Really like what io proposed
I agree that this is a concern that separates this thread from the other, maybe not for taiko ig but for standard and catch at least. same as my comments in the other thread, I argue that taking this into account can support this change, bc not requiring mappers to invest minimum effort into lower diffs should improve the quality of those that are left going forward, providing better experience/introduction/etc for newer players that will be using osu! as their first exposure to this kind of game.Noffy wrote:
I can't bring myself to agree with bringing it to other modes. osu!mania is part of a very broad VSRG genre, many players come from and can also play very similar VSRG games, changing the learning curve and general approach.
also from other thread I have a hard time seeing where reduction of song choice would impede on accessibility for newer players. I don't buy (from what other ppl said in other thread) that there's a significant population that comes to osu! with such rigid expectations that they're disappointed right away by not being able to play particular songs. even if that were the case, it's unlikely that mappers motivated by satisfying popular demand would give up that opportunity just because the rules changed, so naturally the individual songs most likely to be singled out by search would still be most likely to have been mapped. I think.Noffy wrote:
An issue on other level making game communities where custom levels are a thing is the majority of user made content will cater to the harder end, since they get into making stuff after playing for a while.
This can be frustrating and restrictive from the player's point of view and reduce their available song choice significantly, especially for osu! Which is entirely community content.
I think this is a bigger problem for osu! and osu!catch which don't have much for other active and equivalent games that players can additionally use to learn from. I think it would be unhealthy going forward as many more songs would be left without accessible options.
this is with the assumption that the extra required work is helping anything which I don't think is fair. apart from having more songs available like mentioned above, nobody is even trying to argue other upsides and nobody argued so far that the main/clear downsides are invalid.Noffy wrote:
The current spread rules are pretty balanced as they are to account for amount of work involved and the endurance of newer players not being able to play longer songs as well to start with, doesn't seem like something that needs changing IMO
things have a chance to get really unusual either way if this rule goes into effect, I don't think it's unlikely that we'd see a sudden wave of maps going for ranked that used to not be eligible just cuz the mapper didn't want to make a full set for itNoffy wrote:
The thing about a trial period is unless it's extremely long most of the maps going for rank will have already existed and have spreads for the previous rules too, making it hard to see if it's actually accurate to long term reality.
It's not like they're gonna see the rule change and be like "oh gonna delete these diffs I was made to make"
Absolutely agree with this^Niva wrote:
I'm okay with IOE's idea of relaxing the spread requirements further tho, but for completely quote-on-quote "abolishing" the spread requirement I don't think that would be a good idea for the game at large going forward.
I'm not sure if it's what you're referring to and I'm pretty sure you've seen this already, but there's already a mania-specific thread, it would be great if you could share your thoughts there.Kawawa wrote:
i think we'll need another discussion if mania decided to having a specific spread rule.
It's bad enough IMO that Easy diffs basically don't even get mapped anymore. While the above^ is pretty much spot on, there are many players (not even just score farmers) who enjoy playing through low diffs and full spreads, while at a higher skill level. Not all of osu! is pushing skill/getting better. Playing at a level you are already proficient at or lower is perfectly enjoyable (at least with the right mindset I suppose).VINXIS wrote:
most players that play for more than 5 maps play [Normal] level difficulties for like a week or so at most before moving on to [Hard] for the next month or so (though I could be wrong, mainly from what I've observed from players who I knew before osu who joined after me, and players that I randomly stumbled upon that were just starting out)
VINXIS wrote:
theres actually a ridiculous amount of [Normal] level diffs and this diff range has the highest density of all difficulty ranges in standard, to where u could might as well equal the amount of content to the equivalence of like 17 other paywalled games similar to osu
Yeah I'm pretty sure 50% of all ranked o!std maps are 0-3.99* from what I've seen, however that doesn't mean that players don't want new low diffs, to keep things fresh, or on new songs/genres that come out etc. For example, my music taste has really only been mapped in the past year or so, there hasn't been much of it around until now, meaning there's not many low diffs for them either.VINXIS wrote:
most if not all song tastes have essentially more than enough low diffs from the past 14 years already to get players good enough to move on to the next difficulty level
oh thank you so much i forgot this linkvernonlim wrote:
I'm not sure if it's what you're referring to and I'm pretty sure you've seen this already, but there's already a mania-specific thread, it would be great if you could share your thoughts there.Kawawa wrote:
i think we'll need another discussion if mania decided to having a specific spread rule.
Removing low diff requirements from ranking criteria would remove innovation from low diffs since only old normals are available.VINXIS wrote:
most if not all song tastes have essentially more than enough low diffs from the past 14 years already to get players good enough to move on to the next difficulty level
people who were never interested in mapping low diffs would stop mapping them, and people who are would continue. does that not leave a higher portion of low diff mappers left who could "innovate"? where r u seeing "innovation" done by ppl who wouldn't make these maps in the first place without a rule requiring it?Castagne wrote:
Removing low diff requirements from ranking criteria would remove innovation from low diffs since only old normals are available.
