the part about spread reqs acting as effort barrier to immortalize/promote maps doesn't feel to me like a good reason to argue for them, wouldn't any other systemic thing that requires effort also meet this end? why does it have to be a spread requirement?
I'm not sure it even makes sense. we're just talking about the requirement to make extra diffs in some cases. removing this wouldn't change anything about the ranked process regarding the map(s) that mapper wants to have promoted in ranked
yaspo wrote:
This is supported by that yes, spread requirements are in some way a hurdle needing to be crossed to enter the "official" content stream. By slowing down the amount of content released, maps that do get ranked get appropriate attention.
wht vinxis said, i think the change in rate is both exaggerated and not meaningful.
I'm fairly certain that the popularity of newly-ranked maps these days does not come from their limited time exposure near the top of the ranked listing or w/e, there is a LOT that factors into new maps rising to popularity and having done some related study for Loved I am biased to thinking it is more social reasons than osu systems, for maps that already share the same ranked status.
but source required on that one lol so maybe I will do some more lookin into stats more to make sure that's not a dumb assumption
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can definitely see some artists or types of music having significantly less or even no low diffs mapped without some extra incentive or requirement.
this, along with some things Nao and Serizawa mentioned in their last posts, I can understand as justification for spread req. from the viewpoint of defending to keep a system that already meets some desireable outcomes, but I don't see why it is treated like only option to do the same things or why it has to be exactly like this
let's say spread req. wasn't a thing already and then we ran into the above issue. I feel like my thoughts to address it wouldn't be to mandate more low diffs from people who don't give a shit lol. ranked doesn't need to be analogized to a public works system to be a useful construct as-is, just a way to freeze maps for leaderboards, promote them a bit, and ensure minimum level of technical "quality"
actually i think the way ranked tries to do all of these at once with no clear split or reasoning is why this category is dumb as hell and generates a different negative reaction to almost everybody but that's not a topic for this thread /me runsI think the extra inventives or requirements to meet additional goals like this should be addressed as just that--
extra things. i made a little joke abt mappers' guild in earlier post cuz i think it actually makes sense: mappers that are passionate (or endorsed ig) to solve perceived content availability issues can and should create groups/systems/etc to solve them. nobody complains that mappersguild can require or give more points to full spreads, cuz it's a separate project, with goals that are separate from ranked, and that is an obvious thing to all participants.
there could just as well be more groups involved in tackling the specific concern about volume of low diffs. especially since a lot of ppl in this thread literally say it would be
a benefit for the game, i have no doubts there could be "official" incentives given too.
or another idea off the top of my head, with less of altruistic basis; make something that gamifies ranking of low diffs a bit. provide literally any way to gain "clout" from ranking ENHs and u will never not have enough of them :^)
according to thread, the "quality" of low diffs that are already capable of making it into ranked doesn't really matter for the perceived problems at hand, so the not-so-pure motives here probably(?) wouldn't matter.
anyway just feels wrong to me to defend spread requirements specifically when it's not the only way to solve concerns (I think). this is all assuming that there's any real danger to axing spread requirements with no other compensation, I still think that's a big assumption, but I suppose I'm in the minority for this thread at least
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idk about "chaos" lol but I can understand uncertainty alone as a concern, sucks that it's really hard to predict how thigns would go here cuz the data we have is either debatably irrelevant or only has small portions that definitely make sense to look at and ud have to mega extrapolate to conclude anything about whole community effect
i mean even right above me here, u and vinxis have super different conclusion both based on what actual mappers do right now, so... ya
yaspo wrote:
For what it's worth, it's not like the people pushing for this actually care about the spread requirements.
? mfw
yaspo wrote:
If the community wants to immortalize content it's up to them to put in that effort. This is what Loved does really well
loved is a whole other beast with similarly messed up grouping of concerns like ranked, and if u trace it back it exists literally only because ranked(or ranked categories altogether) failed to adapt to anything in the years leading up to it, u gotta be very desperate or not payin attention to see loved like a proper answer to handling "immortalization" of maps in its current state. not to mention the concept of "immortalization" doesn't apply to loved, mappers can just remove and delete their maps, among other things. got to save myself from going on a wild tangent about this stuff
this is just very detached from the thread too. I can go on about issues & solutions regarding organizing osu for effective freezing/promotion/competition/"immortalization"/etcetc, but we're trying to hash out spread requirements here... not that