How can it be avoided?
I can only think of moving offset to minuses..
I can only think of moving offset to minuses..
That would be a solution (Sometimes timing points just get a bit buggy when you got inherited ones on or before the initial offset). In that case you should move it back by 4 white ticks and apply that to other diffs for consistency.CracK wrote:
I can only think of moving offset to minuses..
Dangaard wrote:
Overall[Easy]
- You should put the same audio lead in on all diffs (except [Easy])
- On some parts of the SB(especially in the black/white part) You can see the other images at the edge of the screen
Is the normal-hitnormal left-only on purpose? I find it a bit distracting, so maybe reconvert the hitsound to mono.
I don't have a normal-hitnormal. However, Converted Normal-Hitclap to Mono.
00:39:576 (5) - The new-combos are different on the repeat, make it consistent
00:57:289 (4,5) - same goes for the repeat in the chorus
There might be more combos with inconsistencies on the copy-paste counterpart you should take care of.
[Normal]
Seems quite hard for a normal diff with all those return sliders and 1/2 streams.
00:13:506 (1,2,3,4,5) - Did you forget to flip/rotate this?
[Harder]
seems fine
[Cracked]remove the inherited point that is exactly on the offset (472ms)
It's making it x0.65 bpm.
[Another]remove green line on 472ms here too
It's making it x0.80 bpm.
00:45:090 (8) - somehow seems out of place
01:02:971 (4,5,1,2,1,2) - pretty extreme pattern, hard to read and tough spacing (maybe flip the whole purple combo before - horizontally)
The mapset is quite on the harder side and the jump from [Easy] to [Normal] in difficulty is a bit harsh, since [Easy] is very simple and [Normal] can actually be considered as hard diff already.
RandomJibberish wrote:
There is no longer any issue with adding multiple timing sections on top of each other.
General
Aaaah this SB makes me feel drunk. Great job.
Decrease the opacity or size of the hit lighting slightly? It gets pretty distracting on the more clustered sections
I'd probably add a centrepoint to the spinner, since some people find spinning difficult without one.
I'd suggest tick 2 on all diffs. Tick 1 at least, 0.5 should never be used on anything ever
galvenize's Another
00:10:498 (8) - Please don't silence hitobjects.
00:26:708 (1,2,1) - Wow this spacing is confusing as fuck
In fact generally the spacing here is pretty ridiculous but I guess I just suck too much to appreciate it :/
Harder
00:52:945 (1,2,3,4) (+copypasta) - Flip this horizontally? Makes things a bit less clustered
01:12:497 (1,2,3,4,5,6,7,8) - I'd probably kill the stacks here and make it evenly spaced, like this
01:36:060 (3) - Increase the volume a bit so it isn't so almost silenced, then move 1/2 forward? (spacing appropriately of course)
Easy
If you're going to map from the beginning on the other diffs please do so on this one. The map isn't even long :/
The use of super low spacing compared to sliderspeed is much more confusing and difficult than just using 1.0 DS IMO, but nothing technically wrong I guess.
So yeah, call be back when this is done
timing > recalculate slider lengths.CracK wrote:
Heeeey
You made my diff feel bad, LesTrucsRose
Some sliders just dissappeared, because of tick 2 >_>
Good, that I had a backup of it
stop posting in this thread.CracK wrote:
I'm sorry
[attachment=0:a8c68]DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [CracKed].osu[/attachment:a8c68]
WELL THAN, MAYBE I SHOULD PUT MY DON AND KAT'S INSIDE AN INDUSTRIAL-GRADE FOOD PROCESSOR NEXT TIME, M'KA?OzzyOzrock wrote:
Took a while for such a short song wwww
Also, fingerf*ck? No.
[attachment=0:26d5f]screenshot133.jpg[/attachment:26d5f]
Download: DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [TAIKO RAPE].osuIf anyone FCs this they're asdfasdfasfe
you're stupid, i'm not submitting it or any shit, why the fuck should I be limited to how I want to map somethingBackfire wrote:
Ozzy - Then why make it. This is why I don't like your maps. If you're gonna do it, do it seriously. You'll just give people the wrong idea of what a hard taiko map is. Not some overmapped BS.
I'm sure Bita would FC this on first try.OzzyOzrock wrote:
Or this:[attachment=0:c75ea]DJ Sharpnel - Drrrrrrr! (LesTrucsRose) [TAIKO RAPE].osu[/attachment:c75ea]If anyone FCs this they're asdfasdfasfe
EDIT: BEFORE YOU GET BUTTHURT OR SOMETHING, THIS NOT MAPPED SERIOUSLY