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U2 Akiyama - Flowering Night

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Total Posts
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Topic Starter
Mik-ey
This beatmap was submitted using in-game submission on Samstag, 22. Oktober 2011 at 20:05:55

Artist: U2 Akiyama
Title: Flowering Night
Source: Touhou
Tags: ZUN Shanghai Alice Sakuya Izayoi Scarlet Weather Rhapsody Touhou Hisoutensoku Luna Clock Dial Mitiai
BPM: 152
Filesize: 9717kb
Play Time: 01:15
Difficulties Available:
  1. Easy (3,22 stars, 86 notes)
  2. Hard (4,9 stars, 167 notes)
  3. -StarK's Insane (4,94 stars, 167 notes)
Download: U2 Akiyama - Flowering Night
Information: Scores/Beatmap Listing
---------------
3rd Map

Screw this map screw this song this is annoying. >_>

Download the old difficulties here if you want them ._.

Please redownload if you have before October 21st. New MP3 (shorter now).

Easy: 100%
Normal: 0%
Hard: 64%
-StarK's Insane: 64%

Insane by -StarK
Easy by Mitiai

Skin by Annieh
Download the Skin here

Mods:
ShadowSoul's Mod
RockeDon's Taiko Mod
DarkDunskin's Mod
Mitiai's Mod
Mitiai's 2nd Mod
Hijiri Tezuka's Mod
p3n's Mod

Updates
MM/DD/YYYY

10/21/2011
Screw updates nobody is reading it :C
OnizukaEikichi
I've played that version of Touhou :3
Sakuya's one of my favorite characters from Touhou! Good song, hope you'll get this ranked ;3
Lunatic's so lunatic .-.
Nozox
Nozox
DarkDunskin
kurze Anmerkung wo ich's schon sehe:
Fast alle Spinner in Lunatic und Hard sind unrankable.
Zur Erinnerung: Der Autobot muss mindestens 2000 Punkte beim spinnen erreichen.

Generell ist es etwas gewagt kaum Slider zu benutzen und das Offset klingt iwie so als würd es noch Tick hinterher hinken (Ich empfehle ja 494 am Anfang) aber es klingt trotzdem sehr schön und die Muster sind euch gut gelungen.

kleinere Sachen die mir noch so aufgefallen sind:
Lunatic:
00:24:193 - (x) Iwie fehlt hier was, setzt da noch n Paar Noten in die Lücke.
00:56:364 - (5) Die Note muss ein Stück nach rechts.

Insgesamt eine sehr schöne Map bislang, die einen Stern verdient hat.
Wenn du willst würd ich dir auch die easy diff mappen oder eine taiko, sag mir nur bescheid :D
Viel Erfolg noch beim weiter mappen!
Nozox
DarkDunskin
peppercatastrop
star ~
Nozox
lovely :D
DarkDunskin
a little update of my taiko diff.
It seem's there were some unrankable timing sections in it :(
And don'nt give kudosu! for guest diffs, i think it was'nt allowed.

Download: ZUN - Sakuya Izayoi's Theme - Flowering Night (Mik-ey) [Dunskin's Taiko Oni].osu
DoKito
~star
RockeDon
Dark, das sind die unrankable sachen!

Taiko

General: Die AR & OD würd ich schon noch auf 6, zumindest die OD auf 5 oder? ^^

-00:56:546 den fin sound weg, meinte schon du solltest dir das nicht angewöhnen! :P
-01:02:072 ^
-01:31:875 ein d passt vilt. besser
-02:24:967 fin sound weg
-02:30:493 ^
-02:32:467 keine 1/6 (Ich weiß für uns ist das fun, und es passt eig. auch, aber fürs ranking würd ichs rausnehmen)
-02:33:257 ^
-02:34:046 ^
-02:34:638 d
-02:35:033 ^
-02:38:783 no 1/6
-02:39:572 ^
-02:40:362 ^
-02:45:099 ^
-02:45:888 ^
-02:46:678 ^
-02:51:415 ^
-02:52:204 ^
-02:52:993 ^

