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Nobuo Uematsu - Not Alone

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Topic Starter
Mastodonio
This beatmap was submitted using in-game submission on 23 мая 2011 г. at 14:59:34

Artist: Nobuo Uematsu
Title: Not Alone
Source: Final Fantasy IX
Tags: ffix ff9 squareenix squaresoft Louis Cyphre Lucifer
BPM: 140
Filesize: 4268kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1,02 stars, 98 notes)
  2. Hard (3,66 stars, 165 notes)
  3. Lucifer's Normal (2,37 stars, 143 notes)
Download: Nobuo Uematsu - Not Alone
Information: Scores/Beatmap Listing
---------------
My 4-th beatmap. I decided to remap this song,because the other ranked version is pretty old. This song is from Final Fantasy 9.. I feel nostalgy when I hear this song,it's great!
Thanks to NK_TAC_Tank for SB.
Thanks to Louis Cyphre for his 'Normal' difficulty.
-maJu
awsome song, star :)
292081655
FF 9!!! Star!
Karkash_old
кайф песня) старка
MadBigMan
звездочка
Kohzuki_old
明星
Berncastell
zz
Kurosanyan
[General]
  1. Imo kiai time doesn't fit to this song but well keep it if you want to :|
  2. ff9_logo_ice_1024x768.jpg must be in 800x600 max. Only the main BG can be in 1024x768
  3. Try offset 1490, sounds better imo
  4. Preview time to 1490? Or if you want to keep your actual preview time make preview time at 68090
  5. Source isn't the same! D: 9 on hard and IX on easy lol, choose IX for hard too.
[Easy]
  1. Overall Difficulty -1?
  2. 00:31:239 - Add a note?
  3. 00:31:668 - add a note here or delete 00:32:525 (2) - (to follow the previous pattern)
  4. 00:34:668 - Add a note
  5. 00:43:239 (1,2,3) - Like this? http://puu.sh/1TlR
  6. 01:30:811 (2,3,4) - Make a single slider or a slider with 1 repeat. This 1/2 stream doesn't fit at all with your map.
  7. 01:36:382 - Start kiai time here.
  8. 02:02:097 (5) - Make it finish at 02:03:382 - (on the big drum sound) and start the spinner at 02:03:811 - ?
  9. 02:03:811 - Make kiai time stop there
[Hard]
  1. It looks more like a Normal than a Hard imo
  2. 00:53:097 (6) - 1 grid up and left
  3. 01:36:382 - Start kiai time here.
  4. 01:54:811 (4,5) - Make the symmetric?
  5. 02:00:597 (1) - There's no spinner there on the easy, you should delete it and map this part.
  6. 02:03:811 - Make kiai time stop there
  7. 02:04:239 (1,3) - Stack (3) under (1)
  8. 02:15:811 (3,5) - Stack them under (1)
That's all~
Topic Starter
Mastodonio
Thank you for your modding,especially about Source. And I fixed something else.
IceBeam
Aleks719
Генерал
Eiko_Carol_character copy - Мне кажется, или это девочка без трусов D:
В папке нет кастом хитсаундов, а в тайминг поинтах есть - убери.

