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David Wise - Darkmoon Caverns

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Kurai
General
- Your mp3 is 320kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.

Easy
00:11:238 (1) - Whistle onto the reverse
00:14:873 (1) - Remove the whstle at the beginning
00:16:691 (2) - Remove the whstle at the beginning
00:22:143 (1) - Remove whistle at the beginning and add a whistle at the end
00:23:961 (2) - Remove whistle at the beginning and add a whistle at the end
00:29:413 (1) - Whistle at end
00:31:231 (2) - Whistle at end
00:37:592 (1,3) - Whistle
00:40:318 (1) - Whistle at end
01:14:851 till the end - Add whistle like the beginning of the map.
Topic Starter
MoodyRPG

KuraiPettan wrote:

General
- Your mp3 is 320kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.

Easy
00:11:238 (1) - Whistle onto the reverse Fixed
00:14:873 (1) - Remove the whstle at the beginning Fixed
00:16:691 (2) - Remove the whstle at the beginning Fixed
00:22:143 (1) - Remove whistle at the beginning and add a whistle at the end Fixed
00:23:961 (2) - Remove whistle at the beginning and add a whistle at the end Fixed
00:29:413 (1) - Whistle at end Fixed
00:31:231 (2) - Whistle at end Fixed
00:37:592 (1,3) - Whistle Fixed
00:40:318 (1) - Whistle at end Fixed
01:14:851 till the end - Add whistle like the beginning of the map.
Fixed

Thanks For Mod ^^
jericho2442

KuraiPettan wrote:

General
- Your mp3 is 320kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.
just got asked to check this, and nah this is a VBR mp3, its native bitrate is 160, so should be fine, only 4 bits are 320kbps,

should be fine since its a overall 160kbps, just saying
GladiOol
(?) = suggestion

[Sallad's Hard]

00:36:570 - Shame you didn't map a note here. Would play awesome I think ):
01:36:547 - ^ nooooooooo again ): I hate you Sallad <3


[Normal]

01:14:851 - This break seems too sudden, I suggest just mapping the break~


[Easy]

00:47:588 (3) - Add new combo (?)
01:47:566 (3) - ^
01:54:836 (4) - ^

Starred~
Topic Starter
MoodyRPG

GladiOol wrote:

(?) = suggestion

[Sallad's Hard]

00:36:570 - Shame you didn't map a note here. Would play awesome I think ):
01:36:547 - ^ nooooooooo again ): I hate you Sallad <3


[Normal]

01:14:851 - This break seems too sudden, I suggest just mapping the break~ Fixed


[Easy]

00:47:588 (3) - Add new combo (?) Fixed
01:47:566 (3) - ^ Fixed
01:54:836 (4) - ^ Fixed

Starred~
Thanks For The Mod ^^
Sallad4ever

GladiOol wrote:

(?) = suggestion

[Sallad's Hard]

00:36:570 - Shame you didn't map a note here. Would play awesome I think ):
01:36:547 - ^ nooooooooo again ): I hate you Sallad <3
ehh I just wanted to try something different so rather than adding note there I used jump instead, I will change it if any modder think it's played strange though~
Lanttu
[Normal]
00:41:227 (5,6) - Maybe place them like this? http://puu.sh/1HnU
00:54:404 (6) - Clap?
01:35:298 (1) - Don't really like this spinner, map something else here?
01:54:381 (6) - Clap?

[Easy]
00:31:231 (2) - Move middle square two grids left?
00:35:320 (1) - Pretty short spinner for easiest diff, maybe map something else here?
01:47:566 (3) - New combo?
01:54:836 (4) - ^

Everything else seems fine, what a cute song~ Starred. o/
Topic Starter
MoodyRPG

Lanttu wrote:

[Normal]
00:41:227 (5,6) - Maybe place them like this? http://puu.sh/1HnU
00:54:404 (6) - Clap?
01:35:298 (1) - Don't really like this spinner, map something else here?
01:54:381 (6) - Clap?

[Easy]
00:31:231 (2) - Move middle square two grids left?
00:35:320 (1) - Pretty short spinner for easiest diff, maybe map something else here?
01:47:566 (3) - New combo?
01:54:836 (4) - ^

Everything else seems fine, what a cute song~ Starred. o/
Thanks For Mod ^^
Fight69
Hi o/

[General]

The blue combo colors (Combo Color 5) make the circles hard to see with this BG, delete it or choose something else.

