you should use her of me and bad SBBBBBB 

karenying wrote:
you should use her of me and bad SBBBBBB
Thank you anyway~Hushu wrote:
mm... I think this song does not directly go with the song setup... The most thing I thought stands out is the slider velo, i prefer having an odd number as the second significant figure...
Easy:
-1 Approach rate
The Slider Velo 0,80 makes the slider end on blue ticks, and that just feels so odd in this song... Change it to 0,90 so that all sliders end on white ticks.Blue ticks? Well,I don't have that problem
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...
Normal:
Velo 1,30 sounds nicer
Combo jumps please, like i've said for Easy
Hard:
Velo 1,70
Combo jumps please, like I've said for Easy and Normal
What do you mean by 'huge works to do'..? That is like saying you don't really want to work on this beatmap. Nvm thou, is your choice.impossiblexu wrote:
Hushu wrote:
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...
Fixed~ Thank you for reminding me thatErufenRito wrote:
Sorry, not really a big fan of the song. But...
General:
- Although the preview times sounds the same, is better to have them exactly the same (normal has it at 49950 instead of the 25061 in the other difficulties)
Please, dont kudosu me if you were to change that.
Tenshi-nyan wrote:
Ehm
I got another, minor update for my diff.
Yeah, I like to check my own maps often.
http://puu.sh/13pM Uploaded
BTW, the SB still turns black for me after the strobe in 02:37:491 , I dunno what's causing that.I still not found that problem after redownload.I don't know why it happened![]()
Thanks~SapphireGhost wrote:
Here is my uber late mod
[Normal]
02:56:753 (1,2,3,4,5,6,7) If possible get rid of all this overlap.Moved some notes at the end
Very solid beatmap overall, I give it a Star
Ehm, fixed some stuff.James2250 wrote:
-If you look at your spinner circle it looks pretty cut off at the edges at the moment (which makes it spin in an odd way) Try and fix that I can't help with that. I dunno jack about Photoshop and GFX n stuff.
-Your spinner is currently unrankable, it needs something visible in the center for players to spin around
-End the last kiai time at 02:49:648? (snapped on the white tick)
-Make sure you have a spinner approach circle in the folder
-Breaks are kind of long but they should be able to pass
Tenshi-nyan's Lunatic:
-Some nicely used hitsounds here but make sure your spacing keeps making sense in general
00:18:763 (6,1) - switch new combo? ok~
01:20:724 (10,1) - try and avoid anti jumps ehm, allright
01:22:685 (1,2,3) - odd spacing, doesn't seem to fit works fine for me
01:26:214 (5,6,7) - ^ nah.
01:32:096 (1,2,3,4,5) - ^ fixed a bit.
01:56:018 (1,2,3,4) - ^ spacing increases by 0,50x with every note... intended and won't change
02:32:785 (8,9) - spacing error? nope, it's intended
Thank you very much James2250~James2250 wrote:
-If you look at your spinner circle it looks pretty cut off at the edges at the moment (which makes it spin in an odd way) Try and fix that Maybe I'll remove the skin,but it's up to Tenshi-nyan~
-Your spinner is currently unrankable, it needs something visible in the center for players to spin around
-End the last kiai time at 02:49:648? (snapped on the white tick) I end the last Kiai Time on the red time
-Make sure you have a spinner approach circle in the folder
-Breaks are kind of long but they should be able to pass
Easy:
00:40:724 (1,2) - nazi: separate some things like this slightly more to look neater in game if possible
01:05:822 (1,2) - ^
01:49:743 (1,2) - ^
02:21:412 (1,2,3) - ^
All fixed
Normal:
00:01:828 (1) - snapping error? (Extend to white tick)
Fixed
Hard:
01:58:371 (4,1) - some overlaps like this you could avoid if you wanted to go through
Fixed
Some errors to look over but the maps are pretty nicely done and flow well with the song
Deserves a star~
Some... small fixes.lolcubes wrote:
[Lunatic]:
- Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared. The first note starts at 00:01:829 - , I don't think this is necessary.
- The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places. Volume is fine for me.
- Lack of hit sounds in general. Finishes are placed nicely, but you should add some whistles every now and then, this way it seems a bit dull. Lack of hitsounds? Lol :<
- 01:17:587 (6) - (nazi) This note seems a bit misplaced and ruins the symmetry. Move it 2 grids to the left.