Изи
00:14:096 (1) - свист в конец
00:15:811 (2) - ^
00:18:382 (2) - свист
00:19:239 (3) - свист в конец, короче, большой белый тик и малый посередине - свистки.
00:26:097 (6) - здесь софт финиш. обособь его тайминг секциями, громкость ~30-35%, иначе будет звучать плохо
00:27:811 (1) - а симметричный сделать? )) ну ок, мне-то всё равно, на геймплей не влияет
свисток в конец (?)
00:29:525 (2) - свисток в конец (?)
00:32:954 (3) - свисток в конец
00:35:525 (1,2) - свисток в конец
00:39:811 (4) - аналогично, как в 00:26:097 (6)
00:40:025 (1) - конец спиннера нормал финиш сделать, громкость около 45-50%
00:43:239 (1,2) - отсюда и дальше хлопки очень громкие, 65% на софт вистлах это норм, но клэпы бьют по ушам, громкость софт 45-50% сделай
00:43:239 (1,2,3,4) - было бы неплохо весь паттерн отцентрировать.
00:43:668 (2) - свисток в конец
00:47:525 (4) - свисток
00:49:239 (3) - ^
00:50:954 (1) - свисток в начало
00:52:668 (3) - ^
00:56:097 (2) - ^
00:57:811 (3) - свисток
00:59:525 (2) - ^
01:01:239 (5) - ^
01:02:097 (1) - свисток на 2м реверсе. Короче. ты понял? большой белый тик и малый посередине. либо клэп, либо свисток.
пустых не оставляй, исправь до конца сложности. Всё равномерно, чередуя, благо музыка позволяет.
01:06:811 (5) - в конце финиш, как в 00:26:097 (6)
01:08:954 (1,2,3,4) - звуки в паттерне вообще потерялись
01:19:454 (1) - конец спиннера - нормал финиш, учись миксовать хитсаунды, пора уже :Р
01:32:097 (1) - ^
01:35:525 [T] слишком резкий перепад бг. или сделай плавнее, или спрячь свои махинации под спиннер.
02:02:097 (5) - не знаю как тебе, мне под конец наскучили эти галки-слайдеры, больше фантазии)
02:04:025 (1,1,1,1) - 4 спиннера подряд в изи? никогда так не делай. замапай, или брейк, или один спиннер, но нет, только не так. + хитсаунды плохо звучат.
02:15:811 (3) - некрасивый оверлап 2 и 3
02:17:525 [T] - тайминг секцию сюда, чтобы закончить киай. Или сделай киай вообще как в харде

Хард
00:21:382 (2,3) - хз, кто тебе наврал, что вистл слайдер-слайд на софт звучит круто. это не так.
00:27:811 (1) - ^ и тд
00:44:954 (1) - рекомендую клэп в начало, и сделать их на каждый большой тик, а не через один
00:59:739 - в этом месте просится бит, но там слайдер. советую слайдер заменить.
01:07:454 (1) - негромкий нормал финиш как в изи
01:09:811 (2) - отсюда клэпы беспалевно переползли на други тики... ну ок, дело барское
01:14:525 (4) - в конце по музыке клэпа нет
02:17:525 (5) - нормал финиш сделать негромкий
И перепроверить ритмичность и равномерность хитсаундов . Ну и хорош. звезда. Хард куда лучше Изи, я опасался худшего
Topic Starter
Mastodonio

Aleks719 wrote:

Генерал
Eiko_Carol_character copy - Мне кажется, или это девочка без трусов D:
В папке нет кастом хитсаундов, а в тайминг поинтах есть - убери.

Изи
00:14:096 (1) - свист в конец
00:15:811 (2) - ^
00:18:382 (2) - свист
00:19:239 (3) - свист в конец, короче, большой белый тик и малый посередине - свистки.
00:26:097 (6) - здесь софт финиш. обособь его тайминг секциями, громкость ~30-35%, иначе будет звучать плохо
00:27:811 (1) - а симметричный сделать? )) ну ок, мне-то всё равно, на геймплей не влияет
свисток в конец (?)
00:29:525 (2) - свисток в конец (?)
00:32:954 (3) - свисток в конец
00:35:525 (1,2) - свисток в конец
00:39:811 (4) - аналогично, как в 00:26:097 (6)
00:40:025 (1) - конец спиннера нормал финиш сделать, громкость около 45-50%
00:43:239 (1,2) - отсюда и дальше хлопки очень громкие, 65% на софт вистлах это норм, но клэпы бьют по ушам, громкость софт 45-50% сделай
00:43:239 (1,2,3,4) - было бы неплохо весь паттерн отцентрировать.
00:43:668 (2) - свисток в конец
00:47:525 (4) - свисток
00:49:239 (3) - ^
00:50:954 (1) - свисток в начало
00:52:668 (3) - ^
00:56:097 (2) - ^
00:57:811 (3) - свисток
00:59:525 (2) - ^
01:01:239 (5) - ^
01:02:097 (1) - свисток на 2м реверсе. Короче. ты понял? большой белый тик и малый посередине. либо клэп, либо свисток.
пустых не оставляй, исправь до конца сложности. Всё равномерно, чередуя, благо музыка позволяет.
01:06:811 (5) - в конце финиш, как в 00:26:097 (6)
01:08:954 (1,2,3,4) - звуки в паттерне вообще потерялись
01:19:454 (1) - конец спиннера - нормал финиш, учись миксовать хитсаунды, пора уже :Р
01:32:097 (1) - ^
01:35:525 [T] слишком резкий перепад бг. или сделай плавнее, или спрячь свои махинации под спиннер.
02:02:097 (5) - не знаю как тебе, мне под конец наскучили эти галки-слайдеры, больше фантазии)
02:04:025 (1,1,1,1) - 4 спиннера подряд в изи? никогда так не делай. замапай, или брейк, или один спиннер, но нет, только не так. + хитсаунды плохо звучат.
02:15:811 (3) - некрасивый оверлап 2 и 3
02:17:525 [T] - тайминг секцию сюда, чтобы закончить киай. Или сделай киай вообще как в харде

