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Len - U.N. Owen was Her? [Osu|Taiko]

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Topic Starter
winber1

Louis Cyphre wrote:

Yea same song. lol
:( my sources lies, i guess i should change artist?
lepidopodus

winber1 wrote:

Ok i'm confused now. So is this by len or something?
Both 'Discord Registers' and 'Len' is right. Seems Discord Registers consist of two people, and one of them is Len.
Their website state this song as:
U.N.オーエンは彼女なのか? / Len
So that's why I said Luois to set artist and title it like that.
OnosakiHito
I like the name Len more. www

Well, I finished now the Taiko guest diff., oh god thank you really much for accepting it~!
It has also a high lvl like lepidopodus diff. before.~

I hope you will get it ranked soon. x3

Download: 27575 Discord Registers - UN Owen was Her Metal Remix.zip
Topic Starter
winber1
Thanks for taiko diff!

anyways, I don't know how fast I can get this ranked lol. I'm a lazy person, but I'll try my best! :)
Kuroneko-sHerald
[General]
Contdown is useless. Please remove it.
mp3 has 256kbps and the max allowed is 192. Here is the new mp3. Download it, replace the old mp3 and full submit.

[Normal]
01:02:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Booring :? Try to do a mix beats and sliders.

[Hard]
00:36:866 (1) - Remove new combo?

[Lunatic]
Sorry, I'm not so skilled to mod it :|

Nice map.
Replace the mp3 and I'll star it.
Topic Starter
winber1

Kuroneko-sHerald wrote:

[General]
Contdown is useless. Please remove it. lol i forgot about this. thanks for pointing that out!
mp3 has 256kbps and the max allowed is 192. Here is the new mp3. Download it, replace the old mp3 and full submit. k

[Normal]
01:02:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Booring :? Try to do a mix beats and sliders.well it's symmetrical, and it's normal. I like the symmetry here and i'm just being consistent with the other levels since all other levels have solely notes and no sliders
[Hard]
00:36:866 (1) - Remove new combo? I believe you are talking about "Challenging?" because in hard... there is no new combo at this spot lol. but i did fix that messed up combo in Challenging.

[Lunatic]
Sorry, I'm not so skilled to mod it :| does this mean you couldn't find anything, or just that it's too hard of a song? there are some songs that i seriously don't even get close to beating, but i still mod it

Nice map.
Replace the mp3 and I'll star it.
Thanks for mod! (and i replaced the mp3)
Nymph
Hi Nymph_ here~

Because I think is map is already good enough, so the following words are just suggestions~


Normal:

01:23:866 (1) - I think this slider end at 01:24:866 is better.

eh..I think that it all

Hard:

00:01:200 (2) - this slider end at 01:949 maybe more comfortable
00:02:866 (2) - and this one end at 03:616
00:04:533 (2) - this one end at 05:283
00:06:199 (2) - this at 06:949
01:27:533 (6) - maybe add a note here?
01:28:449 (7) - this slider should start at the white line and end at the red line. Playback rate to 25% : 01:28:533 - 01:28:699 is correct.

Challenging:

I think this one is good for me , kind of like this mapset a lot~

Lunatic:

wow..this one I can't pass it without a NF. but still cool mapset~I can't find anything to complain.


So, that is all! Really nice map~ the only thing I want to complain is the quality of this MP3 >.< it is really not clear. Maybe you can find one with a better quality?

star~
Topic Starter
winber1
Thanks for mod!

I just didn't add those notes in hard cuz i was making them symmetrical, but if I ended the slider there the spacing would get screwed over. But I did something else to make it sound better.
Komeiji Yuki
⡓⡓⡢⡥⡶⡶⠗⠒⠂(פ'д 'פ) <shoot
Kuroneko-sHerald

Kuroneko-sHerald wrote:

[General]

winber1 wrote:

Kuroneko-sHerald wrote:

[Hard]
00:36:866 (1) - Remove new combo?
I believe you are talking about "Challenging?" because in hard... there is no new combo at this spot lol. but i did fix that messed up combo in Challenging.
Ops :? The diff was correct, but the time was 00:35:866 (1) -

winber1 wrote:

Kuroneko-sHerald wrote:

[Lunatic]
Sorry, I'm not so skilled to mod it :|
does this mean you couldn't find anything, or just that it's too hard of a song? there are some songs that i seriously don't even get close to beating, but i still mod it
Both the things.

Star~
patriotbj
star!
Axey
i have modded this map !

I can't find any problems :D

luna is awesome!
Snowy Dream
[Challenging]
AR-1?
01:28:532 (11,12) - stack~
01:52:366 (3) - It looks like is hidden,don't stack this.
01:59:199 (7) - ^


[Lunatic]
00:38:366 (9) - add a note.
01:11:366 (6,8) - I recommend ctrl+R them >_>
01:29:533 (1) - spacing?
01:30:866 (1) - ^
01:31:616 (2) - ^
01:31:866 (1) - ^
01:32:533 (1) - ^
There are lots of spacing errors in this part x_x [01:29:199 - 01:33:866],Try to use grid level 4.

Destroy the world >.>
---------------------------
Nice map.
Star~☆
Topic Starter
winber1

Snowy Dream wrote:

[Challenging]
There are lots of spacing errors in this part x_x [01:29:199 - 01:33:866],Try to use grid level 4.
There's a lot of spacing errors everywhere >_> I don't like using distance snapping lol, but i use it every once in a while.

thanks for stars and mods!
ZLOdeuka-
hey~

Kiai Mod
02:05:199 finish
02:07:886 start
02:07:949 finish

[Normal]
00:01:200 (2) - new combo
00:02:199 (1) - delete new combo
00:02:866 (2) - new combo
00:03:866 (1) - delete new combo
00:04:533 (2) - new combo
00:05:533 (1) - delete new combo
00:06:199 (2) - new combo
00:07:199 (1) - delete new combo

00:22:199 (4) - 2 grid right >
00:29:199 (6) - up 5 grid
00:38:533 (3) - 1 grid down
00:39:200 (4,5,6,7,8) - ^
01:33:199 (4) - up 3 grid
01:38:533 (5) - 1grid down
01:57:866 (3) - up 1 grid
01:58:533 (4) - 3grid down
01:59:199 (5) - 2grid down
01:59:866 (6) - 1grid down
02:03:199 (3) - 1grid up
02:03:866 (4) - 2grid up
02:04:533 (5) - 3grid up
02:05:199 (6) - 1grid up

[Hard]
00:01:200 (2) - new combo
00:02:199 (1) - delete new combo
00:02:866 (2) - new combo
00:03:866 (1) - delete new combo
00:04:533 (2) - new combo
00:05:533 (1) - delete new combo
00:06:199 (2) - new combo
00:07:199 (1) - delete new combo
00:09:533 (3) - new combo
00:10:533 (1) - delete new combo
00:11:200 (2) - new combo
00:13:866 (1) - delete new combo
00:22:199 (1) - delete new combo
00:22:533 (4) - new combo
01:58:866 (4) - ^
01:59:866 (1) - delete new combo

[Challenging & Lunatic]

First make sure the same new combos and remove unnecessary?
Follow the music

star~
JoJo
Hi~Here is my mod~^^

Red - You must fix it.
Bold - You'd better to fix it.
Normal - Suggesion only.

★General
●How about to silence the slider tick? 0.0 Add hitsound,increase tick rate or any other methods..
●I agree on ZLOdeuka's combo mod,fix them.

★Lunatic
●W...What? That's too hard for me and I can't pass it. @_@
Some unregular jumpings are really hard to catch.
And I don't suggest to map so many jumpings under a such high slider velocity.
Make sure not to overmap,try to reduce any jumpings or make them easier.
01:33:199 (5) - Not overlap here.

★Hard
01:38:866 (x) - Add a note?

Overall nice mapset.Star~>w<
Topic Starter
winber1

Joshua Lost wrote:

★Lunatic
●W...What? That's too hard for me and I can't pass it. @_@
Some unregular jumpings are really hard to catch.
And I don't suggest to map so many jumpings under a such high slider velocity.
Make sure not to overmap,try to reduce any jumpings or make them easier.
Yeah, so i know the spacing is really messed up. and i was thinking about that when i mapped this lol.
If nothing is completely unreadable or extremely awkward, then i most likely will not change it. :(
it's better if i know what parts you really don't like.

anyways thanks for the combo mods (and stuff) and stars!

edit: oops, i meant to add a quote from the download post...

winber1 wrote:

spacing is a little funky.. i guess i'll see what the mods will say.
akrolsmir
Eek scary background! Now I can't sleep.

General:

Offset: about +30, to 1230. At least, that's my conclusion after .25x analysis. Otherwise the metronome ticks occur noticeably earlier than the song beats.

