☆~
Gabriela Robin wrote:
Hi~ 5 diffs ,but it is Minami's.So this is my special service.Thanks
![]()
Nice skin , i like.![]()
[General]
Why are there lots of Short-Kiai?Plz delete them. Deleted some.
[Kurogatari]
00:03:440(9) - new combo No.
00:14:450 - nothing here but kiai?
00:49:450(1) - normal finish at start(not C1) Done.
00:50:879(2) - soft finish at end I don't like it.
00:53:914(1) - normal finish at end(not C1) Done.
00:54:450(2) - ^ Done.
00:54:986(3) - ^ Done.
01:00:879(7) - normal finish(not C1) Done.
01:25:343(1) - fade out instead of only an 0 volume line? Done.
[Kyotouryuu]
00:03:440(9) - new combo No.
00:14:450 - nothing here but kiai?
00:28:746(3) - normal finish No.
00:49:450(1) - hitsound same with 00:48:021? Done.
00:53:914(1) - normal finish at end(not C1) Done.
00:54:450(2) - ^ Done.
00:54:986(3) - ^ Done.
01:00:879(7) - normal finish(not C1) Done.
01:11:057(2,3,4) - normal finish on all(not C1) Done.
01:16:771(1) - normal finish(not C1) Done.
01:19:629(2) - ^ Done.
01:22:307(2) - normal finish at end(not C1) Done.
01:23:736(2) - ^ Done.
01:25:164(2) - ^ Done.
01:25:343(1) - fade out instead of only an 0 volume l Done.
[Katanagatari]
HP Drain Rate too high OTZ...
00:03:440(9) - new combo.Well ,seems you really want this. Yeah![]()
00:14:450 - ?
about hitsound,same as other diffs. Done.
01:25:343(1) - same as other diffs. Done.
[Magicgatari]
Plz disable Letterbox. Disabled.
And star~
kanpakyin wrote:
Sorry for loooooong delay :<
[General]]
Remove some 1s Kiai Removed a bit.
Second offset might wrong.You may fins someone to test but not me xD I've asked to 2 people so it should be right.
[Kurogatari]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
00:06:543(14)-Don't stack here :< This diff is for newbie,right?1/2 stack is hard for newbie. No.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:23:914(X)-I konw you're following the lyric but I'm prefer add a beat here. Ok.
00:26:057(x)-Remove this short break. No.
00:29:986(1)-Don't like this slider personally :< Made it more rounded.
00:36:075(x)-Maybe add a beat here? No.
00:46:414(5)-Don't stack with (3)-It will make confuse to newbie. Part redone completely.
01:00:879(7)-Same as 00:06:543. No.
01:02:486(1-7)-lol maybe change the arrangement?These slider is same position with previous combo and it'll make boring :/ Done. also *01:06:593-(7)- Same No.
01:13:914(1.2.3.4)-Confuse :< Don't put this pattern in the easy difficulty :/ I don't find it so confusing.
[Kyotouryuu]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
00:14:450(x),00:14:807(x)-Remove both useless green line.
00:20:879(1)-Remove whistle on this whole silder then add it on the beginning and Remove new combo Done without new combo. If some other will ask to remove the new combo I'll change it, probably.
00:26:593(1)-^Same. ^Same.
00:31:950(5)-ugly...Change the position maybe. Changed.
00:55:343(x)-This spinner is too short!This diff is not a hard I guess. It's short but it gives 300 even with 200~ spins per minute.
01:05:343(9)-New combo here. mh Not for now.
01:12:486(x)-Remove this short break. But I like it XD
[Katanagatari]
00:01:785(5)-New combo here. No.
00:03:440(9)-^ Same. No.
005:095(13)-Don't like this slider personally. Sorry, no change this time![]()
00:18:200(x)-add a beat here!(accent) Done.
00:34:450(4.8)-Make it loader please!It too soft now :< Done.
01:05:343(8)-Same as 00:05:095 Same.
01:16:771(1-14)-lol a heart shape? It wasn't intentional lol
A standard symmetry style :<
That's all.
KillerRind wrote:
Green = Design
Blue = Suggestion
Red = Change This!
[Kurogatari]
00:03:440 (9) - new combo![]()
00:31:950 (4) - 1 grid left Done.
00:54:807 (3) - 1 grid right Done.
[Kyotouryuu]
00:03:440 (9) - New Combo![]()
01:01:057 - add spinner This is a good suggestion, but I have a reason to not add it. Sorry.