Falls ich was übersehen habe, du weißt ja jetzt was da nicht wirklich reingehört. Zu den 1/6, am schluß kannste ja vilt 1-2 von den streams lassen ;P
PS: Sei jetzt net beleidigt, und star~
Tenshi-nyan
Ein paar kleine Sachen zum klarstellen

Artist sollte U2 Akiyama sein. ZUN hat zwar das Original geschrieben, dieses Stück wurde jedoch in seiner Vollkommenheit von U2 Akiyama komponiert.
Title: Flowering Night reicht aus.
Source: Touhou reicht, das 10.5 muss nicht sein.
Tags:Touhou, Luna (2 mal vorhanden) löschen

http://en.touhouwiki.net/wiki/Scarlet_W ... sody/Music da steht alles.

Kein Kuduso pls. Werd die Map warscheinlich irnwann mal modden...
Topic Starter
Mik-ey

Tenshi-nyan wrote:

Ein paar kleine Sachen zum klarstellen

Artist sollte U2 Akiyama sein. ZUN hat zwar das Original geschrieben, dieses Stück wurde jedoch in seiner Vollkommenheit von U2 Akiyama komponiert.
Title: Flowering Night reicht aus.
Source: Touhou reicht, das 10.5 muss nicht sein.
Tags:Touhou, Luna (2 mal vorhanden) löschen

http://en.touhouwiki.net/wiki/Scarlet_W ... sody/Music da steht alles.

Kein Kuduso pls. Werd die Map warscheinlich irnwann mal modden...
Danke für die Infos, dass der Artist U2 Akiyama heißt wusst ich garnet... .___.
Deathrain_old
Star :)
Annieh
This map is very nice (:
..thats the reason why I make the skin for it ._. !

I'll hope it goes ranked ^^

Star :P !★.
ShadowSoul
Hard
01:51:809 - add slider :> like http://puu.sh/1vb3
Lunatic Collab
01:31:282 (1) - Delete New Combo
01:32:072 (2) - Spacing .. and add new combo
02:07:993 (2) - Spacing :>
03:03:651 (4) - ^
Also .. Nice work .. Star
Celycchan
I really like the Lunatic Collab difficulty; I hope this map will be ranked!
s t a r ♥
botibalint
star
DarkDunskin
Folgendes:

Normal:
-00:22:993 - (1) stack die Note mal mit dem Sliderende davor und schieb 2 und 3 dann gleich richtig.
-00:51:217 - (1,2,3) Ich finde die Noten müssen auf dem weißen Tick beginnen. Der Part hier ist generell etwas langweilig geworden :(
Es bietet sich an für diesen Zeitraum ne BPMx0.75 Timing Section einzurichten.
Die Slider wären kürzer und man hat mehr Freiraum zum mappen. Es würde auch zur Musik passen ^^
01:06:020 - (7) Entweder du packst den Slider ganz unter den anderen oder gar nicht ^^

Hard:
Die Hitsounds sind ein wenig verwurschtelt hier. Nur so als Tipp, man kann dem Slider-Anfang, Ende und reverse Arrow auch verschiedene
Hitsounds geben indem man Doppeklickt. Dementsprechend würden sich folgende Sachen anbieten:
- 00:03:257 - (3) add Clap
- 00:06:415 - (3) ^ selbiges
- 00:07:993 - (7) einen Clap am slider anfang platzieren.
- 00:08:783 - (2) clap rein
- 00:09:178 - (4) clap raus
- 00:09:572 - (6) clap rein
- 00:09:976 - (1) clap am 2. reverse arrow
- 00:11:941 - (8) der slider sollte noch 2 reverse arrows drinn haben, und hier am beseten alles clap

Der Rythmus den ich meine sollte jetzt erkennbar sein, prinziepiel ein clap an jedem zweiten weißen Tick.
Hitsounds zu modden is eh immer sone Sache, liegt auch alles im Auge des Betrachters.

