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supercell - Rock 'n' Roll Nan Desu no

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S o r d a
god
bakabaka
:3
Colin Hou
let's go corner arken for the taiko diff

some math problem left though, but yeah finished

Download: supercell - Rock 'n' Roll Nan Desu no (Garven) [Colin's Hard].osu
Regou
:D
Bessy
:) supercell~
kanpakyin
Star ._<
TorNis
I dare Touhou hard differs to FC this [Hard] ^^

~ Star
Topic Starter
Garven
Kudosu for IRC modding.

Log
14:58 <TorNis> : well, I would comment on this in [Hard] 01:06:424
14:58 <TorNis> : 01:06:424 -
14:58 <TorNis> : these slow down moments are ok, but slider velocity is still very fast
14:59 <TorNis> : so I have illusion that I must click very fast now

15:00 <TorNis> : also this:
15:00 <TorNis> : 03:01:464 (3,4,5) -
15:01 <Garven> : Difficult to read?
15:01 <TorNis> : whole map isn't overmapped(overlapped...I don't know exactly name for this kinda of thing, some people call it differently)
15:01 <Garven> : This is overlapping, hehe
15:01 <TorNis> : but this part is kinda unexpected to read

15:05 <TorNis> : [easy]
15:05 <TorNis> : 00:17:433 (1) -
15:05 <TorNis> : isn't it supposed to be in white tick?
15:06 <Garven> : Oh shit, I thought I fixed those. ><

Awaiting Colin's response.
banvi
pink star for really awesome map and effect o.o
Glass
[General]
'kiai cheer' is a bit loud imo

[Insane]
00:08:563 (1) - Snapped on the wrong tick? :s
00:48:274 (5) - New combo
01:25:174 (2) - ctrl+r
01:55:006 (5) - I think this plays better if you stack it on 6

[Colin's hard]
ok

[Dis]
ok

[Easy]
ok
Topic Starter
Garven

Glass wrote:

[General]
'kiai cheer' is a bit loud imo Sometimes the SB sounds come out too loud while in editor mode, but I lowered by another 5% anyway.

[Insane]
00:08:563 (1) - Snapped on the wrong tick? :s orz
00:48:274 (5) - New combo Sure
01:25:174 (2) - ctrl+r Nah. I wanted this jump feel for each of the longer sliders during that part in the music.
01:55:006 (5) - I think this plays better if you stack it on 6 I'll let Lily check it out.
Thanks!
swish
~
Colin Hou
no change happened :3

thx for ur time, TorNis
MisakaMikoto
:)
Magicphoenix
<3
Kecco
Ladies and gentlemen, and boys and girls, Listen!!!

I think I owe you something. I apologise again, Garvy.

Anyway, I modded the whole map but I didn't find anything erred except for Dis's diff:

Dis
  1. This diff's tags don't correspond to other diffs' ones.
  2. 01:19:310 (4) - This slider has erred lenght. Fix.
  3. 02:34:602 (1,2,3) - Yay, unsnapped sliders.
I really love this. Great work.
~
eveless
I think AR9 is better to read....
HellDawn
8-)
Lalarun
:P
Crimmi
Modding, CrimmiStyle!!

[General]

I know it's silly, but your BG is 1024 x 767, you're 1 pixel off. (Don't hurt me!!) :cry:
The "Kiai Cheer" is kinda loud and makes it difficult for players to hear the notes/hitsounds clearly.


[Easy]

00:25:849 (1) - This spinner kinda feels sudden, can you place this on the white tick? you can still end it on the red tick.
00:43:024 (3) - Looks offscreen.
01:34:006 (6) - Align with (3).
02:15:722 (1) - Align with (3).

[Dis]

OD +1?
02:25:622 (3) - A tiny grid up please.

Otherwise nothing~

[Colin's Hard]

HP +1?
OD +1?
00:11:590 (1) - Align with (3).
00:59:524 (10) - New combo?

[Insane]

Awesome~

You got my blessing~
Topic Starter
Garven

Crimmi wrote:

[General]

I know it's silly, but your BG is 1024 x 767, you're 1 pixel off. (Don't hurt me!!) :cry: Haha, easy-enough of a fix.
The "Kiai Cheer" is kinda loud and makes it difficult for players to hear the notes/hitsounds clearly. Gah, fine. Lowered 10% this time.

[Easy]

00:25:849 (1) - This spinner kinda feels sudden, can you place this on the white tick? you can still end it on the red tick. Mm, it leaves it kind of short, but I'll move it for now.
00:43:024 (3) - Looks offscreen. It's on-screen in play-mode.
01:34:006 (6) - Align with (3). Whoops. The 2 was off too.
02:15:722 (1) - Align with (3). Nah, this was placed here on purpose.