Combo colors 1 and 2 are a bit too close, potentially confusing. Maybe make 1 darker and 2 lighter.
Like:
Combo1 : 215,107,11
Combo2 : 100,0,0
Combo3 : 220,0,0

Lunatic:

00:17:200 (2) - Move to the middle of (1) and (3)? (1, 2, 3) have equal time between.
00:44:366 (4) - This beat is late, by either 1/8 or 1/4 (offset makes it kinda hard to tell). Slow it down, you'll hear that (3, 4, 5) are not equal in length.

Pretty good though last two diffs are too hard for me. Starred!
LesTrucsRoses
Hard
00:32:366 (x) - Add a beat here.
00:59:200 (7) - Don't overlay like this.
01:01:866 (7) - Add the clap hitsound here.
01:02:116 (x) - Add a beat here. Clap Hitsound.
01:02:366 (x) - Add a beat here. Clap Hitsound.

Challenging
Very good.

Lunatic
Very good, but some things might not be rankable.
Luneko
Green = Design
Blue = Suggestion
Red = Change This!

[General]
- There are 2 unused .osb files, delete them
- Cut the mp3 at the end, theres nothing for a long time

[Normal]
00:27:866 (5) - New Combo?
00:33:199 (3) - ^
00:39:200 (4) - ^

01:23:866 (1) - i don't know if this slider is rankable~
01:26:533 (4) - New Combo
01:53:199 (3) - ^
01:58:533 (4) - ^
02:03:866 (4) - ^

you dont have to use my new combos, but it will look better this way imo

[Hard]
00:38:866 (4) - New Combo
01:23:866 (1) - Same thing like the slider in normal
01:25:866 (4) - New Combo

[Ono's Taiko Oni]
Looks fine, like all Taiko diffs from ono lol

[Challenging]
01:26:533 (8) - New Combo
01:58:699 (5) - ^


[Lunatic]
00:58:866 (10) - New Combo
00:59:616 (1) - Remove new combo
01:01:533 (1) - New Combo



Nice map
Only new combo things, meh
But i rly dont know if this sliders are rankable D:
Well maybe ask a MAT or BAT or wait until one of them checks your map
Have a Star~
Topic Starter
winber1

LesTrucsRose wrote:

00:32:366 (x) - Add a beat here. i don't understand lol... there already is a beat there... o_o
00:59:200 (7) - Don't overlay like this. if you're talking about not stacking, then no. I want the 7 under combo 5, but maybe i'm misunderstanding.
01:01:866 (7) - Add the clap hitsound here.
01:02:116 (x) - Add a beat here. Clap Hitsound.
01:02:366 (x) - Add a beat here. Clap Hitsound.
For the claps, i just used a slider.

akrolsmir wrote:

Lunatic:

00:17:200 (2) - Move to the middle of (1) and (3)? (1, 2, 3) have equal time between. sorry but no D: i want it like that
00:44:366 (4) - This beat is late, by either 1/8 or 1/4 (offset makes it kinda hard to tell). Slow it down, you'll hear that (3, 4, 5) are not equal in length. hmm? probably just the offset that makes it sound weird. it's perfectly spaced on my screen.
I changed offset and combo colors tho.

Also, I took all new combos from KillerRind except some in lunatic, some of which were based on KillerRind's mods

Anyways, Thanks for mods and stars!
-_-whatisthis-_-
I hope you win the internets one day
-_-whatisthis-_-
here's your stupid star, we should play sometime :P
HakuNoKaemi
Serious
Make gameplay better
Could make gameplay better
Suggestion before dependant
Valid for all the map
[General]
Use Flandre Scarlet's wings crystals color for combocolours ( ruby red, sapphire blue, emerald green, amber orange )
Use Black Slider-Border ( it do it's work XD )
A Hitcircle and/or hitcircleoverlay that make circles feel like the crystal in Flandre wings?
Add "Flandre Scarlet" in the tags

[Normal]
nice mapping for graphics...
[Hard]
bit Easy in some part >.<, but good mapping
[Challenging]
00:51:896 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - that part was a bit confusive(for me)... maybe higher spacing or stack end of a slider with the start of the next one
00:58:896 (6) - One less repeat plus
00:59:229 (x) - Add Hit Circle
01:07:896 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You could've followed drums more, plus confusive pattern(for me)
Topic Starter
winber1
I changed the combo colors, but they seem a little to "bright and happy" for the background image lol. It's fine imo, but whatever. Also, I'm not gonna do those skin suggestions, cuz i have no skinning skills at all D:. If someone wants to make something for me I'll gladly give you credit and implement it. :3

i didn't realy change anything in challenging tho, just because i don't know how to change it (or i wanted to be symmetrical)

thanks for mod and star!
HakuNoKaemi
for the Black Slider border:
1) Open .osu file
2) Find "[Colours]" section
3) Add "SliderBorder : 0,0,0" in that section ;D

here for a Touhou skin :D
Another Touhou kin :D
Dragvon
Hi there~

Queue response: Normal Mod
Info:
SUGGESTIONS! It's up to you. Just some minor stuff i like to point.
WARNINGS! Those are stuff that you should take a look. Most of the times i would ask you to fix those, but you can ignore if you have a good reason for doing that :)
ERRORS! No excuses, you MUST fix those.

<General>
BPM: Ok. Offset: Why does each diff have its own Offset? You NEED to fix this! Imo you should use:
1,244 in all diffs:


How about adding : EOSD 06 Embodiment Of Scarlet Devil in the tags?
One empty .osb is fine but... 2?

<Normal>
00:17:725 (1) - Remove New Combo
00:29:224 (2) - Imo this sounds weird. Try either reducing it to a (1/1) slider with one repeat ¹, or try making this a (1/2) Slider with Two repeats, adding a new (1/1) Slider in the next white tick ².
Examples:
  • ¹ :
    ²:
Comments: Apart from what i've said before, this diff is pretty nice. Nice~

<Hard>
00:45:366 (X) - How about adding a spinner starting here, and ending in 00:46:533 ?
01:10:533 (1,2,3,4,5,6,7) - You could use those (1/2) between these notes to increase the ''speed" of this part~ Notes or sliders, it's up to you.
Comments: It's a nice hard. Could be explored better.

<Challenging>
00:14:563 (1) - I'm not a fan of new combo markers in the last note before a break like this. Especially with a Finish, i don't see why starting a new combo :3 ! You can keep that if you like it tho...
00:17:396 (1) - Remove this one also~
00:45:366 (X) - Just like Hard, how about adding a spinner starting here, and ending in 00:46:533 ?
Comments: Plays fine xD

<Lunatic>
Approach Rate -1 & HP Drain +2 is enough, but if you wanna keep the high approach rate, you can increase Drain +1 or keep at it's current level.
00:14:563 (1) - Check <Challenging>
00:46:563 (1) - Just pointing that this one is fine, you can keep this marker.
01:11:230 (5) - Maybe adding a new combo marker here?
02:05:229 (1) - Remove this combo marker
Comments: Ooooh i love hi-speed maps 8D!

<Ono's Taiko Oni>
I would recommend keeping a constant volume:

Just pick one of them for the entire song :3

Comments: Ouch, my fingers hurt xD

Okay! That's all, for now! Good luck~
Star.
Please vote in my mod queue!
Topic Starter
winber1
thanks for star and mod guys!

i'm not sure if black fits the best as slider border color but o well. it's not bad or anything. Also, I thot i changed those offsets to the correct timing lololo. i guess not, wasn't paying attention, thanks for catching that!
HakuNoKaemi
for the black border, try, it should stay good with the background ( and it stay good because of the genre of the song :D )
No Kudosu for this >-<
OnosakiHito
@winber1: I fixxed the problems which appeard in the offset change.^^
But I think the offset before was better.

Download: Len - U.N. Owen was Her Metal Remix (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
gahhhh. are you sure? it sounds better to me tho. idk. well, hopefully no one will care lol. Thanks for fixing the errors tho!
Kogure
omg this is epic!
~ star 4 u :D
KanaRin
As your request~
Taiko mod here~

[Ono's Taiko]

Just suggestion.
- Can you hange the OD to 5 ?
- Difficulty all 5 as well.

00:35:484 (2,3) - Big KAT
00:56:679 (2,3) - Umm.. I think you should stop 1/3 part for a break here. (Just del the note)
Then,
00:56:901 (2) - Add a note here. (D)
00:57:012 (3,1) - Del the note
So the next 1/3 part start in 00:57:234 (1) - Yeah, i think it should be more better.
01:50:734 (2) - Del the note
01:51:401 (2) - ^
02:05:233 (1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,2,3,4,5,6,1,1,1) - I don't suggest you do that.
I think slider will be better.


My Rating : 7 / 10

Good enough~
Star>w<
Curisu
[General]
Resnap all notes!

