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ZUN - Cinderella Cage ~ Kagome-Kagome

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Topic Starter
Dotsu
This beatmap was submitted using in-game submission on 2012年7月25日 at 15:55:16

Artist: ZUN
Title: Cinderella Cage ~ Kagome-Kagome
Source: Touhou
Tags: tewi inaba th08 imperishable night reisen udongein Tenshi-nyan Verdisphena
BPM: 135
Filesize: 6180kb
Play Time: 03:00
Difficulties Available:
  1. Easy (2 stars, 171 notes)
  2. Hard (4.87 stars, 406 notes)
  3. Normal (4.2 stars, 267 notes)
  4. Tenshi-nyan's Lunatic (5 stars, 544 notes)
  5. Verdi's Taiko Oni (4.83 stars, 905 notes)
Download: ZUN - Cinderella Cage ~ Kagome-Kagome
Information: Scores/Beatmap Listing
---------------
My 16th map~

Special thank Tenshi-nyan who created this map.I only make the three diffs and upload it
And also thank Verdisphena for his Taiko diff, karenying for her timing and SB, MathiasXII for his timing help
:D

In order to fix that black screen bug, I copyed the BG file and renamed it to "SB.jpg"
So,if you download this map before 2011-3-19, please copy the "BG.jpg" and rename it to "SB.jpg"
Tenshi-nyan
You're already done?
Cool.

I'll take a look at it any maybe adjust my diff some bit~

Don't forget to credit karenying, since I originally got the timing + the SB from him ^^
HeatKai
nice one :D
star *
Tenshi-nyan
Got some small fixes for my diff...

Increased the circle size, and made Kiai time the same as ur diffs.
I won't map the last ~15 secs... seems unnecessary to me.
Try to check the SB again? I dunno why but the SB gets black in the Kiai. AKA in the last part. I'm unfortunately very bad with SBs so I'd have fixed it myself, but I don't know how to.

Anyway,

http://puu.sh/XJq

update pls :3
Topic Starter
Dotsu

Tenshi-nyan wrote:

Got some small fixes for my diff...

Increased the circle size, and made Kiai time the same as ur diffs.
I won't map the last ~15 secs... seems unnecessary to me.
Try to check the SB again? I dunno why but the SB gets black in the Kiai. AKA in the last part. I'm unfortunately very bad with SBs so I'd have fixed it myself, but I don't know how to.

Anyway,

http://puu.sh/XJq

update pls :3
Uploaded~ And about the SB,I didn't find that problem.Maybe your osb file is not the latest one.Here's the latest osb file:

Download: ZUN - Cinderella Cage ~ Kagome-Kagome (impossiblexu).osb
Muya
:oops:
Charles445
General
You should probably seek timing help, numerous parts are offbeat
The spinner isn't perfectly centered
Why is there a timing section at 03:00:32?

Can't find anything wrong with Easy and Normal, lol at Normal's star rating

Hard
02:08:871 - Not sure about that slider, it's a tad ugly
Great!

Tenshi-nyan's Lunatic
00:03:606 - (3,4,5,6,7) I think that's needlessly confusing
01:32:303 - (1,2,3) That's bad spacing
Very nice diff!

Hey, good job overall.
MathiasXII
Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:


[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843
Second part (153 BPM), offset = 12 509

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. I can't really figure out why. Call me back when it has been solved ;).
Tenshi-nyan

Charles445 wrote:

General
Tenshi-nyan's Lunatic
00:03:606 - (3,4,5,6,7) I think that's needlessly confusing Put a NC somewhere in here. Find it for a cookie.
01:32:303 - (1,2,3) That's bad spacing it's fine to me.
Very nice diff! :3

MathiasXII wrote:

Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:
Crash alert? What? I don't have that problem.

[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843 I don't really know, it doesn't seem to be accurate to me. Updated it anyway.
Second part (153 BPM), offset = 12 509 ^

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. What? Slider velocity? I can't really figure out why. Call me back when it has been solved ;).
I overhauled some parts which bugged me.

updato:
http://puu.sh/YMz
MathiasXII

Tenshi-nyan wrote:

Crash alert? What? I don't have that problem.
Welll..... see attachment.

