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Kuribayashi Minami - Meiya Kadenrou (TV Size)

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Topic Starter
Kuroneko-sHerald
This beatmap was submitted using in-game submission on venerdì 24 febbraio 2012 at 15:48:14

Artist: Kuribayashi Minami
Title: Meiya Kadenrou (TV Size)
Source: Katanagatari
Tags: Katana gatari cesc Magicphoenix
BPM: 145
Filesize: 18497kb
Play Time: 01:25
Difficulties Available:
  1. Cescgatari (4,69 stars, 179 notes)
  2. Katanagatari (4,71 stars, 197 notes)
  3. Kurogatari (2,46 stars, 99 notes)
  4. Kyotouryuu (3,57 stars, 136 notes)
  5. Magicgatari (4,95 stars, 225 notes)
Download: Kuribayashi Minami - Meiya Kadenrou (TV Size)
Download: Kuribayashi Minami - Meiya Kadenrou (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
First opening of Katanagatari :D

Easy [Kurogatari]: Done.

Normal [Kyotouryuu]: Done.

Hard [Cescgatari]: Done by cesc.

Insane 1 [Katanagatari]: Done.

Insane 2 [Magicgatari]: Done by Magicphoenix.

Skin: Done.

Thanks to Magicphoenix for the new mp3 and to Selee and Card N'FoRcE for offsets.
cesc
Ho finito di cagare.
Sorry..I'm really slow at mapping :(
Complete now. +star

Edit: some fixs~

Download: Kuribayashi Minami - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [cesc's One].osu
Magicphoenix
noneed_old
stared! :)
Ichigo-Sora
[General]
- Really nice skin =D
- Combo colours are hard to see at some parts of the video (but are okay most of the time). It's your choice if you want to change it ^^


[Kurogatari]
  • 00:10:066 (1) - A note right after a spinner might be a bit hard for [Easy] (?)
    00:39:084 (1) - ^
    00:53:369 (1) - ^
    00:56:762 (1) - ^
    01:13:905 (1) - ^
    Otherwise, this difficulty is fine ^^
[Kyotouryuu]
Seems fine ^^

[cescgatari]
  • 00:29:083 (5) - New combo?
    00:30:333 (1) - Remove new combo?
[Kanatagatari]
Seems fine ^^

[Magicgatari]

Seems fine ^^

I love this song and the map is awesome =D Star~
arien666
[General]
Not sure about timing but I think there some need timing check by expert ;_;

[Kurogatari]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_;
00:03:440 (9) - [Suggestion] New combo?
00:14:262 - Delete this break?
00:26:226 - ^
00:41:584 (2) - [Suggestion] Err... Some better shape please ;_;?
00:56:494 - This Kiai might start from 00:56:762 :3

[Kyotouryuu]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_;
00:03:440 (9) - New combo?
00:05:095 (13) - This slider might be sympathizer symmetric ;_;
00:10:333 (2,3,4) - Spacing orz
00:18:548 (1,2,3) - [Nazi] Spacing orz
00:19:619 (5,6,7) - [Nazi] How about move 1 grid left?
00:39:619 (4) - [Nazi] How about move 1 grid up?
00:53:369 (1,2,3) - [Nazi] Spacing orz
00:56:494 - Same as [Kurogatari]
01:05:334 (9) - New combo
01:08:191 (1,2) - This jump might be hard orz
01:12:298 - Delete this break

[cescgatari]
00:24:619 (1) - [Nazi] Use this code into osu file
:3
360,208,24619,6,0,B|301:109|399:69|399:69,2,160,2|0|0

[Katanagatari]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_;
00:56:494 - Same as [Kurogatari]

[Magicgatari]
Magic is NOT used in this anime<
00:16:941 (5,1) - Swap new combo
01:14:262 (2) - [Nazi] How about move 1 grid left?



:3
Same artist from 'Sympathizer'
Same anime from http://osu.ppy.sh/s/13676
:3
Good luck orz
wmfchris
seems there's too many kiai fountain?

[Magicgatari]
0:04:061 (2) remove clap?
0:14:976 (6) right 2 grids
0:15:333 (1,2) sucessive clap sounds weird to me, or maybe remove clap at ending of (1)?
0:20:512 (2) left a bit (x:470)
0:23:369 (5,6) stack properly?
0:23:905 (1,2) ^
0:40:691 (2,3,4,5) ^ [check all sliders about this? :/]
0:47:298 (1,2,3,4,5) put them into two stright line...
0:50:869 (s) add a note then slider?
1:09:441 (2,4) make them parallel?
no much spacing problem~

[Katangatari]
0:53:012 end spinner here? lol
0:56:762 (1,2) stack their ending properly

[cescgatari]
0:24:441 (6) up 1 grid?

[Kyoto]
no problem for me
IceBeam
As chris said,too many Kiai fountains.

[Kuro]
00:03:440 (9) - New combo?
00:14:441 - Fountain here? Nah.
00:48:012 (3) - Finish.

[Kyoto]
00:03:440 (9) - New combo?

[Cesc]
00:28:726 - Add a note,please.
00:39:619 (5) - Finish.
00:45:334 (5) - ^
01:02:476 - ^
01:16:762 - ^
I like it.

[Katana]
00:03:440 (9) - :?
00:48:012 (2) - Finish?
01:02:476 (1) - ^

[Magicphoenix]
Fine for me.

Awesome mapset.
Star~
cesc
Tenchiù tu ol de modderz. Nun vò cagat' de pezz'..

Download: Kuribayashi Minami - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [cescgatari].osu
Topic Starter
Kuroneko-sHerald
So many mods, so take this spoilerbox XD

Kudosu to Magicphoenix because it gave me a new mp3.

SPOILER

Ichigo-Sora wrote:

[General]
- Really nice skin =D Thanks :D
- Combo colours are hard to see at some parts of the video (but are okay most of the time). It's your choice if you want to change it ^^


[Kurogatari]
  • 00:10:066 (1) - A note right after a spinner might be a bit hard for [Easy] (?)
    00:39:084 (1) - ^
    00:53:369 (1) - ^
    00:56:762 (1) - ^
    01:13:905 (1) - ^
    Otherwise, this difficulty is fine ^^
No to all because there are mostly sliders after spinners (and for circles I prefer to mantain they).

[Kyotouryuu]
Seems fine ^^

[Kanatagatari]
Seems fine ^^

I love this song and the map is awesome =D Star~

arien666 wrote:

[General]
Not sure about timing but I think there some need timing check by expert ;_; The map was already checked by an expert and it gave me this settings.

[Kurogatari]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_; I've reduced the kiai fountains a bit.
00:03:440 (9) - [Suggestion] New combo? No because I like it :P
00:14:262 - Delete this break? No.
00:26:226 - ^ No.
00:41:584 (2) - [Suggestion] Err... Some better shape please ;_;? Oh lol. Done.
00:56:494 - This Kiai might start from 00:56:762 :3 Done.

[Kyotouryuu]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_; I've reduced the kiai fountains a bit.
00:03:440 (9) - New combo? No because I like it :P
00:05:095 (13) - This slider might be sympathizer symmetric ;_; I didn't noticed it. Fixed.
00:10:333 (2,3,4) - Spacing orz Done.
00:18:548 (1,2,3) - [Nazi] Spacing orz Spacing?
00:19:619 (5,6,7) - [Nazi] How about move 1 grid left? Done.
00:39:619 (4) - [Nazi] How about move 1 grid up? Done.
00:53:369 (1,2,3) - [Nazi] Spacing orz Done.
00:56:494 - Same as [Kurogatari] Done.
01:05:334 (9) - New combo No.
01:08:191 (1,2) - This jump might be hard orz orz Fixed.
01:12:298 - Delete this break No.

[Katanagatari]
You don't have to set Sudden-Kiai in every(or most of) finishes ;_; I've reduced the kiai fountains a bit.
00:56:494 - Same as [Kurogatari] Done.

:3
Same artist from 'Sympathizer'
Same anime from http://osu.ppy.sh/s/13676
:3
Good luck orz

wmfchris wrote:

seems there's too many kiai fountain? As said, I've reduced a bit the fountains.

[Katanagatari]
0:53:012 end spinner here? lol :o Why it ended earlier? Fixed.
0:56:762 (1,2) stack their ending properly Done.

[Kyoto]
no problem for me

IceBeam wrote:

As chris said,too many Kiai fountains. See above.

