Arcaea has a system that shows what difficulty a player would be expected to be able to pass based of all their past scores. From my view, Arcaea makes it work by not adding or removing from the potential when the player pass a map that they have already passed with a better score. And getting a good score on a map higher than your potential will increase the potential significantly. Getting bad scores on difficulties below your potential will decrease the potential slightly. Basically taking all the best scores the player have on all the maps they've played into account.
Now, how can this be useful? It can help players know just about where they are on terms of difficulties, allowing them to stick to just slightly above their potential and improve a lot faster.
I am thinking this can be shown on players' profiles, and possibly also have an option to hide it.
Other than just acting like a guide for players to improve faster, it will have no other purposes.
Potential should also not be affected by fcs and acc the same way pp is. Rather, it should just be for passes and nice scores to actually show the real star rating potential a player has, even if they may not have any fcs near that.
Now, how can this be useful? It can help players know just about where they are on terms of difficulties, allowing them to stick to just slightly above their potential and improve a lot faster.
I am thinking this can be shown on players' profiles, and possibly also have an option to hide it.
Other than just acting like a guide for players to improve faster, it will have no other purposes.
Potential should also not be affected by fcs and acc the same way pp is. Rather, it should just be for passes and nice scores to actually show the real star rating potential a player has, even if they may not have any fcs near that.