- 01:04:046 - (3,4) Wie sind dir denn die 1/6 hierreingerutscht? Das klingt ja furchtbar, mach die alle weg bzw. schieb die zusammen ^^
Auf 1/4 zu mappen passt hier wesentlich besser.

Lunatic Collab:
- 00:49:046 - (3) spacing, der Slider passt nicht mehr an den Rand, stellt den iwie noch um.

Bin gespannt wie sich die map noch enwickelt.
Ich guck mir dann nochmal alles an wenn du ne easy fertig hast und die map hier endlich pending ist :D
Topic Starter
Mik-ey

DarkDunskin wrote:

Folgendes:

Normal:
-00:22:993 - (1) stack die Note mal mit dem Sliderende davor und schieb 2 und 3 dann gleich richtig.
-00:51:217 - (1,2,3) Ich finde die Noten müssen auf dem weißen Tick beginnen. Der Part hier ist generell etwas langweilig geworden :(
Es bietet sich an für diesen Zeitraum ne BPMx0.75 Timing Section einzurichten.
Die Slider wären kürzer und man hat mehr Freiraum zum mappen. Es würde auch zur Musik passen ^^
Nunja die stelle ist auch eher lahm darum ist die auch langweilig geworden xD
01:06:020 - (7) Entweder du packst den Slider ganz unter den anderen oder gar nicht ^^

Hard:
Die Hitsounds sind ein wenig verwurschtelt hier. Nur so als Tipp, man kann dem Slider-Anfang, Ende und reverse Arrow auch verschiedene
Hitsounds geben indem man Doppeklickt. Dementsprechend würden sich folgende Sachen anbieten:
- 00:03:257 - (3) add Clap
- 00:06:415 - (3) ^ selbiges
- 00:07:993 - (7) einen Clap am slider anfang platzieren.
- 00:08:783 - (2) clap rein
- 00:09:178 - (4) clap raus
- 00:09:572 - (6) clap rein
- 00:09:976 - (1) clap am 2. reverse arrow
- 00:11:941 - (8) der slider sollte noch 2 reverse arrows drinn haben, und hier am beseten alles clap
Ich bin bei Hard eher faul geworden darum dieses Wirrwar, meine Konzentration liegt momentan auf Normal

Der Rythmus den ich meine sollte jetzt erkennbar sein, prinziepiel ein clap an jedem zweiten weißen Tick.
Hitsounds zu modden is eh immer sone Sache, liegt auch alles im Auge des Betrachters.

- 01:04:046 - (3,4) Wie sind dir denn die 1/6 hierreingerutscht? Das klingt ja furchtbar, mach die alle weg bzw. schieb die zusammen ^^
Auf 1/4 zu mappen passt hier wesentlich besser.

Lunatic Collab:
- 00:49:046 - (3) spacing, der Slider passt nicht mehr an den Rand, stellt den iwie noch um.
Da war mein Kollege schuld xD

Bin gespannt wie sich die map noch enwickelt.
Ich guck mir dann nochmal alles an wenn du ne easy fertig hast und die map hier endlich pending ist :D
Ich hab eigentlich nicht vor ein Easy zu machen '-___-
Danke für den Mod :)
Dark-Paradise
Hier ein Sterchen von mir^^
wmfchris
no major errors found about taiko diff, just thought that patterns are repeated too much and make it boring ._. in this case I prefer mapping till 1:53, more variation can be put in eariler stage orz

Scoring : 8/10.

no kd plz

pink star for sakuya


edit oh btw you've put those skin element that is not useable in map, like the no-fail icons? .3.

also you've got two .osb files.
Topic Starter
Mik-ey

wmfchris wrote:

no major errors found about taiko diff, just thought that patterns are repeated too much and make it boring ._. in this case I prefer mapping till 1:53, more variation can be put in eariler stage orz

Scoring : 8/10.

no kd plz

pink star for sakuya


edit oh btw you've put those skin element that is not useable in map, like the no-fail icons? .3.

