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Sasha - Lucky Day

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Sleep Powder
Speed Mod

Offset: I could be the lag I have or...the offset needs to be earlier

[Easy]

01:30:674 (5) - Remove Finish
01:56:664 (2) - If you want this slider to copy the lyrics place on earlier blue tick
02:00:377 (3) - End on blue tick
02:05:723 (4) - Place on earlier blue tick
02:55:624 (2) - Use a Normal Hitsound Finish for this one?

[Normal]

01:55:668 (5) - New Combo
01:56:856 (1) - Remove New Combo

[Hard]

01:30:718 (4) - Remove Finish
02:36:658 (6,7,8) - Spacing (if its not obvious look at 6,7 then 7,8)
02:56:114 (5) - Use a Normal Hitsound Finish for this one?

Overall, I think that the Easy sounds a little weird because of the note placement (not circle placement). The whistle/clap hitsound pattern
in Hard sounds weird. Just opinions though.


Starr'd
Topic Starter
MoonShade

animask wrote:

Speed Mod

Offset: I could be the lag I have or...the offset needs to be earlier fixed

[Easy]

01:30:674 (5) - Remove Finish fixed
01:56:664 (2) - If you want this slider to copy the lyrics place on earlier blue tick I don't want to copy the main lyrics, the slider should copy the background singers, wich starts at the white tick
02:00:377 (3) - End on blue tick fixed
02:05:723 (4) - Place on earlier blue tick see above
02:55:624 (2) - Use a Normal Hitsound Finish for this one? i don't think so

[Normal]

01:55:668 (5) - New Combo
01:56:856 (1) - Remove New Combo
fixed
[Hard]

01:30:718 (4) - Remove Finish fixed
02:36:658 (6,7,8) - Spacing (if its not obvious look at 6,7 then 7,8) fixed, or at least I hope so
02:56:114 (5) - Use a Normal Hitsound Finish for this one? i don't think so

Overall, I think that the Easy sounds a little weird because of the note placement (not circle placement). The whistle/clap hitsound pattern
in Hard sounds weird. Just opinions though.

Please be more precise. I can understand your opinion for easy, but I hope it's not that important. I can't unserstand why the hitsounds in hard are weird, please give me some examples of missplacing so that I can understand your point
Sleep Powder
I just thought it would sound better if...

00:47:937 (1,2,3,4) - Had a clap pattern on every half beat
00:51:947 (3) - Remove Clap at end
00:53:581 (4) - Clap
00:54:323 (7) - Add whistles
00:58:333 (4) - Clap
00:58:779 (2) - Whistle on beginning of slider
01:00:710 (4) - Clap
01:03:828 (3,4) - Whistle,Remove Whistle

It's fine how you had it though.
Topic Starter
MoonShade
Notice that I've tried out your suggestions, but I think I will stick to mine. Thx :3
Aoui_Sempai
Very good song, Strong map. I think that this map will go far... but that might be just from the fact that I played it like 12 times.
Vass_Bass
Hi~

Very nice map, i like it

(Suggestion) May be in first and secong kiai you do only the fountain? i think it's better
And you need storyboard. For that amazing map it's needed

00:41:997 (3) 01:29:521 (2) - - don't do jump in this place, trust spacing

Star~
FireballFlame
Hey!
Offset ist schwierig, aber sollte höher sein würde ich sagen ... ~9.925 vielleicht
Nach dem Ändern die 1. Note in jeder Diff neuplatzieren, AIMod meldet "not snapped"

[Hard]
01:54:330 (1) - Neue Combo eine Note später? Die (6) gehört sonst auch immer noch dazu

[Normal]
01:54:330 (4) - 1 Grid nach rechts für gleichen Abstand
02:53:736 (4) - würde ich am weißen Strich aufhören lassen, ist sonst etwas hektisch an der (1)

Ansonsten find ich nix erwähnenswertes, sehr schöne Map! :)


AdRon Zh3Ro wrote:

>Snap Divisor 1/6, you will need it.
It seems to be somewhere inbetween 1/4 and 1/6 unfortunately... not much that can be done...
Topic Starter
MoonShade
fixed~
BexyChobo
Bin Vollnoob im mappen, aber als Spieler würd ich sagen, die Map rockt!
Danke MoonShade für die Map und dafür, dass du generell nett und kompetent bist!

