thx a lot
感谢~
回来时会仔细看看所有mod的。。
感谢~
回来时会仔细看看所有mod的。。
sico91212 wrote:
combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^
no kds
Sakura Hana wrote:
[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.
del sliderpoint10.png, sliderpoint30.png(unrankable)
add new comboburst.png
also add an approachcircle.png
this scorebar is rankable cuz some ranked maps use this scorebar
[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more? now all use 0.9x distance
00:33:053 (3) - Out of bounds. nah
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping. change the color of those circles
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing. now (2) is in same spacing with (3)
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression. this is his design
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.
[Insane] now its hard,just +1circle size
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically. k
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first. k
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<
omg...hidden tick,fixed
[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.
waiting for her anwser~
Other than that nice map!
Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.
kgsky wrote:
新人mod鸭梨很大![]()
Easy
00:52:241(x)加个circle?
00:51:986(x)加个circle?
00:50:877——00:53786这段的钢琴我以为这样排会更有感觉些![]()
00:54:877(x)加个circle?
别的不错~
Normal
开头——00:9:423 这段钢琴曲很棒你却放了这么多 很多空拍太2了![]()
00:48:332(3)向上移动一格
大概就这样![]()
Hard
look fine
PoLKmix
00:22:877(4)右移一格
00:23:423(x)加个circle?
00:29:059(1)停在蓝线上了 不知道是不是故意的 建议改成这样00:31:423(x)加个circle?空音空的难受![]()
00:33:786(2)^停蓝线的slider真的让我很难受![]()
kiai里的也有不少^这种啊 不一一列举了 估计你也不会改的XD
嘛。。差不多就这样吧 第一次mod有不合理的直接无视就可以了加油~期待早日rank
化物语♡ (<ゝω·)綺羅星 ~☆
Kite wrote:
Sorry for delay
[General]
Raise volume of all diffs?
[Easy]
00:05:786 (1) - This looks and sounds weird to me would be better to do this : http://puu.sh/ZCj (remove the 2 green lines afterwards)
00:07:241 (1) - place this at 00:09:423 ; and 00:07:968 (2) - this at 00:07:241 , don't forget to respace<- This looks and plays better imo
00:13:332 - Not sure why, but at this timing section I can barely hear the hitsounds anymore ;-;
00:16:150 (1) - You should probably remove this spinner, its too short in terms of easy and kind of sudden, map it with a long slider instead~
00:27:604 (1) - ^
00:49:786 (7) - That sliding whistle doesn't fit imo =/ √
[Normal]
Approach -1?
00:44:695 - add a beat here? nah
00:53:968 (1) - Same as the spinners on Easy, this one is too sudden and too short, mapping it with a slider works better
[Hard]
00:11:786 (4) - New combo, to follow your previous pattern? √
00:12:150 (1) - remove new combo ^ √
00:19:968 (5,6) - Spacing between those two objects is wrong, move 6 closer to end of 5 √
00:32:513 (8) - Remove the whistle? It sounds awkward ;-;
00:35:423 (7) - ^
00:57:695 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:04:513 (8) - Unstack this?
01:05:241 - Add a beat here? nah
01:09:332 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:12:241 (8) - ^
01:12:332 (1) - Remove return on this slider and 1/1 later (Remove new combo)? Add beats at 01:12:332(NEWCOMBO) and 01:12:513 -> http://puu.sh/ZCE
01:25:604 - Add beat? √
[PoLKmix]
This diff is just so random, I never expected such a jumpy and busy difficulty for a song like this -w-
Nothing really wrong with it, just some patterns are really hard to see and follow because of the inconsistant beat placement (lots of beats missing were I would have expected them to follow vocals) and also because of the randomized distance spacing.
Don't try that hard to make Insane diffs for such kind of songs, it won't turn out good most of the times ;-;
Just map it as hard as the song allows it to! (imo)
But that's just me
Mapset seems fine and sb is great, have a star.
ziin wrote:
another kimi no shiranai monogatari? It's well done, but isn't it better to map new songs rather than one we already have 3 of?
I'm hitting ~15 ms late, so maybe offset -10. The song isn't perfectly in a BPM either, so all the more reason to be as close as can be.
so many timing sections, and I still can't hear the hitsounds very well. ill test it later...
[storyboard]
go ahead and edit the osb so you use better decimals (ie use 0.8 to scale your 800x450 images down to 640 width, not 0.7951999 as you currently have). The storyboard size changes because of it, and there's a black border around the SB. GJ!
[hard]
00:27:604 (2) - extend it out 1/4th?
[polka]
00:29:059 (1) - I'm not feeling these notes as they don't fit the music at all.
Garven wrote:
Modding because it's supercell <3
[SB]
3.png and 3-1.png: I guess you're not H-boy anymore, hehe. it might be -w-
[All difficulties]
01:26:150 (1) - Maybe have this as the soft soundset so you don't get that strong snare pop at the end? k
[Easy]
00:11:786 (2,3) - I don't recommend having stacks under sliders for easy difficulties. It's hard to discern the rhythm. yep
00:44:332 (3,1) - I dunno about using this rhythm for a stack after having so many other stacks at a different rhythm. Might be better doing multiple rhythms with stacks in a Normal rather than an Easy.