also you've got two .osb files.
2 Stars for one post yay! :D Thanks alot!
I like Sakuya too :3
DarkDunskin
Wenn wir die map kürzen dann bitte in jeder diff, ne Taiko die weniger Punkte bringt als die anderen Diffs will keiner spielen :/
Aber hier wie versprochen ein Taiko BG, ich denke sogar fasst drüber nach ein SB hierfür anzufertigen, aber dazu müsst ich ersma gucken wie das geht ^^"

Topic Starter
Mik-ey

DarkDunskin wrote:

Wenn wir die map kürzen dann bitte in jeder diff, ne Taiko die weniger Punkte bringt als die anderen Diffs will keiner spielen :/
Aber hier wie versprochen ein Taiko BG, ich denke sogar fasst drüber nach ein SB hierfür anzufertigen, aber dazu müsst ich ersma gucken wie das geht ^^"
Danke für den Hintergrund.
Mitiai
:) :)
Mitiai
General:
You need atleast one break time.
Kiai time must start on note and finish on note.
You need to make slider velocity lower on easy diff and normal diff.

Collab:
00:51:217 (1) - move left to white tick
00:51:612 (2) - ^
00:52:007 (3) - ^
if you will move it like I said, add note here 00:52:599

If collab is for approval, I think you need to make it harder. ;)
Topic Starter
Mik-ey

Mitiai wrote:

General:
You need atleast one break time. Don't know where to put one :S
Kiai time must start on note and finish on note. Fixed
You need to make slider velocity lower on easy diff and normal diff.
Changed

Collab:
00:51:217 (1) - move left to white tick It sounds off if I do that :/. I replaced 1,2 with a slider
00:51:612 (2) - ^
00:52:007 (3) - ^
if you will move it like I said, add note here 00:52:599

If collab is for approval, I think you need to make it harder. ;)
No, it's not for Approval
Thanks for your Mod.
LiToMu

Mik-ey wrote:

This beatmap was submitted using in-game submission on Freitag, 20. Mai 2011 at 20:16:02

Artist: U2 Akiyama
Title: Flowering Night
Source: Touhou
Tags: ZUN Shanghai Alice Sakuya Izayoi Scarlet Weather Rhapsody Touhou Hisoutensoku Luna Clock Dial Nozox DarkDunskin
BPM: 152
Filesize: 12349kb
Play Time: 02:56
Difficulties Available:
  1. Dunskin's Taiko Oni (4,78 stars, 1084 notes)
  2. Easy (1,56 stars, 143 notes)
  3. Hard (4,88 stars, 415 notes)
  4. Lunatic Collab (5 stars, 768 notes)
  5. Normal+ (4,29 stars, 225 notes)
Download: U2 Akiyama - Flowering Night
Information: Scores/Beatmap Listing
---------------
3rd Map

Moved to Pending YAY! :D
Please redownload if you have before 4/15.

DONE

Easy: 100% need Mods
Normal+: 100% need Mods
Hard: 100% need Mods
Lunatic Collab: 100% need Mods
Dunskin's Taiko Oni: 100%

Collab between Nozox and Me
Taiko by DarkDunskin
Skin by Annieh
Download the Skin here

Mods:
ShadowSoul's Mod
RockeDon's Taiko Mod
DarkDunskin's Mod
Mitiai's Mod

Updates
MM/DD/YYYY

Update 3/27/2011:
Added Comboburst, Section Fail and Section Pass
Special Thanks to Annieh for making them

Update 3/30/20011:
Seted Circle size in Lunatic to Normal

Update 4/1/2011(No joke btw :? ):
Added DarkDunskin's Taiko Oni

Update 4/3/2011:
Added Soft Hitsounds
Added Storyboard Names
Finished Lunatic Collab

