Added taiko BG. Thank you.HeatKai wrote:
halo halo ~
m4m
[easy]
01:09:364 (x) - add circle // nope
01:57:364 (4) - it should start from the white tick before // no, cymbal is in redtick
02:00:364 (x) - add circle
03:00:031 (2) - ^
03:44:448 (1) - I'm not sure about this spinner , too near to the circle. // Pre-spinner note.
[normal]
01:06:948 (1) - not sure again
01:12:698 (2) - delete // nope
02:13:614 (1) - not sure again
03:28:281 (1) - ^
03:44:448 (1) - ^
[taiko]
I wonder if it can make all at the difficulty setup to 5 // denied by lepidopodus
its fine
[hard]
01:12:698 (4) - delete // meh...
[insane]
still cannot mod crazy diff XD
OMG , cannot see anything OwO
good luck yk moe
Thanks for mod!narakucrimson wrote:
Hi there ykcarrot!
[General][Easy]
- Nothing to say here~ Great job!
[Normal]
- Congratulations ok making one of the most fun-to-play, issueless Easy difficulties ever!
That means I've nothing to say here as well[Hard]
- 40:364 (1) - I'd say that the new combo should go on he next slider. It seems consistent with Hard, too Not with Insane, because in Insane you mapped this in a totally different way D: // I see, fixed. And yes, Insane is in different way to others.
- 01:12:698 (2) - Idk, I don't think a clap sounds good here. Even a whislte would do better imo~ // I used that clap in every diff.
- 01:47:031 (1) - For consistency with my first suggestion, remove this new combo and add it to the next slider. // Fixed
- 02:29:198 (3,4, 1) - Mmm this isn't so intuitive imo. I'd suggest to remove (4). // No, I followed bass drum in this section.
- 02:58:864 (1,2,3,4) - This, as before, don't play so good imo. I'd suggest that you try somthing like this in the timeline: // ^
- 03:01:698 (1) - And also I'd place this at 03:01:531 (1/2 before) // ^
- That's all I think
Meh, this has been polished quiet a lot, so that might be the main reason for the poor mod. Anyway, have my star~
- 03:698 (1) - Why new combo? I think that having it without a new combo doesn't affect much. // Removed~
- Awesome >w<
Thanks for mod.ErufenRito wrote:
General:
I really don't understand why people insist on using high slider tick, and then silence them with a custom slidertick hitsound. If anything, this just makes easy/normals harder to play for newbies cause they have a hard time learning how tofollow an slider. Also, this is pretty much unrankable cause all gameplay elements (in this case, slider ticks) must be visible/be heard. So you will have to find a more lenient mat/bat.
// I don't use high slider tick rate for making map harder and earning more score. I followed the music as it is.
As you told using high slider tick rate will be harder, but I'm sure about slider tick rate 2 is really fit at this music.
However it isn't fit at the section where I use mute slider tick.
Every music doesn't have consistent rhythm(not mean BPM), this is a reason why we sometimes use silenced slider tick.
Please read this thread, if you free. Thank you.
Allow different slidertick rate for a new timing section
Hard:
00:53:531 (1) - Nazi: move this tick (http://puu.sh/2gow the one after the first red tick) 1 grid to the right // Fixed
00:54:031 (2) - Same as before, but it would be 1 tick to the left. // ^
02:25:698 (1) - Extend by 1/6th tick // No, that slider should be snapped by 1/3 BSD
A great map nevertheless, had lots of fun when I test played it.
Anyway thanks for mod.Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
GeneralEasy
- Hitsounds are too low. I could hardly hear them while testplaying. // Normal-whistle is too loud to me, if I increase audio volume of hitsound.
Normal
- The tick rate is too high and leads to invisible ticks (for instance 00:05:031 (3) - ). Change tick rate to 1. // No, invisible tick is a problem of osu. It can't be a reason for change.
- 01:06:198 (3,4,5) - These surprised me - I didn't expect them to be on red ticks and completely failed to click the rhythm here. // Although they are in red ticks, but they fit at vocal. I didn't make this diff for absolute beginners.
- 03:27:531 (3,4,5) - Same.
Seems fine, although I think it's a bit hard.
Hard
This plays like an Insane, not a Hard (mainly because of the many jumps and streams). // I asked some players, they said it's not really hard for Hard diff.Insane
- 02:47:031 (1,2,3,4,5,6,7,8,9,10) - This rhythm was extremely surprising - does it match anything in the song ? I'd suggest you ised at least sliders // It does. And I don't like 2 beats 1/4 slider.
... insane =( // Yes, the word as it is. >_<
lepidon! - Taiko Oni
That's rather hard =(
Not much to say about the map, except that Hard should be renamed Insane.
Thank you anyway.xxheroxx wrote:
[Easy]// Hmm, I feel strange at spinner what you suggested. I won't change.
- • 00:45:364 (2,1) - Move the circle at 00:45:698 and start the spinner at 00:46:198
• 01:52:031 (2,1) - ^
• 03:05:698 (3,1) - Same thing here; end the slider at 03:07:031 and start the spinner at 03:07:531
Nice map.
Thank you, LizLizbeth wrote:
Easy
00:45:364 (2) - This was hard to hit, maybe you can add slider from here: 00:44:364 to here: 00:45:364 // As you told, a slider will be fine. Fixed
01:52:031 (2) - same~
that's it, awesome map set <3<3
Thanks for mod.NatsumeRin wrote:
[General]
slider tick rate: 1 for the first 3 diffs plz. you muted the slidertick, and there's no speed change or nearly no speed change (only a 0.75x timing section in Hard), so the only thing slidertick to do is increase the score, but this is just stupid. especially for Hard, 16M 1-PC-FC score is not a good thing either. // I didn't use slidertick rate 2 for increasing score.
[Easy]
02:12:198 (3) - there is a drum voice in the music at about 02:12:781, 1/4 before the slider's end, so it sounds really weird when playing (it's a Easy anyway), could you try someway to rearrange this part? // I can't find drums in that blue tick.
02:58:864 (1) - sounds strange.
03:27:531 (3) - same problem with 02:12:198 (3)
[Normal]
02:58:864 (1) - i don't understand why you suddenly change beatplacements at this part (maily follow the vocal for the other part, but i could only conclude this part as "original") also the beat placements sounds not so good to me (i've noticed you use nearly the same beats in Hard but i'll keep my opinion) // It is hard to ignore bass drum sound in this part. So I didn't follow vocal.
03:19:531 - add a note to fit the drum?
[Hard]
01:38:031 (4) - stack with 6? // OK. Also I fixed 01:35:531 (4)
02:32:364 (1,2,3) - it's highly recommended not to stack these notes, also you could find some better placements for 4-8. this part is still "moving" // Fixed
02:47:031 (1,2,3,4,5,6,7,8) - a little harsh in this hard? // Replaced by a spinner
[Insane]
01:11:698 (1,2,3,4,5,6,7,8,9) - would be cool i guess...? // Sorry, I hate overlapping.
[attachment=0:f5598]90.png[/attachment:f5598]
Hmm, sorry, I just want to keep those dons in that part as many as possible. Thanks for modding anyway~NatsumeRin wrote:
[Taiko]
00:15:364 (29,30) - k
00:30:031 (22) - k
01:22:031 (29,30) - k