[cescgatari]
Capitalize Cescgatari I'll ask to cesc.
fine
[Katanagatari]
00:03:440 (9) - new combo![]()
00:59:629 (6) - ^ No.
Nice map
Have a Star~
net45291 wrote:
[Sounds Mod only]SPOILERNice map, Star~[General]
01:25:343 (1) - end at 01:28:914 No.
[Kurogatari]
00:10:343 (2,3) - adds finish Done.
00:10:879 (4) - add finish on white tick Done.
01:00:343 (6) - remove finish Done.
01:02:486 (1) - ^ Done.
01:11:593 (3) - add finish Done.
01:13:914 (1,2,3) - add finish on the first white tick Done.
[Kyotouryuu]
00:10:343 (2,3) - add finish Done.
00:11:057 (5) - ^ Done.
00:17:307 (6) - ^ Done.
00:28:736 (3) - ^ (Normal finish) Done.
00:32:307 (6) - remove back finish Done.
00:46:414 (3) - add finish on white tick Done.
00:47:486 (1) - add finish on red tick Done.
00:49:450 (1) - add finish Done.
01:03:736 (5) - ^ Done.
01:05:343 (9) - ^ Done.
01:13:914 (1) - ^ Done.
01:15:343 (3) - ^ Done.
[Katanagatari]
00:05:095 (13) - remove back finish ?
00:10:343 (2,3) - add finish Done.
00:11:057 (5) - ^ Done.
00:17:307 (6) - ^ No.
00:46:950 (1) - remove finish Done.
01:06:950 (1) - ^ Done.
01:08:022 (7) - add finish ? There is a finish already.
sorry , but I can mod sounds only
kokoroanime wrote:
Hey!!!!!
On Katanagatari...
01:11:504 until 01:12:129: Like this... I prefer to not change, but if others will state this I'll change it.SPOILER[attachment=0:bdcdc]screenshot003.jpg[/attachment:bdcdc]
That's all what I feel like, I'll do more next time.
Star and thank you.
doomed151 wrote:
[General]
BPM: 168
Offset: 6,780
I assume this timing is for the second section. I'll ask to someone to check it.
Get rid some of those Kiai fountains. No.
The spinner has no visible center, might be hard for beginners to spin. Please change this. Done.
[Kurogatari]
00:01:785 (5) - Whistle Done.
00:10:075 (1,2,3,4) - Since there are 1/6 notes, it's hard to read especially for easier diffs. Make it like this:Done.
01:09:807 (-) - Circle here? No.
[Kyotouryuu]
Approach rate: 6 4
00:01:785 (5) - Whistle Done.
00:10:075 (1,2,3,4,5) - Read above diff. Done.
01:09:807 (-) - Circle here? No.
[Katanagatari]
Approach rate: 7 No.
00:47:843 (-) - Circle? Done.
01:25:164 (3) - Remove circle, start spinner here. No.
Looks promising enough, here's a star.
Now check your modding queue
KuraiPettan wrote:
Kurogatari
- Approach rate +1, imo, it will be more readable Done.
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:26:236 - Remove this break, it's useless and ugly Done.
00:28:200 (2) - I think Stacking this circle onto the end of 00:28:736 (4) will be very confusing for new players. I think they will not understand where they should click. Fixed.
Kyotouryuu
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:16:414 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4) Fixed.
00:18:914 (3) - Move 1 grid right, not the same spacing between (1) and (2) and (2) and (3). Fixed.
00:53:557 (2,3,4) - Move these notes 1 grid up, The spacing between (1) and (2) is not the same as (3) and (4) Fixed.
00:55:343 (1) - This spinner should start 1/2 earlier. I know, but I like it as it is.
01:04:272 (6) - New combo No.
01:12:486 - Remove this break, it's useless and uglyDone.
Katanagatari
- Overall difficulty -1 No.
00:01:785 (5) - New combo No.
00:03:440 (9) - New combo No.
00:55:343 (1) - This spinner should start 1/2 earlier I know, but I like it as it is.
00:59:629 (6) - New combo No.
Magicgatari
00:43:736 (8) - This slowdown is completely unreadable because with the white combo color, the sliderticks are hidden. Try to get an another color here. Why not adding a new combo marks onto 00:42:307 (4). It's fine and it will fix the problem. Done.
Star~
James2250 wrote:
-Really overdoing it with the kiai, I saw earlier in the thread you said you turned it down....but it is still too much. Remove it during any breaks and any other places that it isn't really needed. orz Partially done. I also recommend starting your main kiai at 00:56:771 Done on my diffs.