[Kuro]
00:03:440 (9) - New combo? No because I like it :P
00:14:441 - Fountain here? Nah. I think that fits, but if someone else will point out probably i'll change it.
00:48:012 (3) - Finish. Done.

[Kyoto]
00:03:440 (9) - New combo? No because I like it :P

[Katana]
00:03:440 (9) - :? No because I like it :P
00:48:012 (2) - Finish? Done.
01:02:476 (1) - ^ Done.

Awesome mapset.
Star~
Selee
[General]

  • Artist: "Minami Kuribayashi"

    The dark green and black are really hard to make a contrast with the video...Remove these two color? (If you use any of them during 01:04:262~01:14:083, it would be really difficult to read anything)

    Not sure if approachcircle.png hitcircleoverlay.png hitcircle.png should be 128*128. In The skin shift a little as you click the notes, which makes it kinda weird...

    You can change pause-overlay.png,spinner-background.png to jpg, fail-background.png to 640*480 to reduce file size if you want.

    Second redline offset: 6762 (Not only for the correct metronome, but your timing for notes, for example, 00:06:584 (14) in Katanagatari is off.)

    00:14:441~00:14:798 What's this kiai for? Delete?

    The difficulty spread is definitely 3I...Take care...
[Kurogatari]

  • 00:03:440 (9) - New combo?
    00:24:262 (1) - Finish end?
    00:36:226 (1,1) - The slider comes too fast after spinner... start the slider at 00:39:619 and remove one reverse?
    00:56:762 (1,2,3,4,5,6,7) - Look nice though...but really feel frustrated to use this pattern for three times...Also if you have a video, this pattern would not work so well...
[Kyotouryuu]

  • 00:03:440 (9) - New combo?
    00:39:530 (T) - kiai? (like 00:45:244)
    00:46:851 (T) - remove kiai and use soft hit?
    00:47:476 (1) - Normal hit end?
    00:49:441 (1) - Normal hit?
    00:50:334 (4) - Finish end?
[cescgatari]

Nice, one minor thing, remove the letterbox during breaks?

  • 00:19:441 (2) - Normal hit end?
    00:31:583 (3,4) - Switch these two?
[Katanagatari]

  • 00:03:440 (9) - New combo?
    00:06:584 (14) - TIMING!
    00:11:226 (1) - Finish instead of whistle?
    00:17:298 (6) - Normal hit?
    00:49:441 (1,4,6) - soft finish?
    01:09:798 (X) - Add a note at y-axis?
[Magicgatari]

The claps don't work well this way...

  • 00:56:762 (1) - The rhythm is nice, but not so well as a start of beats...I think shorten this for 1/4 beat would be better?
    01:08:369 (T) - why leave it blank? Add a note or move 01:08:548 (2) to here?
刀语ftw >_>
Really nice skin, well done!
Star~
Topic Starter
Kuroneko-sHerald
Another spoilerbox lol

SPOILER

Selee wrote:

[General]

  • Artist: "Minami Kuribayashi" Oh no, you're right :o I hate full submission :(

    The dark green and black are really hard to make a contrast with the video...Remove these two color? (If you use any of them during 01:04:262~01:14:083, it would be really difficult to read anything) :o

    Not sure if approachcircle.png hitcircleoverlay.png hitcircle.png should be 128*128. In The skin shift a little as you click the notes, which makes it kinda weird... Done.

    You can change pause-overlay.png,spinner-background.png to jpg, fail-background.png to 640*480 to reduce file size if you want. Nah.

    Second redline offset: 6762 (Not only for the correct metronome, but your timing for notes, for example, 00:06:584 (14) in Katanagatari is off.) Done but with +10.

    00:14:441~00:14:798 What's this kiai for? Delete? :( Well, if another one will ask to remove, I'll do it.

    The difficulty spread is definitely 3I...Take care... cescgatari is actually a Hard, though the star rating says that it's an Insane.
[Kurogatari]

  • 00:03:440 (9) - New combo? No.
    00:24:262 (1) - Finish end? Done.
    00:36:226 (1,1) - The slider comes too fast after spinner... start the slider at 00:39:619 and remove one reverse? Nice question. I prefer to follow the vocal part faithfully, but I like your solution so, since this is an Easy, I change it :D
    00:56:762 (1,2,3,4,5,6,7) - Look nice though...but really feel frustrated to use this pattern for three times...Also if you have a video, this pattern would not work so well... Changed. I hope that will be less frustrating now.
[Kyotouryuu]

  • 00:03:440 (9) - New combo? No.
    00:39:530 (T) - kiai? (like 00:45:244) Done.
    00:46:851 (T) - remove kiai and use soft hit? Done.
    00:47:476 (1) - Normal hit end? Done.
    00:49:441 (1) - Normal hit? No.
    00:50:334 (4) - Finish end? Done.
[Katanagatari]

  • 00:03:440 (9) - New combo? No.
    00:06:584 (14) - TIMING! Fixed.
    00:11:226 (1) - Finish instead of whistle? No.
    00:17:298 (6) - Normal hit? Done.
    00:49:441 (1,4,6) - soft finish? No.
    01:09:798 (X) - Add a note at y-axis? Oh, nice. Added.
刀语ftw >_>
Really nice skin, well done! Thanks :D
Star~
Mok
Alour Alour :D

[Kurogatari]
Ho modificato l'inzio perchè non mi piaceva assolutamente, quindi vedi tu se usarlo o meno.
Poi rimane il discorso delle troppe fontane che ti hanno fatto anche su Sailor Moon.
Elimina i mini Break Time inutili.
Download: Minami Kuribayashi - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [Kurogatari].osu

[Kyotouryuu]
All'inizio c'è lo stesso pattern della Kurogatari, che ne dici di cambiarlo? D:
Elimina i mini Break Time inutili.
00:03:440 (9) - New Combo.

[Katanagatari]
Elimina i mini Break Time inutili.
00:03:440 (9) - New Combo.
00:34:986 (5) - Qua ripeti il jump, quindi New Combo.
HakuNoKaemi
[General]
:nothing to say:

[Kurogatari]
00:03:440 (9) - New Combo. (ci sta.)

[Kyotouryuu]
00:03:440 (9) - New Combo. (ci sta.)

[cescgatari]
(le due sotto sono per il ma-ma)
00:28:557 (?) - aggiungi nota
00:28:736 (?) - ^

[Katanagatari]
00:03:440 (9) - New Combo. (ci sta.)

[Magicgatari]
00:01:785 (3) - leave soft finish
00:04:061 (2,3) - leave the claps
00:09:450 (6) - ^
00:10:164 (1) - ^
00:10:343 (2) - Add clap
00:17:129 (2) - ^
00:17:307 (3) - ^ at the slider start
00:18:557 (1,2) - Add claps
Topic Starter
Kuroneko-sHerald

Mok wrote:

Alour Alour :D

[Kurogatari]
Ho modificato l'inzio perchè non mi piaceva assolutamente, quindi vedi tu se usarlo o meno. L'idea è buona, ma non cambio.
Poi rimane il discorso delle troppe fontane che ti hanno fatto anche su Sailor Moon. Stavolta non me ne frega XD
Elimina i mini Break Time inutili. Nah.
[attachment=0:8e8c8]Minami Kuribayashi - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [Kurogatari].osu[/attachment:8e8c8]

[Kyotouryuu]
All'inizio c'è lo stesso pattern della Kurogatari, che ne dici di cambiarlo? D: No.
Elimina i mini Break Time inutili. Nah.
00:03:440 (9) - New Combo. Ma ce l'avete con questa eh? lol

[Katanagatari]
Elimina i mini Break Time inutili. Nah.
00:03:440 (9) - New Combo. No.
00:34:986 (5) - Qua ripeti il jump, quindi New Combo. Se me lo fanno notare altri lo cambio.

HakuNoKaemi wrote:

[General]
:nothing to say:

[Kurogatari]
00:03:440 (9) - New Combo. (ci sta.) No.

[Kyotouryuu]
00:03:440 (9) - New Combo. (ci sta.) No.

[Katanagatari]
00:03:440 (9) - New Combo. (ci sta.) No.
LuPiiTa
☆~
Bessy
Hi~ 5 diffs ,but it is Minami's.So this is my special service. ;)
Nice skin , i like. :)

[General]

Why are there lots of Short-Kiai?Plz delete them.

