i will check on it tomorrow...
Garven wrote:
Modding because it's supercell <3
[SB]
3.png and 3-1.png: I guess you're not H-boy anymore, hehe. it might be -w-
[All difficulties]
01:26:150 (1) - Maybe have this as the soft soundset so you don't get that strong snare pop at the end? k
[Easy]
00:11:786 (2,3) - I don't recommend having stacks under sliders for easy difficulties. It's hard to discern the rhythm. yep
00:44:332 (3,1) - I dunno about using this rhythm for a stack after having so many other stacks at a different rhythm. Might be better doing multiple rhythms with stacks in a Normal rather than an Easy.
[Normal]
01:14:150 (4) - That little bump intentional? Looks kind of weird.
「Hard]
00:30:150 - with the rhythms you have set up here, I was expecting a note here. yea
00:39:059 - Maybe add a note here? nah
01:01:968 (4) - I had a hard time seeing this note. The thin approach circle combined with the dark purple color made it a little difficult to see it. Maybe change it to the light purple combo color? √
[PoLKmix]
00:13:059 (1) - Surprised at no finish on this √
00:55:059 - Aaah, I keep wanting a note here, haha. nah~
Good stuff!
justnobody wrote:
hi T*12.
here's my mod.
[Easy]
should be fine.
[Normal]
00:18:877 (1) - make it not stacked by 00:18:513 (4). maybe it's the fault of my picky eye.√
[Hard]
00:15:059 (1,2,3) - make them place more neatly?
01:01:968 (4) - this trap is totally insane.
[PoLKmix]
00:23:423 (x) - add a note? nah
00:28:695 (5,6) - looks strange...
just a bunch of lazy suggestions and a star.
heatwave95 wrote:
[General]
Some of your patterns make people dizzy D:
better fixed you patterns ~
[Easy]
00:11:786 (2,3) - for easy don't put circle under the slider , people hard to see nah...
00:36:332 (1,2) - ^
00:37:786 (3,4) - ^
[Normal]
00:22:150 (1) - 2 grid down ? k
00:55:604 (N) - put circles?
[Hard]
00:45:059 (2) - spacing D: ? nah~
[PolKmix]
00:14:513 (1) - Remove new combonah..
00:28:695 (5,6) - Here don't make it near , try make it jumpsure fun :3
[Overall]
Maybe need some mods ~
starred ~ *
CXu wrote:
Sorry for late mod~~
[Easy]
00:18:877 (1) - 00:26:877 (4) I don't like the low volume of the hitsounds here, but meh idk >.<
00:59:241 (5) - I think this slider should start at 00:59:604
[Normal]
I find this difficulty easier to follow than [Easy] since it's mostly a constant 1/1... Anyways, nothing wrong with this diff >.<
[Hard]
00:30:150 - Add note? yep~
00:56:695 - I was expecting a speedup to 1.25x here >.< em...it would be like to be a big project...no change=w=
01:02:695 (1,2) - This is weird
[PoLKmix]
This is fine too![]()
Nice, Star~~
Odaril wrote:
Please reply to this mod sayin what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game
General
Maybe add "H-Boy" to the tags, since it is your previous name ? sure
I have an offset of 1,431. Remember to resnap the kiai sections. sure
Easy
00:05:786 (1) - I don't think you should silence beats like that - it made that slider rather confusing to play. k
01:20:332 (4) - Same. Also, wouldn't it be better to make a crescendo with the ticks ?
01:26:150 (1) - On the same range of ideas, a decrescendo here would be nice.
Normal
You didn't use in the beginning the same sound samples as in the other diffs you made.
00:42:521 (2,3) - A crescendo here would sound really nice.
01:19:976 (4,1,1) - Make a crescendo until the second beat of (1) ?
Hard
00:17:604 (1,2,3,4,5,6,7) - Crescendo ?
01:20:877 (1,2,3,4,5,1,2) - ... crescendo ? ;_;
PoLKmix
Well. Is fine...
I know I'm annoying with the crescendos but hitsounds are very important in a map, and you missed possibly awesome hitsounds.
I enjoyed playing the Hard a lot.
James2250 wrote:
-The hitsounds sound pretty quiet compared to the song in most places if you want to turn some of them up slightly
-2 seconds seems slightly longer than is needed for the audio lead-in in my opinion change to 1s
-The HP bar seems lower down than it is meant to be, or is that just me?
-Why have Hard with a lower SV than Normal? its my awkwardness.., but i dont want to change it.
Easy: raise volume by 10%
You could avoid some small overlaps like 00:52:703 (4,5) and 01:12:703 (1,2) to look slightly neater in general k
Normal: raise the kiai time'svolume by 10%
00:16:703 (2,2) - same overlap comment k
00:42:522 (2,3) - ^ ^
Hard:
00:34:521 (5) - try and avoid the hidden repeat here by the previous hitburst k
00:43:249 (4,1) - minor things like this you could clean up more ^
01:21:976 (5,1) - same repeat comment nah
PoLKmix:
-The OD is much lower than Hard on this difficulty if you can try and fix that OD+1
00:14:158 (1) - remove new combo? k
00:28:703 (5,6) - odd spacing change a design by lks...
