topic Starter
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Garven wrote:

Crap, sorry - one more thing.

Add
SliderBorder: 255,255,255
to all of your difficulties in the [Colours] section.

apostrophe have changed to right position

and i add sliderborder code to every diffculty
Garven
Well that took a lot longer than it should have. >_>

Rebubbled!
SciSSorS_old
:)yoyoyooo 坐会~
Gonzvlo
Hi,

Sometimes the jumps/anti-jumps felt a bit weird but I didn't have much trouble with most of them while playing. Although, there are some spacing issues that you should fix.

[General]
  1. Skin: The files "Spinner-osu", "Spinner-spin" and "Spinner-clear" are missing, make sure to add them and full submit. (If you don't want make custom ones, use the file included in the template skin)
[PoLKmix]
  1. 00:27:268 (1,2,3,4,5,6) - This pattern uses 3 different spacing values, that's definitely not a good idea. Try something a bit more consistent, like this.
  2. 00:37:813 (1,2,3,4,1,2,3,4) - Same here, (4) and (1) are way too close. Let me suggest something like this
That's all, let me know when you're ready!
Topic Starter
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SPOILER

Gonzvlo wrote:

Hi,

Sometimes the jumps/anti-jumps felt a bit weird but I didn't have much trouble with most of them while playing. Although, there are some spacing issues that you should fix.

[General]
  1. Skin: The files "Spinner-osu", "Spinner-spin" and "Spinner-clear" are missing, make sure to add them and full submit. (If you don't want make custom ones, use the file included in the template skin)
[PoLKmix]
  1. 00:27:268 (1,2,3,4,5,6) - This pattern uses 3 different spacing values, that's definitely not a good idea. Try something a bit more consistent, like this.
  2. 00:37:813 (1,2,3,4,1,2,3,4) - Same here, (4) and (1) are way too close. Let me suggest something like this
That's all, let me know when you're ready!

i have added "Spinner-osu", "Spinner-spin" and "Spinner-clear" to the file
and two suggestions about spacing are accepted
Gonzvlo
Hey, sorry I missed something important. The Epilepsy Warning is covering the first object of each diff.



In order to fix this you have 2 alternatives:

  1. Increase Audio Lead In to 4000.
  2. Remove Epilepsy Warning. (Epilepsy Warning is meant to be used just for maps with constant flashes, this map is not even flashy so it's alright)
Let me know when you're ready! (again)
Topic Starter
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Gonzvlo wrote:

SPOILER
Hey, sorry I missed something important. The Epilepsy Warning is covering the first object of each diff.



In order to fix this you have 2 alternatives:

  1. Increase Audio Lead In to 4000.
  2. Remove Epilepsy Warning. (Epilepsy Warning is meant to be used just for maps with constant flashes, this map is not even flashy so it's alright)
Let me know when you're ready! (again)
Removed epilepsy warning
Gonzvlo
Okay, I guess this is ready to go. Congratulations!

Ranked.
RL_Tibbar
\:D/
Pokie
:D yee
[CSGA]Ar3sgice
呵呵
Beren
恭喜喜喜喜~
wcx19911123
瞎了这sb
屌爆了
顺便恭喜
LKs
confrts, this ancient map finally got ranked
_Sammus
Thanks :)
SciSSorS_old
:) 拍手
Axey
嘿嘿嘿嘿嘿嘿嘿嘿嘿嘿
Magicphoenix
wwwwwwwwwww
winber1
wow it's been a year since i modded this. I loved it back then i still love it :D Anyways, Gratz!! :3
DarkRingSystem
over 1 year~
lol
SamiPale
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Topic Starter
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谢。。。。。
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