-Make sure to include some sort of cursor trail in the folder to go with your custom cursor Added.
-Delete the default . , x % in your folder, only the score ones ever show up in game Done.
-Combo bursts are not allowed to go over 500 width (yours are all currently 600) Done.
-Interesting idea with the hp bar Thanks.
Kurogatari:
00:03:440 (9) - new combo (this combo gets too long for a beginner difficulty) orz Done.
00:25:700 (2) - add a finish to the end to follow your pattern? Added.
Kyotouryuu:
-Do OD+1 to make it greater than the last difficulty? Done.
00:03:440 (9) - new combo orz
Katanagatari:
-Don't have HP Drain at 9 for a map like this, it doesn't fit. Do at least -1 Done.
00:03:440 (9) - new combo? No.![]()
The mapset is nicely done and all flows well together, check over the general issues and most things should be pretty solid
Colin Hou wrote:
[General]:
- first offset: 152, had some discussion with James2250 and this is based on the instrument. Changed.
[Magicgatari]:[Katanagatari]:
- 01:28:379 (T) - end KIAI here Done.
[Kyotouryuu]:
- 00:10:075 (1) - place this at 00:10:164. mh... Done.
- 01:22:664, 01:22:843, 01:24:093, 01:24:271 (T) - note? Done.
- 01:28:379 (T) - end KIAI here Done.
- 00:14:182 (T) - cancel the break No.
[Kurogatari]:
- 01:12:486 (T) - ^ Done.
- 01:22:129 (2) - add 1 repeat Done.
- 01:23:557 (2) - ^ Done.
- 01:28:379 (T) - end KIAI here Done.
so many KIAI orz.
- 00:55:343 (1,1) - considering the spinner is really short, put the slider more close to the center of playground? Done?
- 01:28:379 (T) - end KIAI here Done.
nice skin, star~ Thanks![]()
misja056 wrote:
[kurogatari]
00:41:593 (2) - Looks ugly. (sorry) With an overlapping of 00:39:629 (1) - Fixed.
[Kyotouryuu]
Why does this have the same opening as Kurogatari?
00:05:095 (5) - Spread this more Eh?
00:34:986 (3) - New combo maybe? No.
01:12:129 (4,1) - Break ftw? Why? delete it :p Done.
[Katanagatari]
00:05:095 (13) - Awesome slider lol
00:09:986 (1) - 1/4 earlier? No.
Good map. Need some improves. But really good map
ThanksHushu wrote:
I love the skins and beatmap so Star!Good luck!
Lightgazer wrote:
Hey~
Fix Timing sections offset in all diffs Do you mean green sections?
And resnaping all notes causes to save the maps ?
Also should the hitcircle.png be in a Greyscale Why? There is red on it.
and sorry for the long delay
Sandpig wrote:
Katanagatari
01:09:986 (6,7,1,2) - this kind of notes have a bad effect on your flow. try not to use single circle to follow the lyric. Changed with sliders.
Kyotouryuu
AR +1 Done.
01:05:343 (9,10,11) - flow breaking Sorry, no changes.
Kurogatari
00:10:611 (2,3) - seperate them....this kind of arrangement is confusing in this diff. Done.
00:55:343 (1) - this spinner seems too short in the diff and the notes come so fast after it. consider making some change. Done.
01:12:307 (1) - ^ No.
Lybydose wrote:
The custom normal-hitfinish.wav is pretty much the worst hitsound ever, especially since it's the same as the combobreak sound in a popular skin. :\ Done.
Combo colors 2 and 5 are incredibly difficult to see, especially with the video. Change them to something lighter. Changed.
Timing:
+10ms to all timing sections Fixed.
Add the following section:
BPM: 155.00
Offset: 6575
This is needed to fix an unsnapped slider endpoint at 00:06:565 (5) in the magicphoenix difficulty. Make sure to add it in every difficulty though. Done.
Insane:
Too many kiai fountains. Don't use kiai like that. It should be used for the part starting at 00:56:771 and maybe ONE other part if you want, but that's it. Why a map can have an overflashing SB and I can't put some fountain? Btw I've reduced the other kiai to 5.
Normal:
Same kiai thing as Insane.
Easy:
Same kiai thing as Insane.
00:55:343 (1) - spinner is too short for the easiest difficulty. The next notes appear at almost the same time as the spinner too. Maybe do this instead: http://puu.sh/2E4y Done something similar.
