starrr 

Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [galvenize's Another].osuColin Hou wrote:
[galvenize's Another]:
- 00:00:472 (T) - don't set more than 1 section at the same point. ask the creator to set the offset -864.
- AR 9 is perferred Gladly.
- 00:21:361 (5,6,7) - HP touch fixed
- 01:15:672 (T) - 1 note here. Fixed
While I agree that it's bad form to call the guidelines only guidelines, cracked and another are clearly very difficult. Insane on the other hand is quite easy by comparison, enough to make me say it's a different difficulty or hard. I actually thought the current hard was a normal when I played it.peppy wrote:
[*]A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc.
thanksColin Hou wrote:
[General]:
✔[Insane]:
- make the 2nd KIAI in all diff start at 01:15:338.
- you'll meet problem while ranking this. 3 insane is unrankable now. remove 1 Insane and try to map a Normal for this.
✔- remove 'Techno' from the tags, it'll be the genre when this get ranked
There's no flashing colours in this map.- enable the epliepsy warning.
✔[Easy]:
- 01:02:136 (2,3,4) - spacing
✔star~
- disable audio lean-in in this diff
LesTrucsRose wrote:
thanksColin Hou wrote:
[General]:[Insane]:
- ✔ make the 2nd KIAI in all diff start at 01:15:338.
- Remapping my insane to make it Hard+ you'll meet problem while ranking this. 3 insane is unrankable now. remove 1 Insane and try to map a Normal for this.
- ✔ remove 'Techno' from the tags, it'll be the genre when this get ranked
- See post below this. enable the epliepsy warning.
- ✔
[Easy]:
- 01:02:136 (2,3,4) - spacing
- ✔
star~
- disable audio lean-in in this diff
updated.CracK wrote:
Here is a fixed version:
[attachment=0:78cd5]DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [CracKed].osu[/attachment:78cd5]
updated, butgalvenize wrote:
Colin Hou wrote:
[galvenize's Another]:
- 00:00:472 (T) - don't set more than 1 section at the same point. ask the creator to set the offset -864.
- AR 9 is perferred Gladly.
- 00:21:361 (5,6,7) - HP touch fixed
- 01:15:672 (T) - 1 note here. Fixed
k.Teta wrote:
You should enable it anyway because of the white flashes at the sides.
y u always in ma bzns?Teta wrote:
oh you XD
Edit: Btw, remove durarara from tags since its the source.
it's called modding. You don't have to respond to nazi stuff.LesTrucsRose wrote:
y u always in ma bzns?
The British Health and Safety Executive recommend that a net flash rate for a bank of strobe lights does not exceed 5 flashes per second, at which only 5% of photosensitive epileptics are at risk. It also recommends that no strobing effect continue for more than 30 seconds, due to the potential for discomfort and disorientation.Anyone in the 5% shouldn't be playing osu, and should be extremely careful in what they play if they do. This is under 5 Hz and well under 30 second duration.
The "remove durarara from tags" etc isn't nazi, it's needed.ziin wrote:
it's called modding. You don't have to respond to nazi stuff.
what happens if he doesn't?Teta wrote:
The "remove durarara from tags" etc isn't nazi, it's needed.
Are you sure you're not using the old osb? Because I fixed this and uploaded new version a page beforeziin wrote:
http://osu.ppy.sh/ss/59093
looks kinda bad IMO. The non-blurred background shows through at multiple times.
^CracK wrote:
Are you sure you're not using the old osb? Because I fixed this and uploaded new version a page beforeziin wrote:
http://osu.ppy.sh/ss/59093
looks kinda bad IMO. The non-blurred background shows through at multiple times.
I thought I updated, apparently not. The only thing relevant in my mod now is the blackandwhite.png.CracK wrote:
Are you sure you're not using the old osb? Because I fixed this and uploaded new version a page beforeziin wrote:
http://osu.ppy.sh/ss/59093
looks kinda bad IMO. The non-blurred background shows through at multiple times.
Because you liked this map before it was mainstream.Faust wrote:
Why haven't I starred this yet.
UraCharles445 wrote:
General
Easy
Okay, the approach rate is WAY TOO SMALL, make it AT LEAST +2
01:16:006 - New combo
Normal
AR +2
00:06:822 - Add a circle
00:09:496 - ^^
00:12:002 - ^^
00:12:169 - ^^
Those circles will make the beginning a lot more fun and gradual
01:06:982 (4) - Move this once to the right (Grid 3)
Harder00:00:472 to 00:16:180 - The spacing in this part is a bit irregular, it looks awful, and it moves around the center too much.
01:36:645 - Move this inheriting section to 01:36:728 to make kiai work better
CracKed
Herregud
galvenize's Another
01:04:141 - Enable kiai for this inheriting section
01:14:502 (1) - Spinner needs a new combo
Awesomely nuts
CLEARRRRRRRRR
oh, and go get a MAT
My kudosu? T_TLesTrucsRose wrote:
Antu Villegas wrote:
Hi
General:
The HQ audio hasn't the same offset than the original. O: I'll fix this.
I liked the skin
Easy:
✔ 01:14:669 (1): Remove New combo. ✔
Hard:
✔ 00:58:794 (1,2,3,4,5,6): Correct the spacing, it can be confusing and it isn't too much work to fix it
✔ 01:20:184 (1,2,3,4,5,6): ^
superoven wrote:
I hope this gets ranked. .
fixedtheMikeAG wrote:
Hello remember me? I gave you a star back before I actually modded stuff.