Tenshi-nyan wrote:

I don't really know, it doesn't seem to be accurate to me. Updated it anyway.
  1. It is quite possible! That's why I would suggest getting a second opinion. It's always good to have 2-3 people figuring out the offset.
  1. Sometimes the hitsounds are off, but the beat is right. I've seen that on numerous beatmaps, and I can't figure out why it happens. The gameplay accuracy differs than the ear (timing tick and beat sounds) accuracy. It is quite uncommon but it happens, so I tested both and I USUALLY priorize gameplay accuracy over ear accuracy (for obvious reasons).
  1. This is what I think sounds correct with my current global offset. I think it's perfectly tuned (my global offset), but then again, I could be wrong.




Topic Starter
Dotsu

Charles445 wrote:

General
You should probably seek timing help, numerous parts are offbeat Yes~
The spinner isn't perfectly centered I'll ask tenshi-nyan to fix this
Why is there a timing section at 03:00:32? Maybe it's useless,but I want to keep that

Can't find anything wrong with Easy and Normal, lol at Normal's star rating My normals are always too hard :lol:

Hard
02:08:871 - Not sure about that slider, it's a tad ugly Better now?
Great!

Hey, good job overall. Thank you very much~
Topic Starter
Dotsu

MathiasXII wrote:

Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:


[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843
Second part (153 BPM), offset = 12 509 I changed my offsets to yours

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. I can't really figure out why. Call me back when it has been solved ;).
About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
MathiasXII

impossiblexu wrote:

About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
Oh haha glad you could find the bug :). Now I'll just make sure the offsets I suggested you are really my final answer since I couldn't really test them with throughly with that bug in the way before...

but not today. Perhaps tomorrow!

EDIT :

I had a hard time timing the song through normal difficulty, so today Is witched to Tenshi-nyan's one.

So Tenshi-nyan,

After looking at the timing with your beatmap, I'd say you're right. The timing I gave was off... :3. Sorry!

So first offset at 1829 ? (Couldn't exactly figure that one out, but it seems the best offset for the next BPM transition)
Second offset at 12 489
Third offset at 119 452
Fourth offset at 169 642
Fifth offset...didn't bother honestly :P.

It's my final answer ! I'm very sure of what I'm telling you here! :)

So how does that sound ? O:

No kudosu for this post please!
Topic Starter
Dotsu

MathiasXII wrote:

impossiblexu wrote:

About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
Oh haha glad you could find the bug :). Now I'll just make sure the offsets I suggested you are really my final answer since I couldn't really test them with throughly with that bug in the way before...

but not today. Perhaps tomorrow!

EDIT :

I had a hard time timing the song through normal difficulty, so today Is witched to Tenshi-nyan's one.

So Tenshi-nyan,

After looking at the timing with your beatmap, I'd say you're right. The timing I gave was off... :3. Sorry!

So first offset at 1829 ? (Couldn't exactly figure that one out, but it seems the best offset for the next BPM transition)
Second offset at 12 489
Third offset at 119 452
Fourth offset at 169 642
Fifth offset...didn't bother honestly :P.
All changed Thank you very much~
It's my final answer ! I'm very sure of what I'm telling you here! :)

So how does that sound ? O:

No kudosu for this post please!
Kotone
you should use her of me and bad SBBBBBB 8-)
Topic Starter
Dotsu

karenying wrote:

you should use her of me and bad SBBBBBB 8-)
:P Sorry for that
Hushu_old
mm... I think this song does not directly go with the song setup... The most thing I thought stands out is the slider velo, i prefer having an odd number as the second significant figure...

Easy:
-1 Approach rate
The Slider Velo 0,80 makes the slider end on blue ticks, and that just feels so odd in this song... Change it to 0,90 so that all sliders end on white ticks.
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...

Normal:
Velo 1,30 sounds nicer
Combo jumps please, like i've said for Easy

Hard:
Velo 1,70
Combo jumps please, like I've said for Easy and Normal
Topic Starter
Dotsu

Hushu wrote:

mm... I think this song does not directly go with the song setup... The most thing I thought stands out is the slider velo, i prefer having an odd number as the second significant figure...

