:3
Thanks!Glass wrote:
[General]
'kiai cheer' is a bit loud imo Sometimes the SB sounds come out too loud while in editor mode, but I lowered by another 5% anyway.
[Insane]
00:08:563 (1) - Snapped on the wrong tick? :s orz
00:48:274 (5) - New combo Sure
01:25:174 (2) - ctrl+r Nah. I wanted this jump feel for each of the longer sliders during that part in the music.
01:55:006 (5) - I think this plays better if you stack it on 6 I'll let Lily check it out.
Thanks!Crimmi wrote:
[General]
I know it's silly, but your BG is 1024 x 767, you're 1 pixel off. (Don't hurt me!!) :cry: Haha, easy-enough of a fix.
The "Kiai Cheer" is kinda loud and makes it difficult for players to hear the notes/hitsounds clearly. Gah, fine. Lowered 10% this time.
[Easy]
00:25:849 (1) - This spinner kinda feels sudden, can you place this on the white tick? you can still end it on the red tick. Mm, it leaves it kind of short, but I'll move it for now.
00:43:024 (3) - Looks offscreen. It's on-screen in play-mode.
01:34:006 (6) - Align with (3). Whoops. The 2 was off too.
02:15:722 (1) - Align with (3). Nah, this was placed here on purpose.
You got my blessing~
Thanks for the mod~KingsAL2 wrote:
- Insane
00:47:824 (3,4) - That's too crazy.. 00:46:624 (1,2) - is about x1.7 but 3,4 is 2.7 lol Eh, it's a good pattern-jump, and it helps set the presedent of what is later to come.
00:59:524 (8,9) - Same distance that as 00:59:374 (7,8) is much better. It's keeping jumps consistent, so it's continuing the pattern from 00:57:124 (1,2) -
01:19:910 (8) - Remove finish, because finish is too noice that the nest note is quite silence. I felt it went with the climax of finishing the phrase, along with going with the fading out of the guitar.
01:21:874 (X) - Add a timing section with (50%) More lovely xD Hmm, okay. Also added another at 60% later to have a better crescendo
01:23:149 (X) - ^ (60%) (or not is okey.) Heh, essentially what I did in the previous, so cool.
01:27:106 (x) - Don't change the sound low very quick. (Can be 80% - 90%) Or if I were you I would change it to 100% directly. Becuase I always think tere isn't really too high with the low sound xD Ack, those should all be 100%
01:34:306 (x) - 100% PLEASE ~~~ And a new Kiai time Nah, didn't want to do a rekiai except with a repeat of the entire chorus instead of just one repetition.
02:26:972 (X) - This note can change to 02:24:572 also. It's muxh better. I'm not sure what you mean. Can you clarify please?
02:52:450 (5) - New combo
01:38:056 (5) - New combo These would break my combo pattern, so no thanks.
!!! Resnap the 02:57:714 (10,11,1,2) - ... ..they are snapped?
Aaah, I agree. Done. Thanks for the clarification!KingsAL2 wrote:
With this one, 02:22:172 this note is normal(D) finish right?
02:26:972 This note, put a timing section in 02:26:897 for normal default and 02:27:047 one timing section for normal (C1).
That sound great if you do that. =]
Shulin wrote:
As per your request; I haven't modded in a while so go easy on me! Everything is suggestions/opinions feel free to ignore everything! ^_^
Easy:
00:17:524 (1,2) - Imo a slider would be better here, the rhythm is hard to pick up right at the start, especially for a beginner. Mm, it loses the rhythmic feel if I change to a slider though. If someone else raises it I'll change.
00:25:924 (1) - Lower the volume of the finish? Mm, sure.
00:36:574 (1) - Maybe move this down a little? The way it touches the hp bar is kind of ugly xD I really wanted in centered, but it doesn't look like it's ever going to happen,so I moved it down, hehe.
00:59:524 (2,3) - Remove whistle? Add a finish at the end of 00:59:974 (3) - ? Mm, didn't feel like it'd fit the style of hitsounding.
01:01:324 (1) - Remove whistle?
01:02:374 (2) - ^
01:24:724 (1) - Remove whistle from end?
01:27:106 (1) - ^
01:35:356 (2) - Remove whistle from the start?
01:36:706 (1) - ^
01:48:556 (1) - Add whistle to the end? oops, I thought there was one there
02:17:372 (3) - Finish?
02:18:122 (1) - Remove whistle?
02:30:722 (3) - ^
02:32:222 (1) - Add whistle to the start?
02:41:522 (1) - Remove whistle?
02:42:572 (2) - ^ but add to the end.
02:51:558 (1,2) - Remove whistle?
03:03:114 (1,2) - ^
03:10:314 (1,2) - ^
03:13:164 (2) - ^
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P Eeh, fine. Applied to guest diffs as well.
Insane:
00:26:524 (5,1) - This jump is a little awkward to play imo. Mm, switched it up a tad.