[Timing]
[TimingPoints]
1235,333.333333333333,5,1,1,33,1,0
14568,333.333333333333,4,1,1,33,1,0


[NM]
00:29:734 - clap
00:30:234 - hit
00:40:234 - clap
00:44:234 - whistle
00:44:901 - whistle
01:01:568 - finish and vol-5?
01:17:568 - clap?
01:22:901 - clap
01:27:743 (3) - Hard to read!
01:49:568 - clap?

[HD]
circle size +1?
00:22:401 - clap?
00:23:568 - clap
00:23:901 - whistle?
00:24:568 - whistle?
00:35:243 (1) - all whistle?
00:43:901 - finish
01:12:576 (7) - finish
01:16:901 - clap
01:17:234 - whistle
01:17:568 - whistle
01:21:910 (2,3,4) - ^ (01:16:901 - 01.17:568)
01:39:568 - hit

[Challenging]
00:24:068 - whistle
00:24:401 - ^
00:35:234 (1,2,3) - whistle?
01:10:568 (1,2,3,4,5,6,7,8) - hard to read...?
01:17:734 - whistle
01:32:234 (5,6) - ...strange?
01:33:901 (12) - new combo
01:37:234 - whistle
01:53:234 - ^

[Lunatic]
...stream
2.7 SV is so..
00:01:235 (1,2) - no whistle
00:04:818 (1,2) - ^
00:06:734 (2,3) - ^
00:14:568 (16) - new combo

+star
Samah
Heaps of unsnapped notes in some of the diffs, and your kiai points aren't on actual ticks.
It looks to me like you set up all the timing points, then adjusted your offset. Inherited timing points don't move with their parent section (which is very silly imo).
Go through all diffs and make sure that any timing points that are meant to be on ticks, are.

[Normal]
00:40:577 (6,1) - Probably too close together.
02:05:410 (1) - Dunno if that kiai on the end of the spinner is a good idea.

[Hard]
Heaps of unsnapped notes.
00:29:910 (4,1) - Too close.
00:34:576 (4,1) - ^
01:02:576 (1,2) - I don't like this sudden change in distance spacing... :/
01:26:576 (2) - This wobbling is evil! D: I'd suggest either get rid of it, or shorten the slider so that the whole thing does that. I don't think it's a good idea to force a slider to have a different speed like that.
01:37:243 (1,2) - Too far apart. Maybe move slider (2) later by half a beat and adjust the length to end at the same point (and fix the symmetry, of course).
01:58:910 (1,2) - Too far apart.
02:05:410 (1) - Same re: spinner kiai.

[Challenging]
00:29:234 (6,7,8) - This is messy.
00:37:734 (3,4) - Probably not a good idea to overlap notes and sliders like this.
00:51:901 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Ouch. The rhythm is good, but I think you should rearrange those so that they don't cross each other. Overlapping the end points is fine, but covering the actual tracks looks noisy.
01:07:901 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - If you're going to speed this up, I don't think you should reverse direction. It looks like a mess of approach circles otherwise.
01:21:568 (3,4) - Don't do this. :(
01:32:234 (5,6) - ^
01:57:734 (3,4) - See above.
02:05:401 (1) - Same re: spinner kiai.

[Lunatic]
I have no hope in hell of passing this...
02:05:318 (1) - The spinner doesn't even reach that kiai point here. o_O
Something about this map looks unrankable. Check with a MAT or BAT.

Starring because I trust you'll fix up the main issues. :)

(mod4mod)
Leorda
Hi

General
* Title : U.N. Owen Was Her? (Metal Remix)
* Tags : ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devils th06 koumakyou
* Is that necescary to make 2 Insane?
* Stack Leniency lv.0 is very unrankable
* Since the BG is darker, can you make a combo color more lighter? So it's makes easy to read?

Timing
Please check my metronome, sometimes not right

BPM | Offset | Metronome
180 | 1.250 | 5/4
180 | 14583 | 4/4

Normal
* There is some 138 unsnapped notes, please snap it
* IMO, the Approach Rate and SV is high for normal diff
* I saw some spacing is inconsistent and jump may be inappropriate, perhaps use distance spacing 0,9x or 0,8x?

00:07:901 (1) - Move 1/4 backward. Since there is a drum sound on that time
00:09:568 (1) - ^
00:19:743 (1) - Inconsistent spacing
00:21:243 (3) - ^
00:26:577 (3) - ^
00:30:577 (1) - No jump in normal diff please
00:37:243 (2) - Inconsistent spacing
00:43:910 (3) - New combo
00:45:568 ~ 00:46:568 (B) - It doesn't make sense if this have some breaks during kiai time
00:57:244 (1) - Inconsistent spacing
01:02:577 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think small spacing on normal diff is not good orz
01:15:910 (1) - Inconsistent spacing
01:17:244 (2) - ^
01:23:910 (1) - Maybe, this slider is inappropriate for normal diff
01:25:910 (3) - Inconsistent spacing
01:27:743 (3) - ^
01:30:577 (1) - No jump in normal diff please
01:39:910 (1) - Inconsistent spacing
01:41:243 (2,3) - Ugly overlapping
01:46:577 (2) - No jump in normal diff please

Hard
* There is some 183 unsnapped notes, please snap it
* I don't know what your distance spacing you're using.... Can you make a spacing consistent?

00:18:743 (3) - I really don't like if the repeating slider is overlapped with previous slider
00:24:243 (4) - Ugly overlap
00:27:243 (3) - ^
00:41:243 (1) - Make a slider wavy?
00:42:243 (2) - ^
01:28:576 (5) - Extend to 01:28:901?
01:49:243 (3) - I think it's better if this unstack

Ono's Taiko Oni
* Set the AudioLeadIn to "2360" inside the notepad
* Add "Flandre" and "Scarlet" inside the tags

Challenging
00:23:068 (2) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay
00:37:734 (3,4) - Don't put the circle in middle. In gameplay, they thought that circle is really slider, but they wrong. Please spread this
01:57:734 (3,4) - ^

Lunatic
Fine

Normal and Hard spacing must consistent, so it's makes the diff is bit easy to follow. Sorry for long mod :cry:
Topic Starter
winber1

winber1 wrote:

spacing is a little funky.. i guess i'll see what the mods will say.
idk if you guys read this or not, but yea, I am aware of like almost all of the spacing errors I have lol (even if i rarely ever use distance spacing >_>)

and some reason i forgot to resnap notes after changing offset... D:... so thanks for pointing that out!

I usually don't map like this, but it was kind of more of an experiment-ish type thing, and it turned out to be somewhat dissatisfying for me lol (at least for the easier difficulties, i can't really grasp why though). Those slider and slider overlaps i didn't change. Some reason i find them kinda attractive.

Also, if someone else also comments about the squiggly/wobbly slider in normal, i will change it, but as of now, I won't do anything to it.

Took most suggestions, thanks!
OnosakiHito

KanaRin wrote:

As your request~
Taiko mod here~

[Ono's Taiko]

Just suggestion.
- Can you hange the OD to 5 ? 6 is fine
- Difficulty all 5 as well. 6 is fine

00:35:484 (2,3) - Big KAT done~
00:56:679 (2,3) - Umm.. I think you should stop 1/3 part for a break here. (Just del the note) done~
Then,
00:56:901 (2) - Add a note here. (D) done~
00:57:012 (3,1) - Del the note done~
So the next 1/3 part start in 00:57:234 (1) - Yeah, i think it should be more better.
01:50:734 (2) - Del the note done~
01:51:401 (2) - ^ it's okay now after I delted th first one, increase of the diff. after first one.
02:05:233 (1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,2,3,4,5,6,1,1,1) - I don't suggest you do that.
I think slider will be better.
Mh, I will keep that in mind and think about it.

