General-- The red combo color really blends in with the background. When oz2 is released to the public, players will not be able to get around this (I think). For the sake of the future, I ask that you change it to a different color. I'd suggest a lighter shade of red. Do as you wish.
-- Ono's Taiko Oni has "
ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devil th06 koumakyou" in the tags, but the rest of the difficulties have "
ZUN OnosakiHito Flandre embodiment of scarlet devil th06 koumakyou". Notably, Ono's Taiko Oni has Scarlet after Flandre and the rest do not.
-- In all of the difficulties other than Ono's Taiko Oni, there are unsnapped inherited timing sections in the first 20 seconds or so. They do not cause any problems (because they are early instead of late); however, it is silly to leave them unsnapped. For a reference list, I have listed all of them below.
Unsnapped inherited timing sections00:02:123
00:02:956
00:03:790
00:04:623
00:05:456
00:06:290
00:07:123
00:07:956
00:08:873
00:09:540
00:10:540
00:11:206
00:12:206
00:12:873
00:13:873
00:16:956
00:17:126
00:19:807
Extra00:08:802 (10,11,12, 1) - I don't mind linear streams much because they provide a challenge; however, these four notes (and others alike it) are confusing, awkward, and frustrating. They kill movement and do no justice to the map at all. Unstack these and align them in a way they do not murder the flow and make players want rip their hair out.
00:07:885 (5) - I'm not entirely sure the reason you made combos like this, but I suggest adding a new combo here
00:08:052 (1) - and removing this combo here
00:12:136 (13,14,15,1) - Same reason
00:13:802 (13,14,15) - Same reason, except you moved one (1). (yay)
00:46:297 (8) - Initially, I was surprised to not see a hit circle here. I'd suggest adding one because the beat does not insinuate calming down until the next hit circle, (1).
01:13:130 (6) - New combo here
01:13:297 (2) - Add a hit circle here, otherwise it feels empty.
01:13:464 (1) - Remove combo
01:24:713 (6) - Snap this to 1/3 the 1/4 timeline because you are following the guitar melody...which is in 1/3 (sorry for the redundancy)
01:26:047 (2,3) - Snap both of these to 1/3.
01:26:463 (4) - Replace this hit circle with a 1-beat slider because it's hard to read as it is and it'd follow the guitar very well.
Challenging-- Raise the AR by 1. AR8 definitely fits than 7 for such a fast song like this. Even though it is on the easier side of an insane (subjectively), the amount of objects on the screen at one time is slightly overwhelming.
01:11:963 (2) - Add a hit circle here. I am not sure why you stopped, especially when you built and built up in a way that would make suddenly stopping the constant 1/2 notes be very anti-climatic. You'll have to change your pattern, but imagine the good it will do
01:12:297 (4) - Add a hit circle here for the same reasons as above.
01:17:797 (9) - Replace this hit circle with a slider that 01:18:297 to closely match the guitar sound. Also, I am not a fan of waiting around for another note especially when the music calls for it.
01:24:713 (5) - If you want to construct the notes in such a way that it follows the guitar melody,
you must snap them to 1/3. Remove this slider and replace the start point with a hit circle. As for it's end point, see below
01:25:130 (7) - Add a slider here that ends at 01:25:019 (remember, this lies on a 1/3 snap)
01:25:797 (8) - Align this to 1/3.
Click here for a timeline reference.
01:31:630 (1) - Remove combo here
01:31:797 (1) - Add a combo here (fits the music better, starts on a downbeat)
01:33:130 (10) - This isn't an error, but wouldn't it be cool if you added a slider that is 2-beats here to fit the guitar?
Hard01:25:797 (4) - Snap this to the 1/3 timeline (you know, guitar melody being in 1/3 etc)
01:26:463 (1) - I thought I should point out that there is no need to change this slider at all just incase. (Same with the rest of the notes, since they follow the beat and lie on notes that would fit 1/6 anyways)
01:47:797 (1) - Add one more repeat. Otherwise you aren't following the melody very well.
01:48:963 (3) - Add a hit circle here to follow the melody.
01:49:130 (4) - Like before, add another repeat here.
01:53:130 (1) - Add one more repeat here. If you don't like having more than one repeats on fast sliders (like myself), I would replace the slider with repeats with two sliders.
Timeline reference (starts at 01:47:797)
01:57:630 (3) - The lack of hitcircles are showing up again. I think it's very important you follow this melody closer. Also, it's a kiai time so it's even more reason for the patterns to become more intuitive. Add a hit circle here and add a new combo.
01:58:797 (1) - Remove combo
01:59:630 (4) - Add a hit circle (follow the melody)
02:03:963 (6) - ^ Also, new combo
02:04:130 (6) - Unsnapped slider end
Normal-- Raise the AR by 1. This is the same case as Challenging, but to a lesser extent.
00:13:802 (2) - Unsnapped slider end
Well, it looks like that is. I apologized for the long-winded mod but I assure you I modded this the best I could. I really hope the length of this mod does not discourage you. I really enjoy this mapset and hope for the best. Can't wait until it's ranked. Good luck.