+1 agree
I am fine with this with the sole addition of:Naxess wrote:
New rules wrote:
- The audio file of a beatmap must...
- ...use the .mp3 or .ogg file format.
- ...have an average bit rate no greater than 192 kbps.
- ...have an average bit rate no lower than 128 kbps, if such a source exists, otherwise use the highest quality available.
- ...not be encoded upwards from a lower bitrate.
This doesn't take us very far from what already exists (outside of wording it nominally better, good call there) but does importantly outline the "acceptable quality" requirement for audio, which absolutely needs to stay.Addition wrote:
- The audio file of a beatmap must...
- ...use the .mp3 or .ogg file format.
- ...be of acceptable listening quality without any basic audio enhancements applied (no bass boosting, excessive amplification)
- ...have an average bit rate no greater than 192 kbps.
- ...have an average bit rate no lower than 128 kbps, if such a source exists, otherwise use the highest quality available.
- ...not be encoded upwards from a lower bitrate.
also slightly reworded eph's addition (assuming i understood it correctly). i understand the problems with using terms like "acceptable" but i also cant think of a scenario where it could cause issuesUpdated wrote:
- The audio file of a beatmap must...
- ...use the .mp3 or .ogg file format.
- ...be of acceptable listening quality while avoiding basic audio enhancements such as bass boosting or excessive amplification, unless purposely done by the artist. This applies to hitsound files as well.
- ...have an average bit rate no greater than 192 kbps.
- ...have an average bit rate no lower than 128 kbps, if such a source exists. Otherwise, use the highest quality available.
- ...not be encoded upwards from a lower bitrate.
New rule wrote:
- The audio file of a beatmap must...
- ...use the .mp3 or .ogg file format.
- ...have an average bit rate no greater than 192 kbps.
- ...have an average bit rate no lower than 128 kbps, if such a source exists. Otherwise, use the highest quality available.
- ...not be encoded upwards from a lower bitrate.
This also spells out that "reasonable quality" means to actually just listen to determine if it sounds ok.New guideline wrote:
- The audio file and hitsound files of a beatmap should not feature any audible and unwarranted sound distortions, like clipping, muffling, or crackling that is obviously not intended by the artist. Simply listen to the audio for this and avoid relying on spectrograms or waveforms.
edit: removed "obviously" from the first sentence too its not neededNew guideline wrote:
- The audio file and hitsound files of a beatmap should not feature any audible and unwarranted sound distortions, like clipping, muffling, or crackling that is not intended by the artist. Listen to the audio instead of just relying on software to detect these kind of issues.
Don't think that whole paragraph on listening to the audio is needed.Burak wrote:
I agree with Naxess' suggestion and I tried to simplify a little bit so it doesn't sound too nerdy/tutorial-like as ajt mentioned:edit: removed "obviously" from the first sentence too its not neededNew guideline wrote:
- The audio file and hitsound files of a beatmap should not feature any audible and unwarranted sound distortions, like clipping, muffling, or crackling that is not intended by the artist. Listen to the audio instead of just relying on software to detect these kind of issues.
Redrafted slightly, thoughts?Naxess wrote:
community/forums/posts/8563364
New rule wrote:
- The audio file of a beatmap must...
- ...use the .mp3 or .ogg file format.
- ...have an average bit rate no greater than 192 kbps.
- ...have an average bit rate no lower than 128 kbps, if such a source exists. Otherwise, use the highest quality available.
- ...not be encoded upwards from a lower bitrate.
With regards to the adjective in brackets being superfluous or not, I think it could help in terms of indicating that you should just use common sense here rather than going on some CIA research quest to determine what was intentional in every file, although I don't think it makes much of a differenceNew guideline wrote:
- The audio file and hitsound files of a beatmap should not feature any audible and unwarranted sound distortions, like clipping, muffling, or crackling that is [clearly/obviously] not intended by the artist. This is best determined by listening to the audio, rather than using software on its own.
Agree with the [clearly/obviously] stuff, I think that helps to not give people the wrong idea about how strict that part of the rule is.AJT wrote:
Redrafted slightly, thoughts?