My Rating : 7 / 10

Good enough~
Star>w<
Thank you for mod KanaRin~ :3

Leorda wrote:

Ono's Taiko Oni
* Set the AudioLeadIn to "2360" inside the notepad
* Add "Flandre" and "Scarlet" inside the tags
done, thank you~


@winber1:
Hm, do you maybe have a audio.file in the quality like http://osu.ppy.sh/b/79474 ? :0


Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
No, i don't have something with that quality D: My version is a little different than that version and before i mapped this, i searched like everywhere for this i couldn't find a better version. Well, i only searched using the artist as discord registers, never searched with Len, but idk if that makes any difference. anyways, thanks for updating the map!
wmfchris
taiko mod~

-> I don't understand why you use dkd-dkd-dkd-dkd for the triplet section in the beginning, it's obviously kddkddkdd... D:
I think it should be all kddkdd..., without such variation, it really sounds bad with the music

00:33:401 - d kkd
0:35 ~ 0:45 - reduce some triplets >_>
00:44:734 - sould be triplet
00:45:234 - spinner...
0:46~0:50 - sounds weird ._. break?
00:54:123 - snap in 1/4
01:09:234 - k--k--k-d---d---...
01:10:568 - why long streams D:
1:47~1:50 - excess triplet, odd long stream ._.
01:53:324 - d ddk k d d k
02:05:324 - spinnerrrrrr

Rating (-1~1)
Pattern : 0.5
Density - you're seriously overmapping this don't you? : 0

star for Flandre ._.
OnosakiHito

wmfchris wrote:

taiko mod~

-> I don't understand why you use dkd-dkd-dkd-dkd for the triplet section in the beginning, it's obviously kddkddkdd... D:
I think it should be all kddkdd..., without such variation, it really sounds bad with the music I changed the beginning but I didn't changed it after @@

00:33:401 - d kkd changed~
0:35 ~ 0:45 - reduce some triplets >_> changed~
00:44:734 - sould be triplet changed~
00:45:234 - spinner... No and I hate them.
0:46~0:50 - sounds weird ._. break? Uuh, no sorry.
00:54:123 - snap in 1/4 snaped 1/4 but otherwise
01:09:234 - k--k--k-d---d---... WoW! O_O changed~
01:10:568 - why long streams D: changed~
1:47~1:50 - excess triplet, odd long stream ._. I don't understand, but I like it how it is.
01:53:324 - d ddk k d d k > d ddk k d kdk
02:05:324 - spinnerrrrrr I'm gonna go ask lepidopodus now. lol

Rating (-1~1)
Pattern : 0.5
Density - you're seriously overmapping this don't you? : 0 You should know me better now. ww
star for Flandre ._.
Thank you really much for mod. made some stupid misstakes. @@

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
updated. Thanks!
Sallad4ever
hi winber sorry for the delay

[General]

- the black slider border doesn't match with the hitcircle overlay, if you can make a hitcircle overlay with black border it'll match otherwise better remove it
- a little thing in the tags, give space between Scarlet & embodiment on Normal diff
- please snap the kiai exactly on the time line
- I'm pretty sure that you only allowed to have 2 insane diff including taiko. As of now you have 3 insane including Onosaki's taiko

[Normal]
as funky as it is, the multiple spacing used in this diff make this not suitable as the easiest diff even though the star rating is 3, you should get an easy diff or re-vamp the Normal
00:29:234 (2) - the repeat on 1/2 doesn't sound very good. Shorten this by 1/1 is better
00:43:567 (x) - add a circle here to make it flow better
01:38:568 (5) - same as 00:29:234 (2)
01:47:567 (x) - same as 00:43:567
01:52:901 (x) - ^
02:03:901 (1) - this overlap with the previous slider doesn't look so good could you move it somewhere else?
02:05:234 (3) - move it beside 2 please, the current position is not center between the 2 slider and it also overlap the 1 a little

[Hard]
01:39:068 (3) - I'd rather if you'll go with the guitar and move this back 1/2 beat then shorten it by 1/2 beat too

[Challenging]
00:35:234 (1,2,3) - make this into a slider or unstack it, the stack make this kinda hard to read and the drum sound in the music is subtle too
00:40:401 (2,3) - rather than a repeat try using a long slider, something like this http://puu.sh/1wZd
01:21:901 (4) - the black slider border make this slider almost hidden
01:24:818 (5) - umm why kick slider? imo it'll sound better if you lengthen this to 01:25:068
01:33:901 (1) - the anti jump kinda break the flow of your previous stream, I suggest to make 01:33:234 (11) into along slider that end here
02:00:401 (2,3) - same as 00:40:401 (2,3), if you didn't want to fix it then stack 02:00:901 (3) perfectly under 2

[Lunatic]
because there are multiple spacing used, AR 9 is too much you really should make it 8
haha this diff is too much for me xD

my main concern is the diff spread, the funky spacing is a kinda iffy but not hard too read, well maybe in lunatic it is :P
anyway good luck with it
~star
Topic Starter
winber1
thanks for the mods! Made most suggestions.
rEdo
[Normal]
0:35:234 (1) - not necessary new combo
1:13:235 (1) - ctrl + r?
1:37:234 (3) - new combo (?)
1:47:901 (4) - new combo

[Hard]
0:34:568 (4) - spacing, move it by one grid to the left to keep the symmetry
0:35:234 (1) - not necessary new combo
1:03:901 (3) - spacing, move it by one grid lower to keep the symmetry
1:25:901 (1,2) - swap new combo
1:55:234 (1) - not necessary new combo

[Challenging]
i'd suggest renaming it to [Lunatic], because the current Lunatic's so insane ._.
0:35:234 (1) - not necessary new combo
0:38:568 (1,2,3,4,5) - imo this is playing a lot better
1:33:901 (1) - not necessary new combo
1:55:234 (1) - ^
1:59:901 (1) - ^

[Lunatic]
euhm...AR8? also, i'd suggest renaming to [Extra]
0:57:235 (1,3,5,7,9) - those silenced sliders are kinda knocking out from the rhythm...i'd keep them with the volume.
0:59:818 (1,3,5,7,9) - ^
1:17:235 (5) - new combo
1:43:901 - 1:45:234 add break time?
2:02:568 (1,2,3,1,2,3,1) - those combos are different from those at 0:42:568. decide which one you want to keep, and fix


amazing mapset right there, especially that Lunatic <3
good luck!
Mystica
Hi~ Here comes my mod.

[Easy]
I see you just use 1/6...I'm not very confirm that if it suitable for a beginner.Bus seems ok
SV is 1.2 may a little hard for beginner
other seems fine.
someplace may use too many clap.May decrease some?


[Hard]

01:38:067 a little hard jump
01:39:067 ^
01:59:067 whistle
01:59:234 ^
02:03:401 ^
02:03:567 ^


[challenging]

00:43:234 whistle?
00:43:901 ^


[lunatic]

01:06:568 some grids down?
It's too crazy.I doubt if I could pass it.


Nice map.You guys did awesome job.
Own this star.

/me shoot a star
Topic Starter
winber1

Mystica wrote:

[Easy]I see you just use 1/6...I'm not very confirm that if it suitable for a beginner.Bus seems ok
SV is 1.2 may a little hard for beginner
other seems fine.
someplace may use too many clap.May decrease some?
Um... i don't see 1/6 in this difficulty lol, and it's named "Normal" not easy. Is this like an earlier version or something?

Also @rEdo: i didn't get rid of those random silences D:, maybe it sounded weird because i didn't snap the notes correctly lol (changed offset and snapped to 3/4 in a 1/3 section by accident). I think it sounds ok, but i might change it later.

Thanks for the mods and stars!
Cirno
Hi~ My mod here. All below are just suggestions.
Red = I strongly think you should fix it.

[General]
Though the mp3 is 192kbps, it sounded inferior as if it's around 64kbps or something...
Make sure when you make changes to mp3s always operate on the original file, and not one which had been encoded around a dozen times or it's quality will decline to a terrible level. If it IS is original file, please find a mp3 of better quality.
The black slider border doesn't make much sense to me. Please either make it a lighter grey, or add a black-bordered hitcircleoverlay.png

[Normal]
00:02:234 (2) - should end at 00:02:484
00:03:901 (2) - end at 00:04:151
00:05:568 (2) - end at 00:05:818
00:07:234 (2) - ^
00:08:901 (3) - ^
00:10:568 (3) - ^
00:12:235 (3) - ^
00:13:901 (3) - repeat at 00:14:151

01:38:568 (3) - down around 2 grids?

[Hard]
fine for me.

[Challenging]
00:40:401 (2) - reduce 1 repeat?
00:54:484 - add note here?
00:59:734 - 00:59:818 - ^
01:55:234 (1,2) - replace with a repeating slider?
02:00:401 (7) - reduce 1 repeat?

[Extra]
00:29:901 (5) - maybe make this a crumpled slider?
00:38:901 (3) - not perfectly hidden
/.\ soooo crazy

Star~
Topic Starter
winber1
SPOILER

Cirno wrote:

Hi~ My mod here. All below are just suggestions.
Red = I strongly think you should fix it.

[General]
Though the mp3 is 192kbps, it sounded inferior as if it's around 64kbps or something...
Make sure when you make changes to mp3s always operate on the original file, and not one which had been encoded around a dozen times or it's quality will decline to a terrible level. If it IS is original file, please find a mp3 of better quality.
The black slider border doesn't make much sense to me. Please either make it a lighter grey, or add a black-bordered hitcircleoverlay.png

[Normal]
00:02:234 (2) - should end at 00:02:484
00:03:901 (2) - end at 00:04:151
00:05:568 (2) - end at 00:05:818
00:07:234 (2) - ^
00:08:901 (3) - ^
00:10:568 (3) - ^
00:12:235 (3) - ^
00:13:901 (3) - repeat at 00:14:151
All of this in red I did not do. It does not make any sense, unless you make those sliders repeat sliders; however, that would just make this normal difficulty much harder, and I would have to remap the whole section/ fix the spacing (and i'm extremely lazy D:)
01:38:568 (3) - down around 2 grids? It's already equally spaced, so idk what's point of this.

