hmm i didnt think about custom slidertrack/overlays since im used to seeing white/gray versions of them, maybe a glow around the notes would be a better idea.
I don't like the aesthetic implications of forcing objects to a certain colour.
I don't like the aesthetic implications of forcing objects to a certain colourJust leave them both black by default (or white for black overlays/borders) and there is no problem with forced ugly color combinations or anything. If a player chooses to set colors, it's his own fault if it looks ugly and nobody can be blamed
Yeah, that would already be more than enough.mm201 wrote:
Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
yeah that's already enough i think.mm201 wrote:
Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
how about when mappers skin black hitcircle overlays then... (or too dark in general), since hitcircle overlays dont have a measured color, but the color from the skin, it would probably add to the color, but black stays black no matter what colour you addLuna wrote:
Yeah, that would already be more than enough.mm201 wrote:
Colour tinting the overlays would be fine. Doing stuff to slider tracks isn't worth the effort involved.
I was afraidSakura Hana wrote:
how about when mappers skin black hitcircle overlays then... (or too dark in general), "
But then I >w<'dmm201 wrote:
Hmmmm, instead of alternating black/transparent, they could alternate black and opaque white.
Using black and white and using direction as a hint, its probably going to trip me more than if there were colours, i'd recommend opaque white and opaque red/blue depending on if it's increase/decrease respectively, or let the players decide their speed up/slow down colours in the optionsmm201 wrote:
Hmmmm, instead of alternating black/transparent, they could alternate black and opaque white.
We already find the best solution for it!mm201 wrote:
It would be a skinnable image.
Since it is a skin element, I assume it will be visible as wellLilac wrote:
Question. What happens with current ranked maps if this does get implemented?
Since it's skinnable it could be added to the default skin, which since its a missing element of all map skins it wouldnt override itLilac wrote:
I'm just thinking with certain combo colours and skins that exist on current maps that it might not turn out great for some...
...Never mind me though.
It will be skinnable, so you can probably just replace it with a transparent 1x1pt *.png and you won't be distracted any more~ouranhshc wrote:
Just sounds like another distraction to me
ouranhshc wrote:
Inb4 we run into osz2 issues
Sakura Hana wrote:
Since it's skinnable it could be added to the default skin, which since its a missing element of all map skins it wouldnt override it
Dude, he wouldn't even need to do that, since mm201 thought of people who would find it distracting:Luna wrote:
It will be skinnable, so you can probably just replace it with a transparent 1x1pt *.png and you won't be distracted any more~ouranhshc wrote:
Just sounds like another distraction to me
It would also be disableable, for those who don't need it or who would be bothered more by it than the speed changes themselves.
That's kind of cool. It'd be neat if the black dots could slide along the whole sliderborder, but I can understand how that would be troublesomemm201 wrote:
The speed change ratio would need to be greater than 2:3 to show any warning.
The dotted ring would rotate.
Bad idea using flashlight.anzo-nii wrote:
Just suggesting...
A skinnable notification (image) on the lower-right portion of the screen...
If the slider speed is slower than normal, it will display something like a slow icon while having pulse on the beat, just like combo.
Also if the slider speed if faster than normal, but a different image...
If it gets back to normal, the current image also disappears.