[Kurogatari]

00:03:440(9) - new combo
00:14:450 - nothing here but kiai?
00:49:450(1) - normal finish at start(not C1)
00:50:879(2) - soft finish at end
00:53:914(1) - normal finish at end(not C1)
00:54:450(2) - ^
00:54:986(3) - ^
01:00:879(7) - normal finish(not C1)
01:25:343(1) - fade out instead of only an 0 volume line?

[Kyotouryuu]

00:03:440(9) - new combo
00:14:450 - nothing here but kiai?
00:28:746(3) - normal finish
00:49:450(1) - hitsound same with 00:48:021?
00:53:914(1) - normal finish at end(not C1)
00:54:450(2) - ^
00:54:986(3) - ^
01:00:879(7) - normal finish(not C1)
01:11:057(2,3,4) - normal finish on all(not C1)
01:16:771(1) - normal finish(not C1)
01:19:629(2) - ^
01:22:307(2) - normal finish at end(not C1)
01:23:736(2) - ^
01:25:164(2) - ^
01:25:343(1) - fade out instead of only an 0 volume l

[cescgatari]

00:11:593 - i dont think the clap sound is a good idea.
00:18:557(8,9,1) - remove nc on 1 but set to 8
00:21:950(7,1) - remove nc on 1 but set to 7
00:24:450(6,1) - remove nc on 1 but set to 6
00:26:593(6,7,1) - remove nc on 1 but set to 6
etc...plz make the new combo fit to music or vocal
00:22:486(1) - normal finish at start(not C1)
00:28:200(4) - ^
00:33:914(3) - ^
00:35:343(2) - ^
00:36:771(4) - normal finish at end(not C1)
etc...
And i personally dont like the normal whistle in kiai time
01:25:343(1) - same as other diffs.

[Katanagatari]

HP Drain Rate too high OTZ...
00:03:440(9) - new combo.Well ,seems you really want this.
00:14:450 - ?
about hitsound,same as other diffs.
01:25:343(1) - same as other diffs.

[Magicgatari]

Plz disable Letterbox.
Always clap sound...
01:25:343(1) - same as other diffs.

And star~
Topic Starter
Kuroneko-sHerald

Gabriela Robin wrote:

Hi~ 5 diffs ,but it is Minami's.So this is my special service. ;) Thanks :)
Nice skin , i like. :)

[General]

Why are there lots of Short-Kiai?Plz delete them. Deleted some.

[Kurogatari]

00:03:440(9) - new combo No.
00:14:450 - nothing here but kiai?
00:49:450(1) - normal finish at start(not C1) Done.
00:50:879(2) - soft finish at end I don't like it.
00:53:914(1) - normal finish at end(not C1) Done.
00:54:450(2) - ^ Done.
00:54:986(3) - ^ Done.
01:00:879(7) - normal finish(not C1) Done.
01:25:343(1) - fade out instead of only an 0 volume line? Done.

[Kyotouryuu]

00:03:440(9) - new combo No.
00:14:450 - nothing here but kiai?
00:28:746(3) - normal finish No.
00:49:450(1) - hitsound same with 00:48:021? Done.
00:53:914(1) - normal finish at end(not C1) Done.
00:54:450(2) - ^ Done.
00:54:986(3) - ^ Done.
01:00:879(7) - normal finish(not C1) Done.
01:11:057(2,3,4) - normal finish on all(not C1) Done.
01:16:771(1) - normal finish(not C1) Done.
01:19:629(2) - ^ Done.
01:22:307(2) - normal finish at end(not C1) Done.
01:23:736(2) - ^ Done.
01:25:164(2) - ^ Done.
01:25:343(1) - fade out instead of only an 0 volume l Done.


[Katanagatari]

HP Drain Rate too high OTZ...
00:03:440(9) - new combo.Well ,seems you really want this. Yeah 8-)
00:14:450 - ?
about hitsound,same as other diffs. Done.
01:25:343(1) - same as other diffs. Done.

[Magicgatari]

Plz disable Letterbox. Disabled.

And star~
kanpakyin
Sorry for loooooong delay :<

[General]]
Remove some 1s Kiai
Second offset might wrong.You may fins someone to test but not me xD

[Kurogatari]
00:01:785(5)-New combo here.
00:03:440(9)-^ Same.
00:06:543(14)-Don't stack here :< This diff is for newbie,right?1/2 stack is hard for newbie.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:23:914(X)-I konw you're following the lyric but I'm prefer add a beat here.
00:26:057(x)-Remove this short break.
00:29:986(1)-Don't like this slider personally :<
00:36:075(x)-Maybe add a beat here?
00:46:414(5)-Don't stack with (3)-It will make confuse to newbie.
01:00:879(7)-Same as 00:06:543.
01:02:486(1-7)-lol maybe change the arrangement?These slider is same position with previous combo and it'll make boring :/ also *01:06:593-(7)- Same
01:13:914(1.2.3.4)-Confuse :< Don't put this pattern in the easy difficulty :/

[Kyotouryuu]
00:01:785(5)-New combo here.
00:03:440(9)-^ Same.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:20:879(1)-Remove whistle on this whole silder then add it on the beginning and Remove new combo
00:26:593(1)-^Same.
00:31:950(5)-ugly...Change the position maybe.
00:55:343(x)-This spinner is too short!This diff is not a hard I guess.
01:05:343(9)-New combo here.
01:12:486(x)-Remove this short break.

[cescgatari]
00:02:405(x)-Maybe add a beat here?
00:13:021(5)-I am scare about this slider speed..Better to change it to x1.0
00:17:843(6.7.8)-Inconsistent spacing.Close grid to re-arrange.
00:25:879(4)-Please stack with (1)- perfectly!
00:33:914(3)-Make it like this?
00:39:093(1.2.3)-The only one triplet in this diff?
00:54:271(x)-I prefer add a beat here.
00:54:807(x)-^ Same.
01:16:057(1)-Remove whistle on this slider!(whole slider)

[Katanagatari]
00:01:785(5)-New combo here.
00:03:440(9)-^ Same.
005:095(13)-Don't like this slider personally.
00:18:200(x)-add a beat here!(accent)
00:34:450(4.8)-Make it loader please!It too soft now :<
01:05:343(8)-Same as 00:05:095
01:16:771(1-14)-lol a heart shape?
A standard symmetry style :<

[Magicgatari]
00:00:130(x)-Reduce volume.
00:20:879(3.4.5.6)-Make this square more regular?
00:26:771(1-8)-These clap make annoying
00:34:807(4)-New combo.
00:43:736(8)-Don't change the slider speed here :<
00:56:325(x)-Remove this useless green line.
01:00:879(x)-This spinner should stop at 01:02:129..Feel weird if you stop at 01:02:307
01:07:307(3)-!!This slider doesn't fit the music D: what are you doing guys?
01:15:343(5)-New combo.

That's all.
Topic Starter
Kuroneko-sHerald

kanpakyin wrote:

Sorry for loooooong delay :<

[General]]
Remove some 1s Kiai Removed a bit.
Second offset might wrong.You may fins someone to test but not me xD I've asked to 2 people so it should be right.

[Kurogatari]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
00:06:543(14)-Don't stack here :< This diff is for newbie,right?1/2 stack is hard for newbie. No.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:23:914(X)-I konw you're following the lyric but I'm prefer add a beat here. Ok.
00:26:057(x)-Remove this short break. No.
00:29:986(1)-Don't like this slider personally :< Made it more rounded.
00:36:075(x)-Maybe add a beat here? No.
00:46:414(5)-Don't stack with (3)-It will make confuse to newbie. Part redone completely.
01:00:879(7)-Same as 00:06:543. No.
01:02:486(1-7)-lol maybe change the arrangement?These slider is same position with previous combo and it'll make boring :/ Done. also *01:06:593-(7)- Same No.
01:13:914(1.2.3.4)-Confuse :< Don't put this pattern in the easy difficulty :/ I don't find it so confusing.