Kann dir leider keine Tipps geben, alles, was ich übers Möppen weiß, hab ich von dir oder selbst gelernt und beim Spielen hab ich auch keine Kritik zu äußern gehabt ^^

Du musst noch ne insane-difficulty machen :D



GL getting this ranked,

BexyChobo
Vergence
Star..
umm why not add a spinner or something on that very short break?

Download: Sasha - Lucky Day (MoonShade) [Noob Patterns].osu
wmfchris
[Hard]
0:38:439 (1) spacing
1:30:717 (4) left 1 grid
1:45:271 (2) spacing, consider (2) right 2 grids (3) right+up 1 grid
1:50:915 (1) down 1 grid
1:55:657 (2) right 1 grid
2:33:687 (1) down 1 grid
2:55:370 (2,3,4,5) left 1 grid

nice :/

[Normal]
0:22:103 (2) left 1 to 2 grids?
0:36:360 (1) up 1 grid
0:58:043 (2) up 1 grid
1:28:637 (10 left 1 to 2 grids

[Easy]
ok for me.

star~
Kiddo-Kun
I like your mapping style~
Star
Becca
good luck!
Hyguys
Very nice map!

Easy
01:22:994 2 grids up

Normal
00:49:875 1 Tick to right and in all similiar patterns

star
Topic Starter
MoonShade

Hyguys wrote:

Easy
01:22:994 2 grids up ~fixed

Normal
00:49:875 1 Tick to right and in all similiar patterns ~Distance Snap doesn't allow to do this, I think. Can you give me a screenshot?
Doodley
I have never heard this song before but holy hell am I loving it. I also really like the beatmap, it's very well done.

Hard
01:05:469- The patterns and the ones like it (before the breaks) I sorta dislike. Make them more like Normal's.
02:13:192- Move this and the next note somewhere else, muscle memory tells me that it's timed 1/4th (blue tick) of a beat when it's really 1/2 (red tick).

Normal
No real problems.

Easy
No problems.

Love this map. Sorry if I wasn't much help, but I hope to see this ranked. Star, and Merry Christmas!
ziin
This song is so refreshing.

[general]
Just some fyi, the time signature is cut time, ie 2/2. Osu can't do that, so it's easier to count in 4. The BPM should really be 202, but it's not all that necessary. However, there's a lot sixteenth notes due to the swing nature of the song, so you'll have to put in some 1/8 snap interval notes if you're trying to match what he's singing, or the drum offbeats. Try listening to the parts at 25%, and you'll see what I'm talking about.

[Hard]
00:49:875 (2.5) Move to the 8th after.
00:51:657 (2) ^
00:52:251 (3.5) ^
00:54:033 (6,7) ^
00:58:786 (2.0, 2.5 is fine) ^
00:59:380 (3) ^
01:01:756 (3) ^
01:05:469 (1) I really don't like this beat.
01:06:509 (4,5) Move to the 8th after.
So this pattern repeats, and I may have missed some. If you do fix these, I'll come back and recheck. They're awfully hard to hear.
01:30:717 (6) I don't like this beat. Especially not with a finish. however this one fits better in hard than it does in normal or easy.
02:08:291 (1) the beat actually falls on a 1/16th snap here, so you'd have to do 202 BPM to hit it perfectly. Swing songs love their 32nd notes. This is probably not worth fixing.
02:09:479 (1) no beat here.
02:10:221 beat here.
02:13:489 (2) I don't like a beat here, but it fits better in hard than in the other difficulties.
02:54:479 end the spinner here so you can make the "today's your lucky day" like all the previous ones.

[Normal]
Please note that all the notes need the same 1/8th snap interval as they did in hard, so I won't find them all for you in this one.
01:01:014 (3) it's worth a look to see if you want to match the music or leave it.
01:30:717 (6) I really don't like this beat. Especially not with a finish.
01:48:538 (3) worth a look
02:13:489 (5.5) no need for this to be a slider.
02:31:311 (3) worth a look

[Easy]
Again, the 8th thing, but ONLY do it if it's on the end of a slider. 1/8th snap interval is certainly bad for Easy, but I think you're allowed certain leeway when it's on a note you don't actually have to hit.
01:30:717 (5) again, I don't like this beat.
02:13:489 (5.5) no need for this to be a slider.