Хард
00:21:382 (2,3) - хз, кто тебе наврал, что вистл слайдер-слайд на софт звучит круто. это не так.
00:27:811 (1) - ^ и тд
00:44:954 (1) - рекомендую клэп в начало, и сделать их на каждый большой тик, а не через один
00:59:739 - в этом месте просится бит, но там слайдер. советую слайдер заменить.
01:07:454 (1) - негромкий нормал финиш как в изи
01:09:811 (2) - отсюда клэпы беспалевно переползли на други тики... ну ок, дело барское
01:14:525 (4) - в конце по музыке клэпа нет
02:17:525 (5) - нормал финиш сделать негромкий
И перепроверить ритмичность и равномерность хитсаундов . Ну и хорош. звезда. Хард куда лучше Изи, я опасался худшего
Тебе это кажется,разработчики просто девочку так решили изобразить,там нет ничего такого)
спасибо,я убрал кастом хитсаунды из тайминг поинтс
я решил убрать kiai mod из этой песни..он там действительно не очень смотрится.
а что насчет хитсаундов - спасибо,я завтра буду все расставлять)
Louis Cyphre
in life modding, yea
Topic Starter
Mastodonio

Louis Cyphre wrote:

in life modding, yea
Thanks for some new combo advices and that hitsound help!
Jarby
So, in the end, it came down to suggestions. Talk to me once you've looked over this and decided what you want to do. I'm confusing about the title too, actually; Wikipedia lists it as "Not Alone" 独りじゃない (Hitori ja nai) on the page for Final Fantasy IX's OST, so I'm assuming Not Alone would be a more correct title. Please follow this guide when changing the title to ensure that you don't upload a duplicate map by mistake.

Easy:

00:21:382 (2,3) - It would be worthwhile to distance snap these to the center.
00:44:954 (3,4) - Same for these objects.

Lucifer's Normal:

01:08:097 (1) - Might want to move that a space to the right to avoid the slider edges overlapping like that.
01:08:954 (2) - I'm confused why you would put a clap on the start and end instead of the repeat here. It's just backwards to how you've set up the rest.
01:20:954 (1,2,3) - Seem to have gotten misaligned somehow, just move a space to the right.
01:28:239 (4) - Again, I think the clap is misplaced. Try the end.
01:41:954 (4,5) - And switch the end on 4 with 5.
02:03:382 (3) - This is just missing the clap, right? Making it quieter otherwise wouldn't make much sense.

I guess most of those hitsounds were more of a personal preference thing than anything as they did form their own consistency, but it's worth noting an alternative option, isn't it?

Hard:

01:16:239 (1,2,3,4,5,6) - This pattern falls short of being symmetrical. Move the entire thing one space to the right and then use ctrl+h to work out what to change from there. It's minor and across a large distance, so don't worry about messing up spacing consistency here, because the difference wouldn't be possible to notice.
02:10:668 (1) - A good idea would be to move this out of the previous slider's path to avoid the unnecessary overlap.
02:12:382 (3,4) - I would align these like this to extend the symmetry properly.
02:14:525 (2,4) - The middle left and right points are not symmetrical with each other. Again, use ctrl+h as a guide.