- 01:25:038 (2) - ^
^Apologies for the above, something was wrong with my client and I could only hear the default hit normal.Tenshi-nyan wrote:
Some... small fixes.lolcubes wrote:
[*]Lack of hit sounds in general. Finishes are placed nicely, but you should add some whistles every now and then, this way it seems a bit dull. Lack of hitsounds? Lol :<
http://puu.sh/16JU
Mostly fixed and thank you very much~lolcubes wrote:
Hi. Here is some stuff. Green stuff can be ignored completely, it's merely an opinion and I can't provide a good solution.
[Easy]:[Normal]:
- Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
- The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
[Hard]:
- Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
- The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
- 00:12:489 (1,2,3,4) - (nazi) These four don't make a square, suggesting to reposition them a bit. Dunno if you used distance scale for these either, so try to fix spacing once you move them around.
- 00:33:665 (5,6,7) - While this looks nice, I believe it to be a bit too confusing for a 'Normal' difficulty, reposition (5) further to the right to fix.
- 02:00:236 (2,3,4) - Same thing as the above. (4) could be moved to the right instead of left to avoid confusion.
That's pretty much it, little things I noticed.
- Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
- The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
- 00:25:626 (2,3,4,1) - (nazi) Would be better if they were making a square shape. To do so, try moving (2) by 2 grids to the right and 1 grid up, (4) by 1 grid up and the slider (1) by 2 grids to the right and 1 grid up. To keep the spacing consistency, rotate the slider (1) by 6 degrees clockwise.
Star and good luck. :3
Thanks a lotTonoicutzu wrote:
[Genera]l
you should add SB effects [BG] in kiai section, i think it will be more fun to play(add keyframes of that effect [BG] all kiai section)Good idea~ Added
[Easy]
it looks fine
[Normal]
01:14:449(5): - add finish? I think it doesn't sounds very well
02:23:765(7):- ^ ^
[Hard]
nice, diff, i enjoyed playing it
Tenshi-nyan's Lunatic
this diff looks fine
very good job, I hope it will be ranked soon. Star
Thanks a lot~loveFantasy wrote:
hi~
[Easy]
hitsounds are light, claps in this diff makes contrast a bit..i personally expect hitsounds a bit louder
<01:58:371> (3) as Easy, might be confusing, combine (1) at 01:59:844 into a longer one, or simply use circle instead
[Normal]
<01:11:704> (5) use circle instead?
<01:54:057> (3) ^
[Hard]
<00:24:155> (3) remove clap, add finish on (4) instead
<00:27:390> (3,4,5) dislike, you have 5 similar rhythm arrangement in this paragraph, both hitsounds and pattern make me uncomfortable at 1st play
<01:12:783> (3) remove clap
<02:11:020> (2~) suggest remove one of the clap on 2 or 4
<02:23:667> (3,4) remove clap on 3, add clap or finish on 4 instead
[Lunatic]
i checked but i think this diff is beyond my ability to mod
star
Don't say sorry,you really help me a lot~ Thank you very much~~~~~~~Leorda wrote:
NI HAO
General
Your hitsound are quiet. Please increase the volume of hitsound I love quiet hitsound XD
Easy
IMO, don't change BPM Multiplier. The BPM Multiplier is changing the speed and SV. Otherwise, the beginner player would be confusing at speed and SV. Unless it's according to the song/music...... It doesn't change too much
00:12:051 (4) - Move 1 grid up to make flow? (Nazi) Fixed
00:12:489 (1) - Flip the slider (Ctrl+H) and move at the same place to make flow better (If you change this, it doesn't go offscreen if the slider trace are out of grids) Fixed
00:23:469 (3) - Add finish at repeating slider and end?
00:24:645 (4) - Add finish?
00:30:136 (2) - Flip these slider to make a flow Fixed
00:59:155 (4) - Move 5 grid down to make flow better (Nazi) Fixed
00:59:547 (1) - Add finish?
01:56:018 (1) - Make it curve instead of linear? Also, flip these to make flow better?
