No, you don't. Android and iPhone have nothing in common.Yosh93 wrote:
But I need 1 thing : The source of the IPhone version -__-'.
But well... It doesn't matter, because I know how this will end...
No, you don't. Android and iPhone have nothing in common.Yosh93 wrote:
But I need 1 thing : The source of the IPhone version -__-'.
Bonne chance.Yosh93 wrote:
ok.
I work on this.
But you need the a .osu file in the sd card !
it is?LeonTAH wrote:
Tip: you can make port of C++ application on Android using LIBSDL. PC/iPhone osu is written using it.
i chuckled a bitpeppy wrote:
it is?LeonTAH wrote:
Tip: you can make port of C++ application on Android using LIBSDL. PC/iPhone osu is written using it.
Why would it matter what osu! on PC is written in...taiwo akinremi wrote:
Hi all. I got side tracked for a while but hey new year and that.
EDIT: Yeah I should have known, Osu! is written in .NET so the aforementioned C++ route aint gonna work...
Gonna be interesting to get it to work on one device let alone across devices.
I'm going to do some investigation and post back my findings.
We should make a copypasta to reply to all of these...Zerix wrote:
Hmmm .. i would try it but there's only for me 2 programming language... in java or in C#/C++ i thought better in C++ but, i only know the way to programm in Java for Android =D ... i know there's a way to programm in C++ but there are many complications..
I want to try it when i have new infos, certain i posted it here...
But there are some infos that's important for me, it's allowed to take the osu logo in the app.. i thought only with the consent from peppy :]... so i want to ask, can i used some pics from osu in the app?
Thanks in adventure,
Zerix.
My Test-device is a X10 i hope it's powerfull enough *g*.. I hope i write in plain english.. it's difficulty for me to write in a forum or sth like that.
Point takenGuy-kun wrote:
1)Make something worth showing, or at least a demo
2)Start fussing about the details/using the osu! logo etc...
Good man, that's what I like to hear.taiwo akinremi wrote:
Point takenGuy-kun wrote:
1)Make something worth showing, or at least a demo
2)Start fussing about the details/using the osu! logo etc...
What I'll do next is write something in JAVA and see how I fair. I'm normally a C# code monkey so it'll be an interesting process.
Once that is done, we can start worrying about the other issues.
C# isn't going to help you, Android is mostly java and c++ for the bits you want to be mega fast.Ou3nDaN_PG wrote:
I am currently on chapter 7 on C# for dummies. I think after a few more pages ill be ready to port OSU to Android.
On a serious note, this project seems to be more alive as of recent, is it becuase everyone got android devices for X-MAS? I have a galaxy S, so make sure it runs on Galaxy S's
If you need some help parsing .osu files but don't want to bug an actual developer about it - hit me up. I just finished a huge swathe of a taiko live mapper which has put me in pretty decent understanding of how the format works.taiwo akinremi wrote:
Howdy guys.
So, I can only really work on this at the weekends because I work full time in IT and don't want to be come a hermit right now .
But after writing some code last Sunday and working on it for a couple of hours today (Saturday) i've come up with a very very baisc example. Think of it as a proof of concept and my seriousness on the project.
I recorded it on my camera phone because I was being stupid and could get FRAPS to record it.
http://www.youtube.com/watch?v=tprUuMG-Jys
As I said its very baisc, but what I have is a list of "objects" that have a time in milli seconds and a position on screen, and the "engine" so far waits until the time on comes and displays the picture at those co-ords.
What I'll work on next is getting some proper graphics and working on animation (fading in the beats, and having the circle decline on the beat.
I'll hopefully work on it again tomrrow (Sunday)
[EDIT] Please ignore the spelling mistakes :-)
Yeah thanks,Ephemeral wrote:
If you need some help parsing .osu files but don't want to bug an actual developer about it - hit me up. I just finished a huge swathe of a taiko live mapper which has put me in pretty decent understanding of how the format works.
Yeah I know about this already, in fact I have the Android dev'ers feed in my RSS reader.thebesthingever wrote:
Btw
http://developer.android.com/sdk/ndk/overview.html
I hope this helps you out if you havn't already Checked it.
Wait for the samsung galaxy s II my friend =w=Corin wrote:
Interesting...
This gives me even more reason to invest in a Samsung Galaxy S smartphone.
That's actually what the creator of this thread madearleslie wrote:
I would like to point out there is currently a rhythm game on the Android market place which features an osu! mod.
Just type in osu in the market search and an app called beats should pop up. A great alternative until an android app is fully released for osu!
I am disappoint. Highly.jjrocks wrote:
That's actually what the creator of this thread madearleslie wrote:
I would like to point out there is currently a rhythm game on the Android market place which features an osu! mod.
Just type in osu in the market search and an app called beats should pop up. A great alternative until an android app is fully released for osu!
You should probably look at the first page and see the video...
Yes, I know this thread old, but I really want to stress how much it means to me that you have done this. Thank you!Pesets wrote:
Hi all,
I am beginning programmer and Osu! fan. Week ago I bought Android-driven tablet and found out that there is no port of Osu! for Android. The single Osu!-like game I found was Beats, but it's just different game with partial support Osu! format.
So, I decided to write something like Android-Osu. Since it was my first game for android (and first game on Java too...) it still has lots of bugs and I have no idea how to fix some of them...but...I think, in a couple of months I will finish it. Maybe.
There is a video of 5-day written tech-demo. I don't completely understand .osu format, so things like timing or scoring are calculated very roughly. And there is a lot of bugs... but... I somehow recreated game process.
And I have a request:
There is a lot of settings (like slider speed), I have no idea how to calculate. If someone gives me some formulas or explanations, I will be very thankful.
PS. Sorry for bad English. It's not my native language.
I just realized I have that exact tablet in that video :p I was reading on the history of osu!droid and stuff a week ago and saw this, quite impressiveNoboty wrote:
Yes, I know this thread old, but I really want to stress how much it means to me that you have done this. Thank you!Pesets wrote:
Hi all,
I am beginning programmer and Osu! fan. Week ago I bought Android-driven tablet and found out that there is no port of Osu! for Android. The single Osu!-like game I found was Beats, but it's just different game with partial support Osu! format.
So, I decided to write something like Android-Osu. Since it was my first game for android (and first game on Java too...) it still has lots of bugs and I have no idea how to fix some of them...but...I think, in a couple of months I will finish it. Maybe.
There is a video of 5-day written tech-demo. I don't completely understand .osu format, so things like timing or scoring are calculated very roughly. And there is a lot of bugs... but... I somehow recreated game process.
And I have a request:
There is a lot of settings (like slider speed), I have no idea how to calculate. If someone gives me some formulas or explanations, I will be very thankful.
PS. Sorry for bad English. It's not my native language.
You should open an issue linking to this thread, instead of bumping threads that have been dead for years: https://github.com/ppy/osu-wiki/issuesEdrows Luo wrote:
Hi, look here, it's the start of osu!droid!!!
can someone sort out the history of osu!droid?
i think osu!droid need a wiki page in osu!wiki