Okay, bubbled now.
- Suima -
NICE
Niva
First of all, sorry for modding a bubbled map. ><

[General]
-> There is still Nobuo Uematsu - You Are Not Alone (Giorgos).osb which is unused and not empty, so it should be deleted and full-submitted.
-> You are using ff9_logo_ice_1024x768.jpg as an SB element. Max SB element size allowed is 640*480, resize? (if rezised correcly SB Load should be 2.00x)
-> Also for ff9_logo_ice_1024x768.jpg, I think it fades in too fast, maybe try this code :
 F,0,95519,96382,0,1
F,0,96382,103662,1
-> Offset -6ms or -4ms? I'm not really sure but I used 25% playback speed and some notes sounds too late ><
-> Add "Square Enix" to the tags too... (but keep the "squareenix" also)

[Hard]
00:27:811 (1) - Add whistle at slider beginning?
00:29:954 (4,5) - One grid right and up for perfect diamond?
00:41:525 (1) - The green line here is not required, because you only add a whistle sound on this slider's beginning
02:04:239 (1,3) - Stack it perfectly?

[Lucifer's Normal]
00:32:954 (3) - I'd move the first whistle to the repeat, but it's up to you.
00:41:525 (1) - Unused green line... Same as [Hard]
01:57:811 (5 or 6) - New Combo? (I think 9 is somewhat too much for a Normal)

[Easy]
01:02:097 (1) - This repeat is partially hidden, maybe rotate the slider?

Map is already good, mostly suggestions, except for the critical errors.
Sorry once more ><
I'll double star this, good luck !
Luvdic
Just some suggestions to add in case you are going to pop the bubble ;D

Storyboard:

I have a few issues with what you did with ff9_logo_ice_1024x768
First, maybe it has to do with what nivalis says (that it fades in too fast), but the way that this image appears, doesn't really fit the song well imo. Maybe you should try as well fading the image in at 96382
Second, Wha the hell with all those "move" commands? They do absolutely nothing, i highly suggest you to delete them, because they do nothing at all.

Hard:

01:28:775 - Clap here, instead of 01:29:097 -
01:42:382 - Same as above
01:56:097 - Same as above
Alright, maybe it was on purpose, but if it was on purpose, i gotta say that it sounds awful imo. Can't really see why you would do that.

Easy:

02:04:025 (1,1,1,1) - Spinners should have ended at the large white ticks: http://osu.ppy.sh/ss/89868
Also, wanted to add that instead of 4 short spinners, you may want to try 2 longer spinners (http://osu.ppy.sh/ss/89869), it's mainly to avoid spinner spam at easy difficulties.
02:12:382 (1,2,3) - I guess the same could be say about these sliders about ending them at the larger white ticks.

And for what it's worth, when i downloaded ff9 OST, the mp3 file is actually called "You're Not Alone!" The older ranked map has the title as "You're Not Alone" I don't know, but I would have like that these two mapset had some kind of consistency on their title at least? Although of course, this is just personal opinion, because Jarby's argument about this are valid too.

Just remember, these are just some suggestions that i would like you to take into consideration if you ever pop your bubble.

Also, ff9 best ff ever (even though i have only played 7, 8 and 9) ;D
Louis Cyphre
You are using ff9_logo_ice_1024x768.jpg
You can use 1024 x 768 as a 2nd Background (SB element)

[Lucifer's Normal]
00:32:954 (3) - I'd move the first whistle to the repeat, but it's up to you.
00:41:525 (1) - Unused green line... Same as [Hard]
01:57:811 (5 or 6) - New Combo? (I think 9 is somewhat too much for a Normal)
No.
Jarby

ErufenRito wrote:

01:28:775 - Clap here, instead of 01:29:097 -
01:42:382 - Same as above
01:56:097 - Same as above
You should probably listen to the song more carefully before suggesting things like that; the claps currently follow the snare precisely in those cases. The rest of your post is a matter of taste, I believe, but you should be more careful when you mod, especially for bubbled maps. I kind of expect a little more from someone that mods as much as you.

By the way, to clear up confusion regarding the storyboard: 1024x768 is an acceptable size for a single image background change such as the one in this map.
Topic Starter
Mastodonio

Nivalis wrote:

First of all, sorry for modding a bubbled map. ><

[General]
-> There is still Nobuo Uematsu - You Are Not Alone (Giorgos).osb which is unused and not empty, so it should be deleted and full-submitted.
SPOILER
[attachment=0:5273a]notalone.png[/attachment:5273a]
-> You are using ff9_logo_ice_1024x768.jpg as an SB element. Max SB element size allowed is 640*480, resize? (if rezised correcly SB Load should be 2.00x)
-> Also for ff9_logo_ice_1024x768.jpg, I think it fades in too fast, maybe try this code :
 F,0,95519,96382,0,1
F,0,96382,103662,1
-> Offset -6ms or -4ms? I'm not really sure but I used 25% playback speed and some notes sounds too late ><
-> Add "Square Enix" to the tags too... (but keep the "squareenix" also)

[Hard]
00:27:811 (1) - Add whistle at slider beginning?
00:29:954 (4,5) - One grid right and up for perfect diamond?
00:41:525 (1) - The green line here is not required, because you only add a whistle sound on this slider's beginning
02:04:239 (1,3) - Stack it perfectly?