Easy:
-1 Approach rate
The Slider Velo 0,80 makes the slider end on blue ticks, and that just feels so odd in this song... Change it to 0,90 so that all sliders end on white ticks.Blue ticks? Well,I don't have that problem
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...

Normal:
Velo 1,30 sounds nicer
Combo jumps please, like i've said for Easy

Hard:
Velo 1,70
Combo jumps please, like I've said for Easy and Normal
Thank you anyway~
Hushu_old

impossiblexu wrote:

Hushu wrote:

This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...
What do you mean by 'huge works to do'..? That is like saying you don't really want to work on this beatmap. Nvm thou, is your choice.
Luvdic
Sorry, not really a big fan of the song. But...

General:

- Although the preview times sounds the same, is better to have them exactly the same (normal has it at 49950 instead of the 25061 in the other difficulties)

Please, dont kudosu me if you were to change that.
Topic Starter
Dotsu

ErufenRito wrote:

Sorry, not really a big fan of the song. But...

General:

- Although the preview times sounds the same, is better to have them exactly the same (normal has it at 49950 instead of the 25061 in the other difficulties)

Please, dont kudosu me if you were to change that.
Fixed~ Thank you for reminding me that
DaxMasterix
Good map, Good Song =w=)b
Star.~
Tenshi-nyan
Ehm

I got another, minor update for my diff.
Yeah, I like to check my own maps often.

http://puu.sh/13pM


BTW, the SB still turns black for me after the strobe in 02:37:491 , I dunno what's causing that.
Topic Starter
Dotsu

Tenshi-nyan wrote:

Ehm

I got another, minor update for my diff.
Yeah, I like to check my own maps often.

http://puu.sh/13pM Uploaded


BTW, the SB still turns black for me after the strobe in 02:37:491 , I dunno what's causing that.I still not found that problem after redownload.I don't know why it happened :P
SapphireGhost
Here is my uber late mod
[Normal]
02:56:753 (1,2,3,4,5,6,7) If possible get rid of all this overlap.

Very solid beatmap overall, I give it a Star
Topic Starter
Dotsu

SapphireGhost wrote:

Here is my uber late mod
[Normal]
02:56:753 (1,2,3,4,5,6,7) If possible get rid of all this overlap.Moved some notes at the end

Very solid beatmap overall, I give it a Star
Thanks~
James2250
-If you look at your spinner circle it looks pretty cut off at the edges at the moment (which makes it spin in an odd way) Try and fix that
-Your spinner is currently unrankable, it needs something visible in the center for players to spin around
-End the last kiai time at 02:49:648? (snapped on the white tick)
-Make sure you have a spinner approach circle in the folder
-Breaks are kind of long but they should be able to pass

Easy:
00:40:724 (1,2) - nazi: separate some things like this slightly more to look neater in game if possible
01:05:822 (1,2) - ^
01:49:743 (1,2) - ^
02:21:412 (1,2,3) - ^

Normal:
00:01:828 (1) - snapping error? (Extend to white tick)

Hard:
01:58:371 (4,1) - some overlaps like this you could avoid if you wanted to go through

Tenshi-nyan's Lunatic:
-Some nicely used hitsounds here but make sure your spacing keeps making sense in general
00:18:763 (6,1) - switch new combo?
01:20:724 (10,1) - try and avoid anti jumps
01:22:685 (1,2,3) - odd spacing, doesn't seem to fit
01:26:214 (5,6,7) - ^
01:32:096 (1,2,3,4,5) - ^
01:56:018 (1,2,3,4) - ^
02:32:785 (8,9) - spacing error?