Seriously the song is awesome, the beatmap's fun (a lot due to the song), but I'm a stickler for stuff matching the way it sounds in the song. Right now I can notice it just slightly, and it sounds so much better on the 8ths (that's actually when I want to hit it too).
two stars~~
jericho2442
Easy
01:56:855 (2) - this slider plays much better if you make it longer so that it can start on 01:56:558
02:01:608 (4) - same
02:03:984 (1,2,3,4,5) - use the rhythm from 02:08:736 (1,2,3,4) for this part and it sound much better

Normal

cant complain about anything here ;)

Hard
cant complain here either.

oh and i dont agree with that 1/8 mod, yes i understand where he is coming from but this maps aint fully follwoing vocals they are also following rhythm, by using 1/8 this map would just become ugly in my eyes, but meh :|
Topic Starter
MoonShade
ziin ~I won't do any 1/8 thing I think, because the map should be playable by the first time you hear it. I also talked to other Mappers if i can map it like this, although it's a swing rhythm, but it seems that a compromise has to be made here. I prefer not so precise on the lyrics, but more playable. Fixed most of the other stuff, though :3

jericho2442 ~fixed
ziin

MoonShade wrote:

ziin ~I won't do any 1/8 thing I think, because the map should be playable by the first time you hear it.
bah I modded this when I was tired. It's definitely not 32nd notes but 24ths as others have said in the thread.

I'd really like for you to reconsider because when I play the version I edited with 24ths instead of 16ths, I'm averaging a 0 +/- 5 ms mistimed hits. With 16ths, I'm getting 5 +/- 5 late. And I'm trying to hit the 16ths on that.

On top of that, the map is harder with 16ths, in a bad way, since you're putting notes where the background music has no audible beat (or rather 10 ms off).

Anyone who can't comprehend a swing beat after hearing a few measures will get it on their second try, and this IS hard. You can use sliders to make the swing stuff easier and actually on time. For our deaf players, they can just think of it as 606 bpm quarter notes.

Download: Sasha - Lucky Day (MoonShade) [swing].osu
wring
star :)
Topic Starter
MoonShade
ziin, I can totally understand that the objects are not accurate to a swing rhythm from the musical point of view. But I've never seen this 1/8 thing EVER in any ranked map and I think my map is playable.

I will wait for more opinions on this, because I'm not quite sure what to do.
Slowmotion_old
Nice! Good job moon ... and i wait for you have a good luck with that map :3
Shiro
Easy
This is a very nice easy. The only thing I'd blame it for though is the constant 1/1 rhythm during the verses...

Normal
I have the feeling that the chorus is copypasted. :/
Tick rate 2 sounds better to me.
02:35:766 (2) - Move it upwards so that it is not hidden by the slider.
02:53:736 (4) - This kind of slider seems confusing for a Normal diff. It's short on the playfield, and longer in the timeline, and I don't think a newer player would think of checking its form to see that it's a wiggle slider.

Hard
Why does this diff use Normal whistles while the others don't ?
00:48:538 (3) - I'm being nazi, but it looks rather bad, albeit playable: it is slightly too close (2).
00:51:657 (2) - I think ziin is right and this sounds better 1/8 after. Though I'd suggest you use a slider then, because the difference between 1/4 and 1/8 is hard to hear, and thus to play.
00:54:108 (6) - Same.
00:58:786 (2) - Same.
00:59:454 (3) - Same but you don't need a slider.
01:01:830 (3) - Same but you'd need a slider.
01:06:583 (5) - Move 1/8 forward and make (4,5,6) a repeat slider ?
01:39:182 (2) - Move 1/8 foward ? Also you should use a slider.
01:41:558 (6) - Same.
01:51:434 (3) - Same.
01:51:954 (5) - Slightly too close to (4) (nazi again).
01:54:108 (5) - Move 1/8 forward ?
02:07:548 (2,1,2) - This is pretty confusing, because of the slow slider and the sudden normal spacing after it. Move (1) so that it's evenly spaced with the two (2) ?
02:22:028 (2) - Move 1/8 forward ?
02:53:217 (3) - Same.
02:55:890 (4) - Same.


Pretty nice map. Call me back when you fixed it.
ziin

Odaril wrote:

I think ziin is right and this sounds better 1/8 after. Though I'd suggest you use a slider then, because the difference between 1/4 and 1/8 is hard to hear, and thus to play.
I was definitely wrong, it's definitely 1/6.
Doomsday
I'm with ziin. 1/6 sounds better I think.
Topic Starter
MoonShade
I tried to fix everything, I done my best to remap the hard's chorus and placed notes with 1/6 beat snap divisor where I thought it has to be done.
Thank you, ziin, Odaril and Doomsday for helping me with that!