[Hard]
fine for me.

[Challenging]
00:40:401 (2) - reduce 1 repeat?
00:54:484 - add note here?i didn't really want to :/
00:59:734 - 00:59:818 - ^
01:55:234 (1,2) - replace with a repeating slider?
02:00:401 (7) - reduce 1 repeat?

[Extra]
00:29:901 (5) - maybe make this a crumpled slider?
00:38:901 (3) - not perfectly hidden
/.\ soooo crazy

Star~
I fixed the rest of Extra and Challenging, or did something about what you asked. Anyways, thanks for the mod and star!

o yea also, i haven't been able to find this version with a better quality -.- gahhhhh... i'll search some more.
Tenshi-nyan
heya.

General
"Scarlet" exists twice in the tags, remove one of them.
Get a custom hitclap.
The volume is sometimes a lil' bit quiet IMO. Try to increase it a lil' bit.
I'm not too fond of all the overlapping sliders.


Extra
Hmm.. get someone to check the spacing in this map, some places feel weird to me.

00:08:901 (10,11,12) - Stacking fail. Move 1 grid right to fix.
00:10:568 (13,14,15) - ^
00:12:235 (13,14,15) - ^
00:13:901 (13,14,15) - ^
01:24:818 (6) - would be better if it was at 01:24:734 - I guess...
01:25:901 (1,2,3,4) - kinda unreadable spacing IMO

Challenging
Why are the slider boarders (or how the fuck do you call them) black? They're white in all other diffs.
Hitsounds can be improved a lil' bit, I don't feel like nazi'ing them though.

00:27:068 (3) - remove clap... replace it with a whistle?
00:39:234 (6) - this notes kinda hidden, move it somewhere else
00:43:068 (3) - replace clap with whistle
00:54:401 - add note?
00:54:484 - ^

Hard
00:27:067 - add a note? would be a cool jump.
00:28:401 - ^
00:29:067 - ^
00:32:401 - ^

geh... and so on... I think you can place a couple more Notes. It's Hard, after all. Creates a better flow.

01:37:234 (1,2) - this just doesn't feel right. remove the repeat on (1) and add a circle instead?

Normal
Not the best Normal, but it's OK.
Could be a little bit more synched up with the music... but then you'd get over 3 stars... oh well.
theowest
I would recommend using either 00:35:901 or 01:45:234 as preview points.
For claps I'm thinking you should use either this or this.

Normal:

I'm cereal. I couldn't find anything wrong with this difficulty.

Hard:

"I'm cereal. I couldn't find anything wrong with this difficulty."

Challenging:

First of all, how did you make it black around the edges of the slider?
And.. I have not further thing to say.

Extra:

"I'm cereal. I couldn't find anything wrong with this difficulty."

This is all very good. I hope you give me kudosu anyways for my non-diff mod, the "general mod".
Topic Starter
winber1
thanks for mods! i decided to use the 2nd hitclap, tho it seems a little soft, but watever.
_Kiva
This song is just awesome :D , this metal remix is really cool..
i got a Knight of Night metal remix but dont know how to start with :/
OnosakiHito
Well, I've got now some help from lepidopodus and I decided to make the end as spinner and changed small things.
And what he also suggest was to set the first red timing line as 5/4 from 00:01:235~00:14:568 and a second one as 4/4 from 00:14:568 for the barline in all difficulties.

And one last thing, can you give me the link where you found the mp3 please? I want to find a better one.

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
Apparently, only my Hard and Normal difficulties had that red barline. I totally remember putting that in, but it wasn't in the harder levels D:.

Anyways thanks for updating.

I got the mp3 from here http://www.youtube.com/watch?v=gZODEhtOULQ
...either i fail at searching, or that's actually the best they have. I have found a few other websites that allowed me to donwload it, except they all seem to be the same quality.
OnosakiHito
Okay, I downladed the song again from the same link and got a better quality. :)
But I can't figure out why the offset is now wrong when I downloaded the same one like you. lol
Well I can give you as help the new offset from me. You need to decided to take it or get a better one:
Offset 1151
MP3 File

After you managed the offset problem, I will updated my diff. once again.
Topic Starter
winber1

OnosakiHito wrote:

Okay, I downladed the song again from the same link and got a better quality. :)
But I can't figure out why the offset is now wrong when I downloaded the same one like you. lol
Well I can give you as help the new offset from me. You need to decided to take it or get a better one:
Offset 1151
MP3 File

After you managed the offset problem, I will updated my diff. once again.
LOL WTF. DID THEY CHANGE THE DOWNLOAD FILE OR SOMETHING...?!
and i'm 100% sure that was my original download place, so i never tried that again... i r confused.

ok, well i spent some time fixing tming points and stuff. some timing points still kinda work so i was amazed and kept some of them lol.
Colin Hou
[General]:
  1. Taiko diff's offset is different with others.
  2. audio lean-in: 2000ms.
[Normal]:
  1. 00:39:817 (4,5,6) - this is a bit confusing in a normal, set a new combo on (6) or fix the spacing plz.
that's all, good map and star~

let me know when ready for a bubble.
Suzully
Thank you for mod request~ :)
But I think my mod is not needed now.

Only star for your nice beatmap and song!!
I'm looking forward to playing this beatmap after ranked~!
Topic Starter
winber1

Colin Hou wrote:

[General]:
[list][*]Taiko diff's offset is different with others.
I know D: waiting for OnosakiHito to update for me, cuz i don't want to mess around with taiko stuff. Fixed the other stuff tho.
Thanks for stars! I'll update as soon as possible.

edit: eh, nvm, i just decided to make sure i didn't screw around with anything. Hopefully the taiko diff is still fine. (maybe i should learn taiko some day) anyways, updated. i'm just too paranoid about touching people's stuff.
OnosakiHito
Uh, okay everythign fine, changed just litle things. It's okay now.

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
awesome thanks! updated.
Dark_Ai

Suzully wrote:

Thank you for mod request~ :)
But I think my mod is not needed now.

Only star for your nice beatmap and song!!
I'm looking forward to playing this beatmap after ranked~!
/me agree :(
So here you have a star~! ;)
nimi
well >_<" since Colin is already going to give you a bubble I think that my mod post wouldn't be useful XD Buut, if you need anything, feel free to call me without needing to post on the queue. ^^ Star, anyway.
Colin Hou
recheck, don't kudosu this post.

[Extra]:
  1. stack leniency +1.
[Challenging]:
  1. 00:14:466 (T) - unused section (this happened in all diffs, remove them plz)
[Normal]:
  1. 01:41:150 (2) - HP bar touch
  2. 01:49:150 (3) - ^
  3. 02:01:150 (1) - ^ and don't forget 02:02:150 (2).
find more modders for Taiko? not sure about the 00:46:733~00:51:650 part.
Topic Starter
winber1
Fixed.

No one said that part must changed for taiko. wmfchris said it sounded weird tho, but i'll try to ask others if possible and see what they say.

Edit: Umm... I can't really find more modding queues for taiko that aren't full or haven't checked this map yet. I could just PM some taiko players and i don't even know though, but that just feels awkward.
OnosakiHito
Okay, I change that part because wmfchris said that too. Thank you.

I dunno Coulin_Hou if you think this is now rankable, okay.
But I will try to get one more modder or modders. lol

Download: Len - U.N. Owen was Her (Metal Remix) (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
I think the biggest issue for him was just that there were 1/4 notes when clearly the music was playing 1/3. Well, I'm not a taiko player, so idk about the rest of the map. Anyways, thanks, and I updated it!
Colin Hou
ok now bubbled

that part has 1/4 notes, but only a few ones, much better now :P


poped for now :<
Louis Cyphre
Metal Remix is necessary.
Topic Starter
winber1

Louis Cyphre wrote:

Metal Remix is necessary.
wut... i don't understand.