[Lucifer's Normal]
00:32:954 (3) - I'd move the first whistle to the repeat, but it's up to you.
00:41:525 (1) - Unused green line... Same as [Hard]
01:57:811 (5 or 6) - New Combo? (I think 9 is somewhat too much for a Normal)

[Easy]
01:02:097 (1) - This repeat is partially hidden, maybe rotate the slider?

Map is already good, mostly suggestions, except for the critical errors.
Sorry once more ><
I'll double star this, good luck !
Well,what can I say,it's so nice that you came here with ErufenRito and modded my BUBBLED map. Now I am happy.
Nivalis,2 things that I think are unrankable here - it's 2 osb files and some images size in SB. But SB image size has to be 800x600,not 640x480,if I am not mistaken. So,you get kudosu for that. I'll change it today.
ErufenRito, sorry,but I don't think that these suggestions satisfied me. If you really FF fan,then you should mod this map because you like it and want to make it better,but not because of this CRAP TOPIC But anyway,you spent your time to mod it (even if I didn't ask you to do it) , so take my kudosu too. By the way,Jar and Louis - your advices saved my life and increased my mapping experience,so you must accept my kudosu too!
Edit: I talked with Jarby about this problems and he told me that it is not necessary to change them. So i won't change it.
Jarby
For reference, I wouldn't bother deleting secondary osbs when full submitting if you've forgotten to the first time simply because it's only 5KB extra in this case and does not affect anything else. Also, I appreciate the thought with the additional kudosu, but please only give kudosu to one mod post that an individual makes for a map.
Niva

Jarby wrote:

By the way, to clear up confusion regarding the storyboard: 1024x768 is an acceptable size for a single image background change such as the one in this map.
Hmm, I see now. Thanks for sharing!
I think i'm just too furious for that queue >< I'm regretting this now to be honest
Shiirn

Nivalis wrote:

I think i'm just too furious for that queue >< I'm regretting this now to be honest
Yes, yes you are. I'll refrain from being scathing since...you seem to regret. :P
Luvdic
Erm... what?

I modded this map because I liked this song. I already have a request going on that queue so I don't need that queue now(besides, i would only bother a bat if i already had a bubble map, and currently i already have 1 and it's already on that queue). And meh, for what it's worth, i have already modded 1 or 2 bubbled maps BEFORE that queue ever existed.

Anyways, now I know that my suggestions are not appreciated, so I'd like to ask for a kudosu denial because I don't believe in words such as "but you took the time and effort! that's what matters!"

And, as I said, and I'll repeat, those are just SOME SUGGESTIONS that i would like you to consider if you ever popped your map (cause another modder claims to have found something worthy of popping the bubble), I never did it with the intention of popping it.

@Jarby: Of course, it is something about personal taste, that's why I said they were suggestions. And I already know that I'm an awful modder, but I do I still do it because it's something I like to do sometimes.

EDIT:

Giorgos wrote:

It's already 2-nd time when someone tries to pop my bubble for nothing and it is getting really annoying,because I am tired to see quick moddings just to find something small and post it here. With this topic you only cause problems between all users in this game, and if you don't believe,then look at Nivalis' post above ^
You're BAT's and instead of checking bubbled maps you just want to get a simple way how to avoid these checks by creating this topic - all people are equal,but some people like me maybe just don't want to spoil other's bubbled maps for nothing,so they don't post them here. - BAT's have to check this bubbled maps more careful and find some unrankable errors,but NOT simple users for some profit.
blissfulyoshi,I can't say anything against you,I often see how you help other people in 'Help and Support' , but now you're a BAT,you have to rank maps! How many maps did you rank since you become a BAT? 2? And why are you surprised that there are lots of 'bad' bubbles and BAT's just don't have time to check maps? Because there are 25 BAT's in this game,and only about 8 people are active sometimes. How can you improve this system if you don't even check bubbled maps and you don't rank them? I can help other people too,but I can't rank maps,so if you want everything to be okay,then you should rank maps more often without this topic.
and what about James2250...he likes to ignore simple users like me without saying any words. even if he promises to check something - he doesn't do it. Maybe it happens only with me - maybe he just doesn't like me,idk. But that's NOT RIGHT to ignore people only if you just want it. Or maybe BAT = King?
I didn't want to hurt someone's feelings,I just wanted to say this a long time ago,and now I said it. So,if I offended someone,then I am sorry.
What? Why I didn't read this before replying to your thread? My mod wasn't intended to pop your bubble, they were some suggestions that I would have liked you to take into consideration if you ever popped your bubble.
You started with the aggresivity with me, so I'll be aggresive with you.





LEARN TO READ.
LEARN TO READ.
LEARN TO READ.
LEARN TO READ.

This is what i get for trying to be a nice person, and wanting to give some suggestions that may help to improve the map.
So now what? Just because your map is now bubbled i can't still make some suggestions? Means that you can't take any more suggestions unless it's from a MAT/BAT?
Cause if that's the case, then i gotta say that you're a worse person than what I am.
Topic Starter
Mastodonio
Man,you should think before you answer this - I didn't mean you when I wrote that post,so relax. If you like this song,then I am glad to hear that. Now let's stop this conversation.
Luvdic
Why should I stop it? And what do you mean when you're saying you wasn't talking about me?
I have never been aggresive with you.

Giorgos wrote:

ErufenRito, sorry,but I don't think that these suggestions satisfied me. If you really FF fan,then you should mod this map because you like it and want to make it better,but not because of this CRAP TOPIC But anyway,you spent your time to mod it (even if I didn't ask you to do it) , so take my kudosu too. By the way,Jar and Louis - your advices saved my life and increased my mapping experience,so you must accept my kudosu too!
Edit: I talked with Jarby about this problems and he told me that it is not necessary to change them. So i won't change it.
If you really FF fan,then you should mod this map because you like it and want to make it better,but not because of this CRAP TOPIC But anyway,you spent your time to mod it (even if I didn't ask you to do it)

If you really FF fan,then you should mod this map because you like it and want to make it better,but not because of this CRAP TOPIC But anyway,you spent your time to mod it (even if I didn't ask you to do it)

That pisses me so much now.
Yeah, whatever, I won't care now, I'll keep living with my life, so I guess I'l stop then, you win.
Louis Cyphre


Dude calm down, seriously.
Topic Starter
Mastodonio
well,problems are solved now between us. It's all right :->
James2250
Drama that isn't needed again I see

-I talked about the cursor with a few people, I suppose it isn't unrankable but it really does not look good while playing right now. Try adding some transparancy or something to it so it isn't so opaque
-Why not make all of the characters you are using in your sb face the same way? Doesn't really matter just seems odd (I would expect them all facing the middle)
-Most things that I see on Google call this song "You're Not Alone" but Wikipedia does say "Not Alone". Might want to double check it quickly anyway
-Seeing as you are fading in/out those backgrounds they should really be 800x600 as they are technically part of the storyboard
-At 01:35:525 that background fades in pretty fast (doesn't fit with the slow song) made the fade in slightly smoother if possible
-Your offset sounds like it could use at least -10 to me (14,087) Don't forget to resnap all notes/timing sections if you change it
-Some odd clap placement, I see why and it does follow the song it just sounded strange on the first play through

Easy:
-Fairly high stats for the easiest difficulty right now, try at least OD -1 ?
-Personally I would expect notes on beats like 00:31:239 even if it is an Easy, just seems empty right now
00:34:668 - ^
00:55:239 (1) - doesn't need to be so high up into the HP Bar
02:04:025 (1,1,1,1) - could be mapped in a much more creative way (especially as beginners often have trouble with spinners)

Call me back after fixes and I will rebubble~

Regarding the backgrounds

Jarby wrote:

By the way, to clear up confusion regarding the storyboard: 1024x768 is an acceptable size for a single image background change such as the one in this map.
I am not sure if that is true or not but it wont hurt to make them 800x600 for low end PC's anyway and should only take 10 seconds
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