Some errors to look over but the maps are pretty nicely done and flow well with the song
Deserves a star~
Tenshi-nyan

James2250 wrote:

-If you look at your spinner circle it looks pretty cut off at the edges at the moment (which makes it spin in an odd way) Try and fix that I can't help with that. I dunno jack about Photoshop and GFX n stuff.
-Your spinner is currently unrankable, it needs something visible in the center for players to spin around
-End the last kiai time at 02:49:648? (snapped on the white tick)
-Make sure you have a spinner approach circle in the folder
-Breaks are kind of long but they should be able to pass

Tenshi-nyan's Lunatic:
-Some nicely used hitsounds here but make sure your spacing keeps making sense in general
00:18:763 (6,1) - switch new combo? ok~
01:20:724 (10,1) - try and avoid anti jumps ehm, allright
01:22:685 (1,2,3) - odd spacing, doesn't seem to fit works fine for me
01:26:214 (5,6,7) - ^ nah.
01:32:096 (1,2,3,4,5) - ^ fixed a bit.
01:56:018 (1,2,3,4) - ^ spacing increases by 0,50x with every note... intended and won't change
02:32:785 (8,9) - spacing error? nope, it's intended
Ehm, fixed some stuff.

http://puu.sh/15yI
Topic Starter
Dotsu

James2250 wrote:

-If you look at your spinner circle it looks pretty cut off at the edges at the moment (which makes it spin in an odd way) Try and fix that Maybe I'll remove the skin,but it's up to Tenshi-nyan~
-Your spinner is currently unrankable, it needs something visible in the center for players to spin around
-End the last kiai time at 02:49:648? (snapped on the white tick) I end the last Kiai Time on the red time
-Make sure you have a spinner approach circle in the folder
-Breaks are kind of long but they should be able to pass

Easy:
00:40:724 (1,2) - nazi: separate some things like this slightly more to look neater in game if possible
01:05:822 (1,2) - ^
01:49:743 (1,2) - ^
02:21:412 (1,2,3) - ^
All fixed
Normal:
00:01:828 (1) - snapping error? (Extend to white tick)
Fixed
Hard:
01:58:371 (4,1) - some overlaps like this you could avoid if you wanted to go through
Fixed

Some errors to look over but the maps are pretty nicely done and flow well with the song
Deserves a star~
Thank you very much James2250~ :D
lolcubes
Hi. Here is some stuff. Green stuff can be ignored completely, it's merely an opinion and I can't provide a good solution.

[Easy]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
[Normal]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
  3. 00:12:489 (1,2,3,4) - (nazi) These four don't make a square, suggesting to reposition them a bit. Dunno if you used distance scale for these either, so try to fix spacing once you move them around.
  4. 00:33:665 (5,6,7) - While this looks nice, I believe it to be a bit too confusing for a 'Normal' difficulty, reposition (5) further to the right to fix.
  5. 02:00:236 (2,3,4) - Same thing as the above. (4) could be moved to the right instead of left to avoid confusion.
[Hard]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
  3. 00:25:626 (2,3,4,1) - (nazi) Would be better if they were making a square shape. To do so, try moving (2) by 2 grids to the right and 1 grid up, (4) by 1 grid up and the slider (1) by 2 grids to the right and 1 grid up. To keep the spacing consistency, rotate the slider (1) by 6 degrees clockwise.
[Lunatic]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
  3. Lack of hit sounds in general. Finishes are placed nicely, but you should add some whistles every now and then, this way it seems a bit dull.
  4. 01:17:587 (6) - (nazi) This note seems a bit misplaced and ruins the symmetry. Move it 2 grids to the left.
  5. 01:25:038 (2) - ^
That's pretty much it, little things I noticed.
Star and good luck. :3
Tenshi-nyan

lolcubes wrote:

[Lunatic]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared. The first note starts at 00:01:829 - , I don't think this is necessary.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places. Volume is fine for me.
  3. Lack of hit sounds in general. Finishes are placed nicely, but you should add some whistles every now and then, this way it seems a bit dull. Lack of hitsounds? Lol :<
  4. 01:17:587 (6) - (nazi) This note seems a bit misplaced and ruins the symmetry. Move it 2 grids to the left.
  5. 01:25:038 (2) - ^
Some... small fixes.

http://puu.sh/16JU
lolcubes

Tenshi-nyan wrote:

lolcubes wrote:

[*]Lack of hit sounds in general. Finishes are placed nicely, but you should add some whistles every now and then, this way it seems a bit dull. Lack of hitsounds? Lol :<
Some... small fixes.

http://puu.sh/16JU
^Apologies for the above, something was wrong with my client and I could only hear the default hit normal.
Feeling ashamed now because you're not the only one I told this. :(
Will check the new stuff tomorrow though.
Topic Starter
Dotsu

lolcubes wrote:

Hi. Here is some stuff. Green stuff can be ignored completely, it's merely an opinion and I can't provide a good solution.