[Normal]
01:14:150 (4) - That little bump intentional? Looks kind of weird.
「Hard]
00:30:150 - with the rhythms you have set up here, I was expecting a note here. yea
00:39:059 - Maybe add a note here? nah
01:01:968 (4) - I had a hard time seeing this note. The thin approach circle combined with the dark purple color made it a little difficult to see it. Maybe change it to the light purple combo color? √
[PoLKmix]
00:13:059 (1) - Surprised at no finish on this √
00:55:059 - Aaah, I keep wanting a note here, haha. nah~
Good stuff!
justnobody wrote:
hi T*12.
here's my mod.
[Easy]
should be fine.
[Normal]
00:18:877 (1) - make it not stacked by 00:18:513 (4). maybe it's the fault of my picky eye.√
[Hard]
00:15:059 (1,2,3) - make them place more neatly?
01:01:968 (4) - this trap is totally insane.
[PoLKmix]
00:23:423 (x) - add a note? nah
00:28:695 (5,6) - looks strange...
just a bunch of lazy suggestions and a star.
heatwave95 wrote:
[General]
Some of your patterns make people dizzy D:
better fixed you patterns ~
[Easy]
00:11:786 (2,3) - for easy don't put circle under the slider , people hard to see nah...
00:36:332 (1,2) - ^
00:37:786 (3,4) - ^
[Normal]
00:22:150 (1) - 2 grid down ? k
00:55:604 (N) - put circles?
[Hard]
00:45:059 (2) - spacing D: ? nah~
[PolKmix]
00:14:513 (1) - Remove new combonah..
00:28:695 (5,6) - Here don't make it near , try make it jumpsure fun :3
[Overall]
Maybe need some mods ~
starred ~ *
CXu wrote:
Sorry for late mod~~
[Easy]
00:18:877 (1) - 00:26:877 (4) I don't like the low volume of the hitsounds here, but meh idk >.<
00:59:241 (5) - I think this slider should start at 00:59:604
[Normal]
I find this difficulty easier to follow than [Easy] since it's mostly a constant 1/1... Anyways, nothing wrong with this diff >.<
[Hard]
00:30:150 - Add note? yep~
00:56:695 - I was expecting a speedup to 1.25x here >.< em...it would be like to be a big project...no change=w=
01:02:695 (1,2) - This is weird
[PoLKmix]
This is fine too![]()
Nice, Star~~
Odaril wrote:
Please reply to this mod sayin what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game
General
Maybe add "H-Boy" to the tags, since it is your previous name ? sure
I have an offset of 1,431. Remember to resnap the kiai sections. sure
Easy
00:05:786 (1) - I don't think you should silence beats like that - it made that slider rather confusing to play. k
01:20:332 (4) - Same. Also, wouldn't it be better to make a crescendo with the ticks ?
01:26:150 (1) - On the same range of ideas, a decrescendo here would be nice.
Normal
You didn't use in the beginning the same sound samples as in the other diffs you made.
00:42:521 (2,3) - A crescendo here would sound really nice.
01:19:976 (4,1,1) - Make a crescendo until the second beat of (1) ?
Hard
00:17:604 (1,2,3,4,5,6,7) - Crescendo ?
01:20:877 (1,2,3,4,5,1,2) - ... crescendo ? ;_;
PoLKmix
Well. Is fine...
I know I'm annoying with the crescendos but hitsounds are very important in a map, and you missed possibly awesome hitsounds.
I enjoyed playing the Hard a lot.
James2250 wrote:
-The hitsounds sound pretty quiet compared to the song in most places if you want to turn some of them up slightly
-2 seconds seems slightly longer than is needed for the audio lead-in in my opinion change to 1s
-The HP bar seems lower down than it is meant to be, or is that just me?
-Why have Hard with a lower SV than Normal? its my awkwardness.., but i dont want to change it.
Easy: raise volume by 10%
You could avoid some small overlaps like 00:52:703 (4,5) and 01:12:703 (1,2) to look slightly neater in general k
Normal: raise the kiai time'svolume by 10%
00:16:703 (2,2) - same overlap comment k
00:42:522 (2,3) - ^ ^
Hard:
00:34:521 (5) - try and avoid the hidden repeat here by the previous hitburst k
00:43:249 (4,1) - minor things like this you could clean up more ^
01:21:976 (5,1) - same repeat comment nah
PoLKmix:
-The OD is much lower than Hard on this difficulty if you can try and fix that OD+1
00:14:158 (1) - remove new combo? k
00:28:703 (5,6) - odd spacing change a design by lks...