[Normal]

00:18:508 (1) - Curve this slider a bit more (like that : http://osu.ppy.sh/ss/80142 )
00:49:406 (5) - Delete the second waypoint and move the third waypoint 2 grid up and 1 grid left (http://osu.ppy.sh/ss/80143 )
00:53:041 (5) - 3 grid right on the second waypoint
01:37:115 (1) - Spacing
01:40:296 (1,2,3,4,5) - Move them all 1 grid left and 1 grid down
01:45:748 (4) - Almost same as 00:18:508 (1) since it's a copy paste
01:49:383 (5) - Almost same as 00:49:406 (5) ^
01:53:018 (5) - Almost same as 00:53:041 (5) ^

[Easy]


01:34:843 to 01:43:022 : Why this part don't have any HS ? o.o

That's all~
~Starz'd !
Topic Starter
MoodyRPG

Fight69 wrote:

Hi o/

[General]

The blue combo colors (Combo Color 5) make the circles hard to see with this BG, delete it or choose something else.

[Normal]

00:18:508 (1) - Curve this slider a bit more (like that : http://osu.ppy.sh/ss/80142 )
00:49:406 (5) - Delete the second waypoint and move the third waypoint 2 grid up and 1 grid left (http://osu.ppy.sh/ss/80143 )
00:53:041 (5) - 3 grid right on the second waypoint
01:37:115 (1) - Spacing
01:40:296 (1,2,3,4,5) - Move them all 1 grid left and 1 grid down
01:45:748 (4) - Almost same as 00:18:508 (1) since it's a copy paste
01:49:383 (5) - Almost same as 00:49:406 (5) ^
01:53:018 (5) - Almost same as 00:53:041 (5) ^

[Easy]


01:34:843 to 01:43:022 : Why this part don't have any HS ? o.o

That's all~
~Starz'd !
Thanks For Mod ^^
ouranhshc
very very small irc mod

<33 good luck
Gomo Psivarh
YEAH I love donkey kong :D

[general]
add tags in all diffs: nintendo rare donkey nds
disable countdown in all diffs

[nomo]
01:19:394 (2,3) - use two sliders with identical shape
01:30:299 (2,3) - ^ , and flip one of them
01:33:026 (1,2) - ^


GJ! BONUS 80000!
Topic Starter
MoodyRPG

Gomo Psivarh wrote:

YEAH I love donkey kong :D

[general]
add tags in all diffs: nintendo rare donkey nds
disable countdown in all diffs

[nomo]
01:19:394 (2,3) - use two sliders with identical shape
01:30:299 (2,3) - ^ , and flip one of them
01:33:026 (1,2) - ^


GJ! BONUS 80000!
Thanks For A Little Mod ^^
Astom
o/

[Easy]
-00:43:953 a 00:53:950 y 01:43:931 a 01:53:927, lo claps deberian estar un tick blanco antes, por ejemplo 00:44:862 en 00:44:408, lo puedes cambiar con custom hitsounds o algun otro arreglo que quieras hacer.

Em eso.
Revengexsoyah
hay por IRC te dije lo ke podias hacer :D
estas mapeando cada vez mejor
si nescesitas ayuda con algo pidemelo

muchas suerte moddy

star para ti
Topic Starter
MoodyRPG

Revengexsoyah wrote:

hay por IRC te dije lo ke podias hacer :D
estas mapeando cada vez mejor
si nescesitas ayuda con algo pidemelo

muchas suerte moddy

star para ti
Gracias Por el IRC Mod ^^
MMzz
Can I make a taiko map? :3
Topic Starter
MoodyRPG

MMzz wrote:

Can I make a taiko map? :3
Sure ^^
MMzz
-kevincela-
Here's a little mod~

[Easy]

01:42:113 (3) - Maybe flip horizontaly?
The rest seems fine,even if I think this diff is a little boring xD

[Normal]

01:12:124 (2) - Flip vertically?

[Sallad's Hard]

00:37:365 (2) - I don't like very much the position of this note but that's ok
00:55:767 (4) - New Combo?