[Easy]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
[Normal]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
  3. 00:12:489 (1,2,3,4) - (nazi) These four don't make a square, suggesting to reposition them a bit. Dunno if you used distance scale for these either, so try to fix spacing once you move them around.
  4. 00:33:665 (5,6,7) - While this looks nice, I believe it to be a bit too confusing for a 'Normal' difficulty, reposition (5) further to the right to fix.
  5. 02:00:236 (2,3,4) - Same thing as the above. (4) could be moved to the right instead of left to avoid confusion.
[Hard]:
  1. Consider putting some lead-in time, 1 or 1.5 seconds should be good enough. The song starts immediately so sometimes it can catch a player unprepared.
  2. The hit sounds seem a bit too quiet. Raise the volume a little since the song is already loud, especially at some places.
  3. 00:25:626 (2,3,4,1) - (nazi) Would be better if they were making a square shape. To do so, try moving (2) by 2 grids to the right and 1 grid up, (4) by 1 grid up and the slider (1) by 2 grids to the right and 1 grid up. To keep the spacing consistency, rotate the slider (1) by 6 degrees clockwise.
That's pretty much it, little things I noticed.
Star and good luck. :3
Mostly fixed and thank you very much~ :D
Tony
[Genera]l
you should add SB effects [BG] in kiai section, i think it will be more fun to play(add keyframes of that effect [BG] all kiai section)

[Easy]
it looks fine :)

[Normal]
01:14:449(5): - add finish?
02:23:765(7):- ^

[Hard]
nice, diff, i enjoyed playing it :P

Tenshi-nyan's Lunatic
this diff looks fine :)

very good job, I hope it will be ranked soon. Star :)
Topic Starter
Dotsu

Tonoicutzu wrote:

[Genera]l
you should add SB effects [BG] in kiai section, i think it will be more fun to play(add keyframes of that effect [BG] all kiai section)Good idea~ Added

[Easy]
it looks fine :)

[Normal]
01:14:449(5): - add finish? I think it doesn't sounds very well
02:23:765(7):- ^ ^

[Hard]
nice, diff, i enjoyed playing it :P

Tenshi-nyan's Lunatic
this diff looks fine :)

very good job, I hope it will be ranked soon. Star :)
Thanks a lot :D
loveFantasy
hi~

[Easy]
hitsounds are light, claps in this diff makes contrast a bit..i personally expect hitsounds a bit louder
<01:58:371> (3) as Easy, might be confusing, combine (1) at 01:59:844 into a longer one, or simply use circle instead

[Normal]
<01:11:704> (5) use circle instead?
<01:54:057> (3) ^

[Hard]
<00:24:155> (3) remove clap, add finish on (4) instead
<00:27:390> (3,4,5) dislike, you have 5 similar rhythm arrangement in this paragraph, both hitsounds and pattern make me uncomfortable at 1st play
<01:12:783> (3) remove clap
<02:11:020> (2~) suggest remove one of the clap on 2 or 4
<02:23:667> (3,4) remove clap on 3, add clap or finish on 4 instead

[Lunatic]
i checked but i think this diff is beyond my ability to mod

star
Leorda
NI HAO

General
Your hitsound are quiet. Please increase the volume of hitsound

Easy

IMO, don't change BPM Multiplier. The BPM Multiplier is changing the speed and SV. Otherwise, the beginner player would be confusing at speed and SV. Unless it's according to the song/music......