Note : I completely sorry about nazi and flow mod.... No,your mod helps me a looooooooot~![]()
Normal
00:05:384 (1,2,3,4,5) - I think this timing pattern seems confusing for average player. But, since the BPM Multiplier are little slow, I think it's fine, but it's up to you @_@
00:41:900 (2,3,4,5,6) - Could be hard and difficult for average player, since circle and slider like 1/2 streams
01:07:194 (3,4,5,6) - Change something better? I think it's bit difficult for average player (Maybe?)
01:12:096 (1,2,3,4,5) - ^
01:46:606 (1,2,3,4,5) - Again, it's kinda difficult for average player, since the slider and circle are tricky. But, you can change it if you want, since it's low BPM Multiplier......
02:16:510 (2,3,4) - Please change it something better. I think it's a bit tricky for average player
02:22:785 (4,5,6) - ^ (I don't think so?) That's really a bit diffcult,but I think it should be OK
Note : Again, sorry for pattern mod. I point out this because there some part are difficult and tricky for average player. I repeat, I'm sorry
Hard
00:12:162 (4) - Remove this note? It doesn't feel rhythm for me....
00:54:645 (1) - Move 10 grid down? To make better flow? Fixed
01:12:783 (3) - Remove clap? It's seems weird for me....
01:30:920 (1) - Add finish? Like other diff? Fixed
02:23:961 (5,6,7,8) - It doesn't feels rhythm for me~
I'm sooooo sorry.....
Updates. I don't know so well about the Offsets, but they seem to be fine to me.Sallad4ever wrote:
Hi sorry for the delay
[Tenshi-nyan's Lunatic] I am a HE btw.
00:04:495 (5,1,2) - it's better to change them into a single repeating slider so it's easy to follow don't wanna.
00:08:495 (1,2,3,4,5) - unstack the spread them? maybe make them into close spaced stream :3 nah
00:48:175 (8,9) - really awkward, I suggest something like this nah
00:51:508 (4,5,6) - stack fail (lol) move these notes 1 grid right then 1 grid down to fix it k ^^
01:31:704 (9) - I suggest to put this somewhere under the previous note, to make it flow better something like this http://puu.sh/1bmt k
01:59:253 (2) - something about this in 1/4 really bothers me, probably the custom clap fault, remove it? this part is REALLY weird to me. I tried to snap the slider in 1/4 and 1/6th, but both don't really fit. Maybe this part uses other BPM. I dunno.
02:47:687 (7,8) - same as 00:48:175 (8,9) and nope
the triple notes like 00:27:979 (3,4,5) are repeated so many timefollows the drums.
Sallad4ever wrote:
Hi sorry for the delay
[General]
- Tenshi-nyan's Lunatic have different offset from the other diff. His/her diff only have 4 diff while other is 5 also the 4th offset is on 169648, while the other is 169642 (I know it's not mapped till the end but still, please make the offsets consistent through all diff)Fixed
- I've heard that placing red and green time section in the same place is unrankable, you might want to confirm this to a MAT or BAT first
OK I'll find a MAT/BAT if I can
[SB]
- I'm not sure what happened, in 2:50 it suddenly becomes black (this happens in play mode btw) it's either something wrong with my osu! or the SB![]()
I find this problem now,but I don't know why it happens![]()
[Hard]
02:11:020 (2) - this 1/4 kick slider is kinda unexpected, it didn't play very good imo. I suggest to change it into circles to make the whole pattern as a streamChanged
Thank you very much~val0108 wrote:
ya o/
[Easy]
fine
[Normal]
AR-1
[Hard]
01:36:410 (3) - how about this?http://puu.sh/1bWZ
01:42:685 (3,1,3) - ^http://puu.sh/1bX8
你赢了 XDShiki wrote:
各个难度的Stack Leniency不一样啊
记得好像要把所有难度都调成一样才能Rank 已改
To give someone a chance to rank his map XD http://osu.ppy.sh/forum/viewtopic.php?f=60&t=51866&st=0&sk=t&sd=aTenshi-nyan wrote:
Was that really worth popping the bubble?
More likely, someone translate me what Shiki said.
Tenshi-nyan wrote:
Was that really worth popping the bubble?
More likely, someone translate me what Shiki said.
impossiblexu said exactly this to another bubbled mapset , attempting to get a BAT mod for his own map by popping another one's bubble (see viewtopic.php?f=60&t=51866). Shiki just copied his words and said that to his own map.Shiki wrote:
Stack Leniency is different in the mapset.