You got my blessing~
Thanks!
Lance
I think the AR or OD should be lowered by one on the insane. Other than that it is excellent~

Star~
Disoy
Vikon
just a few things I noitced (so no kd plz)

[Dis]
00:15:678 (1) - turn down the volume of this spinner?

[Colin's Hard]
00:14:697 (1) - turn down the volume of this spinner and start at 00:15:118?
02:24:572 (1,2,3) - spacing?

[Insane]
00:13:436 (1) - turn down the volume of this spinner?

really nice map, star~!
Mez
Well, this deserves a star.
Topic Starter
Garven
Well, I'm fine with the the current volume of the spinners, but if the others agree to it, I'll change to keep things consistent. Thanks for the look!
yurai3103
I love this song~♥and,was fun to play ;)
Colin Hou
fixed 1 new combo and 1 slider's spacing on Vikon's post

thx guys!

Download: supercell - Rock 'n' Roll Nan Desu no (Garven) [Colin's Hard].osu
al2e10
Let get crazy !~

- Insane
00:47:824 (3,4) - That's too crazy.. 00:46:624 (1,2) - is about x1.7 but 3,4 is 2.7 lol
00:59:524 (8,9) - Same distance that as 00:59:374 (7,8) is much better.
01:19:910 (8) - Remove finish, because finish is too noice that the nest note is quite silence.
01:21:874 (X) - Add a timing section with (50%) More lovely xD
01:23:149 (X) - ^ (60%) (or not is okey.)
01:27:106 (x) - Don't change the sound low very quick. (Can be 80% - 90%) Or if I were you I would change it to 100% directly. Becuase I always think tere isn't really too high with the low sound xD
01:34:306 (x) - 100% PLEASE ~~~ And a new Kiai time
02:26:972 (X) - This note can change to 02:24:572 also. It's muxh better.
02:52:450 (5) - New combo
01:38:056 (5) - New combo
!!! Resnap the 02:57:714 (10,11,1,2) - ...

NICE LOVE <<<333333

- Colin's Hard
00:13:436 (5) - Spead change combo new =]
02:37:022 (X) - timing section turn to 40% plz.

- All
Too lovely song
STAR ~~~~~
Topic Starter
Garven

KingsAL2 wrote:

- Insane
00:47:824 (3,4) - That's too crazy.. 00:46:624 (1,2) - is about x1.7 but 3,4 is 2.7 lol Eh, it's a good pattern-jump, and it helps set the presedent of what is later to come.
00:59:524 (8,9) - Same distance that as 00:59:374 (7,8) is much better. It's keeping jumps consistent, so it's continuing the pattern from 00:57:124 (1,2) -
01:19:910 (8) - Remove finish, because finish is too noice that the nest note is quite silence. I felt it went with the climax of finishing the phrase, along with going with the fading out of the guitar.
01:21:874 (X) - Add a timing section with (50%) More lovely xD Hmm, okay. Also added another at 60% later to have a better crescendo
01:23:149 (X) - ^ (60%) (or not is okey.) Heh, essentially what I did in the previous, so cool.
01:27:106 (x) - Don't change the sound low very quick. (Can be 80% - 90%) Or if I were you I would change it to 100% directly. Becuase I always think tere isn't really too high with the low sound xD Ack, those should all be 100%
01:34:306 (x) - 100% PLEASE ~~~ And a new Kiai time Nah, didn't want to do a rekiai except with a repeat of the entire chorus instead of just one repetition.
02:26:972 (X) - This note can change to 02:24:572 also. It's muxh better. I'm not sure what you mean. Can you clarify please?
02:52:450 (5) - New combo
01:38:056 (5) - New combo These would break my combo pattern, so no thanks.
!!! Resnap the 02:57:714 (10,11,1,2) - ... ..they are snapped?
Thanks for the mod~
al2e10
[quote="Garven"][quote="KingsAL2"]
02:26:972 (X) - This note can change to 02:24:572 also. It's muxh better. I'm not sure what you mean. Can you clarify please?
quote]

With this one, 02:22:172 this note is normal(D) finish right?
02:26:972 This note, put a timing section in 02:26:897 for normal default and 02:27:047 one timing section for normal (C1).
That sound great if you do that. =]
Beren
Topic Starter
Garven

KingsAL2 wrote:

