General:
I really don't understand why people insist on using high slider tick, and then silence them with a custom slidertick hitsound. If anything, this just makes easy/normals harder to play for newbies cause they have a hard time learning how tofollow an slider. Also, this is pretty much unrankable cause all gameplay elements (in this case, slider ticks) must be visible/be heard. So you will have to find a more lenient mat/bat.
Hard:
00:53:531 (1) - Nazi: move this tick (http://puu.sh/2gow the one after the first red tick) 1 grid to the right
00:54:031 (2) - Same as before, but it would be 1 tick to the left.
02:25:698 (1) - Extend by 1/6th tick
A great map nevertheless, had lots of fun when I test played it.
I really don't understand why people insist on using high slider tick, and then silence them with a custom slidertick hitsound. If anything, this just makes easy/normals harder to play for newbies cause they have a hard time learning how tofollow an slider. Also, this is pretty much unrankable cause all gameplay elements (in this case, slider ticks) must be visible/be heard. So you will have to find a more lenient mat/bat.
Hard:
00:53:531 (1) - Nazi: move this tick (http://puu.sh/2gow the one after the first red tick) 1 grid to the right
00:54:031 (2) - Same as before, but it would be 1 tick to the left.
02:25:698 (1) - Extend by 1/6th tick
A great map nevertheless, had lots of fun when I test played it.