I'm also curious where you find many "coherent" mapsets spanning down to low diffs these days, part of the reason I'm very supportive of this change is that the default minimum-effort low diffs made due to requirement hardly ever feel belonging in their mapsets to me to begin withCastagne wrote:
Mapsets are supposed to provide a coherent package of content to the ranked section.
nobody is saying it's so much effort and they want to escape some responsibility like this. the point of these threads is to reconsider the pros and cons of these rules that have been with osu for so long that the scene has almost entirely changed. you're never going to be open minded about changes if your reaction is to attack views of the discussion that aren't even presentCastagne wrote:
There is no need to change the ranking criteria to handhold mappers who can't be arsed to make low diffs or ask 3 friends to make low diffs for them.
my argument about that is that it'd do away with the bottom denominator of low diff maps that are made with min. effort for the requirement alone, other ppl said things too though, it's all in this thread and some in mania oneCastagne wrote:
I don't see arguments why the ranked section would improve with relaxing of the spread requirements.
that second part is the topic o_oCastagne wrote:
Difficulties that can be ranked with relaxed spread requirements can also be ranked with the current system, provided that proper low diffs are added.
there is a thing called the 'bn application process' that goes over this, don't worry! you wont be added to the bng without understanding of lower difficulties!Project Railgun wrote:
From a nominating point of view, a set without low diffs means that the nominating BNs were not tested on their ability to mod low diffs. From a mapping point of view, this means that the mapper is able to create maps without limitations but may not understand the nature of low diffs.
orproposed RC wrote:
If the highest difficulty within a set is...
...an insane, the lowest difficulty of each included game mode cannot be harder than a Normal.
...an extra, the lowest difficulty of each included game mode cannot be harder than a Hard.
...an Extreme, the lowest difficulty of each included game mode cannot be harder than an Insane.
this approach to having bracketed spreads is a much better approach and helps tackle most qualms people have with it now, with this you are able to have a ranged audience access your maps, whilst appealing to that specific audience, this will help push forward the agenda of mapping higher difficulties as maps slowly progess into becoming harder and harder, this will make the burden on both BNs and mappers for mapping higher diffuclties much less.proposed RC wrote:
If the highest difficulty within a set is...
...4.5~, the lowest difficulty of each included game mode cannot be harder than a Normal.
...5.5~, the lowest difficulty of each included game mode cannot be harder than a Hard.
...6.5, the lowest difficulty of each included game mode cannot be harder than an Insane.
Such poll would demonstrate intentions from a select sample size at the current moment, but that would not be completely indicative of what will actually happen with time passed. Polls are great to gauge thoughts and opinions, but not great to predict how entire dynamic systems will function.Serizawa Haruki wrote:
5. It's not necessary to make a trial period without spread rules. Just make a poll to ask mappers if they would continue to make spreads and one to ask BNs if they would nominate maps that don't have spreads.
i find a poll to still be more feasible than a trial period because of the issue noffy previously brought up. this is exacerbated by the fact that maps aimed for rank probably take longer to rank in mania compared to standard (don't have data to back this up but i don't think it's too unreasonable to think this). i think a poll would be a good compromise between the insight it'd provide and how quickly it can be done in comparison. at the very least this could be done to ask BNs if they'd nominate maps without full spreads considering it's not too hard to do.abraker wrote:
Such poll would demonstrate intentions from a select sample size at the current moment, but that would not be completely indicative of what will actually happen with time passed. Polls are great to gauge thoughts and opinions, but not great to predict how entire dynamic systems will function.
isn't this a meaningless poll though, since the idea is to let mappers and BNs choose when they feel a spread is necessary?Scotty wrote:
at the very least this could be done to ask BNs if they'd nominate maps without full spreads considering it's not too hard to do.
just lol, this is all backwards. there are currently way more mapsets including low diffs than high diffs. even if we want to make a (probably baseless) assumption that something abt the nature of mapping high diffs yields more song variety for the same amt of mapsets, it's not enough to cast aside the data here:Serizawa Haruki wrote:
and an even bigger discrepancy between song choice for low diffs and high diffs than there already is
SR range | Name | Count ---------+-------+------ < 2 | E | 12906 < 2.7 | (E)N | 18076 < 4 | (EN)H | 19118 >= 4 | I(X+) | 14571 >= 5.3 | X+ | 6441 >= 6 | | 2679 >= 6.5 | | 1118
although tbf a player is only in this stage for like,, 2 weeksSolitaire wrote:
it's very easy for me to imagine a scenario in which a new player finds a map of a recent op they liked & reacts negatively when they can't find a mapset that includes low difficulties for them
no and no, stop doompostingDoyak wrote:
Do we want to let many potential new players feel ignored and quit, and think that this game is only for talented players?
I also highly doubt if there are even a few mappers who are willing to map lower diffs "when they feel necessary", like for most of the songs. Of course, there are very calm songs that many people do consider lower diffs proper, but we don't want new players to play such songs only, right?
4real it's not relevant to this at all, i regret entertaining it in my own argumentsVINXIS wrote:
WHYY is accessibility even sitll a talking poiint i doint undwerstand
There's no way to prove how beneficial / disadvantageous to remove the rule since it hasn't happened yet. Yes, that could be a little extreme assumption, but it's totally a possible scenario which we should take in consideration when discussing a huge change in RC like this. I think Nao's post explains this point pretty well. Calling it a doompost and just telling me to stop doesn't help.clayton wrote:
no and no, stop doompostingDoyak wrote:
Do we want to let many potential new players feel ignored and quit, and think that this game is only for talented players?
I also highly doubt if there are even a few mappers who are willing to map lower diffs "when they feel necessary", like for most of the songs. Of course, there are very calm songs that many people do consider lower diffs proper, but we don't want new players to play such songs only, right?
see community/forums/posts/8313322 too. and viewed a different way, this is more of a potential benefit for new players than anything, said in other posts.
imo, i think 1:45, 2:45, and 3:30 for minimum ranges would work betterwafer wrote:
Hold on, have an idea here
What if we further reduced spread requirements based off drain time?
Purely hypothetically (literally just throwing random draintimes out there), 0:00-1:59 could be Normal minimum, 2:00-3:29 could be hard minimum, 3:30-4:14 could be insane minimum, and 4:15+ could be any diff
Something along these lines would still keep a steady supply of lower diffs, but would help alleviate some of the pressure for making lower difficulties.
Finding the right drain times for each minimum required diff is a bit of work but pretty sure we can just tweak what we have right now.