There could be some 1/4 vs. 1/6 Snap Errors in the Chorus, so I would be glad If somebody could check this and tell me if everything is alright.
ziin
swing notes :P. There's a few not on 6ths which need to be on 4ths (almost anywhere not in the chorus), so leave those alone if you think you find one.

[hard]
00:49:875 (6) - start it on the next 6th
00:51:954 (5) - ^
01:03:836 (7,8,9) - ^
01:05:618 (2) - ^
01:37:103 (5) - ^
01:37:400 (6) - ^
01:44:528 (7) - next 6th. This one you may want to keep 'cause of the triple there.
01:51:360 (7,8,9) - start it on the next 6th
01:53:142 (2) - ^
02:08:291 (1) - ^
02:09:479 (1) - can you move this a measure later on the red tick?
02:19:875 (5) - next 6th
02:27:300 (7) - next 6th. This one you may want to keep 'cause of the triple there.
02:34:133 (7) - next 6th
02:36:806 (7) - next 6th. This one you may want to keep 'cause of the triple there.
02:38:885 (5) - next 6th
02:53:142 (3,4,1,1) - next 6th



[normal]
00:49:132 (3.5,4) - next 6th
00:51:509 (3) - your call
pattern repeats twice each chorus
01:05:618 (1) - next 6th, repeats at end of each chorus
02:48:390 (2,3) - next 6th
02:50:915 (3.5) - end on 6th
02:52:994 (2.5,3,4) - end on 6th, start 3 and 4 on 6th

[easy]
00:49:132 (3) - end on 6th
00:51:509 (3) - ^
00:58:637 (3) - ^
each repeat in each chorus, note the slider before the repeating is good.
EdoMedo
cool
Topic Starter
MoonShade
@ziin

hard:
fixed everything with sliders in it, but I'm waiting for other mods for the circles, I think it's better for playing as they are.
I also changed 01:04:182 (8,9) but i'm not quite sure if this can be played without getting confused.

normal and especially easy:
Sry to tell you but I hope I don't have to do more 1/6 things here , I think it's good as it is, but to other modders, if you think there should be 1/6 anywhere where it's more important to follow the rhythm than be playable, just say it.
haha5957
Hi Here!

Your map was w--ay to good for me to mod -o
and I trust you with 1/6 and 1/8 issues :D (actually i feel better with 1/6)

Easy
Nowhere to pick on for me


Normal

Same here


Hard

1:17:944



This feels better for me, but meh, as you know, not required.



I think you'll acheive your 2011's goal :D

sorry for poor moding.

star of course.
Nyan-Zapo
Here's my Star Moon :3
rust45
Sorry for the late mod.

[Offset]
Set it to 419, it's the exact same as before, but gets the metronome running right when the song does. (Make sure to apply it to all diffs)

[Normal]
00:43:192 (1) - Add new combo
01:30:717 (1) - ^
02:13:489 (1) - ^

[Hard]
Somehow, there is one unsnapped note.
00:43:192 (1) - Add a new combo
01:30:717 (1) - ^
02:13:786 (1) - ^

The mapping is really good though, and I really like how you picked a song like this, and mapped it, and it ended up being a really relaxing map. I would bubble this if it weren't for the spinners and the unsnapped note, and the fact that we have too many bubbles atm. So the best I can do is give a star.
artpiggo
Star only then

your map is too perfect for me to mod, wish your map ranked
Topic Starter
MoonShade
@rust45: thx, all fixed :3
p3n
noobmod inc

[Easy]
°-°

[Normal]
o_o

[Hard]
00:18:686 the 4 on "not" seems really off...sounds better to me if you snap it forward to 18:735 via 1/6....meh
00:37:696 ^same to 37:745


Definitely one of the best maps on a complex song I've played so far.

star.
Topic Starter
MoonShade

p3n wrote:

noobmod inc
[Hard]
00:18:686 the 4 on "not" seems really off...sounds better to me if you snap it forward to 18:735 via 1/6....meh
00:37:696 ^same to 37:745
I don't really see this, so I will leave it as it is.
Thx for looking at my map, though :3
Pereira006
:D
taNa_Coppola
i like this song!!!

star~
ShadowSoul
~<3 Love it ~star
Kiddo-Kun
GJ. STAR.
Mafiamaster
[Easy]
Stack Leniency all the way to the left is unrankable. At least move it to where the other difficulties are.