02:43:908 (1,2) - Mean jump >_> That one is so tame compared to the cool stuff later on in that chorus, haha
03:09:114 (1,2,3,4,5,6,7,8) - These jumps are soooo mean!!! I've toned those down so many times already. ;_; It's mainly used as an introduction to the last part of the map where there's one more spacing increase. I reduced it slightly again, but it's starting to lose its magic to me.
03:12:714 (1,2) - Mean jump again >_> :3
03:15:414 (3,4) - This spacing change is hard to read imo. Mm, that one is fine to me.
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P
Nice map, I slider broke a lot though which made me cry ;_;
Ahaha, that is the goal!
Thanks so much for the look, Shulin!
No way man, appreciate the modding. Helps a ton!NotShinta wrote:
General:
Considering that the song is 1/2 and half of the difficulties in the map use it, use tick rate 2 in all of them! Well, they're guest difficulties, so it's their choice. I prefer the 2, but they like the half-off deal better. *shrug*
I think the cheering effect loses its effect the 3rd time you use it, and could just be reserved for the first kiai/solo. Whatever you want, though.
Insane:
00:47:974 (4) - I would say this jump is way too much for a not intense part of the song. Alrighty. Shulin mentioned it too, so I guess I'll move things around.
00:53:074 (6) - Variable stacks may not be recommended when you can space this further away. Eh, I liked the way it stopped the motion for a bit.
01:05:074 (4,5,6) - For prettiness's and flow's sake, I'd space these consistently. In fact, the reason they don't seem to be consistently spaced is because of inherited section placement. Good eye. Adjusted.
01:22:924 (3) - I don't see why this isn't just a non-awkward hitcircle. I really wanted to do the whole rolling 'r' thing. I like it, but if someone else mentions it, I'll change it.
02:02:956 (5) - Lovely cancer awareness slider, but please do not silence the end. Quietness creates a nicer yet similar feel, in my opinion. Heh. Added a normal whistle at the end at 15%
Easy:
00:36:574 (1) - Acknowledging this effort with a lemur trying to ignore a watermark. I talked to RJ about it, and he said 'scale it up slightly and it's nice/booyah.' Talked with him about that, and he wanted the borders not touching, but I remember going for that and it ended up being almost too huge. I'll keep it as is.
01:46:156 (2) - I haven't nazi'd enough in this mod, so I think I would prefer this within the pattern if it was symmetrical center-wise~ <3 nazi mods Done.
02:03:122 (1) - Oh whatever
If this mod seems mean, I am sorry! If it doesn't but sucks, I'm also sorry. Or something. Hachi ba.
Thanks for the look!lolcubes wrote:
\o Garven!
[Insane]:
- Difficulty: suggesting to reduce OD by 1, OD8 is extreme with streams. Atleast that's what I think. It's a tough map. I don't want to dumb it down any in that manner if I don't have to. The streams are fairly short at least, hehe.
- 01:57:556 (7,1) - Don't stack these if you can help it, it makes it a little too difficult to hit them properly. I know that Lily doesn't want to change this, for the very reason you stated, haha.
- 02:02:956 (5) - Make this a spinner. This slider looks odd. Nothing critical though, but I think spinner could fit here nicely as well. Try something like this. Some repositioning of the red combo, just a suggestion. That slider took a bit of work. I like substituting gargantuan sliders instead of spinners since it's something different from everyone else and it still fits.
[Easy]:Couldn't find any wrong stuff really, sorry about the timing sections nazi, ignore it if you think they're not worth fixing, but why not. :p
- 00:25:849 - Unnecessary timing section. This one is used.
- 00:26:449 - ^ This one, not so much.
- 00:26:899 - Why not place this timing section at the spinner end instead? Doesn't really matter though, as the volume change is close to unhearable. Yeh, it's fine where it is. It's mainly for the set change, rather than volume.
- 01:41:506 - Timing section around this point is unsnapped completely. No idea if you did this on purpose to fix the spacings with different SV, but you could fix it I guess (it's snapped correctly @Insane). Didn't resnap after some timing changes. Done.
- Some other timing sections look unsnapped. Nothing serious though I guess, especially giving the fact that for some reason (for me) moving forward in the timeline gives me different timing position than moving back.
Loved the Insane and a star well deserved.
Raging Bull wrote:
Easy:
More than 3 slider speeds were used. I think this was against the rules? Actually, it can be ignored if the timing/slider speed well made and playable.
01:29:806 (1,2) - Nice subtle message.
Normal:
Nothing really bothered me
Hard:
-1 AR? Big jump from normal to hard.
+1 HP?
Nothing else ._.
Insane:
More than 3 slider speeds were used also. Change it.
03:09:114 (1,2,3,4,5,6,7,8) - Can you change the jump? Move it maybe a tad closer or just put them at 2x distance.
You sure have a lot of 2x distance snapped notes o.o
Starred! Good luck.