Colin Hou wrote:

ok now bubbled

that part has 1/4 notes, but only a few ones, much better now :P


poped for now :<
:(

i'll find out the meaning of these two thing sooner or later.

edit: IRC mod from Louis Cyphre. Thanks!
Louis Cyphre
IRC modded.
SPOILER
23:28 <Louis_Cyphre> : it way too much
23:29 <Louis_Cyphre> : 01:23:817 (5) -
23:31 <winber1> : so what's wrong with that?
23:31 <Louis_Cyphre> : abnormal slider
23:31 <Louis_Cyphre> : 02:10:150
23:31 <Louis_Cyphre> : 02:10:150 -
23:31 <Louis_Cyphre> : lol
23:31 <winber1> : seems to fit fine tho imo
23:31 <winber1> : the slider
23:31 <winber1> : thing
23:31 <winber1> : cuz there's somewhat of a vibrato on the guitar
23:32 <winber1> : not much tho lol
23:32 <Louis_Cyphre> : btw
23:32 <Louis_Cyphre> : osb file in folder
23:32 <Louis_Cyphre> : is useless
23:32 <Louis_Cyphre> : and Metal Remix in title too
23:33 <winber1> : so i should just delete the only osb i have?
23:33 <winber1> : or do you just have an extra one
23:33 <Louis_Cyphre> : i have 1 osb file
23:33 <Louis_Cyphre> : which is useless
23:33 <Louis_Cyphre> : you didn't make SB
23:33 <winber1> : k
23:33 <Louis_Cyphre> : and timing stuff
23:33 <winber1> : i didn't know osb was solely for SB purposes
23:33 <Louis_Cyphre> : it is
23:33 <winber1> : timing stuff for what
23:34 <winber1> : SB things?
23:34 <Louis_Cyphre> : for this
23:34 *Louis_Cyphre is editing (Len - U.N. Owen was Her (Metal Remix))[http://osu.ppy.sh/s/27575]
23:34 <Louis_Cyphre> : it's off
23:34 <Louis_Cyphre> : i has 2 sections
23:34 <Louis_Cyphre> : or more
23:34 <Louis_Cyphre> : lemme see
23:34 <Louis_Cyphre> : 2 timing sections
23:35 <Louis_Cyphre> : first of them must have 5/4 Metronome
23:35 <Louis_Cyphre> : another 4/4
23:35 *Louis_Cyphre is editing (Len - U.N. Owen was her?)[http://osu.ppy.sh/s/22699]
23:35 <winber1> : in extra it has that
23:35 <Louis_Cyphre> : do you have this?
23:35 <winber1> : idk about my other difficulties
23:35 <winber1> : yea
23:35 <winber1> : somewhere
23:35 <Louis_Cyphre> : use that timing
23:36 <Louis_Cyphre> : you can use my mp3 too
23:36 <Louis_Cyphre> : there is no weird sound at end
23:37 <winber1> : ur mp3 is a little different than mine
23:37 <winber1> : but idk if it will play differenlt at all
23:37 <Louis_Cyphre> : it will not
23:37 <Louis_Cyphre> : i had same mp3 as yours
23:37 <Louis_Cyphre> : with that sound at end
23:38 <winber1> : well the sound is part of the recording lol
23:38 <winber1> : i don't mind it at all
23:38 <Louis_Cyphre> : 01:28:681 (1,2,3,4,1,2,3,4,1,2,3,4,5) - emerald sword
23:39 <winber1> : i just like the sound of the solo of the mp3 i have better :/
rustbell
fine for me
starred
Kii-Sakurada
You've got a star *insert mario star sound*
eldnl
[General]

  1. The easier difficulty should not exceed 3.00 Star rating, in addition, the normal difficulty have confusing patterns for new players.
[Challenging]

00:38:650 (5) New combo
00:53:039 (1) Remove new combo
02:04:983 (4) Parallel to (4) ?

[Extra]

00:26:150 (1) Remove new combo
00:31:483 (1) ^
00:46:483 (1) ^ ?
01:45:817 (1) ^
01:48:483 (1) ^
01:53:817 (1) ^
02:03:483 (1) ^


lol awesome, star.
Neko_Lover
8-) looks good
OnosakiHito
I made a big updated for the Taiko guest diff.. It sounds now much more better and it is not so hard anymore.
Also, please use this new Taiko_BG, it fit much better into the song.
Thank you~




Download: Len - U.N. Owen was Her (winber1) [Ono's Taiko Oni].osu
Topic Starter
winber1
Thanks! updated.

i'm not sure where i'm going with this map right now lol.

/me wants my bubble back
OnosakiHito
Ask him to rebubble it. ww
As I know, it is okay to ask that.
Kite
These are just suggestions, so feel free to ignore them if you disagree with them.

[Color Legend]
Suggestions
You should fix this
Fix this!!

[Timing]
BPM 180 Offset 1.146
BPM 180 Offset 14.474


[General]
I think the volume on all difficulties is really low. Maybe you could increase the volume just a bit? Seeing as the song itself is really loud and chaotic...

[Normal]

Everything seems fine for me here

[Hard]

Everything seems fine for me here

[Challenging]

Everything seems fine for me here

[Extra]
Approach -1 works wonders =/
01:37:807 (3) - This one has a confusing spacing, should move it a bit closer


[Overall]
Pretty sweet mapset, didn't like Extra that much but it's nice.. just a bit extreme.
Topic Starter
winber1
Thanks! the only thing i didn't change is the AR, cuz i like the AR and i thot it fit with the music and speed :(.

Edit: OOPS, forgot to give kudosu, sorry! :(
Kyonko Hizara
:)
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The title of the game is Embodiment of Scarlet Devil... not Devils. Remove the s from the tags.
  2. Very noisy. The song is very loud and so are the hitsounds (although I'd like them to be a bit louder). Can you reduce the volume of the mp3 ?
  3. I have an offset of 1136 (-10ms from yours)
Normal
  1. The sliders are way too fast for a Normal, which resulsts in very high spacing and a very difficult diff despite "simple" rhythms.
  2. Also the beginning is way above the rest in terms of difficulty. First off, starting that hard for the easiest diff of the mapset is not a good idea, and second off, it makes the whole diff inconsistent.
  3. 00:07:812 (1,2,3,1,2,3,1,2,3,1,2,3) - These are way too hard for the beginning of a Normal diff. The BPM is very high, so 1/2 is already hard enough to play, but you add stacks to that (which make the rhythm difficult to read) and the repeat sliders are on red ticks, which make them sound weird and makes the rhyhm even more confusing.
  4. 00:16:974 (1,2,3,1) - Them being on red ticks makes them sound weird, and make the rhthm rather confusing. I suggest you just cut that part and star on the white tick with 00:19:807 (2) -
  5. 00:27:807 (1,2) - I didn't expect the last repeat on both at all.
  6. 01:23:807 (1) - I think you should avoid such sliders for Normal diffs. They play weird and the sliderball movement might throw off new players. Besides, the time length of the slider doesn't match its visible length and that makes the timing of notes following confusing.
  7. 01:25:807 (3) - This slider threw me off. I expected nothing like a 3/4 rhythm, then this slider kicks in and I missed the next note because of the surprising rhythm.
  8. 01:43:807 (4) - Move it up so that it's "stacked" under that weird angle from the previous slider ?
  9. 01:49:140 (3) - The last repeat surprised me.
  10. 01:59:807 (3) - This slider is hidden under a previous slider. Also, I don't think such kick sliders are a good idea for Normal diffs, as the number of repeats can't be guessed, and new players wouldn't have the reflex of holding.
Hard
  1. Some parts were really similar to Normal... That said, this does play like a Hard.
  2. 00:35:140 (1) - Why this here ? It makes no sense whatsoever according to the song.
  3. 00:44:140 (5) - I didn't expect a third repeat on this slider at all
  4. 01:32:473 (2,3,4) - Move these a bit closer to (2) - I hesitated here when testplaying, wondering whether this was 1/2 or 1/1 apart.
  5. 01:55:140 (1) - Why this here ? It makes no sense whatsoever according to the song.
  6. 02:04:473 (7) - Why a kick slider here ? I don't think the song has any 1/4 at that point
Challenging
  1. 318 unsnapped objects...
Extra
Well, I hate this. 2.7 slider velocity, random streams that don't fit the song, 1/2 all over the place. This only looks like something that was made for the sake of making something difficult. Sorry.