~Easy~
Who give a crap about Easy? Drrrrrrrr
~Normal~
I think it would sound pretty cool if you added notes to 00:01:474, 00:02:143, 00:04:148, 00:04:816... basically, any spot in the intro with a heavier beat. Of course it sounds great already. Do as you will.
~Harder~
...Is there any reason why this is Harder rather than Hard? I seem to remember Easy being named Normal a long time ago.
I couldn't have 3 Insane difficulties.
00:27:209 (4) - Maybe add a whistle?
00:53:948 (4) - Maybe add a finish?
00:54:282 (1,2,3,4,5,6) - Maybe add whistles to (1,3, and 5) like at 00:43:587 (1,2,3,4,5,6).
00:46:260 (1,2,3,4,5) - ^ like at at 00:56:956 (1,2,3,4,5)
~CracKed~
Pure Epic Concentrate. I love how you used the regular hitsounds here. They sound really good.![]()
~galvenize's Another~
![]()
![]()
~WARNING~
While this post contains several worthy things to change/fix, it was mostly created to bump this map. So, ignore if you want, apply if you want. I don't care.
Oops. I seem to have "accidently" bumped your map up. Silly me.
If I remove it slider velocity won't be 0,65x on the first sliderDangaard wrote:
[Cracked]
remove the inherited point that is exactly on the offset (472ms)
That would be a solution (Sometimes timing points just get a bit buggy when you got inherited ones on or before the initial offset). In that case you should move it back by 4 white ticks and apply that to other diffs for consistency.CracK wrote:
I can only think of moving offset to minuses..
Dangaard wrote:
Overall[Easy]
- You should put the same audio lead in on all diffs (except [Easy])
- On some parts of the SB(especially in the black/white part) You can see the other images at the edge of the screen
Is the normal-hitnormal left-only on purpose? I find it a bit distracting, so maybe reconvert the hitsound to mono.
I don't have a normal-hitnormal. However, Converted Normal-Hitclap to Mono.
00:39:576 (5) - The new-combos are different on the repeat, make it consistent
00:57:289 (4,5) - same goes for the repeat in the chorus
There might be more combos with inconsistencies on the copy-paste counterpart you should take care of.
[Normal]
Seems quite hard for a normal diff with all those return sliders and 1/2 streams.
00:13:506 (1,2,3,4,5) - Did you forget to flip/rotate this?
[Harder]
seems fine
[Cracked]remove the inherited point that is exactly on the offset (472ms)
It's making it x0.65 bpm.
[Another]remove green line on 472ms here too
It's making it x0.80 bpm.
00:45:090 (8) - somehow seems out of place
01:02:971 (4,5,1,2,1,2) - pretty extreme pattern, hard to read and tough spacing (maybe flip the whole purple combo before - horizontally)
The mapset is quite on the harder side and the jump from [Easy] to [Normal] in difficulty is a bit harsh, since [Easy] is very simple and [Normal] can actually be considered as hard diff already.
RandomJibberish wrote:
There is no longer any issue with adding multiple timing sections on top of each other.
General
Aaaah this SB makes me feel drunk. Great job.
Decrease the opacity or size of the hit lighting slightly? It gets pretty distracting on the more clustered sections
I'd probably add a centrepoint to the spinner, since some people find spinning difficult without one.
I'd suggest tick 2 on all diffs. Tick 1 at least, 0.5 should never be used on anything ever
galvenize's Another
00:10:498 (8) - Please don't silence hitobjects.
00:26:708 (1,2,1) - Wow this spacing is confusing as fuck
In fact generally the spacing here is pretty ridiculous but I guess I just suck too much to appreciate it :/
Harder
00:52:945 (1,2,3,4) (+copypasta) - Flip this horizontally? Makes things a bit less clustered
01:12:497 (1,2,3,4,5,6,7,8) - I'd probably kill the stacks here and make it evenly spaced, like this
01:36:060 (3) - Increase the volume a bit so it isn't so almost silenced, then move 1/2 forward? (spacing appropriately of course)
Easy
If you're going to map from the beginning on the other diffs please do so on this one. The map isn't even long :/
The use of super low spacing compared to sliderspeed is much more confusing and difficult than just using 1.0 DS IMO, but nothing technically wrong I guess.
So yeah, call be back when this is done
timing > recalculate slider lengths.CracK wrote:
Heeeey
You made my diff feel bad, LesTrucsRose
Some sliders just dissappeared, because of tick 2 >_>
Good, that I had a backup of it
stop posting in this thread.CracK wrote:
I'm sorry
[attachment=0:a8c68]DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [CracKed].osu[/attachment:a8c68]
WELL THAN, MAYBE I SHOULD PUT MY DON AND KAT'S INSIDE AN INDUSTRIAL-GRADE FOOD PROCESSOR NEXT TIME, M'KA?OzzyOzrock wrote:
Took a while for such a short song wwww
Also, fingerf*ck? No.
[attachment=0:26d5f]screenshot133.jpg[/attachment:26d5f]
Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [TAIKO RAPE].osuIf anyone FCs this they're asdfasdfasfe
you're stupid, i'm not submitting it or any shit, why the fuck should I be limited to how I want to map somethingBackfire wrote:
Ozzy - Then why make it. This is why I don't like your maps. If you're gonna do it, do it seriously. You'll just give people the wrong idea of what a hard taiko map is. Not some overmapped BS.
I'm sure Bita would FC this on first try.OzzyOzrock wrote:
Or this:[attachment=0:c75ea]DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [TAIKO RAPE].osu[/attachment:c75ea]If anyone FCs this they're asdfasdfasfe
EDIT: BEFORE YOU GET BUTTHURT OR SOMETHING, THIS NOT MAPPED SERIOUSLY