00:12:051 (4) - Move 1 grid up to make flow? (Nazi)
00:12:489 (1) - Flip the slider (Ctrl+H) and move at the same place to make flow better (If you change this, it doesn't go offscreen if the slider trace are out of grids)
00:23:469 (3) - Add finish at repeating slider and end?
00:24:645 (4) - Add finish?
00:30:136 (2) - Flip these slider to make a flow
00:59:155 (4) - Move 5 grid down to make flow better (Nazi)
00:59:547 (1) - Add finish?
01:56:018 (1) - Make it curve instead of linear? Also, flip these to make flow better?
Note : I completely sorry about nazi and flow mod....

Normal
00:05:384 (1,2,3,4,5) - I think this timing pattern seems confusing for average player. But, since the BPM Multiplier are little slow, I think it's fine, but it's up to you @_@
00:41:900 (2,3,4,5,6) - Could be hard and difficult for average player, since circle and slider like 1/2 streams
01:07:194 (3,4,5,6) - Change something better? I think it's bit difficult for average player (Maybe?)
01:12:096 (1,2,3,4,5) - ^
01:46:606 (1,2,3,4,5) - Again, it's kinda difficult for average player, since the slider and circle are tricky. But, you can change it if you want, since it's low BPM Multiplier......
02:16:510 (2,3,4) - Please change it something better. I think it's a bit tricky for average player
02:22:785 (4,5,6) - ^ (I don't think so?)
Note : Again, sorry for pattern mod. I point out this because there some part are difficult and tricky for average player. I repeat, I'm sorry

Hard

00:12:162 (4) - Remove this note? It doesn't feel rhythm for me....
00:54:645 (1) - Move 10 grid down? To make better flow?
01:12:783 (3) - Remove clap? It's seems weird for me....
01:30:920 (1) - Add finish? Like other diff?
02:23:961 (5,6,7,8) - It doesn't feels rhythm for me~

Tenshi-nyan's Lunatic
00:12:273 (12) - Add finish at end?
00:21:900 (12) - I think it would be nice if this stack with 00:21:116 (4)

I'm sooooo sorry.....
Topic Starter
Dotsu

loveFantasy wrote:

hi~

[Easy]
hitsounds are light, claps in this diff makes contrast a bit..i personally expect hitsounds a bit louder
<01:58:371> (3) as Easy, might be confusing, combine (1) at 01:59:844 into a longer one, or simply use circle instead

[Normal]
<01:11:704> (5) use circle instead?
<01:54:057> (3) ^

[Hard]
<00:24:155> (3) remove clap, add finish on (4) instead
<00:27:390> (3,4,5) dislike, you have 5 similar rhythm arrangement in this paragraph, both hitsounds and pattern make me uncomfortable at 1st play
<01:12:783> (3) remove clap
<02:11:020> (2~) suggest remove one of the clap on 2 or 4
<02:23:667> (3,4) remove clap on 3, add clap or finish on 4 instead

[Lunatic]
i checked but i think this diff is beyond my ability to mod

star
Thanks a lot~

Leorda wrote:

NI HAO

General
Your hitsound are quiet. Please increase the volume of hitsound I love quiet hitsound XD

Easy

IMO, don't change BPM Multiplier. The BPM Multiplier is changing the speed and SV. Otherwise, the beginner player would be confusing at speed and SV. Unless it's according to the song/music...... It doesn't change too much

00:12:051 (4) - Move 1 grid up to make flow? (Nazi) Fixed
00:12:489 (1) - Flip the slider (Ctrl+H) and move at the same place to make flow better (If you change this, it doesn't go offscreen if the slider trace are out of grids) Fixed
00:23:469 (3) - Add finish at repeating slider and end?
00:24:645 (4) - Add finish?
00:30:136 (2) - Flip these slider to make a flow Fixed
00:59:155 (4) - Move 5 grid down to make flow better (Nazi) Fixed
00:59:547 (1) - Add finish?
01:56:018 (1) - Make it curve instead of linear? Also, flip these to make flow better?
Note : I completely sorry about nazi and flow mod.... No,your mod helps me a looooooooot~ :D