Ono's Taiko Oni
I don't understand the streams but it might just be me
Topic Starter
winber1
SPOILER

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The title of the game is Embodiment of Scarlet Devil... not Devils. Remove the s from the tags.lol k, someone gave me all these tags, and i just copy pasted :P
  2. Very noisy. The song is very loud and so are the hitsounds (although I'd like them to be a bit louder). Can you reduce the volume of the mp3 ? i think it's fine, but i might change it...
  3. I have an offset of 1136 (-10ms from yours) s0d98gonjalbn ok. i hate changing the offset in this diff lol
Normal Yeah There's a lot of things i would change here, at least concerning spacing and difficulty-wise. 2nd map i've tried to go for rank, or something. point is... i made this a while ago. and in addition, this was also an "experiment" map thing.. if that even means anything to you.
  1. The sliders are way too fast for a Normal, which resulsts in very high spacing and a very difficult diff despite "simple" rhythms.
  2. Also the beginning is way above the rest in terms of difficulty. First off, starting that hard for the easiest diff of the mapset is not a good idea, and second off, it makes the whole diff inconsistent. mmk totally agree :3
  3. 00:07:812 (1,2,3,1,2,3,1,2,3,1,2,3) - These are way too hard for the beginning of a Normal diff. The BPM is very high, so 1/2 is already hard enough to play, but you add stacks to that (which make the rhythm difficult to read) and the repeat sliders are on red ticks, which make them sound weird and makes the rhyhm even more confusing. :3
  4. 00:16:974 (1,2,3,1) - Them being on red ticks makes them sound weird, and make the rhthm rather confusing. I suggest you just cut that part and star on the white tick with 00:19:807 (2) - These are here because of the drums. probably sounds cooler if i didn't overpower them with whistles. anyways, i changed it
  5. 00:27:807 (1,2) - I didn't expect the last repeat on both at all. i think it's fine. and you can actually react in time to see the reverse arrow if you look at that slider.
  6. 01:23:807 (1) - I think you should avoid such sliders for Normal diffs. They play weird and the sliderball movement might throw off new players. Besides, the time length of the slider doesn't match its visible length and that makes the timing of notes following confusing. yep. i never use these anymore in easier diffs nowadays
  7. 01:25:807 (3) - This slider threw me off. I expected nothing like a 3/4 rhythm, then this slider kicks in and I missed the next note because of the surprising rhythm. I think the rhythm is fine, but i did move the notes a bit. idk if that even helps tho
  8. 01:43:807 (4) - Move it up so that it's "stacked" under that weird angle from the previous slider ? k
  9. 01:49:140 (3) - The last repeat surprised me. D:
  10. 01:59:807 (3) - This slider is hidden under a previous slider. Also, I don't think such kick sliders are a good idea for Normal diffs, as the number of repeats can't be guessed, and new players wouldn't have the reflex of holding. Changed the kick slider. The "hidden" slider seems fine imo.. you have a lot of time to react.
Hard
  1. Some parts were really similar to Normal... That said, this does play like a Hard.
  2. 00:35:140 (1) - Why this here ? It makes no sense whatsoever according to the song. the drums play it
  3. 00:44:140 (5) - I didn't expect a third repeat on this slider at all you have a lot of time to react... but i still changed it.
  4. 01:32:473 (2,3,4) - Move these a bit closer to (2) - I hesitated here when testplaying, wondering whether this was 1/2 or 1/1 apart. not exactly sure what you are trying to tell me, but i moved some notes around lol. This pattern is repeated earlier twice, so i would assume it's fine. the player should know by now
  5. 01:55:140 (1) - Why this here ? It makes no sense whatsoever according to the song. this is just to be consistent. It feels weird if the first time i do it, and the nthe second time i don't. I do it in the harder diffs too. I mean, I don't think i would mind too much deleting it, but it sounds better imo if i keep it
  6. 02:04:473 (7) - Why a kick slider here ? I don't think the song has any 1/4 at that point delete that note and listen to the drums, and you'll hear things :3
Challenging
  1. 318 unsnapped objects... fukkkkk ok. i hate dealing with offset changes >_>
Extra
Well, I hate this. 2.7 slider velocity, random streams that don't fit the song, 1/2 all over the place. This only looks like something that was made for the sake of making something difficult. Sorry. I find it fun. I do agree some small streams of 3 are just placed there randomly, but most of them fit imo. and if you don't know me, I like big spacings and streams :3

Ono's Taiko Oni
I don't understand the streams but it might just be me
Thanks for mod! :3
OnosakiHito

Odaril wrote:

Ono's Taiko Oni
I don't understand the streams but it might just be me
Stream? There was a stream? lol
I duno what you mean at the moment, but I will check this after beeing back @ home.
JonnieWalker_old
star :)
OnosakiHito
I know now what he mean with stream. But everything is fine. So it's okay.
KogumaX
:)
Xaffy
:)
The 08 team_Bourdon
;)
Chewin
Hello ~ :)
I mapped it too but never submitted ahah xD

General:
Then, as the rules say, you have to make a diff with 3 stars or less.
The normal is yours easier map then let try to be less then 3 stars..

Normal:

  • AR -2 and it's ok (2,99 stars)

    Then, I'll give you suggestions on combing, since this is the easier map you need more new combos imho.
    The, you will decide if you want to follow them or not ^^
  1. 00:21:130 (4) - New combo
  2. 00:23:797 (2) - ^
  3. 00:26:463 (3) - ^
  4. 00:31:797 (2) - ^
  5. 00:34:463 (3) - ^
  6. 00:37:130 (3) - ^
  7. 00:39:797 (4) - ^
  8. 00:42:464 (2) - ^
  9. 01:03:797 (3) - ^
  10. 01:06:464 (3) - ^
  11. 01:09:130 (3) - ^
  12. 01:11:797 (3) - ^
  13. 01:25:130 (2) - ^
  14. 01:27:630 (3) - Move it at 01:27:797, slider tick rate is very good here
  15. 01:33:130 (4) - New combo
  16. 01:46:463 (2) - ^
  17. 01:49:130 (3) - ^
  18. 01:51:797 (2) - ^
  19. 01:54:463 (2) - ^
  20. 01:59:797 (3) - ^
Very good map.

Hard:

  1. 00:17:630 (2,3) - Move at 00:17:463?
  2. 01:13:130 (1,2,3) - I don't like the shape of the sliders (2-3). Slider (2): http://puu.sh/4LCJ For the slider (3) you can copy-past-flip horizontally-flip vertically-rotate by 50° and move it at x:80 y:56
    And fix the spacing with next notes..
  3. 02:01:130 (1) - Whistle at the beginning and at the end.
  4. 02:02:130 (2) - Whistle at the return
The same, good map.

Challenging:

Nothing to say, nice.

Extra:

I'm not so skilled to mod it, sorry xD

I love your maps, very good really..
I hope it will be ranked soon, then good luck ~
Roddie
Hi.

The only thing I'm going to say is that for the first timing section, I think an offset of 473 is better. Try that out. Don't forget to resnap the notes and timing points (green lines) for that section.

That's all.
Topic Starter
winber1
SPOILER

Chewin wrote:

Hello ~ :)
I mapped it too but never submitted ahah xD

General:
Then, as the rules say, you have to make a diff with 3 stars or less.
The normal is yours easier map then let try to be less then 3 stars..

Normal:

  • AR -2 and it's ok (2,99 stars) -1 is better imo.

    Then, I'll give you suggestions on combing, since this is the easier map you need more new combos imho.
    The, you will decide if you want to follow them or not ^^ sorry i decided no to follow them. The combos are very short already anyways, up to like 4 or 5 max. I think it's fine
  1. 00:21:130 (4) - New combo
  2. 00:23:797 (2) - ^
  3. 00:26:463 (3) - ^
  4. 00:31:797 (2) - ^
  5. 00:34:463 (3) - ^
  6. 00:37:130 (3) - ^
  7. 00:39:797 (4) - ^
  8. 00:42:464 (2) - ^
  9. 01:03:797 (3) - ^
  10. 01:06:464 (3) - ^
  11. 01:09:130 (3) - ^
  12. 01:11:797 (3) - ^
  13. 01:25:130 (2) - ^
  14. 01:27:630 (3) - Move it at 01:27:797, slider tick rate is very good here
  15. 01:33:130 (4) - New combo
  16. 01:46:463 (2) - ^
  17. 01:49:130 (3) - ^
  18. 01:51:797 (2) - ^
  19. 01:54:463 (2) - ^
  20. 01:59:797 (3) - ^
Very good map.

Hard:

  1. 00:17:630 (2,3) - Move at 00:17:463? no sorry
  2. 01:13:130 (1,2,3) - I don't like the shape of the sliders (2-3). Slider (2): http://puu.sh/4LCJ For the slider (3) you can copy-past-flip horizontally-flip vertically-rotate by 50° and move it at x:80 y:56
    And fix the spacing with next notes.. i think it's fine.
  3. 02:01:130 (1) - Whistle at the beginning and at the end. k
  4. 02:02:130 (2) - Whistle at the return
The same, good map.

Challenging:

Nothing to say, nice.