Update 4/4/2011:
Removed Storyboard in Hard and Taiko

Update 4/6/2011:
DarkDunskin Updated his Taiko map

Update 4/7/2011:
Changed Artist, Title, and Tags

Update 4/8/2011:
Added Skin

Update 4/15/2011:
Updated the Skin

Update 4/17/2011:
Added Easy
Finished Normal+

Update 4/21/2011:
Finished Hard
Finished Easy

Update 5/1/2011:
Added Taiko Background

Update 5/8/2011:
Fixed my laziness in Hard -____-

Update 5/20/2011:
Resnaped Easy and Normal+
Topic Starter
Mik-ey
SPOILER

kzkmtk wrote:

Mik-ey wrote:

This beatmap was submitted using in-game submission on Freitag, 20. Mai 2011 at 20:16:02

Artist: U2 Akiyama
Title: Flowering Night
Source: Touhou
Tags: ZUN Shanghai Alice Sakuya Izayoi Scarlet Weather Rhapsody Touhou Hisoutensoku Luna Clock Dial Nozox DarkDunskin
BPM: 152
Filesize: 12349kb
Play Time: 02:56
Difficulties Available:
  1. Dunskin's Taiko Oni (4,78 stars, 1084 notes)
  2. Easy (1,56 stars, 143 notes)
  3. Hard (4,88 stars, 415 notes)
  4. Lunatic Collab (5 stars, 768 notes)
  5. Normal+ (4,29 stars, 225 notes)
Download: U2 Akiyama - Flowering Night
Information: Scores/Beatmap Listing
---------------
3rd Map

Moved to Pending YAY! :D
Please redownload if you have before 4/15.

DONE

Easy: 100% need Mods
Normal+: 100% need Mods
Hard: 100% need Mods
Lunatic Collab: 100% need Mods
Dunskin's Taiko Oni: 100%

Collab between Nozox and Me
Taiko by DarkDunskin
Skin by Annieh
Download the Skin here

Mods:
ShadowSoul's Mod
RockeDon's Taiko Mod
DarkDunskin's Mod
Mitiai's Mod

Updates
MM/DD/YYYY

Update 3/27/2011:
Added Comboburst, Section Fail and Section Pass
Special Thanks to Annieh for making them

Update 3/30/20011:
Seted Circle size in Lunatic to Normal

Update 4/1/2011(No joke btw :? ):
Added DarkDunskin's Taiko Oni

Update 4/3/2011:
Added Soft Hitsounds
Added Storyboard Names
Finished Lunatic Collab

Update 4/4/2011:
Removed Storyboard in Hard and Taiko

Update 4/6/2011:
DarkDunskin Updated his Taiko map

Update 4/7/2011:
Changed Artist, Title, and Tags

Update 4/8/2011:
Added Skin

Update 4/15/2011:
Updated the Skin

Update 4/17/2011:
Added Easy
Finished Normal+

Update 4/21/2011:
Finished Hard
Finished Easy

Update 5/1/2011:
Added Taiko Background

Update 5/8/2011:
Fixed my laziness in Hard -____-

Update 5/20/2011:
Resnaped Easy and Normal+

LoLWuT?

Thanks for the Star :D
Hijiri Tezuka
Hello there! Saw this on #modreqs
-----------
[Easy]
00:51:217 (1) - Move back to the white tick pls, it sounds awkward here
00:57:138 (5) - Extend to the white tick
02:19:638 (1) - Same as 00:51:217
---
[Normal+]
I couldn't find any problems Beat-wise, but some slider overlap each other awkwardly to the point of making a mess of sliders. Reccoend that you go back and fix those.
---
[Dunskin's Taiko Oni]
Can't do Taiko, sorry! :|
---
[Hard]
Some points the beats cut off awkwardly, and with the current spacing it can conduse someone. Reccomend you fix this map.
---
[Lunatic Collab]
I cried tears of joy (It's perfectly mapped) then I cried tears of blood (Too difficult for me! :cry: )
------------
That Lunatic is evil, but I liked it the most. ~STAR
Topic Starter
Mik-ey

Hijiri Tezuka wrote:

Hello there! Saw this on #modreqs
-----------
[Easy]
00:51:217 (1) - Move back to the white tick pls, it sounds awkward here It sounds off -___- but let's see what the others think.
00:57:138 (5) - Extend to the white tick
02:19:638 (1) - Same as 00:51:217
---
[Normal+]
I couldn't find any problems Beat-wise, but some slider overlap each other awkwardly to the point of making a mess of sliders. Reccoend that you go back and fix those. Fixed
---
[Dunskin's Taiko Oni]
Can't do Taiko, sorry! :|
---
[Hard]
Some points the beats cut off awkwardly, and with the current spacing it can conduse someone. Reccomend you fix this map. I think I got it right now.
---
[Lunatic Collab]
I cried tears of joy (It's perfectly mapped) then I cried tears of blood (Too difficult for me! :cry: ) ∟○∟
------------
That Lunatic is evil, but I liked it the most. ~STAR It's funny cause all CTB Players so far like Lunatic and Standard Players not.
Thanks for your Mod.
amritan
:)
p3n
[Easy]
00:13:125 - 00:36:020 - You use the same rhythm pattern everywhere in the song. It gets really boring and repetitive even in first playthrough. Come up with some (easy) variations to make it less repetetive and more interesting. A good rule is to never use the same rhythm pattern more than 2x in a row. I will give you two examples:

00:16:283 (5) - new combo
00:19:441 (9) - delete circle, use slider from white tick to white tick
00:21:020 (11) - ^
00:24:572 - add circle
00:24:967 (4) - shorten slider (white tick to red tick) and repeat 1x


00:32:072 (5,6) - replace with slider from (5) to (6)
00:33:651 (7,8) - delete, replace with slider from (7) to starting point of (8)
00:34:836 - add slider (from white tick to red tick) and repeat 1x
00:35:230 (9) - delete


Those are 2 good examples of how to make easy maps less repetetive. Try to improve all the other repeating parts in similar ways but be sure to keep some of these signature patterns intact:


00:51:020 - 01:00:888 You should REALLY avoid unpredictable or strange rhythm patterns in easy maps. Try changing this part and give it a try in play-mode:

00:52:599 - add circle
00:56:151 - ^
00:57:138 (5) - move back to start at 00:56:546 (white tick)
00:57:730 - add slider (white tick to white tick) and repeat 1x
00:58:915 - add circle
00:59:704 - add slider (white tick to white tick)
01:00:888 (1) - move back to 01:00:493, keep the same ending at 01:03:257

Remember: As long as your easy version is below 3 stars you're safe. Just keep the rhythm pattern simple and avoid jumps. Try to make it as interesting as possible within those limits.

[Normal+]
Same as in easy: Very repetitive. You should use a higher slider velocity for this version and keep your 1,0x spacing to make it a bit less cramped. I suggest 1,30 to 1,50 (change in timing tab). You have to check ALL sliders (they will be too short) and rearrange ALL notes to match the 1,0x spacing with the new slider speed. While you're doing this, remap the repeating parts.

[Hard]
00:11:941 (8) - using clap hitsounds is VERY annoying with thos overticked sliders. Overticked because they do not match the song/rhythm at all. Correct ryhthm would be slider from white tick to blue tick with 1x repeat:

If you want to keep the wrong sliders don't use clap.

General thoughts:
- Add some (small) jumps. This is more like another normal+ version. You use 0,8x spacing so slow triplet jumps could be 1,2x and pattern jumps 1,6x. Just be sure the jumps fit the song and are not random.
- Never use gridsnap for notefollow sections. Use only distance snap and hold [Strg] (or [Ctrl] for EN layout) to allign notes every 45°
- Maybe use some direction changes in your long notefollow sections (have to fit the song)
- I'm not sure about the short spinners (white tick to white tick). I think they will cause problems with most MAT/BATs.

Other than that pretty good. I like the "oldschool" notefollow-style.