00:34:885 (1,2) - overlaps like these could look alot nicer ^
00:39:976 (4,6) - ^ ^
01:10:340 (7,1) - spacing k
Some parts could look more organized while playing but not bad overall
Deserves a star~
KuraiPettan wrote:
Easy
- Approach rate +1 k
00:43:611 (2) - I think this clap is unnecessary and it sounds weird :/ ^
00:51:612 (2) - Add clap ? ^
00:59:249 (5) - Add whistle onto the beginning and onto the end ^ feel good
01:26:158 (1) - Start it 3/4 earlier, It will fit the song more. ^
Normal
01:24:885 (2) - I think you should use the proper spacing here, (2) is too far from (1). It's fine like this but I will prefer with the appropriate spacing. k
01:25:885 - Add a spinner here as in "Easy" and "PoLKmix" ? nah
Hard
01:25:885 - Add a spinner here as in "Easy" "PoLKmix" ? nah
That's all I can find, It's a nice map with a nice flow. Hope It will be ranked soon.
*star*
Colin Hou wrote:
[General]:这个无法统一了。。
- missing skin elements: default-comma.png, default-dot.png, default-percent.png, default-x.png 已经忘了当时用的啥字体了-A-找个类似的...
![]()
- 3.jpg, 3-1.jpg 有明显瑕疵...
- 结尾的spinner有/没有统一一下
星星很久前就交掉了 orz
ask LKs or PokieNo_Gu wrote:
request from my queue
[Easy]
00:10:521 (2,1) - 结尾finish K
00:59:249 (5) - clap K
01:05:431 (3) - 结尾finish移到开头 No :3
[Normal]
00:01:431 (1) - 开头finish
00:20:340 (3) - finish略吵
00:42:522 (2) - 去一个repeat,3后面加个repeat
[Hard]
fine
[PoLKmix]
00:55:067 不来个note吗0 0
这图hard做的太早~BakaHuang wrote:
随便来看看w
Easy&Normal
silder都乱拉![]()
Hard
ar+1更好点
我觉得副歌部分的节奏怎么那么奇怪.................
00:59:268(5,1,2,3)-我觉得silder和三连打在时间轴上的位置换一下打起来比较舒服吧-_-
还有后面很多都是把白线作为silder的结束就觉得打起来很怪..
-_-嘛 可能是我还停留在比较传统的作图风格上..
PoLKmix
00:35:995(3,4)-还是觉得正着比较好..
00:49:450(2,3)-选一个加个clap吧..感觉只有1个clap略奇怪
骗个kds给你射星
Aleks719 wrote:
10th recheck, lol?
Easy
01:21:510 - 0% sound section, set 20%
01:25:995 (1) - remove this spinner, or add similar spinners to Normal and Hard
Normal
00:53:794 (4) - unsnapped note
00:53:976 (1) - unsnapped spinner start
01:22:540 (1) - remove nc
Hard
HP+1.AR+1
fix faster and call me back~
OMG Thx you!Aleks719 wrote:
Hum, hum. Looks better... Let's try~
Bubbled!
Garven wrote:
Wow, I haven't seen this map in .. forever or so.
[General]
Your approach circle has a weird blip on the top and left sides.
Maybe have the last image of the storyboard fade out instead of just flashing to black at the end?
l.png and l-1.png LK's -> LKs'
[Easy]
00:07:268 (1) - I don't recommend having notes stacked under sliders in an Easy difficulty.
00:14:540 (3,4,5) - Might be a difficult rhythm for new players to discern due to low spacing. Might be better to use sliders.
00:37:086 (2,4) - Same as earlier
00:42:177 (3) - ^
[Hard]
01:23:086 (3,4,1,2,3,4,5) - Why is it so quiet here?
[PoLKmix]
01:17:086 (1) - Remove new combo
Ok i knowGarven wrote:
You.. didn't fix much. The skin still looks weird and the grammatical error in the storyboard is still present.
You also still kept the stacks under slider ends which aren't really new-player friendly at all. And the strange volume change that isn't in any other difficulty in Hard is still there.
Garven wrote:
http://puu.sh/fOP4
http://puu.sh/fOPa
Garven wrote:
http://puu.sh/fOP4
http://puu.sh/fOPa
l.png and l-1.png LK's -> LKs'
Garven wrote:
Use those for the correct apostrophe position.l.png and l-1.png LK's -> LKs'
SliderBorder: 255,255,255to all of your difficulties in the [Colours] section.
Garven wrote:
Crap, sorry - one more thing.
AddSliderBorder: 255,255,255to all of your difficulties in the [Colours] section.
Gonzvlo wrote:
Hi,
Sometimes the jumps/anti-jumps felt a bit weird but I didn't have much trouble with most of them while playing. Although, there are some spacing issues that you should fix.
[General][PoLKmix]That's all, let me know when you're ready!
- Skin: The files "Spinner-osu", "Spinner-spin" and "Spinner-clear" are missing, make sure to add them and full submit. (If you don't want make custom ones, use the file included in the template skin)
Removed epilepsy warningGonzvlo wrote:
SPOILERHey, sorry I missed something important. The Epilepsy Warning is covering the first object of each diff.
In order to fix this you have 2 alternatives:Let me know when you're ready! (again)
- Increase Audio Lead In to 4000.
- Remove Epilepsy Warning. (Epilepsy Warning is meant to be used just for maps with constant flashes, this map is not even flashy so it's alright)