Upload,Thanks sallad ^^Sallad4ever wrote:
Sorry for the delay, here is my hard diff
[attachment=0:4fd4b]David Wise - Darkmoon Caverns (MoodyRPG) [Sallad's Hard].osu[/attachment:4fd4b]
I hope this is good enough
enjoy~
Upload,Thanks sallad ^^Sallad4ever wrote:
Sorry for the delay, here is my hard diff
[attachment=0:4fd4b]David Wise - Darkmoon Caverns (MoodyRPG) [Sallad's Hard].osu[/attachment:4fd4b]
I hope this is good enough
enjoy~
Thanks For Mod ^^IceBeam wrote:
Add Sallad4ever to Tags. Fixed
Combo colours in Hard are different? Why? Fixed
[Easy]
00:51:223 (1) - Finish? Fixed
00:52:132 (2) - Missed clap? Fixed
01:21:212 (3) - Move this finish to 01:22:121 (1)? Fixed
[Normal]
00:33:048 (1) - Finish? Fixed
[Sallad's Hard]
It's good,but maybe AR+1 matches better with that high velocity? is too speed i think
Good job,star.
Thanks For Mod ^^xierbaliti wrote:
-Normal-
mapset is fine, just some suggestions here
00:23:507 (2) - +whistle? Fixed
00:25:324 (4) - ^ Fixed
00:27:142 (2) - ^ Fixed
00:36:683 (1) - add whistle to the slider's end Fixed
00:38:501 (2) - ^ Fixed
00:40:773 (4) - +whistle Fixed
00:41:681 (6) - ^ Fixed
-Hard-
00:21:235 (3) - turn off grid snap to make the spacing align perfectly. Fixed
good luck.
FixedKuraiPettan wrote:
General
- Your mp3 is 320kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.
Easy
00:11:238 (1) - Whistle onto the reverse Fixed
00:14:873 (1) - Remove the whstle at the beginning Fixed
00:16:691 (2) - Remove the whstle at the beginning Fixed
00:22:143 (1) - Remove whistle at the beginning and add a whistle at the end Fixed
00:23:961 (2) - Remove whistle at the beginning and add a whistle at the end Fixed
00:29:413 (1) - Whistle at end Fixed
00:31:231 (2) - Whistle at end Fixed
00:37:592 (1,3) - Whistle Fixed
00:40:318 (1) - Whistle at end Fixed
01:14:851 till the end - Add whistle like the beginning of the map.
just got asked to check this, and nah this is a VBR mp3, its native bitrate is 160, so should be fine, only 4 bits are 320kbps,KuraiPettan wrote:
General
- Your mp3 is 320kbps, the maximum mp3 bitrate for osu is 192kbps, you need to reencode your .mp3 into a 192kbps one.
Thanks For The Mod ^^GladiOol wrote:
(?) = suggestion
[Sallad's Hard]
00:36:570 - Shame you didn't map a note here. Would play awesome I think ):
01:36:547 - ^ nooooooooo again ): I hate you Sallad <3
[Normal]
01:14:851 - This break seems too sudden, I suggest just mapping the break~ Fixed
[Easy]
00:47:588 (3) - Add new combo (?) Fixed
01:47:566 (3) - ^ Fixed
01:54:836 (4) - ^ Fixed
Starred~
ehh I just wanted to try something different so rather than adding note there I used jump instead, I will change it if any modder think it's played strange though~GladiOol wrote:
(?) = suggestion
[Sallad's Hard]
00:36:570 - Shame you didn't map a note here. Would play awesome I think ):
01:36:547 - ^ nooooooooo again ): I hate you Sallad <3
Thanks For Mod ^^Lanttu wrote:
[Normal]
00:41:227 (5,6) - Maybe place them like this? http://puu.sh/1HnU
00:54:404 (6) - Clap?
01:35:298 (1) - Don't really like this spinner, map something else here?
01:54:381 (6) - Clap?
[Easy]
00:31:231 (2) - Move middle square two grids left?
00:35:320 (1) - Pretty short spinner for easiest diff, maybe map something else here?
01:47:566 (3) - New combo?
01:54:836 (4) - ^
Everything else seems fine, what a cute song~ Starred. o/
Thanks For Mod ^^Fight69 wrote:
Hi o/
[General]
The blue combo colors (Combo Color 5) make the circles hard to see with this BG, delete it or choose something else.
[Normal]
00:18:508 (1) - Curve this slider a bit more (like that : http://osu.ppy.sh/ss/80142 )
00:49:406 (5) - Delete the second waypoint and move the third waypoint 2 grid up and 1 grid left (http://osu.ppy.sh/ss/80143 )
00:53:041 (5) - 3 grid right on the second waypoint
01:37:115 (1) - Spacing
01:40:296 (1,2,3,4,5) - Move them all 1 grid left and 1 grid down
01:45:748 (4) - Almost same as 00:18:508 (1) since it's a copy paste
01:49:383 (5) - Almost same as 00:49:406 (5) ^
01:53:018 (5) - Almost same as 00:53:041 (5) ^
[Easy]
01:34:843 to 01:43:022 : Why this part don't have any HS ? o.o
That's all~
~Starz'd !
Thanks For A Little Mod ^^Gomo Psivarh wrote:
YEAH I love donkey kong
[general]
add tags in all diffs: nintendo rare donkey nds
disable countdown in all diffs
[nomo]
01:19:394 (2,3) - use two sliders with identical shape
01:30:299 (2,3) - ^ , and flip one of them
01:33:026 (1,2) - ^
GJ! BONUS 80000!
Gracias Por el IRC Mod ^^Revengexsoyah wrote:
hay por IRC te dije lo ke podias hacer
estas mapeando cada vez mejor
si nescesitas ayuda con algo pidemelo
muchas suerte moddy
star para ti
Sure ^^MMzz wrote:
Can I make a taiko map? :3
Well, it's only 5 to 10 ms early. Jarby did agree that it's early, but most people (including you) won't notice 5 ms so it's up to Moody if he wants to change it. He decided not to.yeahyeahyeahhh wrote:
Current offset is fine to me...
Fixed ^^James2250 wrote:
-Personally I am ok with the offset so ~
Normal:
00:40:318 (3) - new combo to follow your previous patterns
01:35:298 (1) - remove new combo
01:36:661 (7,1) - switch new combo
MM's Taiko:
-This difficulty starts pretty fast at the moment, I suggest you make the audio lead-in at least 2 seconds
Everything else looks good
Thanks so much James ^^James2250 wrote:
MoodyRPG said he is fine with the hitsounds/other stuff how they are (and I think they flow well enough)
Looks good
Ranked~