With this one, 02:22:172 this note is normal(D) finish right?
02:26:972 This note, put a timing section in 02:26:897 for normal default and 02:27:047 one timing section for normal (C1).
That sound great if you do that. =]
Aaah, I agree. Done. Thanks for the clarification!
Shulin
As per your request; I haven't modded in a while so go easy on me! Everything is suggestions/opinions feel free to ignore everything! ^_^

Easy:

00:17:524 (1,2) - Imo a slider would be better here, the rhythm is hard to pick up right at the start, especially for a beginner.
00:25:924 (1) - Lower the volume of the finish?
00:36:574 (1) - Maybe move this down a little? The way it touches the hp bar is kind of ugly xD
00:59:524 (2,3) - Remove whistle? Add a finish at the end of 00:59:974 (3) - ?
01:01:324 (1) - Remove whistle?
01:02:374 (2) - ^
01:24:724 (1) - Remove whistle from end?
01:27:106 (1) - ^
01:35:356 (2) - Remove whistle from the start?
01:36:706 (1) - ^
01:48:556 (1) - Add whistle to the end?
02:17:372 (3) - Finish?
02:18:122 (1) - Remove whistle?
02:30:722 (3) - ^
02:32:222 (1) - Add whistle to the start?
02:41:522 (1) - Remove whistle?
02:42:572 (2) - ^ but add to the end.
02:51:558 (1,2) - Remove whistle?
03:03:114 (1,2) - ^
03:10:314 (1,2) - ^
03:13:164 (2) - ^
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

So this turned into a remove whistle mod post... but they sounded weird to me! Apart from some of the whistles I really liked it. ^_^

Dis:

00:14:487 (3,4) - Uhh yeah, spacing?
00:53:824 (2) - Feels weird, follow the vocal here instead?
02:02:506 (3) - Finish the end?
02:16:772 (4) - Remove whistle? >_>
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice diff!

Colin's Hard:

-- The BPM is different at the start of this map compared to the others!

03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Awesome map.

Insane:

00:26:524 (5,1) - This jump is a little awkward to play imo.
02:43:908 (1,2) - Mean jump >_>
03:09:114 (1,2,3,4,5,6,7,8) - These jumps are soooo mean!!!
03:12:714 (1,2) - Mean jump again >_>
03:15:414 (3,4) - This spacing change is hard to read imo.
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice map, I slider broke a lot though which made me cry ;_;

*Leaves a star then runs*
Topic Starter
Garven

Shulin wrote:

As per your request; I haven't modded in a while so go easy on me! Everything is suggestions/opinions feel free to ignore everything! ^_^

Easy:

00:17:524 (1,2) - Imo a slider would be better here, the rhythm is hard to pick up right at the start, especially for a beginner. Mm, it loses the rhythmic feel if I change to a slider though. If someone else raises it I'll change.
00:25:924 (1) - Lower the volume of the finish? Mm, sure.
00:36:574 (1) - Maybe move this down a little? The way it touches the hp bar is kind of ugly xD I really wanted in centered, but it doesn't look like it's ever going to happen,so I moved it down, hehe.
00:59:524 (2,3) - Remove whistle? Add a finish at the end of 00:59:974 (3) - ? Mm, didn't feel like it'd fit the style of hitsounding.
01:01:324 (1) - Remove whistle?
01:02:374 (2) - ^
01:24:724 (1) - Remove whistle from end?
01:27:106 (1) - ^
01:35:356 (2) - Remove whistle from the start?
01:36:706 (1) - ^
01:48:556 (1) - Add whistle to the end? oops, I thought there was one there
02:17:372 (3) - Finish?
02:18:122 (1) - Remove whistle?
02:30:722 (3) - ^
02:32:222 (1) - Add whistle to the start?
02:41:522 (1) - Remove whistle?
02:42:572 (2) - ^ but add to the end.
02:51:558 (1,2) - Remove whistle?
03:03:114 (1,2) - ^
03:10:314 (1,2) - ^
03:13:164 (2) - ^
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P Eeh, fine. Applied to guest diffs as well.