[Kyotouryuu]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:20:879(1)-Remove whistle on this whole silder then add it on the beginning and Remove new combo Done without new combo. If some other will ask to remove the new combo I'll change it, probably.
00:26:593(1)-^Same. ^Same.
00:31:950(5)-ugly...Change the position maybe. Changed.
00:55:343(x)-This spinner is too short!This diff is not a hard I guess. It's short but it gives 300 even with 200~ spins per minute.
01:05:343(9)-New combo here. mh Not for now.
01:12:486(x)-Remove this short break. But I like it XD

[Katanagatari]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
005:095(13)-Don't like this slider personally. Sorry, no change this time :P
00:18:200(x)-add a beat here!(accent) Done.
00:34:450(4.8)-Make it loader please!It too soft now :< Done.
01:05:343(8)-Same as 00:05:095 Same.
01:16:771(1-14)-lol a heart shape? It wasn't intentional lol
A standard symmetry style :<

That's all.
Luneko
Green = Design
Blue = Suggestion
Red = Change This!

[Kurogatari]
00:03:440 (9) - new combo
00:31:950 (4) - 1 Grid left
00:54:807 (3) - 1 grid right

[Kyotouryuu]
00:03:440 (9) - New Combo
01:01:057 - add spinner

[cescgatari]
Capitalize Cescgatari
fine

[Katanagatari]
00:03:440 (9) - new combo
00:59:629 (6) - ^

[Magicgatari]
00:34:807 (4) - new combo

Nice map
Have a Star~
Topic Starter
Kuroneko-sHerald

KillerRind wrote:

Green = Design
Blue = Suggestion
Red = Change This!

[Kurogatari]
00:03:440 (9) - new combo :o
00:31:950 (4) - 1 grid left Done.
00:54:807 (3) - 1 grid right Done.

[Kyotouryuu]
00:03:440 (9) - New Combo :o
01:01:057 - add spinner This is a good suggestion, but I have a reason to not add it. Sorry.

[cescgatari]
Capitalize Cescgatari I'll ask to cesc.
fine

[Katanagatari]
00:03:440 (9) - new combo :o
00:59:629 (6) - ^ No.

Nice map
Have a Star~
cesc
net45291
[Sounds Mod only]

SPOILER
[General]

01:25:343 (1) - end at 01:28:914

[Kurogatari]

00:10:343 (2,3) - adds finish
00:10:879 (4) - add finish on white tick
01:00:343 (6) - remove finish
01:02:486 (1) - ^
01:11:593 (3) - add finish
01:13:914 (1,2,3) - add finish on the first white tick

[Kyotouryuu]

00:10:343 (2,3) - add finish
00:11:057 (5) - ^
00:17:307 (6) - ^
00:28:736 (3) - ^ (Normal finish)
00:32:307 (6) - remove back finish
00:46:414 (3) - add finish on white tick
00:47:486 (1) - add finish on red tick
00:49:450 (1) - add finish
01:03:736 (5) - ^
01:05:343 (9) - ^
01:13:914 (1) - ^
01:15:343 (3) - ^

[Cescgatari]

00:10:164 (1) - start on left blue tick
00:10:343 (2) - add finish on white , blue tick
00:11:057 (3) - add finish on the first tick
00:40:700 (1) - ^
00:46:414 (1) - ^
00:53:022 (6) - remove whistle
00:55:343 (1) - to loud :x
00:57:664 (2) - add whistle on white tick
00:58:022 (3) - remove whistle
00:58:914 (1) - ^
00:58:914 (1) - add whistle on back white tick

[Katanagatari]


00:05:095 (13) - remove back finish
00:10:343 (2,3) - add finish
00:11:057 (5) - ^
00:17:307 (6) - ^
00:46:950 (1) - remove finish
01:06:950 (1) - ^
01:08:022 (7) - add finish

[Magicgatari]


-Why this diff have many clap ?-

00:04:061 (2) - remove clap
00:09:272 (5,6) - ^
00:56:772 (1) - remove finish and clap at the back white tick
01:20:343 (3) - add finish at the first white tick
01:20:343 (3) - remove clap

sorry , but I can mod sounds only
Nice map, Star~ :)
Topic Starter
Kuroneko-sHerald

net45291 wrote:

[Sounds Mod only]

SPOILER
[General]

01:25:343 (1) - end at 01:28:914 No.

[Kurogatari]

00:10:343 (2,3) - adds finish Done.
00:10:879 (4) - add finish on white tick Done.
01:00:343 (6) - remove finish Done.
01:02:486 (1) - ^ Done.
01:11:593 (3) - add finish Done.
01:13:914 (1,2,3) - add finish on the first white tick Done.

[Kyotouryuu]

00:10:343 (2,3) - add finish Done.
00:11:057 (5) - ^ Done.
00:17:307 (6) - ^ Done.
00:28:736 (3) - ^ (Normal finish) Done.
00:32:307 (6) - remove back finish Done.
00:46:414 (3) - add finish on white tick Done.
00:47:486 (1) - add finish on red tick Done.
00:49:450 (1) - add finish Done.
01:03:736 (5) - ^ Done.
01:05:343 (9) - ^ Done.
01:13:914 (1) - ^ Done.
01:15:343 (3) - ^ Done.

[Katanagatari]

00:05:095 (13) - remove back finish ?
00:10:343 (2,3) - add finish Done.
00:11:057 (5) - ^ Done.
00:17:307 (6) - ^ No.
00:46:950 (1) - remove finish Done.
01:06:950 (1) - ^ Done.
01:08:022 (7) - add finish ? There is a finish already.

sorry , but I can mod sounds only
Nice map, Star~ :)
DerekMcD
Hey!!!!!

On Cescgatari ....

At 00:04:267 (11): One grid left.

On Katanagatari...

01:11:504 until 01:12:129: Like this...

That's all what I feel like, I'll do more next time.

Star and thank you.
Topic Starter
Kuroneko-sHerald

kokoroanime wrote:

Hey!!!!!

On Katanagatari...

01:11:504 until 01:12:129: Like this... I prefer to not change, but if others will state this I'll change it.
SPOILER
[attachment=0:bdcdc]screenshot003.jpg[/attachment:bdcdc]

That's all what I feel like, I'll do more next time.

Star and thank you.
Megaparadox
staaar
Wylo
[General]
BPM: 168
Offset: 6,780
Get rid some of those Kiai fountains.
The spinner has no visible center, might be hard for beginners to spin. Please change this.

[Kurogatari]
00:01:785 (5) - Whistle
00:10:075 (1,2,3,4) - Since there are 1/6 notes, it's hard to read especially for easier diffs. Make it like this:

01:09:807 (-) - Circle here?

[Kyotouryuu]
Approach rate: 6
00:01:785 (5) - Whistle
00:10:075 (1,2,3,4,5) - Read above diff.
01:09:807 (-) - Circle here?

[Cescgatari]
00:28:379 (-) - Why is it empty here? Suggestion:


[Katanagatari]
Approach rate: 7
00:47:843 (-) - Circle?
01:25:164 (3) - Remove circle, start spinner here.

[Magicgatari]
Seems fine.

Looks promising enough, here's a star.
Now check your modding queue ;)
Topic Starter
Kuroneko-sHerald

doomed151 wrote:

[General]
BPM: 168
Offset: 6,780
I assume this timing is for the second section. I'll ask to someone to check it.
Get rid some of those Kiai fountains. No.
The spinner has no visible center, might be hard for beginners to spin. Please change this. Done.

[Kurogatari]
00:01:785 (5) - Whistle Done.
00:10:075 (1,2,3,4) - Since there are 1/6 notes, it's hard to read especially for easier diffs. Make it like this:
Done.
01:09:807 (-) - Circle here? No.

[Kyotouryuu]
Approach rate: 6 4
00:01:785 (5) - Whistle Done.
00:10:075 (1,2,3,4,5) - Read above diff. Done.
01:09:807 (-) - Circle here? No.

[Katanagatari]
Approach rate: 7 No.
00:47:843 (-) - Circle? Done.
01:25:164 (3) - Remove circle, start spinner here. No.

Looks promising enough, here's a star.
Now check your modding queue ;)
Kurai
Kurogatari
- Approach rate +1, imo, it will be more readable
00:01:785 (5) - New combo
00:03:440 (9) - New combo
00:26:236 - Remove this break, it's useless and ugly
00:28:200 (2) - I think Stacking this circle onto the end of 00:28:736 (4) will be very confusing for new players. I think they will not understand where they should click.

