here is the first part to watch^^
Download: ZUN - Sakuya Izayoi's Theme - Flowering Night (Mik-ey) [Lunatic].osu
Download: ZUN - Sakuya Izayoi's Theme - Flowering Night (Mik-ey) [Lunatic].osu
Danke für die Infos, dass der Artist U2 Akiyama heißt wusst ich garnet... .___.Tenshi-nyan wrote:
Ein paar kleine Sachen zum klarstellen
Artist sollte U2 Akiyama sein. ZUN hat zwar das Original geschrieben, dieses Stück wurde jedoch in seiner Vollkommenheit von U2 Akiyama komponiert.
Title: Flowering Night reicht aus.
Source: Touhou reicht, das 10.5 muss nicht sein.
Tags:Touhou, Luna (2 mal vorhanden) löschen
http://en.touhouwiki.net/wiki/Scarlet_W ... sody/Music da steht alles.
Kein Kuduso pls. Werd die Map warscheinlich irnwann mal modden...
Danke für den ModDarkDunskin wrote:
Folgendes:
Normal:
-00:22:993 - (1) stack die Note mal mit dem Sliderende davor und schieb 2 und 3 dann gleich richtig.
-00:51:217 - (1,2,3) Ich finde die Noten müssen auf dem weißen Tick beginnen. Der Part hier ist generell etwas langweilig geworden
Es bietet sich an für diesen Zeitraum ne BPMx0.75 Timing Section einzurichten.
Die Slider wären kürzer und man hat mehr Freiraum zum mappen. Es würde auch zur Musik passen ^^
Nunja die stelle ist auch eher lahm darum ist die auch langweilig geworden xD
01:06:020 - (7) Entweder du packst den Slider ganz unter den anderen oder gar nicht ^^
Hard:
Die Hitsounds sind ein wenig verwurschtelt hier. Nur so als Tipp, man kann dem Slider-Anfang, Ende und reverse Arrow auch verschiedene
Hitsounds geben indem man Doppeklickt. Dementsprechend würden sich folgende Sachen anbieten:
- 00:03:257 - (3) add Clap
- 00:06:415 - (3) ^ selbiges
- 00:07:993 - (7) einen Clap am slider anfang platzieren.
- 00:08:783 - (2) clap rein
- 00:09:178 - (4) clap raus
- 00:09:572 - (6) clap rein
- 00:09:976 - (1) clap am 2. reverse arrow
- 00:11:941 - (8) der slider sollte noch 2 reverse arrows drinn haben, und hier am beseten alles clap
Ich bin bei Hard eher faul geworden darum dieses Wirrwar, meine Konzentration liegt momentan auf Normal
Der Rythmus den ich meine sollte jetzt erkennbar sein, prinziepiel ein clap an jedem zweiten weißen Tick.
Hitsounds zu modden is eh immer sone Sache, liegt auch alles im Auge des Betrachters.
- 01:04:046 - (3,4) Wie sind dir denn die 1/6 hierreingerutscht? Das klingt ja furchtbar, mach die alle weg bzw. schieb die zusammen ^^
Auf 1/4 zu mappen passt hier wesentlich besser.
Lunatic Collab:
- 00:49:046 - (3) spacing, der Slider passt nicht mehr an den Rand, stellt den iwie noch um.
Da war mein Kollege schuld xD
Bin gespannt wie sich die map noch enwickelt.
Ich guck mir dann nochmal alles an wenn du ne easy fertig hast und die map hier endlich pending ist
Ich hab eigentlich nicht vor ein Easy zu machen '-___-
2 Stars for one post yay! :D Thanks alot!wmfchris wrote:
no major errors found about taiko diff, just thought that patterns are repeated too much and make it boring ._. in this case I prefer mapping till 1:53, more variation can be put in eariler stage orz
Scoring : 8/10.
no kd plz
pink star for sakuya
edit oh btw you've put those skin element that is not useable in map, like the no-fail icons? .3.
also you've got two .osb files.
Danke für den Hintergrund.DarkDunskin wrote:
Wenn wir die map kürzen dann bitte in jeder diff, ne Taiko die weniger Punkte bringt als die anderen Diffs will keiner spielen :/
Aber hier wie versprochen ein Taiko BG, ich denke sogar fasst drüber nach ein SB hierfür anzufertigen, aber dazu müsst ich ersma gucken wie das geht ^^"
Thanks for your Mod.Mitiai wrote:
General:
You need atleast one break time. Don't know where to put one :S
Kiai time must start on note and finish on note. Fixed
You need to make slider velocity lower on easy diff and normal diff.
Changed
Collab:
00:51:217 (1) - move left to white tick It sounds off if I do that :/. I replaced 1,2 with a slider
00:51:612 (2) - ^
00:52:007 (3) - ^
if you will move it like I said, add note here 00:52:599
If collab is for approval, I think you need to make it harder.
