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Add a slider speedup / slowdown indicator

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
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Luna
Yes please <3
And I would really like if in addition to the spinning speed and direction of the markings, players could choose which colors these indicators have for speed-ups and -downs respectively (like NatsumeRin suggested).
I don't like the aesthetic implications of forcing objects to a certain colour
Just leave them both black by default (or white for black overlays/borders) and there is no problem with forced ugly color combinations or anything. If a player chooses to set colors, it's his own fault if it looks ugly and nobody can be blamed :P
NatsumeRin
Maybe we could mix the 2 ways we mentioned?
Topic Starter
mm201
Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
Luna

mm201 wrote:

Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
Yeah, that would already be more than enough.
NatsumeRin

mm201 wrote:

Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
yeah that's already enough i think.
Sakura

Luna wrote:

mm201 wrote:

Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
Yeah, that would already be more than enough.
how about when mappers skin black hitcircle overlays then... (or too dark in general), since hitcircle overlays dont have a measured color, but the color from the skin, it would probably add to the color, but black stays black no matter what colour you add

Edit: inb4 "Let's make black hitcircle overlays unrankable!"
Topic Starter
mm201
Hmmmm, instead of alternating black/transparent, they could alternate black and opaque white.
Krisom

Sakura Hana wrote:

how about when mappers skin black hitcircle overlays then... (or too dark in general), "
I was afraid

mm201 wrote:

Hmmmm, instead of alternating black/transparent, they could alternate black and opaque white.
But then I >w<'d
Luna
either what mm201 suggested, or I suppose it would be possible to have the game measure the overlay's brightness and when that drops below a certain number, it uses white/transparent instead of black/transparent.
Dunno if it would work quite as well though~
Sakura

mm201 wrote:

Hmmmm, instead of alternating black/transparent, they could alternate black and opaque white.
Using black and white and using direction as a hint, its probably going to trip me more than if there were colours, i'd recommend opaque white and opaque red/blue depending on if it's increase/decrease respectively, or let the players decide their speed up/slow down colours in the options
Topic Starter
mm201
It would be a skinnable image.
I wonder whether or not it should be skinnable in-map, because mappers might dork around with it, making it too hard to see.
It would also be disableable, for those who don't need it or who would be bothered more by it than the speed changes themselves.
NatsumeRin

mm201 wrote:

It would be a skinnable image.
We already find the best solution for it!
Lilac
Question. What happens with current ranked maps if this does get implemented?
Luna

Lilac wrote:

Question. What happens with current ranked maps if this does get implemented?
Since it is a skin element, I assume it will be visible as well
Topic Starter
mm201
Why would anything happen to them? They stay the same and possibly receive the marker depending on the speed ratio used.
Lilac
I'm just thinking with certain combo colours and skins that exist on current maps that it might not turn out great for some...

...Never mind me though.
Sakura

Lilac wrote:

I'm just thinking with certain combo colours and skins that exist on current maps that it might not turn out great for some...

...Never mind me though.
Since it's skinnable it could be added to the default skin, which since its a missing element of all map skins it wouldnt override it
ouranhshc
Just sounds like another distraction to me
Luna

ouranhshc wrote:

Just sounds like another distraction to me
It will be skinnable, so you can probably just replace it with a transparent 1x1pt *.png and you won't be distracted any more~
ouranhshc
Inb4 we run into osz2 issues
Sakura

ouranhshc wrote:

Inb4 we run into osz2 issues

Sakura Hana wrote:

Since it's skinnable it could be added to the default skin, which since its a missing element of all map skins it wouldnt override it
ouranhshc
Okay *smirks*
Ekaru

Luna wrote:

ouranhshc wrote:

Just sounds like another distraction to me
It will be skinnable, so you can probably just replace it with a transparent 1x1pt *.png and you won't be distracted any more~
Dude, he wouldn't even need to do that, since mm201 thought of people who would find it distracting:

It would also be disableable, for those who don't need it or who would be bothered more by it than the speed changes themselves.
LuigiHann

mm201 wrote:

The speed change ratio would need to be greater than 2:3 to show any warning.


The dotted ring would rotate.
That's kind of cool. It'd be neat if the black dots could slide along the whole sliderborder, but I can understand how that would be troublesome
Anzo
Just suggesting...

A skinnable notification (image) on the lower-right portion of the screen...
If the slider speed is slower than normal, it will display something like a slow icon while having pulse on the beat, just like combo.
Also if the slider speed if faster than normal, but a different image...
If it gets back to normal, the current image also disappears.
Dragvon

anzo-nii wrote:

Just suggesting...

A skinnable notification (image) on the lower-right portion of the screen...
If the slider speed is slower than normal, it will display something like a slow icon while having pulse on the beat, just like combo.
Also if the slider speed if faster than normal, but a different image...
If it gets back to normal, the current image also disappears.
Bad idea using flashlight.

I've been thinking a bit, what about adding glows in the followpoints? Maybe that could help a bit also, pulsing in a certain speed.
That came into my mind after seeing speed changes with jumps+fast sliders.
Sakura
Except 1) You dont see followpoints on new combos, and 2) most speedups/slowdowns are new combo'd to "hint" the player
Topic Starter
mm201
Followpoints are at least as subtle as sliderticks if not moreso.
TBH, this is why I don't really see the need for this.

(inb4 I made the request: I split it from another discussion so that one could stay on-topic.)
TheVileOne
This would be useful. We wouldn't have to go through the trouble of skinning one if it were added.
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