[Lunatic Collab]
Not rankable (20m+ points). Maybe for approval. But you are no well known mapper so I guess there is not a single chance this will ever happen. Replace many of the always repeating triplets with sliders (1x repeat, no repeat...just bring in some variations). The more sliders you use, the better (as this will reduce score). Try to stay below 15m points. And just like in [Hard] you should never use gridsnap for notefollows and triplets as it will mess up your distance spacing.


~star because I can see the potential here ;)
Topic Starter
Mik-ey

p3n wrote:

SPOILER
[Easy] I'm not very creative xD
00:13:125 - 00:36:020 - You use the same rhythm pattern everywhere in the song. It gets really boring and repetitive even in first playthrough. Come up with some (easy) variations to make it less repetetive and more interesting. A good rule is to never use the same rhythm pattern more than 2x in a row. I will give you two examples:

00:16:283 (5) - new combo
00:19:441 (9) - delete circle, use slider from white tick to white tick
00:21:020 (11) - ^
00:24:572 - add circle
00:24:967 (4) - shorten slider (white tick to red tick) and repeat 1x


00:32:072 (5,6) - replace with slider from (5) to (6)
00:33:651 (7,8) - delete, replace with slider from (7) to starting point of (8)
00:34:836 - add slider (from white tick to red tick) and repeat 1x
00:35:230 (9) - delete


Those are 2 good examples of how to make easy maps less repetetive. Try to improve all the other repeating parts in similar ways but be sure to keep some of these signature patterns intact:


00:51:020 - 01:00:888 You should REALLY avoid unpredictable or strange rhythm patterns in easy maps. Try changing this part and give it a try in play-mode:

00:52:599 - add circle
00:56:151 - ^
00:57:138 (5) - move back to start at 00:56:546 (white tick)
00:57:730 - add slider (white tick to white tick) and repeat 1x
00:58:915 - add circle
00:59:704 - add slider (white tick to white tick)
01:00:888 (1) - move back to 01:00:493, keep the same ending at 01:03:257

Remember: As long as your easy version is below 3 stars you're safe. Just keep the rhythm pattern simple and avoid jumps. Try to make it as interesting as possible within those limits.

[Normal+] I tried my best to make it better -____-
Same as in easy: Very repetitive. You should use a higher slider velocity for this version and keep your 1,0x spacing to make it a bit less cramped. I suggest 1,30 to 1,50 (change in timing tab). You have to check ALL sliders (they will be too short) and rearrange ALL notes to match the 1,0x spacing with the new slider speed. While you're doing this, remap the repeating parts.

[Hard] I kinda knew they were wrong xD
00:11:941 (8) - using clap hitsounds is VERY annoying with thos overticked sliders. Overticked because they do not match the song/rhythm at all. Correct ryhthm would be slider from white tick to blue tick with 1x repeat:

If you want to keep the wrong sliders don't use clap.

General thoughts:
- Add some (small) jumps. This is more like another normal+ version. You use 0,8x spacing so slow triplet jumps could be 1,2x and pattern jumps 1,6x. Just be sure the jumps fit the song and are not random.
- Never use gridsnap for notefollow sections. Use only distance snap and hold [Strg] (or [Ctrl] for EN layout) to allign notes every 45°
- Maybe use some direction changes in your long notefollow sections (have to fit the song)
- I'm not sure about the short spinners (white tick to white tick). I think they will cause problems with most MAT/BATs.

Other than that pretty good. I like the "oldschool" notefollow-style.

[Lunatic Collab] Thanks for the hint I finally could reduce the score :D
Not rankable (20m+ points). Maybe for approval. But you are no well known mapper so I guess there is not a single chance this will ever happen. Replace many of the always repeating triplets with sliders (1x repeat, no repeat...just bring in some variations). The more sliders you use, the better (as this will reduce score). Try to stay below 15m points. And just like in [Hard] you should never use gridsnap for notefollows and triplets as it will mess up your distance spacing.


~star because I can see the potential here ;)

Danke für dein Mod
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