No, it's not for Approval
Mik-ey wrote:
This beatmap was submitted using in-game submission on Freitag, 20. Mai 2011 at 20:16:02
Artist: U2 Akiyama
Title: Flowering Night
Source: Touhou
Tags: ZUN Shanghai Alice Sakuya Izayoi Scarlet Weather Rhapsody Touhou Hisoutensoku Luna Clock Dial Nozox DarkDunskin
BPM: 152
Filesize: 12349kb
Play Time: 02:56
Difficulties Available:Download: U2 Akiyama - Flowering Night
- Dunskin's Taiko Oni (4,78 stars, 1084 notes)
- Easy (1,56 stars, 143 notes)
- Hard (4,88 stars, 415 notes)
- Lunatic Collab (5 stars, 768 notes)
- Normal+ (4,29 stars, 225 notes)
Information: Scores/Beatmap Listing
---------------
3rd Map
Moved to Pending YAY!
Please redownload if you have before 4/15.
DONE
Easy: 100% need Mods
Normal+: 100% need Mods
Hard: 100% need Mods
Lunatic Collab: 100% need Mods
Dunskin's Taiko Oni: 100%
Collab between Nozox and Me
Taiko by DarkDunskin
Skin by Annieh
Download the Skin here
Mods:
ShadowSoul's Mod
RockeDon's Taiko Mod
DarkDunskin's Mod
Mitiai's ModUpdatesMM/DD/YYYY
Update 3/27/2011:
Added Comboburst, Section Fail and Section Pass
Special Thanks to Annieh for making them
Update 3/30/20011:
Seted Circle size in Lunatic to Normal
Update 4/1/2011(No joke btw ):
Added DarkDunskin's Taiko Oni
Update 4/3/2011:
Added Soft Hitsounds
Added Storyboard Names
Finished Lunatic Collab
Update 4/4/2011:
Removed Storyboard in Hard and Taiko
Update 4/6/2011:
DarkDunskin Updated his Taiko map
Update 4/7/2011:
Changed Artist, Title, and Tags
Update 4/8/2011:
Added Skin
Update 4/15/2011:
Updated the Skin
Update 4/17/2011:
Added Easy
Finished Normal+
Update 4/21/2011:
Finished Hard
Finished Easy
Update 5/1/2011:
Added Taiko Background
Update 5/8/2011:
Fixed my laziness in Hard -____-
Update 5/20/2011:
Resnaped Easy and Normal+
kzkmtk wrote:
Mik-ey wrote:
This beatmap was submitted using in-game submission on Freitag, 20. Mai 2011 at 20:16:02
Artist: U2 Akiyama
Title: Flowering Night
Source: Touhou
Tags: ZUN Shanghai Alice Sakuya Izayoi Scarlet Weather Rhapsody Touhou Hisoutensoku Luna Clock Dial Nozox DarkDunskin
BPM: 152
Filesize: 12349kb
Play Time: 02:56
Difficulties Available:Download: U2 Akiyama - Flowering Night
- Dunskin's Taiko Oni (4,78 stars, 1084 notes)
- Easy (1,56 stars, 143 notes)
- Hard (4,88 stars, 415 notes)
- Lunatic Collab (5 stars, 768 notes)
- Normal+ (4,29 stars, 225 notes)
Information: Scores/Beatmap Listing
---------------
3rd Map
Moved to Pending YAY!
Please redownload if you have before 4/15.
DONE
Easy: 100% need Mods
Normal+: 100% need Mods
Hard: 100% need Mods
Lunatic Collab: 100% need Mods
Dunskin's Taiko Oni: 100%
Collab between Nozox and Me
Taiko by DarkDunskin
Skin by Annieh
Download the Skin here
Mods:
ShadowSoul's Mod
RockeDon's Taiko Mod
DarkDunskin's Mod
Mitiai's ModUpdatesMM/DD/YYYY
Update 3/27/2011:
Added Comboburst, Section Fail and Section Pass
Special Thanks to Annieh for making them
Update 3/30/20011:
Seted Circle size in Lunatic to Normal
Update 4/1/2011(No joke btw ):
Added DarkDunskin's Taiko Oni
Update 4/3/2011:
Added Soft Hitsounds
Added Storyboard Names
Finished Lunatic Collab
Update 4/4/2011:
Removed Storyboard in Hard and Taiko
Update 4/6/2011:
DarkDunskin Updated his Taiko map
Update 4/7/2011:
Changed Artist, Title, and Tags
Update 4/8/2011:
Added Skin
Update 4/15/2011:
Updated the Skin
Update 4/17/2011:
Added Easy
Finished Normal+
Update 4/21/2011:
Finished Hard
Finished Easy
Update 5/1/2011:
Added Taiko Background
Update 5/8/2011:
Fixed my laziness in Hard -____-
Update 5/20/2011:
Resnaped Easy and Normal+
Thanks for your Mod.Hijiri Tezuka wrote:
Hello there! Saw this on #modreqs
-----------
[Easy]
00:51:217 (1) - Move back to the white tick pls, it sounds awkward here It sounds off -___- but let's see what the others think.
00:57:138 (5) - Extend to the white tick
02:19:638 (1) - Same as 00:51:217
---
[Normal+]
I couldn't find any problems Beat-wise, but some slider overlap each other awkwardly to the point of making a mess of sliders. Reccoend that you go back and fix those. Fixed
---
[Dunskin's Taiko Oni]
Can't do Taiko, sorry!