00:34:885 (1,2) - overlaps like these could look alot nicer ^
00:39:976 (4,6) - ^ ^
01:10:340 (7,1) - spacing k
Some parts could look more organized while playing but not bad overall
Deserves a star~
KuraiPettan wrote:
Easy
- Approach rate +1 k
00:43:611 (2) - I think this clap is unnecessary and it sounds weird :/ ^
00:51:612 (2) - Add clap ? ^
00:59:249 (5) - Add whistle onto the beginning and onto the end ^ feel good
01:26:158 (1) - Start it 3/4 earlier, It will fit the song more. ^
Normal
01:24:885 (2) - I think you should use the proper spacing here, (2) is too far from (1). It's fine like this but I will prefer with the appropriate spacing. k
01:25:885 - Add a spinner here as in "Easy" and "PoLKmix" ? nah
Hard
01:25:885 - Add a spinner here as in "Easy" "PoLKmix" ? nah
That's all I can find, It's a nice map with a nice flow. Hope It will be ranked soon.
*star*
Colin Hou wrote:
[General]:这个无法统一了。。
- missing skin elements: default-comma.png, default-dot.png, default-percent.png, default-x.png 已经忘了当时用的啥字体了-A-找个类似的...
![]()
- 3.jpg, 3-1.jpg 有明显瑕疵...
- 结尾的spinner有/没有统一一下
星星很久前就交掉了 orz
ask LKs or PokieNo_Gu wrote:
request from my queue
[Easy]
00:10:521 (2,1) - 结尾finish K
00:59:249 (5) - clap K
01:05:431 (3) - 结尾finish移到开头 No :3
[Normal]
00:01:431 (1) - 开头finish
00:20:340 (3) - finish略吵
00:42:522 (2) - 去一个repeat,3后面加个repeat
[Hard]
fine
[PoLKmix]
00:55:067 不来个note吗0 0
这图hard做的太早~BakaHuang wrote:
随便来看看w
Easy&Normal
silder都乱拉![]()
Hard
ar+1更好点
我觉得副歌部分的节奏怎么那么奇怪.................
00:59:268(5,1,2,3)-我觉得silder和三连打在时间轴上的位置换一下打起来比较舒服吧-_-
还有后面很多都是把白线作为silder的结束就觉得打起来很怪..
-_-嘛 可能是我还停留在比较传统的作图风格上..
PoLKmix
00:35:995(3,4)-还是觉得正着比较好..
00:49:450(2,3)-选一个加个clap吧..感觉只有1个clap略奇怪
骗个kds给你射星
Aleks719 wrote:
10th recheck, lol?
Easy
01:21:510 - 0% sound section, set 20%
01:25:995 (1) - remove this spinner, or add similar spinners to Normal and Hard
Normal
00:53:794 (4) - unsnapped note
00:53:976 (1) - unsnapped spinner start
01:22:540 (1) - remove nc
Hard
HP+1.AR+1
fix faster and call me back~
OMG Thx you!Aleks719 wrote:
Hum, hum. Looks better... Let's try~
Bubbled!
Garven wrote:
Wow, I haven't seen this map in .. forever or so.
[General]
Your approach circle has a weird blip on the top and left sides.
Maybe have the last image of the storyboard fade out instead of just flashing to black at the end?
l.png and l-1.png LK's -> LKs'
[Easy]
00:07:268 (1) - I don't recommend having notes stacked under sliders in an Easy difficulty.
00:14:540 (3,4,5) - Might be a difficult rhythm for new players to discern due to low spacing. Might be better to use sliders.
00:37:086 (2,4) - Same as earlier
00:42:177 (3) - ^
[Hard]
01:23:086 (3,4,1,2,3,4,5) - Why is it so quiet here?
[PoLKmix]
01:17:086 (1) - Remove new combo
Ok i knowGarven wrote:
You.. didn't fix much. The skin still looks weird and the grammatical error in the storyboard is still present.
You also still kept the stacks under slider ends which aren't really new-player friendly at all. And the strange volume change that isn't in any other difficulty in Hard is still there.
Garven wrote:
http://puu.sh/fOP4
http://puu.sh/fOPa
Garven wrote:
http://puu.sh/fOP4
http://puu.sh/fOPa
l.png and l-1.png LK's -> LKs'
Garven wrote:
Use those for the correct apostrophe position.l.png and l-1.png LK's -> LKs'
SliderBorder: 255,255,255to all of your difficulties in the [Colours] section.
Garven wrote:
Crap, sorry - one more thing.
AddSliderBorder: 255,255,255to all of your difficulties in the [Colours] section.
Gonzvlo wrote:
Hi,
Sometimes the jumps/anti-jumps felt a bit weird but I didn't have much trouble with most of them while playing. Although, there are some spacing issues that you should fix.
[General][PoLKmix]That's all, let me know when you're ready!
- Skin: The files "Spinner-osu", "Spinner-spin" and "Spinner-clear" are missing, make sure to add them and full submit. (If you don't want make custom ones, use the file included in the template skin)
Removed epilepsy warningGonzvlo wrote:
SPOILERHey, sorry I missed something important. The Epilepsy Warning is covering the first object of each diff.
In order to fix this you have 2 alternatives:Let me know when you're ready! (again)
- Increase Audio Lead In to 4000.
- Remove Epilepsy Warning. (Epilepsy Warning is meant to be used just for maps with constant flashes, this map is not even flashy so it's alright)