01:12:307 (1) - this spinner is also pretty short. Try doing this instead: http://puu.sh/2E4v Done.
Download: Minami Kuribayashi - Meiya Kadenrou (TV Size) (Kuroneko-sHerald) [Cescgatari].osuLybydose wrote:
Hard:
00:13:021 (5) - slowdown here why? changed to 0.75x
00:55:343 (1) - the end of the spinner sounds very odd, end it at 00:56:414 instead you're right
01:07:843 (1) - the slowdown here does kind of make sense, but you should use 0.75x speed instead of 0.50x Ok~
01:10:343 - add a note here, I hit that slider early every time, expecting it to be at 01:10:343 I like it how it is.
Lybydose wrote:
Magicphoenix:
00:07:129 (1) - I can't figure out why there is a note here. It makes no sense. Coupled with the BPM change, it makes this incredibly confusing and difficult to hit Fixed
Kiai start doesn't really make any sense. You should either begin it at 00:56:771 like the other difficulties, or at 01:08:200 if you really want to start it later. Put the kiai start timing section on top of a note at the very least. O_______O'
01:09:450 (2,3,4) - slowdown here why? The music doesn't slow at all Fix
/me headdesks.blissfulyoshi wrote:
Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped
Card N'FoRcE wrote:
/me headdesks.blissfulyoshi wrote:
Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped
I have to remember to zoom in when i mod.
blissfulyoshi wrote:
Will do full mod at a later time, but since this was unrankable, going to pop this now.
Kyotouryuu:
00:54:282 (5,6) - the ends of these sliders are unsnapped I didn't notice itChanged.
Well, for my maps I can say that I didn't use clap hitsound because I think that it don't fit with the song.Gabi wrote:
Nice map, allthough i thought the clap hitsound was used very poorly. In my opinion it's better to find a steady rythm when using the clap hitsound.
from here 00:00:162 (1) - to here 00:54:996 (8) - you should remove all claps, and then start using them here 00:57:139 (1) - every other 1/1 beat.
I attached a file to show you what i mean. (note: in the test diff i put claps here 00:40:710 (3) - to here 00:50:710 (4) - but they also sound a little strange because it's not very consistant so disregard them)
Anyways, i'm not asking you to rehitsound your whole map, i just wanted to show you how i would have hitsounded it. In the end, it's up to you on how you hitsound a map so you feel comfortable with it
blissfulyoshi wrote:
Sorry I delayed this mod post for so long, and thanks for reminding me though.
Can you clip the timing sections that start/stop the kiai to the nearest beat so that it triggers at the right time (all the other ones are fine)? Done?
Why is Cescgatari the only one with letterboxing? I guess it won't affect anything but just wanted to throw it out there. Fixed.
Kurogatari:
01:08:210 (1) - Is there a reason why this slider is so sharp? It is the only sharp slider in the whole map, and besides sliders looking bad with sharp edges, this one stands out quite a bit. As a result, I suggest you make it a smoother curve unless you have a reason for the edge. Done.
Kyotouryuu:
00:20:889 (1) - sharp slider (sharp sliders don't look aesthetically pleasing to me so I am going to point them out, but if you don't want ot change them, I guess they can stay) Done.
00:26:603 (1) - ^ Done.
00:41:603 (1) - This is the only multi repeat slider in a lower difficulty with only a half note interval between this and the next note, which is a little bit harder than some of your other sliders. (just wanted to point this out, you don't need to change it)
01:05:353 (9) - sharp slider![]()
Katanagatari:
00:43:389 (5) - flip this over vertically to prevent overlaps? Fixed in another way.
01:08:746 (2,3,4,5) - With the previous notes here and the full colors, this pattern was a little hard to read imo Changed color and pattern.
blissfulyoshi wrote:
After way too long, comes my remod. (I really should ask someone else to mod it next time if am going to delay a map this long, sorry)
Don't have the documentation for it, but all spinners should have a new combo unless you had a reason to remove it (it is one of those obscure things that is annoying to check, but AIBat can now do. If you don't believe me that this needs fixing, feel free to ask almost any MAT/BAT and they will probably agree with me)
Kurogatari:
Normal/Aesthetics mod:
01:16:782 (5,6) - It would look cool if both of these were halfcircles instead of going inward in the center to form a perfect (near perfect) circle It's more like a zero than a circle but it should be better than before.
Combo mod:
00:53:389 (1) - Needs a new combo because it is right after a spinner (not sure how this happened, but it is jsut another bug fix) Fixed.