Insane:

00:26:524 (5,1) - This jump is a little awkward to play imo. Mm, switched it up a tad.
02:43:908 (1,2) - Mean jump >_> That one is so tame compared to the cool stuff later on in that chorus, haha
03:09:114 (1,2,3,4,5,6,7,8) - These jumps are soooo mean!!! I've toned those down so many times already. ;_; It's mainly used as an introduction to the last part of the map where there's one more spacing increase. I reduced it slightly again, but it's starting to lose its magic to me.
03:12:714 (1,2) - Mean jump again >_> :3
03:15:414 (3,4) - This spacing change is hard to read imo. Mm, that one is fine to me.
03:22:397 (1) - Snap it to 03:22:472? End same place of course =P

Nice map, I slider broke a lot though which made me cry ;_;

Ahaha, that is the goal!
Thanks so much for the look, Shulin!
NotShinta
General:
Considering that the song is 1/2 and half of the difficulties in the map use it, use tick rate 2 in all of them!
I think the cheering effect loses its effect the 3rd time you use it, and could just be reserved for the first kiai/solo. Whatever you want, though.

Insane:
00:47:974 (4) - I would say this jump is way too much for a not intense part of the song.
00:53:074 (6) - Variable stacks may not be recommended when you can space this further away.
01:05:074 (4,5,6) - For prettiness's and flow's sake, I'd space these consistently. In fact, the reason they don't seem to be consistently spaced is because of inherited section placement.
01:22:924 (3) - I don't see why this isn't just a non-awkward hitcircle.
02:02:956 (5) - Lovely cancer awareness slider, but please do not silence the end. Quietness creates a nicer yet similar feel, in my opinion.

Colin's Hard:
01:07:774 (1) - Personally, I would space this a bit closer so the jump is more readable, but still keeps its effect as a jump. (+similar)
02:03:031 (1) - Again, unsilence the end.

Dis:
I am assuming this is a Normal. For clarity and consistency, name this 'Dis' Normal' or a variation thereof.
00:15:118 (4) - Space this noticably further away. Again, doesn't have to be 'perfect' spacing, but more readable spacing. For a Normal.
00:23:824 (4) - Because of the stack, one would assume this comes 1/2 earlier. :(.
00:47:974 - While the slider patterns seems to be following the vocals, this misses out on one in an awkward way. I think 00:48:124 (5) being moved 1/2 earlier but the slider after that staying in the same place would flow better.
00:49:924 - Add hitcircle for less awkwardness?
01:13:024 (1) - This repeat doesn't follow anything, as far as I can hear. Then there's the stack making (2) look earlier than it is again.
02:05:522 - Arguably, you could drag the break here for consistency with other difficulties.

Easy:
00:36:574 (1) - Acknowledging this effort with a lemur trying to ignore a watermark. I talked to RJ about it, and he said 'scale it up slightly and it's nice/booyah.'
01:46:156 (2) - I haven't nazi'd enough in this mod, so I think I would prefer this within the pattern if it was symmetrical center-wise~
02:03:122 (1) - Oh whatever

If this mod seems mean, I am sorry! If it doesn't but sucks, I'm also sorry. Or something. Hachi ba.
Topic Starter
Garven

NotShinta wrote:

General:
Considering that the song is 1/2 and half of the difficulties in the map use it, use tick rate 2 in all of them! Well, they're guest difficulties, so it's their choice. I prefer the 2, but they like the half-off deal better. *shrug*
I think the cheering effect loses its effect the 3rd time you use it, and could just be reserved for the first kiai/solo. Whatever you want, though.

Insane:
00:47:974 (4) - I would say this jump is way too much for a not intense part of the song. Alrighty. Shulin mentioned it too, so I guess I'll move things around.
00:53:074 (6) - Variable stacks may not be recommended when you can space this further away. Eh, I liked the way it stopped the motion for a bit.
01:05:074 (4,5,6) - For prettiness's and flow's sake, I'd space these consistently. In fact, the reason they don't seem to be consistently spaced is because of inherited section placement. Good eye. Adjusted.
01:22:924 (3) - I don't see why this isn't just a non-awkward hitcircle. I really wanted to do the whole rolling 'r' thing. I like it, but if someone else mentions it, I'll change it.
02:02:956 (5) - Lovely cancer awareness slider, but please do not silence the end. Quietness creates a nicer yet similar feel, in my opinion. Heh. Added a normal whistle at the end at 15%

Easy:
00:36:574 (1) - Acknowledging this effort with a lemur trying to ignore a watermark. I talked to RJ about it, and he said 'scale it up slightly and it's nice/booyah.' Talked with him about that, and he wanted the borders not touching, but I remember going for that and it ended up being almost too huge. I'll keep it as is.
01:46:156 (2) - I haven't nazi'd enough in this mod, so I think I would prefer this within the pattern if it was symmetrical center-wise~ <3 nazi mods Done.
02:03:122 (1) - Oh whatever

If this mod seems mean, I am sorry! If it doesn't but sucks, I'm also sorry. Or something. Hachi ba.
No way man, appreciate the modding. Helps a ton!
lolcubes
\o Garven!