---
[Hard]
Some points the beats cut off awkwardly, and with the current spacing it can conduse someone. Reccomend you fix this map. I think I got it right now.
---
[Lunatic Collab]
I cried tears of joy (It's perfectly mapped) then I cried tears of blood (Too difficult for me! ) ∟○∟
------------
That Lunatic is evil, but I liked it the most. ~STAR It's funny cause all CTB Players so far like Lunatic and Standard Players not.
p3n wrote:
SPOILER[Easy] I'm not very creative xD
00:13:125 - 00:36:020 - You use the same rhythm pattern everywhere in the song. It gets really boring and repetitive even in first playthrough. Come up with some (easy) variations to make it less repetetive and more interesting. A good rule is to never use the same rhythm pattern more than 2x in a row. I will give you two examples:
00:16:283 (5) - new combo
00:19:441 (9) - delete circle, use slider from white tick to white tick
00:21:020 (11) - ^
00:24:572 - add circle
00:24:967 (4) - shorten slider (white tick to red tick) and repeat 1x
00:32:072 (5,6) - replace with slider from (5) to (6)
00:33:651 (7,8) - delete, replace with slider from (7) to starting point of (8)
00:34:836 - add slider (from white tick to red tick) and repeat 1x
00:35:230 (9) - delete
Those are 2 good examples of how to make easy maps less repetetive. Try to improve all the other repeating parts in similar ways but be sure to keep some of these signature patterns intact:
00:51:020 - 01:00:888 You should REALLY avoid unpredictable or strange rhythm patterns in easy maps. Try changing this part and give it a try in play-mode:
00:52:599 - add circle
00:56:151 - ^
00:57:138 (5) - move back to start at 00:56:546 (white tick)
00:57:730 - add slider (white tick to white tick) and repeat 1x
00:58:915 - add circle
00:59:704 - add slider (white tick to white tick)
01:00:888 (1) - move back to 01:00:493, keep the same ending at 01:03:257
Remember: As long as your easy version is below 3 stars you're safe. Just keep the rhythm pattern simple and avoid jumps. Try to make it as interesting as possible within those limits.
[Normal+] I tried my best to make it better -____-
Same as in easy: Very repetitive. You should use a higher slider velocity for this version and keep your 1,0x spacing to make it a bit less cramped. I suggest 1,30 to 1,50 (change in timing tab). You have to check ALL sliders (they will be too short) and rearrange ALL notes to match the 1,0x spacing with the new slider speed. While you're doing this, remap the repeating parts.
[Hard] I kinda knew they were wrong xD
00:11:941 (8) - using clap hitsounds is VERY annoying with thos overticked sliders. Overticked because they do not match the song/rhythm at all. Correct ryhthm would be slider from white tick to blue tick with 1x repeat:
If you want to keep the wrong sliders don't use clap.
General thoughts:
- Add some (small) jumps. This is more like another normal+ version. You use 0,8x spacing so slow triplet jumps could be 1,2x and pattern jumps 1,6x. Just be sure the jumps fit the song and are not random.
- Never use gridsnap for notefollow sections. Use only distance snap and hold [Strg] (or [Ctrl] for EN layout) to allign notes every 45°
- Maybe use some direction changes in your long notefollow sections (have to fit the song)
- I'm not sure about the short spinners (white tick to white tick). I think they will cause problems with most MAT/BATs.
Other than that pretty good. I like the "oldschool" notefollow-style.
[Lunatic Collab] Thanks for the hint I finally could reduce the score
Not rankable (20m+ points). Maybe for approval. But you are no well known mapper so I guess there is not a single chance this will ever happen. Replace many of the always repeating triplets with sliders (1x repeat, no repeat...just bring in some variations). The more sliders you use, the better (as this will reduce score). Try to stay below 15m points. And just like in [Hard] you should never use gridsnap for notefollows and triplets as it will mess up your distance spacing.
~star because I can see the potential here
Danke für dein Mod
Mitiai wrote:
I've got some news for you and some ideas.
1st: How to make your Lunatic rankeble.
Circe size -1 then resnap all notes. errr... Better not .___.
OD -1 . Changed
Then I found a great place for break time and this place will help you too!
Break time ~01:28:915 - 01:40:954
Now mod.
[General]Done
- Your breaks are not the same in all the difficulties. I suggest placing the breaks in the same places for all difficulties.
Also, use these breaks:- ~ Start time: 01:28:915, End time: 01:40:954 I removed my part because I don't want to delete my friends part (and because I'm lazy, damn my laziness )
You'll have to do something like this on the beginning of the break
You will have to map some parts, and delete some other, to get this break, but believe me, this will be better.- Hitsound on easy are strange. :O I think I got it right now
- KiaI time must start on note and finish on note. Also KiaI time must be same on all difficults. Fixed
- Set preview point to 00:12:928.
Ok, my mod will end here.
I finished my diff. It's for approval. Also DL picture and put it into map folder. Thanks you.
Boredoom is sure a pain, eh?