Hi.
General:
If you're gonna use custom hitsound (the drum sound), use it on the 2nd and 4th white tick. It usually works well.
Keep kiai consistent. Normal and hard Kiai is little different (the last one)
Keep tick rate consistent. Change hard to tick rate 2.
Set preview point for all diff. Maybe at 01:11:488. Go to timinig > Set current position as preview point.
Normal:
01:20:215 (1) - I suggest you remove slider and add triple there instead. So players can "click" the note and kiai time happens. :3
02:34:397 (1) - I have no idea why you used normal hitsound all of a sudden. Just change it back to soft?
03:08:215 (5) - ^
03:15:852 (7) - NC
Hard:
00:16:806 (6,1) - Jump might be too hard. Reduce the distance.
00:46:670 (4,5) - I'm not a fan of this overlap. Maybe switch their positions around?
02:07:533 (4,1) - Reduce the distance between jump
02:34:397 (1) - Remove normal hitsound and use soft?
Insane:
00:19:394 (3) - Move this to the center?
00:22:394 (5) - Just straighten this slider? The reverse arrow looks weird thats why.
03:06:306 (2,3) - Don't like the overlap. Move 2 or 3.
03:14:215 (1) - I prefer kiai to start here instead.
03:14:215 (1,3) - And don't do this thing. First slider completely blocks 3's slider path. I suggest you move 3 somewhere else so it doesn't get blocked.
I think you should work on some sliders more. Not a big deal though.
General:
If you're gonna use custom hitsound (the drum sound), use it on the 2nd and 4th white tick. It usually works well.
Keep kiai consistent. Normal and hard Kiai is little different (the last one)
Keep tick rate consistent. Change hard to tick rate 2.
Set preview point for all diff. Maybe at 01:11:488. Go to timinig > Set current position as preview point.
Normal:
01:20:215 (1) - I suggest you remove slider and add triple there instead. So players can "click" the note and kiai time happens. :3
02:34:397 (1) - I have no idea why you used normal hitsound all of a sudden. Just change it back to soft?
03:08:215 (5) - ^
03:15:852 (7) - NC
Hard:
00:16:806 (6,1) - Jump might be too hard. Reduce the distance.
00:46:670 (4,5) - I'm not a fan of this overlap. Maybe switch their positions around?
02:07:533 (4,1) - Reduce the distance between jump
02:34:397 (1) - Remove normal hitsound and use soft?
Insane:
00:19:394 (3) - Move this to the center?
00:22:394 (5) - Just straighten this slider? The reverse arrow looks weird thats why.
03:06:306 (2,3) - Don't like the overlap. Move 2 or 3.
03:14:215 (1) - I prefer kiai to start here instead.
03:14:215 (1,3) - And don't do this thing. First slider completely blocks 3's slider path. I suggest you move 3 somewhere else so it doesn't get blocked.
I think you should work on some sliders more. Not a big deal though.