[Insane]:
  1. Difficulty: suggesting to reduce OD by 1, OD8 is extreme with streams. Atleast that's what I think.
  2. 01:57:556 (7,1) - Don't stack these if you can help it, it makes it a little too difficult to hit them properly.
  3. 02:02:956 (5) - Make this a spinner. This slider looks odd. Nothing critical though, but I think spinner could fit here nicely as well. Try something like this. Some repositioning of the red combo, just a suggestion.
[Colin's Hard]:
  1. 00:13:996 (6,7) - I suggest making a slider out of these, the position of (7) on the timeline is ridiculous to hit, especially in a 'Hard'.
[Dis]:
  1. 00:14:487 (3) - This is insanely hard for something in a 'Normal' diff, especially if you consider this spacing. Just like I suggested @Colin's Hard, make a slider either of 3-4 or 2-3.
  2. 00:22:024 - From this point on, you have some unsnapped timing sections. They come 2ms too early. I guess this was caused either by some offset fiddling or the red sections themselves did it (moving forward gives you different timline position than moving back for some reason lol).
  3. 00:44:824 - 00:46:324 - Timing sections between and including these points are unnecessary. Remove them.
  4. 00:55:774 - Another unnecessary timing section.
  5. 01:05:374 - ^
  6. 02:03:122 - ^
  7. 02:11:522 - ^ (the 100% volume is left from the last red timing section)
[Easy]:
  1. 00:25:849 - Unnecessary timing section.
  2. 00:26:449 - ^
  3. 00:26:899 - Why not place this timing section at the spinner end instead? Doesn't really matter though, as the volume change is close to unhearable.
  4. 01:41:506 - Timing section around this point is unsnapped completely. No idea if you did this on purpose to fix the spacings with different SV, but you could fix it I guess (it's snapped correctly @Insane).
  5. Some other timing sections look unsnapped. Nothing serious though I guess, especially giving the fact that for some reason (for me) moving forward in the timeline gives me different timing position than moving back.
Couldn't find any wrong stuff really, sorry about the timing sections nazi, ignore it if you think they're not worth fixing, but why not. :p
Loved the Insane and a star well deserved.
Topic Starter
Garven

lolcubes wrote:

\o Garven!

[Insane]:
  1. Difficulty: suggesting to reduce OD by 1, OD8 is extreme with streams. Atleast that's what I think. It's a tough map. I don't want to dumb it down any in that manner if I don't have to. The streams are fairly short at least, hehe.
  2. 01:57:556 (7,1) - Don't stack these if you can help it, it makes it a little too difficult to hit them properly. I know that Lily doesn't want to change this, for the very reason you stated, haha.
  3. 02:02:956 (5) - Make this a spinner. This slider looks odd. Nothing critical though, but I think spinner could fit here nicely as well. Try something like this. Some repositioning of the red combo, just a suggestion. That slider took a bit of work. I like substituting gargantuan sliders instead of spinners since it's something different from everyone else and it still fits.


[Easy]:
  1. 00:25:849 - Unnecessary timing section. This one is used.
  2. 00:26:449 - ^ This one, not so much.
  3. 00:26:899 - Why not place this timing section at the spinner end instead? Doesn't really matter though, as the volume change is close to unhearable. Yeh, it's fine where it is. It's mainly for the set change, rather than volume.
  4. 01:41:506 - Timing section around this point is unsnapped completely. No idea if you did this on purpose to fix the spacings with different SV, but you could fix it I guess (it's snapped correctly @Insane). Didn't resnap after some timing changes. Done.
  5. Some other timing sections look unsnapped. Nothing serious though I guess, especially giving the fact that for some reason (for me) moving forward in the timeline gives me different timing position than moving back.
Couldn't find any wrong stuff really, sorry about the timing sections nazi, ignore it if you think they're not worth fixing, but why not. :p
Loved the Insane and a star well deserved.
Thanks for the look!
Raging Bull
Easy:
More than 3 slider speeds were used. I think this was against the rules?
01:29:806 (1,2) - Nice subtle message.

Normal:
Nothing really bothered me

Hard:
-1 AR? Big jump from normal to hard.
+1 HP?
Nothing else ._.

Insane:
More than 3 slider speeds were used also. Change it.
03:09:114 (1,2,3,4,5,6,7,8) - Can you change the jump? Move it maybe a tad closer or just put them at 2x distance.

You sure have a lot of 2x distance snapped notes o.o

Starred! Good luck.
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