Kyotouryuu
00:01:785 (5) - New combo
00:03:440 (9) - New combo
00:16:414 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4)
00:18:914 (3) - Move 1 grid right, not the same spacing between (1) and (2) and (2) and (3).
00:53:557 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4)
00:55:343 (1) - This spinner should start 1/2 earlier.
01:04:272 (6) - New combo
01:12:486 - Remove this break, it's useless and ugly

Cescgatari
- Overall difficulty +1
00:28:557 - Add a note here ?
00:28:736 - Add a note here ?
01:03:914 (7) - Remove the clap at the beginning, in my opinion, it sounds ugly

Katanagatari
- Overall difficulty -1
00:01:785 (5) - New combo
00:03:440 (9) - New combo
00:55:343 (1) - This spinner should start 1/2 earlier
00:59:629 (6) - New combo

Magicgatari
00:43:736 (8) - This slowdown is completely unreadable because with the white combo color, the sliderticks are hidden. Try to get an another color here. Why not adding a new combo marks onto 00:42:307 (4). It's fine and it will fix the problem.

Star~
Topic Starter
Kuroneko-sHerald

KuraiPettan wrote:

Kurogatari
- Approach rate +1, imo, it will be more readable Done.
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:26:236 - Remove this break, it's useless and ugly Done.
00:28:200 (2) - I think Stacking this circle onto the end of 00:28:736 (4) will be very confusing for new players. I think they will not understand where they should click. Fixed.

Kyotouryuu
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:16:414 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4) Fixed.
00:18:914 (3) - Move 1 grid right, not the same spacing between (1) and (2) and (2) and (3). Fixed.
00:53:557 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4) Fixed.
00:55:343 (1) - This spinner should start 1/2 earlier. I know, but I like it as it is.
01:04:272 (6) - New combo No.
01:12:486 - Remove this break, it's useless and ugly :( Done.

Katanagatari
- Overall difficulty -1 No.
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:55:343 (1) - This spinner should start 1/2 earlier I know, but I like it as it is.
00:59:629 (6) - New combo No.

Magicgatari
00:43:736 (8) - This slowdown is completely unreadable because with the white combo color, the sliderticks are hidden. Try to get an another color here. Why not adding a new combo marks onto 00:42:307 (4). It's fine and it will fix the problem. Done.

Star~
Magicphoenix
Hey kuro , could you fix the mod for please ? ;)
I am currently sitting in front of my iPod and I can't load osu! on my PC^^
( i'm in china for 3 weeks hehe ;p )

PS : Please do not sot your choldren on the trolley ( quoted from a chinese supermarket haha )
James2250
-Really overdoing it with the kiai, I saw earlier in the thread you said you turned it down....but it is still too much. Remove it during any breaks and any other places that it isn't really needed. I also recommend starting your main kiai at 00:56:771
-Make sure to include some sort of cursor trail in the folder to go with your custom cursor
-Delete the default . , x % in your folder, only the score ones ever show up in game
-Combo bursts are not allowed to go over 500 width (yours are all currently 600)
-Interesting idea with the hp bar

Kurogatari:
00:03:440 (9) - new combo (this combo gets too long for a beginner difficulty)
00:25:700 (2) - add a finish to the end to follow your pattern?

Kyotouryuu:
-Do OD+1 to make it greater than the last difficulty?
00:03:440 (9) - new combo

Cescgatari:
-Make the stats higher than the other difficulties before this?
01:12:397 (1) - I wouldn't start this on a blue tick
01:25:343 (1) - end this spinner at the same place as the other difficulties

Katanagatari:
-Don't have HP Drain at 9 for a map like this, it doesn't fit. Do at least -1
00:03:440 (9) - new combo?

Magicgatari:
00:20:521 (2,3,4,5,6,7) - odd spacing
00:43:557 (4,5) - keep spacing equal
01:08:200 (6,1,2,3,4,5,1) - kind of confusing spacing changes

The mapset is nicely done and all flows well together, check over the general issues and most things should be pretty solid
Topic Starter
Kuroneko-sHerald

James2250 wrote:

-Really overdoing it with the kiai, I saw earlier in the thread you said you turned it down....but it is still too much. Remove it during any breaks and any other places that it isn't really needed. orz Partially done. I also recommend starting your main kiai at 00:56:771 Done on my diffs.
-Make sure to include some sort of cursor trail in the folder to go with your custom cursor Added.
-Delete the default . , x % in your folder, only the score ones ever show up in game Done.
-Combo bursts are not allowed to go over 500 width (yours are all currently 600) Done.
-Interesting idea with the hp bar Thanks.

Kurogatari:
00:03:440 (9) - new combo (this combo gets too long for a beginner difficulty) orz Done.
00:25:700 (2) - add a finish to the end to follow your pattern? Added.

Kyotouryuu:
-Do OD+1 to make it greater than the last difficulty? Done.
00:03:440 (9) - new combo orz

Katanagatari:
-Don't have HP Drain at 9 for a map like this, it doesn't fit. Do at least -1 Done.
00:03:440 (9) - new combo? No. :P

The mapset is nicely done and all flows well together, check over the general issues and most things should be pretty solid
Colin Hou
[General]:
  1. first offset: 152, had some discussion with James2250 and this is based on the instrument.
[Magicgatari]:
  1. 00:10:522 (2) - this should be placed at 00:10:611.
  2. 01:28:379 (T) - end KIAI here
[Katanagatari]:
  1. 00:10:075 (1) - place this at 00:10:164.
  2. 01:22:664, 01:22:843, 01:24:093, 01:24:271 (T) - note?
  3. 01:28:379 (T) - end KIAI here
[Cescgatari]:
  1. 00:39:629 (3) - new combo
  2. 00:40:700 (1) - remove new combo
  3. 00:45:343 (5) - new combo
  4. 00:46:414 (1) - cancel new combo
  5. 01:25:343 (1) - end this at the same time as other diffs and snap the KIAI ending section
[Kyotouryuu]:
  • 00:14:182 (T) - cancel the break
  1. 01:12:486 (T) - ^
  2. 01:22:129 (2) - add 1 repeat
  3. 01:23:557 (2) - ^
  4. 01:28:379 (T) - end KIAI here
[Kurogatari]:
  1. 00:55:343 (1,1) - considering the spinner is really short, put the slider more close to the center of playground?
  2. 01:28:379 (T) - end KIAI here
so many KIAI orz.

nice skin, star~
Misja
[kurogatari]

00:41:593 (2) - Looks ugly. (sorry) With an overlapping of 00:39:629 (1) -

[Kyotouryuu]

Why does this have the same opening as Kurogatari?
00:05:095 (5) - Spread this more
00:34:986 (3) - New combo maybe?
01:12:129 (4,1) - Break ftw? Why? delete it :p

[cescgatari]

00:05:095 (4) - Doesnt fit the song. Make it one slider. Like the previous ones.
00:18:557 (1) - New combo?
00:18:914 (3) - Delete combo?
00:40:700 (1) - No new combo
00:41:772 (1) - New combo
00:43:379 (1) - Delete new combo
00:44:629 (1) - New combo
00:46:414 (1) - Delete new combo :p
00:47:486 (7) - New combo

[Katanagatari]
00:05:095 (13) - Awesome slider
00:09:986 (1) - 1/4 earlier?

[magicgatari]
I didnt like so much

Good map. Need some improves. But really good map
Topic Starter
Kuroneko-sHerald

Colin Hou wrote:

[General]:
  1. first offset: 152, had some discussion with James2250 and this is based on the instrument. Changed.

[Magicgatari]:
  1. 01:28:379 (T) - end KIAI here Done.
[Katanagatari]:
  1. 00:10:075 (1) - place this at 00:10:164. mh... Done.
  2. 01:22:664, 01:22:843, 01:24:093, 01:24:271 (T) - note? Done.
  3. 01:28:379 (T) - end KIAI here Done.
[Kyotouryuu]:
  • 00:14:182 (T) - cancel the break No.
  1. 01:12:486 (T) - ^ Done.
  2. 01:22:129 (2) - add 1 repeat Done.
  3. 01:23:557 (2) - ^ Done.
  4. 01:28:379 (T) - end KIAI here Done.
[Kurogatari]:
  1. 00:55:343 (1,1) - considering the spinner is really short, put the slider more close to the center of playground? Done?
  2. 01:28:379 (T) - end KIAI here Done.
so many KIAI orz.

nice skin, star~ Thanks :)

misja056 wrote:

[kurogatari]

00:41:593 (2) - Looks ugly. (sorry) With an overlapping of 00:39:629 (1) - Fixed.