Really nice map,star!
eldnl
[Easy]

00:43:953 (1,2) Haz los dos sliders simetricamente.
00:47:588 (1,2) ^
00:54:858 (1,2,3) Muevelos 1 grid a la derecha (Para centrarlos)
01:54:836 (1,2,3) ^
01:57:107 (1) Te recomendaría cambiar el Whistle del spin por un Finish.

[Normal]

00:33:048 (1) Podría "curvar" mas este slider para que se vea mejor.
01:16:668 (5) ^
01:33:026 (1) Compara este slider con el que esta arriba :o
01:40:296 (1,2,3,4,5) Los combos en "zig-zag" estan bien, pero los haz repetido mucho en esta diff, te recomiendo esto Imagen
01:57:107 (1) Podrías cambiarlo por un finish.

[Hard]

00:22:484 (2) It is not entirely under the slider.
00:55:540 (3) 1 Grid left ?

Buen mapa, star.
Topic Starter
MoodyRPG
Thanks kevincela and eldnl ^^
yeahyeahyeahhh
OK seems good. Nice easy mapset, good diff Sallad
Ekaru
The offset feels early, try 345 ms. Askin' someone else to check, though
yeahyeahyeahhh
Current offset is fine to me...
Ekaru

yeahyeahyeahhh wrote:

Current offset is fine to me...
Well, it's only 5 to 10 ms early. Jarby did agree that it's early, but most people (including you) won't notice 5 ms so it's up to Moody if he wants to change it. He decided not to.
James2250
-Personally I am ok with the offset so ~

Normal:
00:40:318 (3) - new combo to follow your previous patterns
01:35:298 (1) - remove new combo
01:36:661 (7,1) - switch new combo

MM's Taiko:
-This difficulty starts pretty fast at the moment, I suggest you make the audio lead-in at least 2 seconds

Everything else looks good
Topic Starter
MoodyRPG

James2250 wrote:

-Personally I am ok with the offset so ~

Normal:
00:40:318 (3) - new combo to follow your previous patterns
01:35:298 (1) - remove new combo
01:36:661 (7,1) - switch new combo

MM's Taiko:
-This difficulty starts pretty fast at the moment, I suggest you make the audio lead-in at least 2 seconds

Everything else looks good
Fixed ^^
Behon
Easy:
-There aren't any claps until 00:44:862. Is this intentional?

Normal:
-00:23:961 (3): This slider feels like it could use a sound at the beginning. You can pick which kind if you choose to add one.
-00:36:683 (1,2): Everything after the starting point of the first slider is silent. Add some sounds to spice things up.
-01:29:391 (1): A finish at the beginning of this slider would sound great.

Hard:
-Again, no claps until the 44-second mark, so I'm guessing it is intentional, but having them earlier would add some audio variety.
-00:20:099 (4,1): It looks weird to have a combo end on top of the beginning of a new combo. Make the 4 a new combo and take the new combo off of the 1.

Good job overall.
James2250
MoodyRPG said he is fine with the hitsounds/other stuff how they are (and I think they flow well enough)

Looks good

Ranked~
Topic Starter
MoodyRPG

James2250 wrote:

MoodyRPG said he is fine with the hitsounds/other stuff how they are (and I think they flow well enough)

Looks good

Ranked~
Thanks so much James ^^
Deif
Gratz Moody, you did it again ;)
Mastodonio
congratulations!
Ekaru
Hi.

<3 Good job!
Sallad4ever

Behonkiss wrote:

Easy:
Hard:
-Again, no claps until the 44-second mark, so I'm guessing it is intentional, but having them earlier would add some audio variety.
-00:20:099 (4,1): It looks weird to have a combo end on top of the beginning of a new combo. Make the 4 a new combo and take the new combo off of the 1.
well I think I have to explain this.
For the clap they are just like you though. I try to make the kiai time stand out by giving clap on it. As for 00:20:099 (4,1) I want to use a stop and go movement so I stack the note with a slider and it happens that the 4 is stacked with 1 is because the combo pattern that I use

*cough*
anyway congratz for the rank MoodyRPG ;)
eldnl
Se rankeo por mi culpa 8)

Gratz ~
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