i've had bad experiences with soundcloud but from experience stuff like spotify and the auto-generated youtube videos for most songs are completely fine. i think the clause for streaming services generally doesn't need to exist, esp for platforms in where official sources (i.e. the original artist/s) have their music uploaded (spotify in particular since it is the king of popularity in the streaming space). Any time it is an issue is almost 100% of the time due to the source coming from a channel not associated with the music act. I've had exactly 1 example of spotify not providing a good mp3, and that was for olivia rodrigo's good 4 u.frozz wrote:
also speaking of audio rc changes, can we just delete the word "video" as well? so it will make less confusing because streaming isnt always about video, but audio as well (for example, soundcloud, spotify, youtube music, etc...) and to avoid loopholes about site that should be used to get audio
On a different note, the "normalised to original level" should probably be changed to "normalized to 0db". while that's... usually the case; i've had ocassional official sources end up being too quiet to be practical. And also, if this were to stay, it would, at least literally mean any kind of rip from an anime should be left at it's original, stupidly quiet volume.
There's also the examples of really, really loud songs that probably should be turned down for the sake of the player's ears, and also for the sake of having hitsounds be audible at all (a lot of spyair songs tend to have this kind of thing) and leaving that as is can really make it odd to get jumpscared by a loud-ass mp3 then having to turn down the music, only to turn it up again since other songs tend not to be as loud.
I think setting a set general rms range for loudness would be better than trying to go for the original all of the time, just because of how people play the game and for people not as well versed to get a gist for what most maps should generally be like
proposal:
- A song's audio file and hitsound files must be of reasonable quality. When possible, a song's audio must be at least 128kbps in quality. When the minimum is not possible, use the highest sub-128kbps quality audio available. The song's audio should be normalised to about 0db, with an RMS of about -11db to -9db.