[Kyotouryuu]

Why does this have the same opening as Kurogatari?
00:05:095 (5) - Spread this more Eh?
00:34:986 (3) - New combo maybe? No.
01:12:129 (4,1) - Break ftw? Why? delete it :p Done.

[Katanagatari]
00:05:095 (13) - Awesome slider lol
00:09:986 (1) - 1/4 earlier? No.

Good map. Need some improves. But really good map
Shiro
EDIT: investigated a bit, and I discovered the custom sound is the same as the one that the touhou skin uses for combobreaks. I don't think it's a good idea, because it wouldn't fit as a hitsound. Hitsounds are generally drum samples, claps or whistles. The sound sample here is a lot more complicated, and doesn't fit the song to me - it's actually very surprising, so much so that I had to pause the game and restart it half a dozen times to realize that I didn't combobreak.
Then again, it's a special case because I happen to use that sound for combobreaks. But I'm sure many people would be surprised about that sound and either combobreak right after that surprising sound.
Hushu_old
I love the skins and beatmap so Star! :) Good luck!
Lightgazer
Hey~

Fix Timing sections offset in all diffs
And resnaping all notes causes to save the maps
Also should the hitcircle.png be in a Greyscale

and sorry for the long delay :(
Topic Starter
Kuroneko-sHerald

Hushu wrote:

I love the skins and beatmap so Star! :) Good luck!
Thanks :)

Lightgazer wrote:

Hey~

Fix Timing sections offset in all diffs Do you mean green sections?
And resnaping all notes causes to save the maps ?
Also should the hitcircle.png be in a Greyscale Why? There is red on it.

and sorry for the long delay :(
Sandpig
Magicgatari

01:08:379 (7,1) - use a slider instead?


Katanagatari

01:09:986 (6,7,1,2) - this kind of notes have a bad effect on your flow. try not to use single circle to follow the lyric.


Cescgatari

AR +1

00:55:343 (1) - end it 1/2 earlier?


Kyotouryuu

AR +1

01:05:343 (9,10,11) - flow breaking


Kurogatari

00:10:611 (2,3) - seperate them....this kind of arrangement is confusing in this diff.
00:55:343 (1) - this spinner seems too short in the diff and the notes come so fast after it. consider making some change.
01:12:307 (1) - ^
Topic Starter
Kuroneko-sHerald

Sandpig wrote:


Katanagatari


01:09:986 (6,7,1,2) - this kind of notes have a bad effect on your flow. try not to use single circle to follow the lyric. Changed with sliders.


Kyotouryuu

AR +1 Done.

01:05:343 (9,10,11) - flow breaking Sorry, no changes.


Kurogatari

00:10:611 (2,3) - seperate them....this kind of arrangement is confusing in this diff. Done.
00:55:343 (1) - this spinner seems too short in the diff and the notes come so fast after it. consider making some change. Done.
01:12:307 (1) - ^ No.
cesc
Lybydose
The custom normal-hitfinish.wav is pretty much the worst hitsound ever, especially since it's the same as the combobreak sound in a popular skin.

Combo colors 2 and 5 are incredibly difficult to see, especially with the video. Change them to something lighter.

Timing:

+10ms to all timing sections

Add the following section:

BPM: 155.00
Offset: 6575

This is needed to fix an unsnapped slider endpoint at 00:06:565 (5) in the magicphoenix difficulty. Make sure to add it in every difficulty though.

Magicphoenix:

00:07:129 (1) - I can't figure out why there is a note here. It makes no sense. Coupled with the BPM change, it makes this incredibly confusing and difficult to hit

Kiai start doesn't really make any sense. You should either begin it at 00:56:771 like the other difficulties, or at 01:08:200 if you really want to start it later. Put the kiai start timing section on top of a note at the very least.

01:09:450 (2,3,4) - slowdown here why? The music doesn't slow at all

Insane:

Too many kiai fountains. Don't use kiai like that. It should be used for the part starting at 00:56:771 and maybe ONE other part if you want, but that's it.

Hard:

00:13:021 (5) - slowdown here why?
00:55:343 (1) - the end of the spinner sounds very odd, end it at 00:56:414 instead
01:07:843 (1) - the slowdown here does kind of make sense, but you should use 0.75x speed instead of 0.50x
01:10:343 - add a note here, I hit that slider early every time, expecting it to be at 01:10:343

Normal:

Same kiai thing as Insane.

Easy:

Same kiai thing as Insane.

00:55:343 (1) - spinner is too short for the easiest difficulty. The next notes appear at almost the same time as the spinner too. Maybe do this instead: http://puu.sh/2E4y
01:12:307 (1) - this spinner is also pretty short. Try doing this instead: http://puu.sh/2E4v
Topic Starter
Kuroneko-sHerald

Lybydose wrote:

The custom normal-hitfinish.wav is pretty much the worst hitsound ever, especially since it's the same as the combobreak sound in a popular skin. :\ Done.

Combo colors 2 and 5 are incredibly difficult to see, especially with the video. Change them to something lighter. Changed.

Timing:

+10ms to all timing sections Fixed.

Add the following section:

BPM: 155.00
Offset: 6575

This is needed to fix an unsnapped slider endpoint at 00:06:565 (5) in the magicphoenix difficulty. Make sure to add it in every difficulty though. Done.

Insane:

Too many kiai fountains. Don't use kiai like that. It should be used for the part starting at 00:56:771 and maybe ONE other part if you want, but that's it. Why a map can have an overflashing SB and I can't put some fountain? Btw I've reduced the other kiai to 5.

Normal:

Same kiai thing as Insane.

Easy:

Same kiai thing as Insane.

00:55:343 (1) - spinner is too short for the easiest difficulty. The next notes appear at almost the same time as the spinner too. Maybe do this instead: http://puu.sh/2E4y Done something similar.
01:12:307 (1) - this spinner is also pretty short. Try doing this instead: http://puu.sh/2E4v Done.
cesc

Lybydose wrote:

Hard:

00:13:021 (5) - slowdown here why? changed to 0.75x
00:55:343 (1) - the end of the spinner sounds very odd, end it at 00:56:414 instead you're right
01:07:843 (1) - the slowdown here does kind of make sense, but you should use 0.75x speed instead of 0.50x Ok~
01:10:343 - add a note here, I hit that slider early every time, expecting it to be at 01:10:343 I like it how it is.
Download: Minami Kuribayashi - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [Cescgatari].osu
Magicphoenix

Lybydose wrote:

Magicphoenix:

00:07:129 (1) - I can't figure out why there is a note here. It makes no sense. Coupled with the BPM change, it makes this incredibly confusing and difficult to hit Fixed

Kiai start doesn't really make any sense. You should either begin it at 00:56:771 like the other difficulties, or at 01:08:200 if you really want to start it later. Put the kiai start timing section on top of a note at the very least. O_______O'

01:09:450 (2,3,4) - slowdown here why? The music doesn't slow at all Fix
Beren
Card N'FoRcE
Ircmod:

SPOILER
02:16 <Card_N'FoRcE> : Kuro: [Kyotouryuu] 00:19:639 - KIAI involontario
02:17 <Card_N'FoRcE> : Kuro: dammi risposte se correggi xD
02:18 <Kuroneko-sHerald> : Ok, ho corretto il kiai
02:18 <Card_N'FoRcE> : che non ti forzino a disattivare le fontane
02:19 <Kuroneko-sHerald> : Card, prima c'erano 1000 fontane in più orz
[...]
02:20 <Card_N'FoRcE> : [Kyotoblabla] 01:05:353 (9,10) - slider? D:
[...]
02:24 <Card_N'FoRcE> : pensaci tu a resnappare tutto Kuro, pls
02:24 <Kuroneko-sHerald> : Si
[...]
02:28 <Kuroneko-sHerald> : Ho messo lo slider Card
[...]
02:29 <Card_N'FoRcE> : bene Kuro
02:30 <Card_N'FoRcE> : non ho altro da dire cmq
02:30 <Card_N'FoRcE> : aggiorna, che controllo e bollo
02:30 <Inamaru> : ~
02:30 <Kuroneko-sHerald> : Ho già aggiornato
02:31 <Inamaru> : lol kuro è rapido
02:31 <Kuroneko-sHerald> : XD
02:31 <Card_N'FoRcE> : ok

Bubbled.
blissfulyoshi
Will do full mod at a later time, but since this was unrankable, going to pop this now.

Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped
Card N'FoRcE

blissfulyoshi wrote:

Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped
/me headdesks.

I have to remember to zoom in when i mod.
Mastodonio

Card N'FoRcE wrote:

blissfulyoshi wrote:

Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped
/me headdesks.

I have to remember to zoom in when i mod.
Gabi
Nice map, allthough i thought the clap hitsound was used very poorly. In my opinion it's better to find a steady rythm when using the clap hitsound.

from here 00:00:162 (1) - to here 00:54:996 (8) - you should remove all claps, and then start using them here 00:57:139 (1) - every other 1/1 beat.

I attached a file to show you what i mean. (note: in the test diff i put claps here 00:40:710 (3) - to here 00:50:710 (4) - but they also sound a little strange because it's not very consistant so disregard them)

Anyways, i'm not asking you to rehitsound your whole map, i just wanted to show you how i would have hitsounded it. In the end, it's up to you on how you hitsound a map so you feel comfortable with it ;)

Download: Minami Kuribayashi - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [testhitsound].osu
Topic Starter
Kuroneko-sHerald

blissfulyoshi wrote:

Will do full mod at a later time, but since this was unrankable, going to pop this now.

Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped I didn't notice it :o Changed.

Gabi wrote:

Nice map, allthough i thought the clap hitsound was used very poorly. In my opinion it's better to find a steady rythm when using the clap hitsound.

from here 00:00:162 (1) - to here 00:54:996 (8) - you should remove all claps, and then start using them here 00:57:139 (1) - every other 1/1 beat.

I attached a file to show you what i mean. (note: in the test diff i put claps here 00:40:710 (3) - to here 00:50:710 (4) - but they also sound a little strange because it's not very consistant so disregard them)

Anyways, i'm not asking you to rehitsound your whole map, i just wanted to show you how i would have hitsounded it. In the end, it's up to you on how you hitsound a map so you feel comfortable with it ;)
Well, for my maps I can say that I didn't use clap hitsound because I think that it don't fit with the song.
For the other maps (made by cesc and Magicphoenix) I generally agree with you, but they should decide what to do.

EDIT: Magicphoenix agree with your mod and fixed something.
Serinu-chan
★Star★
xyaxyuxyo
cute :)
blissfulyoshi
Sorry I delayed this mod post for so long, and thanks for reminding me though.

Can you clip the timing sections that start/stop the kiai to the nearest beat so that it triggers at the right time (all the other ones are fine)?
Why is Cescgatari the only one with letterboxing? I guess it won't affect anything but just wanted to throw it out there.

Kurogatari:
01:08:210 (1) - Is there a reason why this slider is so sharp? It is the only sharp slider in the whole map, and besides sliders looking bad with sharp edges, this one stands out quite a bit. As a result, I suggest you make it a smoother curve unless you have a reason for the edge.

Kyotouryuu:
00:20:889 (1) - sharp slider (sharp sliders don't look aesthetically pleasing to me so I am going to point them out, but if you don't want ot change them, I guess they can stay)
00:26:603 (1) - ^
00:41:603 (1) - This is the only multi repeat slider in a lower difficulty with only a half note interval between this and the next note, which is a little bit harder than some of your other sliders. (just wanted to point this out, you don't need to change it)
01:05:353 (9) - sharp slider

Cescgatari:
00:43:746 (2) - the bottom part of the curve is a little shrp for my taste (pointing this out because you seem to care a lot about keeping smooth flowing sliders)
01:01:782 (1,2,3) - I would probably move the new combo to either 2 or 3 to follow the lyrics a little better

Katanagatari:
00:43:389 (5) - flip this over vertically to prevent overlaps?
01:08:746 (2,3,4,5) - With the previous notes here and the full colors, this pattern was a little hard to read imo

Magicgatari:
00:45:353 (4) - new combo to be consistent with 00:39:639 (1)?
01:10:710 (5,1) - there have been a few minor overlaps like this throughout the map, so you might want to fix them (this one probably bothered me the most, so just brought up this one)

==============================
Not a bad mapset. Mostly just aesthetic changes. I guess call me up after you fix it and I'll see about a bubble (I wnet pretty easy on the map in terms of overlaps and stuff, but I guess that is fine... (something else annoyed me last time I modded this but I forgot what))
Topic Starter
Kuroneko-sHerald

blissfulyoshi wrote:

Sorry I delayed this mod post for so long, and thanks for reminding me though.

Can you clip the timing sections that start/stop the kiai to the nearest beat so that it triggers at the right time (all the other ones are fine)? Done?
Why is Cescgatari the only one with letterboxing? I guess it won't affect anything but just wanted to throw it out there. Fixed.

Kurogatari:
01:08:210 (1) - Is there a reason why this slider is so sharp? It is the only sharp slider in the whole map, and besides sliders looking bad with sharp edges, this one stands out quite a bit. As a result, I suggest you make it a smoother curve unless you have a reason for the edge. Done.

Kyotouryuu:
00:20:889 (1) - sharp slider (sharp sliders don't look aesthetically pleasing to me so I am going to point them out, but if you don't want ot change them, I guess they can stay) Done.
00:26:603 (1) - ^ Done.
00:41:603 (1) - This is the only multi repeat slider in a lower difficulty with only a half note interval between this and the next note, which is a little bit harder than some of your other sliders. (just wanted to point this out, you don't need to change it)
01:05:353 (9) - sharp slider :roll:

Katanagatari:
00:43:389 (5) - flip this over vertically to prevent overlaps? Fixed in another way.
01:08:746 (2,3,4,5) - With the previous notes here and the full colors, this pattern was a little hard to read imo Changed color and pattern.
blissfulyoshi
After way too long, comes my remod. (I really should ask someone else to mod it next time if am going to delay a map this long, sorry)

Don't have the documentation for it, but all spinners should have a new combo unless you had a reason to remove it (it is one of those obscure things that is annoying to check, but AIBat can now do. If you don't believe me that this needs fixing, feel free to ask almost any MAT/BAT and they will probably agree with me)

Kurogatari:
Normal/Aesthetics mod:
01:16:782 (5,6) - It would look cool if both of these were halfcircles instead of going inward in the center to form a perfect (near perfect) circle

Combo mod:
00:53:389 (1) - Needs a new combo because it is right after a spinner (not sure how this happened, but it is jsut another bug fix)

Kyotouryuu: fine

Cescgatari:
Normal/Aesthetics mod:
00:28:567 - this break felt sort of random... (all the other points int eh song that sound similar have notes, but this one strangely does not)
00:43:746 (2) - still want this fixed, but your choice

Combo mod:
00:06:368 (1) - Spinner does not have a new combo
00:13:924 (1) - Spinner does not have a new combo
00:55:353 (1) - Spinner does not have a new combo
01:04:996 (1) - Spinner does not have a new combo
01:12:496 (1) - Spinner does not have a new combo
01:25:353 (1) - Spinner does not have a new combo

Katanagatari: fine

Magicgatari:
Normal/Aesthetics mod:
00:48:559 (6) - unsnapped slider

===========================
Finally, I can give this mod, sorry for the very long delay. The only real problem right now are all the minor unrankable things so fix those and fix whatever else you want, and I should be able to give a bubble (please do it within the next 48 hrs if possible otherwise your next mod might have to wait 5 weeks (after finals) or ask someone else at that point)
Topic Starter
Kuroneko-sHerald

blissfulyoshi wrote:

After way too long, comes my remod. (I really should ask someone else to mod it next time if am going to delay a map this long, sorry)

Don't have the documentation for it, but all spinners should have a new combo unless you had a reason to remove it (it is one of those obscure things that is annoying to check, but AIBat can now do. If you don't believe me that this needs fixing, feel free to ask almost any MAT/BAT and they will probably agree with me)

Kurogatari:
Normal/Aesthetics mod:
01:16:782 (5,6) - It would look cool if both of these were halfcircles instead of going inward in the center to form a perfect (near perfect) circle It's more like a zero than a circle but it should be better than before.

Combo mod:
00:53:389 (1) - Needs a new combo because it is right after a spinner (not sure how this happened, but it is jsut another bug fix) Fixed.