Kyotouryuu: fine
Cescgatari:
Normal/Aesthetics mod:
00:28:567 - this break felt sort of random... (all the other points int eh song that sound similar have notes, but this one strangely does not)
00:43:746 (2) - still want this fixed, but your choice
Combo mod:
00:06:368 (1) - Spinner does not have a new combo
00:13:924 (1) - Spinner does not have a new combo
00:55:353 (1) - Spinner does not have a new combo
01:04:996 (1) - Spinner does not have a new combo
01:12:496 (1) - Spinner does not have a new combo
01:25:353 (1) - Spinner does not have a new combo
All fixed.
Katanagatari: fine
Magicgatari:
Normal/Aesthetics mod:
00:48:559 (6) - unsnapped slider Fixed.
===========================
Finally, I can give this mod, sorry for the very long delay. The only real problem right now are all the minor unrankable things so fix those and fix whatever else you want, and I should be able to give a bubble (please do it within the next 48 hrs if possible otherwise your next mod might have to wait 5 weeks (after finals) or ask someone else at that point)
Edited my post. Thanks <3ykcarrot wrote:
"Kuribayashi Minami" is better? :3
http://osu.ppy.sh/p/beatmaplist&s=4&r=0 ... 0&g=0&la=0
lolcubes wrote:
Hello!
[General][Katanagatari]
- Artist: Change the name to Kuribayashi Minami. You will need to do a full submit to fix this. Special credit to ykcarrot for this. I should probably pay more attention orz. I know why you asked to change but I don't agree...
[Cescgatari]
- It would be nice to change the OD from 8 to 7. It's better because the other insane is already OD8. This will bring better variety in the difficulty across the whole mapset. Done.
[Kyotouryuu]
- 00:06:575 (T) - This red section has 70% volume, which makes the spinner sound weird. Raise the volume to 100% please. Fixed.
[Kurogatari]
- 00:28:746 (3) - Hey, I think you're missing a finish here! Ops
![]()
- 00:39:103 (1) - This note (and the whole pattern/combo) is quite soon after a spinner, and it's so far away. Please, either end the previous spinner at 00:38:210 or you need to move this note (and probably most if not all of the pattern) much closer to the center of the screen. Notes fixed.
- 00:55:353 (1) - This spinner is way too short for a normal-like diff. To make it worse, the next note is coming quite soon after it as well. Consider mapping something else here or think of how to make this spinner longer (double length is recommended). Changed
![]()
That's about it! Easier difficulties really need those changes so they are more forgiving for the less skilled and newer players, but overall I think the diff spread is really nice. Contact me after you make the changes and I should be able to rank this, as this isn't anything major, just the basic concept gone wrong.
- 00:45:353 (3) - I think this is really appropriate spot for a new combo. You even have it in Katanagatari diff (and sort of at kytouryuu diff too). Changed?
- 00:50:353 (2) - Looking at your other diffs, I'd say you're missing a finish at the slider end. Added.
- 00:55:174 (1,1) - I'm sorry, this is too hard for the easiest diff. Spinner is relatively short for an easy and with combination of the next note coming this soon I just can't let it go. ;~; You will have to change this somehow. I suggest changing the slider 00:54:817 (3) into a hitcircle at 00:54:817 and then a new long slider which starts at 00:54:996 and ends somewhere where the spinner is currently ending. Changed.
![]()
- 01:12:139 (1) - I am against this spinner because 01:13:924 (1) comes sort of really soon after it. This is an awesome spot to map a slider though, because of the rhythm. If you try mapping a slider which starts at 01:12:139 and then repeats at 01:12:674 and ends at 01:13:210 (or just a regular slider + circle, up to you), you will see that it fits the rhythm of the music perfectly.
- 01:16:782 (5) - New combo please. Done.
All fixed.lolcubes wrote:
Okay recheck time!
[Magicgatari][Katanagatari]
- Recheck your green timing sections, they are not snapped correctly! They're off by 4ms sometimes. This makes kiai unsnapped too!
[Kyotouryuu]
- Doublecheck your green timing sections, they are not snapped correctly! They're off by 9ms, most of them. This makes kiai unsnapped too!
That's all!
- Recheck your green timing sections please, they are 9ms off at times! This makes kiai unsnapped too!
- 00:56:782 (1) - You should snap this slider better because it is coming 1 ms too late! The tick is at 00:56:781. Also finish at the start please.
Fix and I can rank this. No kd please. If you don't see me in game, feel free to forum PM me!