I remember that it's unrankable to have different Stack Leniency.
Sorry for thisCirno wrote:
Tenshi-nyan wrote:
Was that really worth popping the bubble?
More likely, someone translate me what Shiki said.impossiblexu said exactly this to another bubbled mapset , attempting to get a BAT mod for his own map by popping another one's bubble (see viewtopic.php?f=60&t=51866). Shiki just copied his words and said that to his own map.Shiki wrote:
Stack Leniency is different in the mapset.
I remember that it's unrankable to have different Stack Leniency.
..And yeah, impossiblexu have to pop the bubblebecause otherwise he'll lose reputation.
UploadedTenshi-nyan wrote:
While the bubble is popped:
http://puu.sh/1OzZ
With some minor geometry fixes.
Verdisphena wrote:
Sorry![]()
[attachment=0:ee299]ZUN - Cinderella Cage ~ Kagome-Kagome (impossiblexu) [Taiko Oni].osu[/attachment:ee299]
The length of the diff is 01:34:057.
1:34 ?Verdisphena wrote:
Sorry![]()
[attachment=0:bc126]ZUN - Cinderella Cage ~ Kagome-Kagome (impossiblexu) [Taiko Oni].osu[/attachment:bc126]
The length of the diff is 01:34:057.
I'm lazyTenshi-nyan wrote:
1:34 ?Verdisphena wrote:
Sorry![]()
[attachment=0:e9b67]ZUN - Cinderella Cage ~ Kagome-Kagome (impossiblexu) [Taiko Oni].osu[/attachment:e9b67]
The length of the diff is 01:34:057.
Why not map the entire song? :<
Well it's better than nothing.
I've sent request to Garven two weeks ago and he is still not answer meTenshi-nyan wrote:
I think this map needs its bubble back.
Thanks for mods, also thanks to HeatKai for the bgHeatKai wrote:
[taiko]
OD + 1
00:05:162 (8) - move to 00:05:273 Ok
00:12:384 (x) - add a note yayaabc271 wrote:
[Verdi's Taiko Oni]
00:11:606 - ( 30 ~ 143 ) This part is probably more difficult than the other parts of the diff, making the diff spread bigger. Consider simplifying a bit ? No, it's fine
00:48:665 - ( 1 ) Move the starting point of the spinner a 1/4 backward so that it won't stack the previous note like this ? No
Ty ozzy sama, and impossiblexu, if you want the full diff, just tell me and I will make itOzzyOzrock wrote:
[Verdi's Taiko]
Use Normal, not Soft.
00:07:828 (17) - don?
00:23:273 (125) - don?
Los streams no le quedan tanto a la cancion. Si fuera mas con el piano o lo que sea, seria mas correcto, pero como que namas agregas un stream y luega ya... ESO ME OFENDE :_< pero, eh, no esta TAN mal :_>
Luego unos rithmos (ritmos) como que cambias de dificultad, en ves de quedar constante, aunque el rithmo de la bateria or whatever sigue constante, y tambien la trompeta. No esta tan mal, y talvez es tu estilo, preo namas digo, no es tan mal que tienes que cambiarlo :3
Half map, lol. Con que este bien el mapeador con eso, esta bien.
damn it ozzy , speak engrish :3OzzyOzrock wrote:
[Verdi's Taiko]
Use Normal, not Soft.
00:07:828 (17) - don?
00:23:273 (125) - don?
Los streams no le quedan tanto a la cancion. Si fuera mas con el piano o lo que sea, seria mas correcto, pero como que namas agregas un stream y luega ya... pero, eh, no esta TAN mal
Luego unos rithmos como que cambias de dificultad, en ves de quedar constante, aunque el rithmo de la bateria or whatever sigue constante, y tambien la trompeta. No esta tan mal, y talvez es tu estilo, preo namas digo, no es tan mal que tienes que cambiarlo :3
Half map, lol. Con que este bien el mapeador con eso, esta bien.