Kyotouryuu: fine

Cescgatari:
Normal/Aesthetics mod:
00:28:567 - this break felt sort of random... (all the other points int eh song that sound similar have notes, but this one strangely does not)
00:43:746 (2) - still want this fixed, but your choice

Combo mod:
00:06:368 (1) - Spinner does not have a new combo
00:13:924 (1) - Spinner does not have a new combo
00:55:353 (1) - Spinner does not have a new combo
01:04:996 (1) - Spinner does not have a new combo
01:12:496 (1) - Spinner does not have a new combo
01:25:353 (1) - Spinner does not have a new combo
All fixed.

Katanagatari: fine

Magicgatari:
Normal/Aesthetics mod:
00:48:559 (6) - unsnapped slider Fixed.

===========================
Finally, I can give this mod, sorry for the very long delay. The only real problem right now are all the minor unrankable things so fix those and fix whatever else you want, and I should be able to give a bubble (please do it within the next 48 hrs if possible otherwise your next mod might have to wait 5 weeks (after finals) or ask someone else at that point)
blissfulyoshi
As much as I want to fix cesc;'s stuff, if he is not going to fix it, he won't fix it, so I shouldn't hold you back anymore, rebubbled!!!!!!!!!! (says 8 months since the original bubble was given.....)
lolcubes
Hello!

[General]
  1. Artist: Change the name to Kuribayashi Minami. You will need to do a full submit to fix this. Special credit to ykcarrot for this. I should probably pay more attention orz.
[Katanagatari]
  1. It would be nice to change the OD from 8 to 7. It's better because the other insane is already OD8. This will bring better variety in the difficulty across the whole mapset.
[Cescgatari]
  1. 00:06:575 (T) - This red section has 70% volume, which makes the spinner sound weird. Raise the volume to 100% please.
[Kyotouryuu]
  1. 00:28:746 (3) - Hey, I think you're missing a finish here!
  2. 00:39:103 (1) - This note (and the whole pattern/combo) is quite soon after a spinner, and it's so far away. Please, either end the previous spinner at 00:38:210 or you need to move this note (and probably most if not all of the pattern) much closer to the center of the screen.
  3. 00:55:353 (1) - This spinner is way too short for a normal-like diff. To make it worse, the next note is coming quite soon after it as well. Consider mapping something else here or think of how to make this spinner longer (double length is recommended).
[Kurogatari]
  1. 00:45:353 (3) - I think this is really appropriate spot for a new combo. You even have it in Katanagatari diff (and sort of at kytouryuu diff too).
  2. 00:50:353 (2) - Looking at your other diffs, I'd say you're missing a finish at the slider end.
  3. 00:55:174 (1,1) - I'm sorry, this is too hard for the easiest diff. Spinner is relatively short for an easy and with combination of the next note coming this soon I just can't let it go. ;~; You will have to change this somehow. I suggest changing the slider 00:54:817 (3) into a hitcircle at 00:54:817 and then a new long slider which starts at 00:54:996 and ends somewhere where the spinner is currently ending.
  4. 01:12:139 (1) - I am against this spinner because 01:13:924 (1) comes sort of really soon after it. This is an awesome spot to map a slider though, because of the rhythm. If you try mapping a slider which starts at 01:12:139 and then repeats at 01:12:674 and ends at 01:13:210 (or just a regular slider + circle, up to you), you will see that it fits the rhythm of the music perfectly.
  5. 01:16:782 (5) - New combo please.
That's about it! Easier difficulties really need those changes so they are more forgiving for the less skilled and newer players, but overall I think the diff spread is really nice. Contact me after you make the changes and I should be able to rank this, as this isn't anything major, just the basic concept gone wrong.
Sure
lolcubes

ykcarrot wrote:

"Kuribayashi Minami" is better? :3
http://osu.ppy.sh/p/beatmaplist&s=4&r=0 ... 0&g=0&la=0
Edited my post. Thanks <3
Topic Starter
Kuroneko-sHerald

lolcubes wrote:

Hello!

[General]
  1. Artist: Change the name to Kuribayashi Minami. You will need to do a full submit to fix this. Special credit to ykcarrot for this. I should probably pay more attention orz. I know why you asked to change but I don't agree...
[Katanagatari]
  1. It would be nice to change the OD from 8 to 7. It's better because the other insane is already OD8. This will bring better variety in the difficulty across the whole mapset. Done.
[Cescgatari]
  1. 00:06:575 (T) - This red section has 70% volume, which makes the spinner sound weird. Raise the volume to 100% please. Fixed.
[Kyotouryuu]
  1. 00:28:746 (3) - Hey, I think you're missing a finish here! Ops :roll:
  2. 00:39:103 (1) - This note (and the whole pattern/combo) is quite soon after a spinner, and it's so far away. Please, either end the previous spinner at 00:38:210 or you need to move this note (and probably most if not all of the pattern) much closer to the center of the screen. Notes fixed.
  3. 00:55:353 (1) - This spinner is way too short for a normal-like diff. To make it worse, the next note is coming quite soon after it as well. Consider mapping something else here or think of how to make this spinner longer (double length is recommended). Changed :(
[Kurogatari]
  1. 00:45:353 (3) - I think this is really appropriate spot for a new combo. You even have it in Katanagatari diff (and sort of at kytouryuu diff too). Changed?
  2. 00:50:353 (2) - Looking at your other diffs, I'd say you're missing a finish at the slider end. Added.
  3. 00:55:174 (1,1) - I'm sorry, this is too hard for the easiest diff. Spinner is relatively short for an easy and with combination of the next note coming this soon I just can't let it go. ;~; You will have to change this somehow. I suggest changing the slider 00:54:817 (3) into a hitcircle at 00:54:817 and then a new long slider which starts at 00:54:996 and ends somewhere where the spinner is currently ending. Changed. :(
  4. 01:12:139 (1) - I am against this spinner because 01:13:924 (1) comes sort of really soon after it. This is an awesome spot to map a slider though, because of the rhythm. If you try mapping a slider which starts at 01:12:139 and then repeats at 01:12:674 and ends at 01:13:210 (or just a regular slider + circle, up to you), you will see that it fits the rhythm of the music perfectly.
  5. 01:16:782 (5) - New combo please. Done.
That's about it! Easier difficulties really need those changes so they are more forgiving for the less skilled and newer players, but overall I think the diff spread is really nice. Contact me after you make the changes and I should be able to rank this, as this isn't anything major, just the basic concept gone wrong.
lolcubes
Okay recheck time!

[Magicgatari]
  1. Recheck your green timing sections, they are not snapped correctly! They're off by 4ms sometimes. This makes kiai unsnapped too!
[Katanagatari]
  1. Doublecheck your green timing sections, they are not snapped correctly! They're off by 9ms, most of them. This makes kiai unsnapped too!
[Kyotouryuu]
  1. Recheck your green timing sections please, they are 9ms off at times! This makes kiai unsnapped too!
  2. 00:56:782 (1) - You should snap this slider better because it is coming 1 ms too late! The tick is at 00:56:781. Also finish at the start please.
That's all!
Fix and I can rank this. No kd please. If you don't see me in game, feel free to forum PM me!
Topic Starter
Kuroneko-sHerald

lolcubes wrote:

Okay recheck time!

[Magicgatari]
  1. Recheck your green timing sections, they are not snapped correctly! They're off by 4ms sometimes. This makes kiai unsnapped too!
[Katanagatari]
  1. Doublecheck your green timing sections, they are not snapped correctly! They're off by 9ms, most of them. This makes kiai unsnapped too!
[Kyotouryuu]
  1. Recheck your green timing sections please, they are 9ms off at times! This makes kiai unsnapped too!
  2. 00:56:782 (1) - You should snap this slider better because it is coming 1 ms too late! The tick is at 00:56:781. Also finish at the start please.
That's all!
Fix and I can rank this. No kd please. If you don't see me in game, feel free to forum PM me!
All fixed.
lolcubes
We did some additional changes to fix the missing hitsounds which were unusally gone.

Ranked.
shikyu
this map's genre still unspecified?
Cygnus
This map has the weirdest Diff Names imo. D: Congrats though :3
kyle87222
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ziassan
Am I the only one having offset issue with this map ?

Sorry for the necropostand it's probably to late for that, but it really bug me, if anyone pass by this thread with the same problem.

I kept being at a strange 80~85% while this map didn't feel hard, then I changed the audio offset to +15ms and got directly a 97%. It's the only map where I meet this.
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