EBA/Ouendan on the ds could handle it so it should be possible
MDuh wrote:
I have no more Vote to add, but Support!
VelperK wrote:
MDuh wrote:
I have no more Vote to add, but Support!
to see how, where and why you failedExoSphere wrote:
Well, i don't think it would be use full watching your failing reply i mean, what's the use of watching your self fail Good Luck
cause let's say there's this song you play, and you fail towards the end of that. instead of using no fail and watching replay for the WHOLE song to get to that part, the watch replay option on fail can watch in that section. then if you want to rewatch, you don't have to go through the WHOLE song to get to that part.anongos wrote:
I can see where this would be useful, but what's wrong with just using the "No Fail" mod while practicing the maps that you know you would fail, then watching the replay of that?
perfect summary of why we want this. of course a slow motion thingo would be nice as well, but we can't go asking for features for other stuff that aren't even made yet, can we? o.oNeruell wrote:
help you see what you really did wrong and analyze it
YGOkid8 wrote:
perfect summary of why we want this. of course a slow motion thingo would be nice as well, but we can't go asking for features for other stuff that aren't even made yet, can we? o.oNeruell wrote:
help you see what you really did wrong and analyze it
Why do you need to see where you failed? I do see that when I DO fail.I doubt that you can really "see" what you did wrong or "analyze" anything while watching banned forever hr+ hd with a normal 220bpm speed or any other insane song out there with more than 160bpm with dt. For that I don't need to watch again how I failed with a normal speed. In most cases you do know what you did wrong, miss a note in a jump or you failed at streaming (unless you did close your eyes and now wondering what happened). It is not a big use of watching it and trying to "analyze" it without any possibility to at least stop the replay to see where you hit the not (or not) that lead to the fail. I would agree/support this if it would extend the normal "replay feature" with extras because only then it will make sense but again I don't know if it is even technically possible to make with the "recordings" that are used in Osu!.
YGOkid8 wrote:
okay, there's no point eg. watching you play banned forever with hr + hd but what about the others who don't? besides, even if we know that we failed by missing a jump, beats in stream, etc. what about how? was it simply because i was clicking out of time? or maybe i moved too far instead? or maybe you thought you should've hit the note but you didn't and you're like wth why?
some things that go through my mind
It was just an example. Seriously, if you play a map that you can fc and fail once you wouldn't really need to watch your replay over and over. Simple retry will fix that. The replay feature would just help by figuring out hard spots that you yourself can't manage after more than 1 try which will more likely happen in songs that are not so easy to fc. A simple replay will be useless to my mind without any possibility to analyze your own action and maybe improving it, which I doubt can be done without any extra features. (I wonder why people go to edit mode in Osu! and play just specific spots on a map, maybe to improve that one spot or at least to even see how you should play there.)Neruell wrote:
I doubt that you can really "see" what you did wrong or "analyze" anything while watching banned forever hr+ hd with a normal 220bpm speed or any other insane song out there with more than 160bpm with dt.
no replay to see you screw up?Neruell wrote:
I wonder why people go to edit mode in Osu! and play just specific spots on a map, maybe to improve that one spot or at least to even see how you should play there.
This.Neruell wrote:
Why do you need to see where you failed? I do see that when I DO fail. If I do a stream and I see that I fail it, then I know that I failed there. Nothing for me to watch over and over, again and again. If I miss a note or a jump then I do see it straight away since it was me who was playing the map and I do notice where I fail.
Didn't you guys know?Starrodkirby86 wrote:
To theowest's suggestion, if that were to be implemented, then NoFail would lose a lot of its usefulness.
Yes.OzzyOzrock wrote:
But normally if you fail it DOES add to total score, no?