WelcomeVerdisphena wrote:
Thanks for mods, also thanks to HeatKai for the bg
Thank you very muchBreeze wrote:
[General]貌似不这样会黑屏
- It seems BG.jpg and Sb.jpg are same picture,if so please delete SB.jpg then du a full-submit. Just use "BG.jpg" instead of "SB.jpg" of the SB code in osu file.
notes are all fine, just some finish sound suggestions
[Easy]All fixed
- 00:31:312 (1) - Add finish?
- 00:43:861 (1) - ^
- 00:46:998 (1,2,3) - ^
- 00:53:273 (1) - ^
- 00:56:410 (1) - ^
- 00:59:547 (1) - ^
[Normal]All fixed
- 00:31:312 (1) - Add finish?
- 00:53:273 (1) - ^
- 00:56:410 (1) - ^
- 00:59:547 (5) - ^
[Hard]
- 02:05:726 (1) - Add finish? Fixed
- 02:48:471 (3) - Finish instead of clap sounds better IMO
that's all
Thanks a lotBreeze wrote:
Now I know why you used 2 same pic.
one as BG and one do a scale and fade out effect, sorry, my fault.
Now it looked good enough for a bubble
Fixes.Sakura Hana wrote:
[Tenshi-nyan's Lunatic]
00:03:606 (3,4,5,1,2) - Due to the way these are setup it's pretty hard to tell the spacing change from 5 to 1 to 2, to fix it, using the new combo on 5 would be a good idea, in fact, it fits better with the song. K
00:08:495 (1,2,3,4,5) - It's pretty confusing to have 2 doubles and a single right after, i'd suggest you unstack the doubles and use a regular stream instead. K
01:09:743 (4,5,6) - This sudden rythm change is breaking the nice flow of the map :< Added a note there.
01:21:116 (1,2,3,4,5,6,7,8,9) - Why are you accelerating the spacing in here?
01:30:528 (1,2,3,4,5,6,7,8,9) - ^ Because I like it. It's kinda original. Not gonna fix this.
01:32:096 (1,2) - Spacing error Hmm I don't see where? Replaced them with a slider, though.
02:03:373 (2,3,4) - Once again why spacing acceleartion here? Hmm never noticed those spacing mistakes. Fixed~
01:49:743 (1,1) - Spinner is too short for the next note to be so soon, sorry but i disagree with this. Replaced with a slider.
Other diffs are pretty good, good job!
Popping over spacing issues on Tenshi's map.
Sakura Hana wrote:
Sorry Sorry Sorry Sorry Sorry Sorry for the delay ;_;
In [Lunatic] 00:12:273 (12) This slider has the end unsnapped because it goes through a red line i recommend to split it into 3 circles instead to fix it, that's all.
Well then let's intervene.Tenshi-nyan wrote:
4 week old bubble
Can you put that so I understand it?Lybydose wrote:
Timing:
1829,444.444444444444,4,2,1,41,1,0
12489,392.156862745098,4,2,1,50,1,0
117587,392.156862745098,5,2,1,65,1,0
119452,392.156862745098,4,2,1,51,1,0
169648,444.444444444444,4,2,1,61,1,0
180314,392.156862745098,4,2,1,61,1,0
Sorry I don't want to add more diffsLove wrote:
----------------------------
Can I make a 2nd taiko? (inner oni)
UploadedVerdisphena wrote:
Sorry for the late reply, thanks love and Pheon
lolcubes wrote:
[Tenshi-nyan's Lunatic]
- 00:47:390 (2,3,4,5,6,7,8) - This is just wrong. It's better than it was before (1/4 over 1/3), but you are still doing it wrongl, using 1/3 over 1/2. This is closest you can do to follow the music properly. The other bunch of 1/3 notes really don't fit here.
This same thing applies to 02:46:902 (1,2,3,4,5,6,7) too.- 01:59:253 (2,3,4) - I keep asking you to unstack this from the repeater. You don't know when the repeating slider will end, making this sort of unreadable. By the time the repeater ends you don't have almost any reaction time to notice when to click these.
Tenshi-nyan wrote:
Can you give me the code to fix 00:47:390 (2,3,4,5,6,7,8)? I really cannot read how to fix this sh*t from that tiny picture.
360,136,47390,1,2
344,184,47521,1,0
304,224,47652,1,0
256,256,47783,2,0,B|219:277|176:264,1,80,4|0
96,240,48175,1,8
104,152,48371,2,0,B|104:112|136:80,1,80,0|4