[Normal]
01:54:380 (4) - Add a new combo on this since there's a speed change.
01:55:667 (1) - Remove the new combo afterwards.

[Hard]
01:30:717 (1) - How about starting this on the red tick at 01:31:013?
02:54:775 - Maybe add a note here like 01:05:469 (1) and 01:52:993 (1)?

Everything else played great!
Topic Starter
MoonShade

Mafiamaster wrote:

[Easy]
Stack Leniency all the way to the left is unrankable. At least move it to where the other difficulties are. ~moved to 0.7 on all diffs

[Normal]
01:54:380 (4) - Add a new combo on this since there's a speed change. ~done in normal & hard
01:55:667 (1) - Remove the new combo afterwards. ~done in normal & hard

[Hard]
01:30:717 (1) - How about starting this on the red tick at 01:31:013? ~done in all diffs
02:54:775 - Maybe add a note here like 01:05:469 (1) and 01:52:993 (1)? ~this seems to be too difficult here
Rukario
Deutscher Mod go.

Easy:
Bei der nächsten Easy bitte ein wenig kreativer lol. Das hier ist eigentlich fast nur 1/1 Noten.
00:18:241 (4) - Mach den Slider nochmal aber ohne Repeat. Also es soll gleich enden. Sieht einfach besser aus wegen dem Slidertick.
00:37:251 (4) - ^
01:24:776 (4) - ^

Normal:
01:01:014 (3) - Tu den Clap beim Repeat weg?
01:46:162 (3) - Clap am Ende weg?
01:48:538 (3) - Clap am Repeat weg?
01:54:380 (1,2) - Hmm, ich mag nicht wie (1) endet. Mein Vorschlag mach einen neuen Slider der bei (1) anfängt und beim Vorherigen (2) (Welchest du entfernst^^) aufhört.
02:19:429 (3) - Clap am Ende weg?
02:21:806 (3) - Clap am Repeat weg?
02:28:934 (3) - Clap am Ende weg?
02:31:311 (3) - Clap am Repeat weg?
02:38:439 (3) - Clap am Ende weg?
02:40:816 (3) - ^
02:48:390 (2) - Clap weg?^^

Hard:
01:55:073 (2) - Entfernen? Hört sich irgendwie nich gut an.
01:59:825 (2) - ^


Schöne Map.
Tenshi-nyan
go go 50 star!
Sekai
;)
Topic Starter
MoonShade
@ Rukarioman
Alles übernommen bis auf Hard 01:59:825 (2)
GamerX4life
echt ne super map :)
Star*
Colin Hou
[Hard]:
  1. 01:03:835 (7) - 1/6? not sure ^^|
  2. 01:51:360 (7) - ^
  3. 02:07:548 (2,1,2) - spacing, find a better way to tell the player how the notes should be hit, it is very confusing now.
  4. 02:34:131 (7) - snap this in 1/6?
  5. 02:53:142 (3) - ^
bpm should be doubled imo. then SV and STR x0.5
vocal in this song is not so stick to the instrument so.... 囧

and again, I'm not sure about the 1/6 things, it seems only the spacing should be fixed for now.

star~
Katsuri
Good song~ :D
Topic Starter
MoonShade

Colin Hou wrote:

[Hard]:
  1. 01:03:835 (7) - 1/6? not sure ^^ ~Hm I hope not, I think it would be more confusing :/
  2. 01:51:360 (7) - ^
  3. 02:07:548 (2,1,2) - spacing, find a better way to tell the player how the notes should be hit, it is very confusing now.~Fixed
  4. 02:34:131 (7) - snap this in 1/6?
  5. 02:53:142 (3) - ^
bpm should be doubled imo. then SV and STR x0.5 [color=#000099]Which purpose does this have besides from osu! menu visualisation aso., besides, I think this song is more like 101, somehow slow, and not 202.
vocal in this song is not so stick to the instrument so.... 囧

and again, I'm not sure about the 1/6 things, it seems only the spacing should be fixed for now. [color=#000099]~I'm also very unsure about this I have to say ^^

star~
Thx~
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