Extra:

I'm not so skilled to mod it, sorry xD

I love your maps, very good really..
I hope it will be ranked soon, then good luck ~
OMG LOL SO SORRY, APPARENTLY EITHER I DID NOT SEE A NOTIFICATION IN MY E-MAIL OR I ACTUALLY ACCIDENTALLY STOPPED GETTING NOTIFICATIONS. all caps cool. anyways, sorry, didn't realize you even posted here. I am just extremely lazy cuz it's so damn hard to get MAT's to look at my maps, and i tend not to be a hindrance to anyone by asking a certain MAT like everyday.

and @ Roddie, the offset is actually perfect for me, so idk. also, it shouldn't be 473, cuz the main beat is two beats later. (473 is only like 4ms difference i think anyways).
OnosakiHito
Something should really happen here. orz
Topic Starter
winber1

OnosakiHito wrote:

Something should really happen here. orz
lol sorry. I kinda was getting lazy since all my MAT attempts for this were futile. I'll start trying again i guess >_>
Shiirn
General
woooo hitsound spam

Normal
nothing really

Hard
0.5 tick rate is unrankable
00:41:130 (1,2) - i don't like this combo, the repeat point is rather ugly and questionable.
01:45:130 (1,2) - see :41

Challenging
you're right, the spacing is strange, but i see no problem with it.
0.5 tick rate is unrankable

Extra
The linear streams make me sad.
The entire diff does feel like an "extra", but it's more silly than actually difficult. Not sure what to do about that.
Topic Starter
winber1
k fixed them all. i haven't touched this map in such a long time lol.
wmfchris
If I skipped this will I be torn apart by Flandre?

[General]
tag scarlet as [taiko] does.
many unsnapped timelines, just make sure that they function normally and all hitsounds are as expected.
02:07:880 - end kiai here since 02:07:890 is not on tick

[Extra]
00:22:130 (6) - spacing, right 1+down 2 grids
00:26:130 (3) - right 1 grid to make it symmetrical
01:08:130 (3,7) - (3) left 1 grid + (7) right 1 grid makes it more symmetrical :3

[Challenging]
00:22:130 (8) - it sounds like this note's sound nearly can't be heard due to last whistle...putting whistle on (8) instead of (7) may sounds better.
00:44:963 (5) - curve slightly away from (4) looks better for me (run

[Hard]
01:19:130 (2,3) - stack properly

somehow I like that awesome hitsound arrangements, nice usage on whistle over the whole slider lol
I don't find much problems there, [extra]'s jump occasionally looks random but it's ok.

- (the diff gap between [ex] and [challenging] feels a bit too large.)

[Taiko]
00:10:635 - make a variation here - kk kk?
00:16:963 - feeling that there's also accent here, add finish
00:48:963 - ^
01:08:297 - I prefer making another xxx x x here otherwise a 5-plets starting here may not sounds well to trigger another long playing section.
01:20:463 - I don't know why you put finish on the end of sentence before, but if you do so, finish here as well

I feel like torn apart by Flan now
Topic Starter
winber1

wmfchris wrote:

If I skipped this will I be torn apart by Flandre?

[General]
tag scarlet as [taiko] does. it already is?
many unsnapped timelines, just make sure that they function normally and all hitsounds are as expected.
02:07:880 - end kiai here since 02:07:890 is not on tick ok

[Extra]
00:22:130 (6) - spacing, right 1+down 2 grids just for further patterns, i decided to keep this
00:26:130 (3) - right 1 grid to make it symmetrical k
01:08:130 (3,7) - (3) left 1 grid + (7) right 1 grid makes it more symmetrical :3 it's actually not these notes that are the problem, it's actually the corner notes , but i fixed that

[Challenging]
00:22:130 (8) - it sounds like this note's sound nearly can't be heard due to last whistle...putting whistle on (8) instead of (7) may sounds better. k
00:44:963 (5) - curve slightly away from (4) looks better for me (runk

[Hard]
01:19:130 (2,3) - stack properly k

somehow I like that awesome hitsound arrangements, nice usage on whistle over the whole slider lol
I don't find much problems there, [extra]'s jump occasionally looks random but it's ok.

- (the diff gap between [ex] and [challenging] feels a bit too large.)
Wow sorry, that reason I actually asked that random question in your queue again was that I didn't actually realize you posted this. I thought I was subscribed to this topic, except I wasn't... Awkward >_>.

Anyways THanks for mod.
Sync
General
-- The red combo color really blends in with the background. When oz2 is released to the public, players will not be able to get around this (I think). For the sake of the future, I ask that you change it to a different color. I'd suggest a lighter shade of red. Do as you wish.
-- Ono's Taiko Oni has "ZUN OnosakiHito Flandre Scarlet embodiment of scarlet devil th06 koumakyou" in the tags, but the rest of the difficulties have "ZUN OnosakiHito Flandre embodiment of scarlet devil th06 koumakyou". Notably, Ono's Taiko Oni has Scarlet after Flandre and the rest do not.
-- In all of the difficulties other than Ono's Taiko Oni, there are unsnapped inherited timing sections in the first 20 seconds or so. They do not cause any problems (because they are early instead of late); however, it is silly to leave them unsnapped. For a reference list, I have listed all of them below.
Unsnapped inherited timing sections
00:02:123
00:02:956
00:03:790
00:04:623
00:05:456
00:06:290
00:07:123
00:07:956
00:08:873
00:09:540
00:10:540
00:11:206
00:12:206
00:12:873
00:13:873
00:16:956
00:17:126
00:19:807

Extra
00:08:802 (10,11,12, 1) - I don't mind linear streams much because they provide a challenge; however, these four notes (and others alike it) are confusing, awkward, and frustrating. They kill movement and do no justice to the map at all. Unstack these and align them in a way they do not murder the flow and make players want rip their hair out.
00:07:885 (5) - I'm not entirely sure the reason you made combos like this, but I suggest adding a new combo here
00:08:052 (1) - and removing this combo here
00:12:136 (13,14,15,1) - Same reason
00:13:802 (13,14,15) - Same reason, except you moved one (1). (yay)
00:46:297 (8) - Initially, I was surprised to not see a hit circle here. I'd suggest adding one because the beat does not insinuate calming down until the next hit circle, (1).
01:13:130 (6) - New combo here
01:13:297 (2) - Add a hit circle here, otherwise it feels empty.
01:13:464 (1) - Remove combo
01:24:713 (6) - Snap this to 1/3 the 1/4 timeline because you are following the guitar melody...which is in 1/3 (sorry for the redundancy)
01:26:047 (2,3) - Snap both of these to 1/3.
01:26:463 (4) - Replace this hit circle with a 1-beat slider because it's hard to read as it is and it'd follow the guitar very well.

Challenging
-- Raise the AR by 1. AR8 definitely fits than 7 for such a fast song like this. Even though it is on the easier side of an insane (subjectively), the amount of objects on the screen at one time is slightly overwhelming.
01:11:963 (2) - Add a hit circle here. I am not sure why you stopped, especially when you built and built up in a way that would make suddenly stopping the constant 1/2 notes be very anti-climatic. You'll have to change your pattern, but imagine the good it will do
01:12:297 (4) - Add a hit circle here for the same reasons as above.
01:17:797 (9) - Replace this hit circle with a slider that 01:18:297 to closely match the guitar sound. Also, I am not a fan of waiting around for another note especially when the music calls for it.
01:24:713 (5) - If you want to construct the notes in such a way that it follows the guitar melody, you must snap them to 1/3. Remove this slider and replace the start point with a hit circle. As for it's end point, see below
01:25:130 (7) - Add a slider here that ends at 01:25:019 (remember, this lies on a 1/3 snap)
01:25:797 (8) - Align this to 1/3. Click here for a timeline reference.
01:31:630 (1) - Remove combo here
01:31:797 (1) - Add a combo here (fits the music better, starts on a downbeat)
01:33:130 (10) - This isn't an error, but wouldn't it be cool if you added a slider that is 2-beats here to fit the guitar?

Hard
01:25:797 (4) - Snap this to the 1/3 timeline (you know, guitar melody being in 1/3 etc)
01:26:463 (1) - I thought I should point out that there is no need to change this slider at all just incase. (Same with the rest of the notes, since they follow the beat and lie on notes that would fit 1/6 anyways)
01:47:797 (1) - Add one more repeat. Otherwise you aren't following the melody very well.
01:48:963 (3) - Add a hit circle here to follow the melody.
01:49:130 (4) - Like before, add another repeat here.
01:53:130 (1) - Add one more repeat here. If you don't like having more than one repeats on fast sliders (like myself), I would replace the slider with repeats with two sliders. Timeline reference (starts at 01:47:797)
01:57:630 (3) - The lack of hitcircles are showing up again. I think it's very important you follow this melody closer. Also, it's a kiai time so it's even more reason for the patterns to become more intuitive. Add a hit circle here and add a new combo.
01:58:797 (1) - Remove combo
01:59:630 (4) - Add a hit circle (follow the melody)
02:03:963 (6) - ^ Also, new combo
02:04:130 (6) - Unsnapped slider end

Normal
-- Raise the AR by 1. This is the same case as Challenging, but to a lesser extent.
00:13:802 (2) - Unsnapped slider end

Well, it looks like that is. I apologized for the long-winded mod but I assure you I modded this the best I could. I really hope the length of this mod does not discourage you. I really enjoy this mapset and hope for the best. Can't wait until it's ranked. Good luck.
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