Normal
00:05:384 (1,2,3,4,5) - I think this timing pattern seems confusing for average player. But, since the BPM Multiplier are little slow, I think it's fine, but it's up to you @_@
00:41:900 (2,3,4,5,6) - Could be hard and difficult for average player, since circle and slider like 1/2 streams
01:07:194 (3,4,5,6) - Change something better? I think it's bit difficult for average player (Maybe?)
01:12:096 (1,2,3,4,5) - ^
01:46:606 (1,2,3,4,5) - Again, it's kinda difficult for average player, since the slider and circle are tricky. But, you can change it if you want, since it's low BPM Multiplier......
02:16:510 (2,3,4) - Please change it something better. I think it's a bit tricky for average player
02:22:785 (4,5,6) - ^ (I don't think so?) That's really a bit diffcult,but I think it should be OK
Note : Again, sorry for pattern mod. I point out this because there some part are difficult and tricky for average player. I repeat, I'm sorry

Hard

00:12:162 (4) - Remove this note? It doesn't feel rhythm for me....
00:54:645 (1) - Move 10 grid down? To make better flow? Fixed
01:12:783 (3) - Remove clap? It's seems weird for me....
01:30:920 (1) - Add finish? Like other diff? Fixed
02:23:961 (5,6,7,8) - It doesn't feels rhythm for me~

I'm sooooo sorry.....
Don't say sorry,you really help me a lot~ Thank you very much~~~~~~~ :D
Sallad4ever
Hi sorry for the delay

[General]
- Tenshi-nyan's Lunatic have different offset from the other diff. His/her diff only have 4 diff while other is 5 also the 4th offset is on 169648, while the other is 169642 (I know it's not mapped till the end but still, please make the offsets consistent through all diff)
- I've heard that placing red and green time section in the same place is unrankable, you might want to confirm this to a MAT or BAT first

[SB]
- I'm not sure what happened, in 2:50 it suddenly becomes black (this happens in play mode btw) it's either something wrong with my osu! or the SB :?

[Hard]
02:11:020 (2) - this 1/4 kick slider is kinda unexpected, it didn't play very good imo. I suggest to change it into circles to make the whole pattern as a stream

[Tenshi-nyan's Lunatic]
00:04:495 (5,1,2) - it's better to change them into a single repeating slider so it's easy to follow
00:08:495 (1,2,3,4,5) - unstack the spread them? maybe make them into close spaced stream :3
00:48:175 (8,9) - really awkward, I suggest something like this

00:51:508 (4,5,6) - stack fail (lol) move these notes 1 grid right then 1 grid down to fix it
01:31:704 (9) - I suggest to put this somewhere under the previous note, to make it flow better something like this http://puu.sh/1bmt
01:59:253 (2) - something about this in 1/4 really bothers me, probably the custom clap fault, remove it?
02:47:687 (7,8) - same as 00:48:175 (8,9)
the triple notes like 00:27:979 (3,4,5) are repeated so many time :o

That's all from me I guess, good luck
~star
Tenshi-nyan

Sallad4ever wrote:

Hi sorry for the delay

[Tenshi-nyan's Lunatic] I am a HE btw.
00:04:495 (5,1,2) - it's better to change them into a single repeating slider so it's easy to follow don't wanna.
00:08:495 (1,2,3,4,5) - unstack the spread them? maybe make them into close spaced stream :3 nah
00:48:175 (8,9) - really awkward, I suggest something like this nah

00:51:508 (4,5,6) - stack fail (lol) move these notes 1 grid right then 1 grid down to fix it k ^^
01:31:704 (9) - I suggest to put this somewhere under the previous note, to make it flow better something like this http://puu.sh/1bmt k
01:59:253 (2) - something about this in 1/4 really bothers me, probably the custom clap fault, remove it? this part is REALLY weird to me. I tried to snap the slider in 1/4 and 1/6th, but both don't really fit. Maybe this part uses other BPM. I dunno.
02:47:687 (7,8) - same as 00:48:175 (8,9) and nope
the triple notes like 00:27:979 (3,4,5) are repeated so many time :o follows the drums.
Updates. I don't know so well about the Offsets, but they seem to be fine to me.

http://puu.sh/1bsK
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